How the hell did you the split level animation at 0:32?? It's incredibly cool.
@Kenny1_C8Ай бұрын
It is done by grouping POs into groups by the height they will be elevated to, and move group roots to different heights with Back-and-Forth Module of Procedural Objects.
@Neo_AtlantisАй бұрын
That makes sense. I've never converted trees to PO as I don't have that mod, so didn't realise. Never seen anyone else try that before, thanks for sharing the method.
@XianXie-cs9ic2 ай бұрын
That was so gooood
@Kenny1_C82 ай бұрын
Thanks for the support!
@Maver1ck062 ай бұрын
Insane detailing!
@Kenny1_C82 ай бұрын
Thanks, I will try to keep it up in part 2.
@magim20392 ай бұрын
1:25 holy crap vanilla only gained about 10 to 20 fps? How much this scenario improve if using the FPS Booster mod and Visibility Control (or any sort of performance mod)?
@Kenny1_C82 ай бұрын
The test has FPS Booster enabled in the "vanilla" scenario, and ULOD is in place instead of Visibility Control for consistency with previous tests. The real base game never runs more than 60 FPS.
@magim20392 ай бұрын
@@Kenny1_C8 ahh i thought it would be completely vanilla without any mods. I've been thinking upgrading my setup from zen 2 ryzen to something alder lake or zen 4 but after seeing this benchmark it's probably not going to be a huge performance jump. Cities Skylines 2 is still very expensive and seems to be more GPU demanding. It honestly suck paradox don't really care anymore into CS1 but still managed to get CS2 performance so terrible.
@Kenny1_C82 ай бұрын
You shouldn't expect much from a Zen 2 to a more recent setup, because at best you can get ~75% uplift in FPS (which maybe the extreme case like going from 3500 to 14900KS), something which is smaller than the benefit of turning on FPS booster, and nothing revolutionary. I do the upgrade purely for the last digit improvement since PO-intensive scenes are just so demanding. By the way, CS2 have a very heavy CPU tax in late game when you have an extremely large suburban area around the downtown. In this case it is better to have a recent CPU. Everything else is GPU bound.
@magim20392 ай бұрын
@@Kenny1_C8 Yeah. The CS 2 using newer version of unity engine which has DOTS so the game load can evenly distributed to all of the CPU core except the graphic rendering part because CS2 originally started development when the DOTS is still fairly new. I might consider upgrading my system for CS2 but not for now. Probably when the Intel Arrow Lake LGA 18xx is coming out. It might be better perform than the latest ryzen AM5 socket CPUs.
@magim20392 ай бұрын
does intel chips perform better in general than amd chips? and does the x3d chip actually makes a difference between regular AMD and intel CPU? Thanks for making this video!
@Kenny1_C82 ай бұрын
I found myself leaving this comment out to reply... In my opinion, in Cities: Skylines, until now, Intel mid- and high-end chips perform better than their AMD competitors at the same price range, and Intel ones win at the cost of higher energy consumption and heat output. Since I did not look into chips other than 5800X3D, 3900X, and 13700K, as well as their performance in other games, I would not say that is the absolute situation for all chips in all games.
@TestTest-ug5nu4 ай бұрын
Use DXVK it should fix CPU usage.
@Kenny1_C84 ай бұрын
Someone else said that before here but he later deleted his comments. On my AMD GPU, it has barely improved anything, while on my new NVidia GPU, it just broke the game with extremely low FPS. No luck.
@sahalization4 ай бұрын
Yes. More bike parking lot.
@SchrodingerY5 ай бұрын
站站站
@SchrodingerY5 ай бұрын
駅駅駅
@imroatull_fadhillah45577 ай бұрын
I feel like I would happy to live here...
@renashabell36149 ай бұрын
Thank you for the video. But I have a question: Core count or clock speed, which one do you think is more important for modded cs1?
@Kenny1_C89 ай бұрын
For the FPS part, I think it is the instruction per clock by the clock speed (not clock speed on its own) is the dominant factor in modded CS1. As long as you have more than 4 cores, core counts doesn't have a big impact on the FPS of the game.
@Karolmarucha122211 ай бұрын
bro rly spent 4 hours just for playground
@Ruchanneloffical Жыл бұрын
大佬 你的造景太美了 有超多值得我學習的地方 期待能看到你的車站完工 ❤❤❤
@Kenny1_C8 Жыл бұрын
感謝支持,您過獎了,我也從您的視頻裏學到了很多造景的技巧和手法,另外在建的項目會繼續建造的。
@thepirate4095 Жыл бұрын
what a fcking unoptimized crap, xD, won't play it even if It's free
@gabssc503 Жыл бұрын
Are we even playing the same game? This is AMAZING! 😮
@CityScapesYT Жыл бұрын
Awesome!
