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@Gardienenmensch
@Gardienenmensch 3 сағат бұрын
We need sonic.EXE in DBD
@VioletAeonSnowfield
@VioletAeonSnowfield 18 сағат бұрын
This is so well done.
@Aidentran_yt
@Aidentran_yt Күн бұрын
New survival: Michael afton
@NalaBlep
@NalaBlep Күн бұрын
Do you think you could mod this in somehow?
@DDK413
@DDK413 Күн бұрын
The sound reminds me a lot of the Harkonens from Dune
@chanker5224
@chanker5224 2 күн бұрын
In the chase you used the theme of the Ost called Neji/Heji (the First part of the song) Would be nice that you use the First part and then in the chase the second part
@Kursed_Kreature
@Kursed_Kreature 3 күн бұрын
We all hoped that BHVR may one day make this a reality but with Tony Todd now gone, perhaps it is best for it to remain a fan made concept. God bless his soul, may he rest in peace our one of many Horror Legends!
@juliovictormanuelschaeffer8370
@juliovictormanuelschaeffer8370 4 күн бұрын
And now, we'll keep his legend alive. RIP Tony Todd.
@ChanceBrown-s1x
@ChanceBrown-s1x 5 күн бұрын
Chapter Concept Hide And Seek: The abilities of a God, locked away from the world, have been released. All unlocked through obtaining the digitized remains locked within a simple Sonic Cartridge. However, when the Entity took the Cartridge, it was no longer bound by the confines of its rules, but by the will of the Entity. Welcome to your new chapter in Dead By Daylight Your new map is Bloody Hills. In a dark field, once green and lush, now laid dead grass, littered with bodies and blood. In it stood what some thought to be an old friend, one that could help them. However, this friend was not the same as he had once been. The New Killer is The Glitch A mysterious entity that takes the form of Sonic the Hedgehog, this malevolent monster titled by few as Sonic.EXE exists only to those who interact with his Cartridge he resides in. Should they interact with his game, they inadvertently allow him to steal their souls. First it starts as a normal sonic game but the main character is not playable but as the game progresses on the 3 playable characters dies violently After weeks or months of torment, he emerges from the their Computer, and drags their souls in with him, to then endlessly torture them. However, The Entity was able to collect this Cartridge during one of his hunts, now this horrendous cosmic horror begrudgingly serves the Entity, while still keeping himself entertained through the collective torment he brings to all survivors he hunts. The Glitch’s power is Digitized God Locked and hidden from the world, he lies in wait for someone, or something, to stumble upon his cartridge. His Special Ability is Hide & Seek By Pressing the power button, Hide & Seek activates. While active, all survivor's ears will be flooded with distorted music, drawing out their sense of hearing, and The Glitch becomes nearly invisible, with brief flashes appearing every 5.25 seconds. When looking in the direct line of sight of a survivor while within 16 meters of them, Pressing the Attack Button will initiate FOUND YOU! When initiating FOUND YOU, the Glitch is stalled for 3.25 seconds as the targeted survivors have their screen’s flooded with images and hear the Laugh of the Glitch, and have their camera snap to the direction of the Glitch. After The Glitch is stalled, FOUND YOU activates. When FOUND YOU is activated, The Glitch moves 6% faster, and the targeted survivor becomes initially Exposed for 5 seconds. If a Targeted survivor is put into the dying state, all survivor’s lose 20 soul points, and the targeted survivor loses 35 soul points. Survivor's targeted by FOUND YOU glow red and both you and the targeted survivor lose the ability to interact with other survivors, including collision. Hide & Seek lasts for 20 seconds, while when FOUND YOU activates, Hide & Seek deactivates. FOUND YOU last’s for 10 seconds. When a survivor is hit and are not put in the dying state during FOUND YOU, its duration is refreshed. After use, Hide & Seek goes on a 40 second cooldown. Special Ability: Soul Steal The Glitch is able to steal the soul’s of