Damn the twist at 1:27:03 caught me off guard so hard lmao. I was ready to come away thinking "damn this guy had a really bad time" and what a shame that was.
@JonSuper-zn1lkКүн бұрын
Never forget they made a short mini episode on knuckles for sonic frontiers and prologue on what he was doing and how he got there
@flanskiiКүн бұрын
Came from your Sonic Frontiers essay and have been digging through your other videos. I am shocked you don’t have more subscribers or views because this shit is like candy to me! Your analysis and discussion is some of the most nuanced I’ve seen in a while. Genuinely excited to see whatever you release next.
@genyakozlov13162 күн бұрын
1:42:55 I'm being acknowledged! High five!!!
@robertwyatt39122 күн бұрын
Not much. Sonic Frontiers is bad Edit: well actually okay it’s not BAD it’s just not GREAT
@Astreon1232 күн бұрын
Can we get one of these for ff16
@encomiapand2 күн бұрын
be the change in the world you wish to see (...ive never played that game lol)
@Leo-ms8gm3 күн бұрын
Great video frontiers is one of my favourite Sonic games; in fact, it was my favourite until Shadow gens My point is I loved this game a lot, and your video helped remind me why it’s definitely flawed, but it showed a level of effort Sega hasn’t tried in years when it came out. Anyway, great video; keep up the good work. Also, I’m guessing someone already commented this, but you destroyed the blue boxes by using the gun on the plane. It says how to activate it in the skill tree.
@Hyp3rSonic3 күн бұрын
I had a lot of fun playing Forces! Still mediocre, tho (imo)
@Hyp3rSonic3 күн бұрын
Imo, Sonic 1 is a great game!
@PICPWN3 күн бұрын
Great video 🤘
@Hyp3rSonic3 күн бұрын
Cyberspace is my favorite part of Frontiers!!!
@Hyp3rSonic3 күн бұрын
I love Sonic Frontiers! I still prefer other Sonic games, tho. (Like Sonic Generations!)
@ghoulgirl993 күн бұрын
It is a sonic game
@heroicgangster99813 күн бұрын
I do agree with how stiff animations do convey a slice of life. To me, it's kinda why I don't like great amounts of animation ALL THE TIME as an indicator of quality. It's kinda like Pokemon animes before Sun/Moon, yeah the animations were stiff, but the stiffness conveys the every day life of characters and made the way the characters were posed more important. And it made the scenes where it is needed to have greater animation seem all that much more important. It also makes for an visual experience that is more digestible to have for long stories.
@heroicgangster99813 күн бұрын
Tbh I thought the Parry wasn't even supposed to be a parry in the first place. I thought Sonic Team just used the term because it's a trendy term to be used in le awesome action games. And instead was just a block button in practice.
@EdgyQueen3 күн бұрын
This video is longer than Forces
@Sergo62723 күн бұрын
This video is criminally unseen
@Tygjc3 күн бұрын
Im so sorry, this video was so good i had to turn your 69 subs into 70
@Hyp3rSonic3 күн бұрын
Now they have 94!!!
@liviupetre95613 күн бұрын
Your video is well made. Hope you'll get more attention over time. Subscribed
@FirstName_LqstName3 күн бұрын
15:40 literally most of cyberspace. Hell SA2's camera has plenty of moments where i wonder why they zoom in on his crack. This wouldn't be a problem if you could move it yourself or it ZOOOMED OUT
@Hyp3rSonic3 күн бұрын
👍
@NandoReviews4 күн бұрын
bro is SO underrated, this is genuinely one of the best videos on frontiers I've ever seen, keep up the good stuff man!
@camocaplamo4 күн бұрын
I disagree about the spin dash being overpowered considering that you have to be skilled at the game in order to abuse it and using your move set in creative ways to complete challenges in unique ways will always be part of Sonic’s innate appeal While I think the spin dash could be toned down a bit it’s still a drastic improvement to the games movement While the fact that those improvements had to be added later rather than being in the game from the beginning is kind of frustrating Losing your speed every time you jump should have never made it into the final game
@AYTM12002 күн бұрын
I disagree, using the spin dash in Frontiers requires very little skill or spacial awareness like SA1.