@Kenny1_C8 Жыл бұрын
Thanks!
@samu14485 Жыл бұрын
the music gets me
@williankall Жыл бұрын
Muito legal, o empenho para ficar realista espero que valha a pena, faço com a estação de metro modular e é difícil, mas observando este modo de construção parece fácil
@nicholaswilkowski632 Жыл бұрын
So cities skylines is not optimized for multi core cpus.
@viralinside4957 Жыл бұрын
Would it be not so much difference if I use Ryzen 7 4800H or is it gonna be a huge difference than the 5800?
@Kenny1_C8 Жыл бұрын
I haven't tested on R7-4800H but I am afraid that R7-4800H is a downclocked R7-3800X desktop at best, so it might perform no better than the R9-3900X in the video.
@viralinside4957 Жыл бұрын
@@Kenny1_C8 thank you, I'm gonna take the 5800 instead then. It's so obvious in this video it wins at everything 👍
@Kenny1_C8 Жыл бұрын
Feels like there is possible misunderstanding. The 5800X3D in the video is a pure desktop offering, it's not a notebook CPU.
@viralinside4957 Жыл бұрын
@@Kenny1_C8 ah is see. The laptop version is 5800h
@Kenny1_C8 Жыл бұрын
I recommend checking reviews on the specific notebook CPU you wish to buy. AFAIK the hardware difference among 5800H, 5800X and 5800X3D is big especially in uncore and L3 cache configs, so there may be noticeable performance difference among all CPUs named under 5800 but with different suffixes.
@Chemical_Cities Жыл бұрын
Awesome!! It's like a real picture.
@dharkbizkit Жыл бұрын
this makes me really sad. its years later. 2 modern hardware pieces, a 6800 and a 5800x3d.. the gpu runs at 11% usage and only draws ~66 watts but the cpu is still the limiting factor that bottlenecks into unplayability.
@Kenny1_C8 Жыл бұрын
But maybe from another viewpoint things are not that bad. Years ago the game was so demanding that most hardware was struggling even playing in vanilla. But now with hardware advances and FPS Booster, we could drown ourselves in thousands of props and POs while FPS is slightly better than before.
@Hjominbonrun Жыл бұрын
yeah, CS has sexy time with my machine
@user-zq1pp1tb7q Жыл бұрын
how about 5900x? will it have more fps than 5800x3d?
@ThunderKat Жыл бұрын
No it shouldn't.... Even if you grab a 7700x3D soon it shouldn't bring increase in performance beyond a few frames but the cache will help tons on this type of games, probably best bet is to get 5800x3D if you seek to play this game and invest in 64GB like some recommend, even more if the motherboard doesn't run into issues like Ryzen 7th gen might. I don't play the game but I been tracking single-core performance increase for more than a decade and there haven't been a lot of improvements to be honest, but you do get faster DDR5 memory now and M.2 with high IPS too help loading assets in real time and improve on virtual memory performance. 7700x and Intel 13700K with DDR5 are the best we have and they don't bring more than 100% performance gain compare to previous Ryzen from 2nd and 3rd gen, a 7700K from Intel has the same performance as a Ryzen 2600x so took them almost a decade to double their performance with the new 13900K, that's how slow things are going. Soon we might see CPU reaching 6Ghz Boost Clocks and improve cache memory on Intel to compete with the uprising performance that AMD is bringing to the table. Maybe a nice time to upgrade a PC for this game will come with 9th gen from Ryzen using the same DDR5 system as prices for both mother/ram will decrease over the years.
@ChrispyNut Жыл бұрын
Thanks. Whilst I understand why most reviewers skip C:S, it's annoying as it has such standout hardware demands, always coming to mind when I hear folks talking about how 32GB RAM is excessive for a gaming machine for example. 😀
@Kenny1_C8 Жыл бұрын
They might never hear of how demanding of RAM C:S could be. As a side note, intensive PO users may need 128-192GB to run the game smoothly and bug-free.
@Spido68_the_spectator2 жыл бұрын
You didn't show result with fps booster mod active though
@Kenny1_C82 жыл бұрын
It’s already active. None of my tests (including collaboration ones) are done without FPS Booster.