survivor’s and grow in power. The following ways are how survivor’s lose Soul Points: Survivor’s lose 20 soul points when hit; Survivor’s lose 25 soul points when hooked; Survivor’s lose Soul Points during Hide & Seek at a rate of 1c/s; All survivor's lose 30 soul points when a survivor is sacrificed; Whenever a survivor starts to lose their Soul Points, it intern gets siphoned into the Glitch's Soul Point Counter. Survivor’s only have a Maximum of 200 Soul Points, and when they lose all of them, they are able to be Killed by The Glitch when they are downed after being Targeted by FOUND YOU! Upon collecting Soul Points, The Glitch gains the following benefits: Upon collecting a total of 100 Soul Points, The Glitch gains a 25% bonus to all actions; Upon collecting a total of 200 Soul Points, Hide & Seek and FOUND YOU’s duration is increased by 10 seconds; Upon collecting 250 Soul Points The Glitch gains a 20% speed boost when chasing a survivor. Upon collecting a total of 300 Soul Points, all survivors are Exposed; Upon collecting 400 Soul Points The Glitch Survivor’s can regain 20 soul points by completing a Healing Action on other survivor’s, and regain 30 soul points when they heal themselves or a generator is completed. Survivor’s can not regain Soul Point’s while Hide & Seek is active. The Glitch can only hold 400 Soul Points. Special Enemy: Wandering Soul’s In the trial, the 3 soul’s of Dr. Robotnik, Tails, and Knuckles appear. They will move across the map at 4.4 m/s and when looking at a survivor, they will simply stare at them, not moving. Survivor’s can interact with the soul to temporarily free them from The Glitch’s control, they will say “Thank you.”reducing his Soul Points by 40 Points, refresh the survivor’s Soul Point’s and increasing their Soul Point Maximum by 10. The Glitch can see the aura of Wandering Soul’s, and by looking in their direction and pressing the power button, The Glitch can Teleport to that Wandering Soul, instantly gaining 40 Soul Points in the process and if Hide & Seek was on cooldown it instantly refills 30% of the power gauge. Teleporting to a Wandering Soul while Hide & Seek is active will reveal the location of survivor's within 24 meters with Killer Instinct. After a Soul has been Teleported to, or have been Freed, They despawn for 20 seconds. The Glitch comes with 3 new perks 1 Your desire to chase prey fuels your rage and your speed with Speed Demon: Every time you start a chase with a survivor, your movement speed is increased by 5% for 6/8/10 seconds. 2 You want to make your is in your bloody hellish domain with The Infernal Gates The Exit Gate’s door’s open 30/40/50% slower. When a survivor is injured while within 20 meters of an Opened Exit Gate can not leave for 12/14/16 seconds. 3 Your influence over your victims will eventually let you get in your victims head and mind to make them fear more with Psychokinesis When you injure a survivor, they suffer from the Blindness Status Effects for the next 40/45/50 seconds. After injuring all survivor’s for the first time, All Survivor’s become Exhausted for 30/35/40 seconds. In an era where many souls fall in to the hands of The Glitch they learned a lot from their deaths you can’t run you can’t hide and you can’t fight the only way you can survive is to somehow get lucky and escape from his grasp for a few short moments before the next game of hide and seek but…some people don’t want to his eternal victims.…some people will fight back and one of those people is Tom Miller. Tom Miller was a promising young man he had good grades is a promising high school baseball player just graduated high school and went to college has a good reputation known very well by his classmates and professors he also was obsessed with Sonic the Hedgehog he played every single game that came out back when he was 8 years old back in 2005 Life was great for Tom but one day one game soon changed his life FOREVER his friend Kyle stopped by his house and gave him a Sonic disc and told him to destroy it immediately Tom was careless enough and told Kyle these exact words “Dude you’re crazy you’re probably