@camocaplamo2 күн бұрын
@AYTM1200 it requires the same amount of special awareness as in SA1 as you need to take into account the environment and terrain in order to find something to launch off of
@AYTM12002 күн бұрын
@@camocaplamo no it doesn't, SA1 has ramps and slopes cleverly woven into its level design so much so you might even miss it. You need to really look around your environment and scan for any slope you can use. In Frontiers on the other hand, these slopes have no specific purpose. You just choose 1 to spin dash off and hope for the best.
@camocaplamo2 күн бұрын
@AYTM1200 okay? Just because the slopes weren’t put there with the spin dash in mind doesn’t change the fact that it works flawlessly
@AYTM12002 күн бұрын
@@camocaplamo my issue isn't about whether it works flawlessly, my issue is that it requires no gameplay and is bad level design. How can people complain about "boost to win" in Forces where you press 1 button and blast past a chunk of the level with no skill and say that's bad then turn around and press 1 button (sometimes 2) to basically do the same thing with the spin dash and say it's perfectly fine ?. In SA1 it wasn't nearly as broken so you still had to mostly engage with the level design and it was integrated into the level and not slapped in front of the player forcing them to use their brain to decide which surface to spin dash off.
@MrMichaelisaacs14 күн бұрын
I absolutely loved frontier’s and shadow generations just improved on what frontier’s started.
@xofi.4 күн бұрын
ONE HOUR and not even ONE HUNDRED SUBS??? HOW?
@MaxsAnimations224 күн бұрын
After just finishing watching the video in its entirety, I can confidently say that this is without a doubt the most underrated channel I’ve EVER seen before, and I truly hope u grow to have a HUGE fan base and channel. Wishing u luck on success and growth!
@bmildert4 күн бұрын
the next big main series game has already been confirmed to be the successor to frontiers. that game is a lot closer to being revealed and released than you think. they didn't have stuff for an open zone game to work with during frontiers development, but now they have frontiers, the 3 free DLC updates, and Shadow gen to work with. side note: we already know a human character who will probably have a big role in that game, she was seen in a TailsTube video between a picture of the unleashed humans and she can also be seen in a big screen in the movie version of Tokyo in one of the movie 3 trailers
@joshwillcox71414 күн бұрын
Instead of Mario 64 I'd say Sonic Frontiers has far mor ein common with yhe design philosophy of Spyro 2 and 3. Several large areas where you're insensitivized to collect stuff and defeat enemies for progression and auch but with a bunch of pace breaking minigame challenges. I prefer the Spyro 1 approach if that's not obvious.
@llulabeee4 күн бұрын
My main gripe with the end boss fight, was the fact that I didn’t know there was a fight at all. They really shouldn’t have locked it behind hard mode. Also, subscription be upon ye. This was a really well made video
@Ran-zi7iu4 күн бұрын
You deserve more subs
@sol-ym5he4 күн бұрын
2:08 I have 300+ hours in this game god help me. Playing vanilla Sonic Frontiers is fun. Playing modded Sonic Frontiers is habit-forming. The changes to momentum and combat with mods makes this game incredible. (I used a blend of true physics and hedgehogmaycry). edit: thanks for the tip about bounce height in the settings menu!
@Hyp3rSonic3 күн бұрын
I have 197 hours!!!
@JulOverHeaven4 күн бұрын
so those blocks you couldnt break can only be broken by tail's mech when you use that cannon ability
@playbossthebest9364 күн бұрын
You can break the force fields in final horizon with the big tornado laser you can unlock in tails' skill tree. You're welcome
@encomiapand4 күн бұрын
thank you.
@wolf_mongress5 күн бұрын
this video is so good that i thought that you were a multi thousand sub channel with how high quality the editing and sound is, well done, hope you get more views on this vid
@Astreon1235 күн бұрын
It was clearly just a test demo for future sonic games that just happened to be good. The combat was terrible,super sonic was clunky and none of his moves link unless you do them halfway through the animation
@Water904354 күн бұрын
No one can even argue with this point. The director himself literally described the game as a “global play test” a play test that they charged full price for…….but I guess it was still fun.