@Spido68_the_spectator2 жыл бұрын
@@Kenny1_C8 damn. Without it you would have 2 fps
@nalo17282 жыл бұрын
man i just wanna run my city at constant 30fps. even this beast of a cpu cant do it. choosing this game engine for cities is sad. hoping CS2 (if there is) can scale on multicore.
@brohvakiindova44522 жыл бұрын
That's the thing, the industry is (if at all) optimizing for GPU because 99 out of 100 times that's the limiting factor. "Sandboxy" games with lots of AIs in the lategame are almost always engine limited. If hardware can't be improved too much maybe we'll see more optimized games in the future. I hope so at least.
@Spido68_the_spectator2 жыл бұрын
You still don't know about fps booster mod?
@brohvakiindova44522 жыл бұрын
@@Spido68_the_spectator Sometimes FPS mods are insanely good, fixing some critical code etc. and sometimes they break the game, lead to stability issues etc. I'm talking about general industry here, didn't personally test out CS fps booster but apparently it has its limits.
@Spido68_the_spectator2 жыл бұрын
@@brohvakiindova4452 while it has its limits, it provides much more playable framerates for nearly everybody. Ultra detailers can still enjoy the benefits of not having a powerpoint presentation. The mod up to quadrupled my fps on my i5 4200H CPU (2c /4t)
@user-bh1dg1ux2y Жыл бұрын
Just wanted to notify you that CS2 will use the same engine.
@pearsonleek9542 жыл бұрын
Feels 12700k is the best choice for new PC if considering 58x3D with $449? Seems there is no major difference between 3900x and 58x3D. I saw ur previous video that compared 3900x(128G+6800xt) and 12700kf(3070), on both heavy and medium loading, 12700kf had much more fps.
@Kenny1_C82 жыл бұрын
I would recommend 58X3D for those Cities: Skyline players only if they: a) are already using AM4 motherboards, b) have difficulty in switching to a new platform, and c) want to increase FPS desperately. Like those who invested heavily in DDR4 and refused to redo their OS.
@pearsonleek9542 жыл бұрын
@@Kenny1_C8 Thx, at least an appreciated the love to AM4
@brohvakiindova44522 жыл бұрын
It's completely up for the test settings and games. 5800x3D will go toe to toe with 12900k on many games, watch a benchmark on microsoft flight simulator and you'd say: "Wow the 5800x3D is the undisputed king." On CS it is far worse, the conclusion in either situation is heavily biased because of the game you looked at. Also there is one thing that is quite significant, but often overlooked: Power consumption. The 5800x3D is vastly more energy efficient. Simply said don't put on such a huge filter before drawing conclusions.
@Kenny1_C82 жыл бұрын
@@brohvakiindova4452 I believe that the performance of 5800X3D in Cities: Skylines is somehow workload dependent. In Cities: Skylines, using 3900X as a reference, unlike 12700KF which has a consistent uplift around 60%, it could be a uplift between 20% to 150% for 5800X3D in different setups. Also, other reviews using vanilla Cities: Skylines and large population saves, but with no Steam workshop custom assets and no detailings, show that 5800X3D falls behind 12900K for around 5% in Cities: Skylines. So maybe 5800X3D is a better choice for vanilla Cities: Skylines casual players and map editor enthusiasts, whose gameplay workload for the CPU is generally super light(with FPS Booster Mod). I won’t comment on the performance of 5800X3D in other games.
@brohvakiindova44522 жыл бұрын
@@Kenny1_C8 Oh no doubt about your detailed knowledge about the differences in Cities Skylines and by those standards I would say consistant fps are better than very bumpy ones. I was actually replying to the initial post, suggesting to build a new pc with 12700k over 5800x3D because of CS performance. If CS is all you play and all you care about then fine yeah but I don't know many people who play one game only and would consider building their entire pc around it. I would personally build a PC with a cheap Intel right now because AM4 is at the end of the cycle but I personally already have an AM4 board so upgrading one last time to high end and then rocking it a couple years seems fine too. Maybe I'll wait for ryzen 7000 release in hopes to see prices drop on 5000 and decide then. Anyway thanks for highlighting CS, it's interesting how it can still be pushed with hardware, despite the outdated engine.
@richardgu18072 жыл бұрын
Thank you for this video! It's pretty difficult to find hardware benchmarks of Cities: Skylines on KZbin, so these comparisons have been very helpful. Do you think you could also compare GPUs in Cities: Skylines as well, such as the RTX 3070 vs. RX 6800 XT? I'm using an i5-12600K in my PC right now, and I'm wondering if I should go for current generation AMD or Nvidia GPU for Cities: Skylines.