seeing things.” And Tom saw…unspeakable things at the end of the game he saw that Tails Knuckles and Eggman were brutally murdered by a demented sonic. Sonic.exe sent a message to Tom saying “ Try to keep this interesting for me Tom…” Tom survived his first brutal onslaught and got lucky. But this haunted him forever and he experienced illusions and nightmares he couldn’t sleep but 2 months after his first encounter with the demon one day while driving to his college it was foggy for Tom he tried to find his way back home but that’s when he heard whispers Tom tried to check it out but…he vanished in thin air after that Tom wasn’t heard of since.… but his nightmares his encounter with Sonic.exe etc. it helped him survive and relive the nightmares the memories and the pain he experienced from here on out. In order to survive against Sonic.exe and the Entity’s trials. Tom comes with 3 new perks You’ll take every chance to escape the Glitch’s grasp with Save Your Blood Opening an exit gate will grant you the Endurance status buff for 10/15/20 seconds Even in the worst case scenarios you’re willing to sacrifice your needs and resources with No Chance I won't Take: Every time you unhook a survivor, you gain a token up to a maximum of 5 tokens. Each token increases your unhook action speed by 5% as well as increase the time it takes for a survivor in the struggle state to die by 2%/4%/6% up to a maximum of 10%/20%/30%. Your desire for items and resources at first you don’t care for but now you can use it to your advantage in the Entity’s realm with Perfect Timing: After you stun the killer with a pallet or flashlight you get a token up to a max of 4 if you consume a token when you get an item from a chest, the chest will close within the next 60/50/40 seconds and you can search it for another item again. In a world where games can hide secrets many people attempted to escape the grasp of the Glitch but failed. You can try and overcome your past demons or be the past demons yourself in this new chapter of Dead By Daylight Everywhere…
@PRINDLES37
@PRINDLES37 5 күн бұрын
It truly is a sad day...
@Beessokoo1coo1
@Beessokoo1coo1 6 күн бұрын
Rip Tony Todd he was a true goat and sweet of victims.
@tylerprime9555
@tylerprime9555 6 күн бұрын
Came back to this to say R.I.P Tony Todd, thanks for giving us an iconic Slasher.
@spooksahoy5097
@spooksahoy5097 6 күн бұрын
Rest in Peace, Tony Todd💔🕊️
@Hrafnagrim06
@Hrafnagrim06 10 күн бұрын
New Killer: The Titan
@Hrafnagrim06
@Hrafnagrim06 10 күн бұрын
New Killer: The Honeycomb
@Hrafnagrim06
@Hrafnagrim06 10 күн бұрын
New Killer: The Smile New Killer: The Scar (Homicidal Liu) New Survivor: Jane
@nicholasdale2712
@nicholasdale2712 11 күн бұрын
Honestly i would love to see exe as a killer it would be interesting how he would be included
@ColossalLifeLine
@ColossalLifeLine 12 күн бұрын
I'm also interested in making chase music for dbd, what program did you use, and can you give me any advice?
@drwhoingmod6782
@drwhoingmod6782 12 күн бұрын
Trickster basically if a member of BTS went insane
@FacefromTreasureIsland
@FacefromTreasureIsland 12 күн бұрын
We need the Doom Slayer now!
@christopherlmoo
@christopherlmoo 12 күн бұрын
Uh oh. You mistyped your timestamp for Jason Voorhees
@velkasoff
@velkasoff 13 күн бұрын
I hope that DbD devs will agree on a license with Jason and this masterpiece will be added to the game.
@goldslimepup743
@goldslimepup743 13 күн бұрын
0:33
@ParasiteX-h2k
@ParasiteX-h2k 14 күн бұрын
Honestly, despite Jeff`s bad reputation, I'd be fully on board with him as a Legion skin. I think he'd fit right in with them lol.
@JustADemon2023
@JustADemon2023 2 күн бұрын
Jeff honestly has always had potential, some creative minds have rewritten his original story and made him a pretty scary character, so if he was to go into DBD, I’d be interested to see what they’d do with him. Use the original and giving context where there was none (maybe explaining that The Entity had some involvement in Jeff’s drastic change)? Use one of the current rewrites? Or create their own version? The possibilities are vast here and the potential is intriguing.