@KOTEBANAROT4 күн бұрын
What makes me hopeful is that Shadow Gens actually utilizes those elements theyve built. Heres hoping for Frontiers 2
@cryx0zz8595 күн бұрын
i loved the boss fight musics it even features kellin quinn (frontmann of sleeping with sirens and featured in pierce the veils "King for a day") i love the idea of those epic fast metalcore songs
@broccolidood56957 күн бұрын
I really enjoyed this
@Poyostar4 ай бұрын
Always happy to see more video essays covering the Klonoa series. Great to hear your thoughts on Door To Phantomile; I'd love to hear your thoughts on the other games in the series at some stage!
@pbowman42326 ай бұрын
I’m a simple man. Homestuck refrence gotta sub
@laggingdragons6 ай бұрын
Nice Homestuck reference in the first line.
@oghostt_6 ай бұрын
pokefreak 👅👅
@tonyplaysguitar1016 ай бұрын
Great video!
@sweetkuridreamer6 ай бұрын
Thank you for doing subtitles. Know that it did not go unappreciated.
@churchdog6 ай бұрын
Dude ur quality is insane for only 10 subs
@charnalk55726 ай бұрын
Surprised it's called Thanathos and Not booty tickler
@broccolidood56956 ай бұрын
How do you have so few subs? I watched this and the rest of your videos and they were all great?
@encomiapand6 ай бұрын
idk lol
@FeliciathaGOAT6 ай бұрын
great video! i subbed
@guyerinostefanson918111 ай бұрын
This is the kind of video I want to blow up with a million views so I can angrily argue with people using the word "determinism" and shitfling over automation and such in Sonic games. That said, I never saw a problem with the m word, I thought it was generally accepted (in the context of Sonic) to mean you go faster as you go down a slope, and slower as you go up one. This is related to the pinball physics the classic games had so that the way Sonic moves is responsive to the terrain. In a bit of a broader context there are also momentum-based platformers like Mario and Sonic where you build up speed instead of instantly going full speed with an input on the d-pad like megaman, which is also an accepted (and related, because going down a slope faster can't happen if movement is fixed) use of the term. The reason some people don't like the boost is because you can press a button to go full speed at any time, which is contrary to momentum based gameplay and arguably dumbs the game down if you don't have to work to build up speed. "Automation" is of course more tricky, I usually think of it in its strictest sense where the player just pretty much has no control, like in the Chemical Plant pipes, and it gives me the impression that there's not really a gameplay purpose. And of course people say "scripted sequence" as a replacement sometimes. Some stuff like the pipe in Green Hill you go through takes some control away from you, but you also have input over Sonic throughout it at the same time, and can launch Sonic out of the pipe however you choose, and it serves a gameplay purpose, so I don't think of it as automation. Those waterslides in Labyrinth zone I don't think of as automation either since you can jump, and in act 3 they definitely serve a gameplay purpose. Neither do I think of that section with the flying ship in 3&K that drops bombs on you in Angel Island Act 2 as automation since you technically have full control, but that's a different issue since it's shallow gameplay spectacle. I'm sure there are people who'd disagree though, and yeah it can definitely get pretty vague and depend on the definition. That's why I also hear people just talk about things in terms of overall control. It's not like there's an official Sonic the Hedgehog dictionary that precisely defines what these words mean. I think "determinism" is kind of interesting and I get it's trying to be less vague but I also think there's no real point to it. Player agency is already a thing and I think it works well enough, as do other things like "shallow gameplay" or just "control" or "freedom of movement" or "options" which don't really need a special word that's unintuitive. All of these should be able to either describe what you're trying to describe, or the lack of it. Besides, determinism has already been taken by philosphers a long time ago, so it feels kind of weird to use it here. Anyways, if you're reading this, nice video.
@encomiapand11 ай бұрын
yea true i already knew about the more "philisophical" context for the word determinism going in but thats simply the best way i felt i could describe what i was getting at honestly. thanks for the feedback by the way, this was a really good take on this!