@Kenny1_C82 жыл бұрын
Glad that you like this. On the GPU part, considering you already got the 12th gen Intel CPU, if you don't play the game with a 2160p monitor, I think a GTX 1080Ti or better should do the job nicely. I used a GTX 1070Ti for Cities: Skylines at a 1080p resolution with the dynamic resolution at 200% two years ago, and the GPU was still not fully utilized, bottlenecked by the R9 3900x. But talking about benchmarking GPUs, comparing RX 6800 XT and RTX 3070 under the same conditions directly in Cities: Skylines might not be feasible for me. Because at least I will have to buy one RTX 3070, which is still pricey. The previous 12700KF + RTX 3070 video was somehow a collaboration with another player. That RTX 3070 is his own property.
@richardgu18072 жыл бұрын
@@Kenny1_C8 Understandable, and thanks for the reply :) From your experience, does Cities: Skylines favor one GPU architecture over another? I know that the game does not use the GPU much at all, but I'm wondering if either Nvidia or AMD GPUs have an advantage over another in the game. I'm using a 1080P monitor right now, but I might consider switching to 1440P in the future.
@Kenny1_C82 жыл бұрын
@@richardgu1807 The difference might not be noticeable, like something <5%, between the two current architectures from AMD and Nvidia in Cities: Skylines. What I observed is a nearly linear performance gain in this game. For example, in a GPU-constrained scenario, I found the 6800 XT outperformed the 1070 Ti by a 130% improvement, which is close to the aggregated performance ratio of 100:44 between the two in the TechPowerUp GPU Database. So if you do want to upgrade and need to choose a side in the future, something other than this game, like video encoding or deep learning compatibility if you need it, should take into consideration instead.
@lamegaming98359 ай бұрын
@@Kenny1_C8the biggest difference between the two cards is vram. cities skylines is very demanding in vram from the graphics card
@Kenny1_C89 ай бұрын
It is so demanding that as long as you are using workshop building assets, you will run out of VRAM, no matter what model you use. Just choose the one that is within budget and satisfy your usage other than this game is OK.
@skaewta2 жыл бұрын
nice
@stepbruv87802 жыл бұрын
Yep city skyline is still badly optimized for multi core
@NathanBinks2 жыл бұрын
It uses 3 cores max of a CPU.
@zkdd232 жыл бұрын
@@NathanBinks Essentially the raw single CPU performance would have to at double or even tripple to hit 60 FPS. Maybe in 10 years lol.
@stepbruv8780 Жыл бұрын
@@zkdd23 yeah still waiting for 10ghz stock cpu clock lol
@zkdd23 Жыл бұрын
@@stepbruv8780 I'm waiting for Cities Skylines 2 :D
@magim20392 ай бұрын
@@zkdd23 well it's been released now and the performance seems to be GPU bottlenecked this time XD
@SillentStriker2 жыл бұрын
Was expecting more
@FantasiaOnVHS2 жыл бұрын
Its just the engine, Cities is built well for multicore. The they used a different engine it would be way better.
@RFoxcon_KoX992 жыл бұрын
(・∀・)イイネ!!
@kericwong25722 жыл бұрын
一如既往支持
@Kenny1_C82 жыл бұрын
谢谢~!
@williankall2 жыл бұрын
que lindo man, parabéns
@user-wq9mw2xz3j2 жыл бұрын
finally with 12900k overclocked and ht disabled, + 3090 ti, and ddr5 8000mhz Ill get 2 more fps in C:S!
@adityaeswaran95812 жыл бұрын
this looks amazing; you have talent!
@calencor2 жыл бұрын
can you list you collection?
@Lenskha2 жыл бұрын
Very informative, thank you so much ! especially for using the same camera shot, same save and everything :)
@ouinon41382 жыл бұрын
crazy
@sparkybonehead2 жыл бұрын
mmmm........Impressive. 😀👍
@thestonedraider86842 жыл бұрын
why is the ram 1800mhz ?
@Kenny1_C82 жыл бұрын
RAM speed of the 3900x is 3600MHz, being shown as 1800MHz is only a presentation convention of HWinfo.
@MrKozlosPL2 жыл бұрын
ddr in ram stays for double data rate, hence the speeds shown as half of what we've used to see. intel 12xxx also supports ddr5. Would be good to see a follow-up on even newer tech.
@hadifelani2 жыл бұрын
0:26 it's kinda difficult to compare them side by side if you don't use the same view settings. Perhaps a redo with full english text would help :)
@Kenny1_C82 жыл бұрын
Settings are already the same. English subtitles will be added later.