@TM_Em0lga
@TM_Em0lga 17 күн бұрын
If he was in the game, he would be called “The Immortal”
@firsencounterassault
@firsencounterassault 15 күн бұрын
Zamas is the immortal, not Black.
@TM_Em0lga
@TM_Em0lga 11 күн бұрын
@@firsencounterassault Also this might be better than The Deathslinger’s chase theme
@vg-vovagatova289
@vg-vovagatova289 17 күн бұрын
It's insane
@Westvale639RBLX
@Westvale639RBLX 17 күн бұрын
4:17 Kabocha Chase Theme from Roblox The Mimic: Halloween Trials
@ToanIV
@ToanIV 18 күн бұрын
Unironically, the Unknowns contorted stature lowkey resembles people in this series. Nice coincidence ngl
@Shiokishisan
@Shiokishisan 18 күн бұрын
i think the only nitpick i would have: The chase music has different tension throughout the theme, which for a chase theme, the most tense aspect in that sense, feels wrong, it should keep the same level for the whole time. Other than that those TR's are absolute FIRE I will say howver the menu theme is BRILLIANT. I'd love to use it in my stream for the intro of the stream, if ur fine with it! would ofc give credit and everything!
@ghostt_76
@ghostt_76 19 күн бұрын
jason voorhees in dbd is the day i become a killer main
@OhGodEyegasm
@OhGodEyegasm 19 күн бұрын
damn peppa pig do be lookin older now
@VortexDBD
@VortexDBD 20 күн бұрын
I hope OP starts uploading again soon
@timebandit-fz2sq
@timebandit-fz2sq 20 күн бұрын
its all fun in games till they add a mixtape called hunks mixtape XD (just his theme)
@Nire_Lafras
@Nire_Lafras 21 күн бұрын
this is great i really like it ! Semi also did a great one if you guys haven't watched it <3
@BlossomAnyaGamer827_YT
@BlossomAnyaGamer827_YT 22 күн бұрын
*"YOU CANT HIDE FOREVA!"*
@Koussii
@Koussii 22 күн бұрын
What software do you use to make the menu and chase music?
@SheepTheSadisticNautilus
@SheepTheSadisticNautilus 23 күн бұрын
That would be cool, but that's certainly different, but my name for a murderer is an iteration of JaizKoys and I would call him “The Archdemon”
@RockbearTV
@RockbearTV 24 күн бұрын
And Imagine if the chase music of Springtrap was based on the fnaf 3 trailer theme
@Division101
@Division101 24 күн бұрын
“The vecna”
@LOSTSPEED609
@LOSTSPEED609 25 күн бұрын
SEGA should make easter egg on this to SonicXShadow generations
@garmh5913
@garmh5913 26 күн бұрын
its funny, they just did a survey about what IPs would want to be seen, and Future Diary was one of the options on there.
@firsencounterassault
@firsencounterassault 24 күн бұрын
Really? Where? :O
@masterpixa
@masterpixa 26 күн бұрын
How the fuck are you gonna outrun sonic? the madlad would be op
@WiFiDown37811
@WiFiDown37811 28 күн бұрын
This is such a banger that I legitimately thought this was in the game
@ALEXPOWELLLL
@ALEXPOWELLLL 28 күн бұрын
PUT THIS ON SPOTIFY!
@Oof-uq8fx
@Oof-uq8fx 28 күн бұрын
I hope you know that I like to come back here every 2 months. Your render is amazing and I just listen to it whenever it’s chilly out. Hope you’ve been doing well <3
@firsencounterassault
@firsencounterassault 27 күн бұрын
Thank you very much for like my stuff ♡ Just to tell you, I made a remastered version of this one in my "Silent Hill Survivors Themes" video. Thanks a lot!