@hadifelani2 жыл бұрын
@@Kenny1_C8 no, I mean Afterburner settings
@Kenny1_C82 жыл бұрын
Oh, I see. As this is a collaboration project, the 12700kf part and the whole editting work of the clip was done by Zaction_, my role here is offering the 3900x part, giving some sort of advice and uploading to KZbin. So I might not be able to being too picky, as this is already revised several times after the original version. I will avoid this problem next time on my own benchmark of the rumored "6950x" though.
@hadifelani2 жыл бұрын
@@Kenny1_C8 😁🤟 keep it up bro
@chongjunxiang30023 жыл бұрын
海明杯。。。好怀念这词
@kericwong25723 жыл бұрын
细!
@kericwong25723 жыл бұрын
Your work is quite amazing!
@kericwong25723 жыл бұрын
Can I forward your video to my channel in some Chinese website such as Bilibili?
@Kenny1_C83 жыл бұрын
🤣我在B站有账号,ID是ccy016
@kericwong25723 жыл бұрын
@@Kenny1_C8 Nice 那我转发到我知乎了~~
@kericwong25723 жыл бұрын
@@Kenny1_C8 可以吗?
@Kenny1_C83 жыл бұрын
@@kericwong2572 可以~
@kericwong25723 жыл бұрын
Honestly, you are much better than a lot of Cities: Skylines' Utuber! the details of your creation are amazing!!!
@sahalization3 жыл бұрын
Agreed. I just found this channel for may references about rooftop garden. This is the best among all.
@kericwong25724 жыл бұрын
I really like your build because you put a lot details in there not only the layout of the city. Nice work!
@kericwong25724 жыл бұрын
Really nice work, can you provide your mod list as well?
@Kenny1_C83 жыл бұрын
Mods used are listed below. 81 Tiles (Fixed for C:S 1.2+) Advanced Stop Selection Advanced Vehicle Option 1.8.2 Airport Roads 1.3.7 AnimUV Params Auto Line Color Auto Repair Building Themes Camera Position Utility Cinematic Camera Extended 0.5.1 Clouds & Fog Toggler CSL Map View CSUR Loader CSUR ToolBox Custom Animation Loader (CAL) Custom Effect Loader Decal Prop Fix Dynamic Resolution Elektrix's Road Tools Elevated Stops Enabler Employment Details Extension Enable Achievements Enhanced Mouse Light Environment Changer Extra Landscaping Tools Extra Train Station Tracks Find It! 1.5.4 Fine Road Tool 1.3.7 First Person Camera Flag Params Force Level Up Forest Brush Harmony 2.0.1 HideUI Improved Content Manager Improved Public Transport 2 [r5.0.3] IsIntercity Fix Klyte Commons 1.1.7 Klyte's Fine Road Anarchy 2.0.2 Lifecycle Rebalance Revisited v1.4 LightTrail Loading Screen Mod Mini FPS Booster 1.0 More Network Stuff Move It 2.7.2 Network Extension 2 Network Skins 2 Network Tiling No Pillars No Problem Notifications No Radioactive Desert And More! No Seagulls NotSoUniqueBuildings One-Way Train Tracks Optimised Outside Connections Painter Parkify r1.0.3 Pedestrian Crossings Plop Growables Ploppable Asphalt PostProcessFX Precision Engineering Prefab Hook Procedural Objects 1.6.3 Prop & Tree Anarchy Prop it Up! 1.4.4 Prop Line Tool Prop Painter Prop Precision 1.0.1 Prop Rotating Params Prop Snapping Prop Unlimiter Quay Anarchy Rail Track Speed Increaser 2.2.1 Railway Replacer Realistic Population Revisited 1.2.2 Rebalanced Industries Relight Remove Decoration Sprites Resize It! RICO Revisited 2.0.3 Segment Slop Smoother ShadowStrengthAdjuster Sharp Textures Sort Mod Settings Spawn Points Fix Stop Hider Sub-Buildings Enabler Sub-Buildings Tabs Surface Painter Terraform Tool Theme Decals Tiny Segments 3.0 TM:PE 11.4.0 STABLE Topographic Lines Toogle Touch This! Tool 4 Tram Station Track Transparency LOD Fix + Cloud Assets Enabler Transparent Selectors Tree Lod Fix Tree Movement Control Tree snaping Ultimate Eyecandy 1.5.2 Ultimate Level Of Detail (ULOD) Unlimited Soil UnlimitedOutsideConnection Watch It! Zoning toolset (toggle + upgrade tool)