@SonicHeroes2024
@SonicHeroes2024 29 күн бұрын
It Looks Like I Used DLC Of Sonic.Exe It Said Dark Deception: Monsters And Mortals: Sonic.Exe
@loliboly9100
@loliboly9100 29 күн бұрын
i know there are other variants but...is mine ok? is it too much? is it too counterintuitive? The Fear (As i called her) Bio: I don't think i remember things corectly since it was a long time since i've played the games(my biggest appologies) Child Form: Height: Slightly smaller than The Hag. Terror Radius: 16 meters Lullaby Radius: 48 meters(More like whispers and screams that have no direction and comes in at higher volume the closer she is) Speed: 5.2 m/s Note: She cannot attack while in this mode(much like The Onryo when demanifested) Adult Form: Height: A bit taller than the The Pig. Terror Radius: 32 meters Lullaby Radius: 16 meters(lullaby's still here in case someone decides to run insideous which kinda sounds counterintuitive but there is no difference in lullaby if she is in Child form or Adult form so the survivors could think she is far away but she may be way closer than they think, my opinion) Speed: 4.6 m/s Power: Psychic Distortion Abilities: Switch: Hold the <See Controlls> button for 0.5 to switch between Adult and Child form. If a survivor looks at you while doing so the speed at which you switch forms will be decreased by 400%(here we need a new proefficiency indicator for the progress bar. we should call it "Watched" and it would resemble an eye. Multiple survivors looking at her do not stack) Phantom Generator: Available in Child form. Creates phantom sounds of generators being repaired, which can be dispelled by survivors looking towards the sound's source if in the audible rage. Duration: 30 seconds. Range: 16 meters.(Rage at which can be placed.) Cooldown: 60 seconds. Phantom Survivor: Available in Child form. Creates phantom sounds of survivors running or being injured(Depends on the status of survivor when placed.Survivor get cycled through after each placement.Yes,the survivors you are playing against), which can be dispelled by survivors looking towards the sound's source if in the audible rage. Duration: 10 seconds. Range: 16 meters.(Rage at which can be placed.) Cooldown: 45 seconds. Telekinetic Displacement: Available in Child form. Moves standing pallets to a random location in the trial. If curently chasing a survivor, the pallet will be moved away from them. (dropped pallets can only be destroyed) Range: 16 meters.(Rage at which can be interacted with.) Cooldown: 90 seconds. Psychic Shockwave: Available in Adult form. Creates an area of effect around Alma that causes survivors inside to experience a flickering HUD and random debuffs for 12 seconds. Leaving the area of effect does not negate the effect Range: 32 meters. Cooldown: 120 seconds. Note: This ability works like The Doctor's static blast. for example if survivors enter the radius AFTER the ability has been triggered they wouldn't be affected. If they would leave the radius only after the ability has been triggered it wouldn't matter. as long as they've been caught in the radius they would still suffer from the effects of that ability. By "random debuffs" i really mean it. Each 0.5 second debuffs randomly come in and out making the right side of the screen light up like a christmass tree(yes. it includes madness making her the second killer to inflict such debuff. However, it does not inflict Exposed or Broken) Perks: Hex: Mind Fracture Description: The fear that reigns upon your victims replaces any thought in their heads. Effect: Gain a token each time you damage a generator, up to a maximum of 3 tokens. For each token, survivors have a +12%/16%/20% chance for each token of losing their item while in a chase. If survivors loose their item due to this perk, their HUD won't show it until they try to either use it, drop it or pick up other itmes. If a survivor tries to either use, pick up or drop items 10 seconds after a chase in which they've lost their item they will scream revealing their location Each time a chase is interrupted by any means(yes. if you down them it counts as an interruption), lose a token down to a minimum of 0 tokens. Flavor Text: "Where is my medkit? Or was it a toolbox? Damn, am i allright?" Psychic Suppression Description: They fear you so much they forget how things are done. Effect: Any survivor within your terror radius has a 20%/35%/50% chance of facing a false skill check. These skillchecks have no warning sound(imagine mixing this perk with huntress lullaby) Late misses makes a loud noise notification to you but does not affect generator progress. Early misses inflict nothing. Good skill checks inflict a 2-second penalty to repair progression.(no gen explosion or anything. it just pauses your progress) Great skill checks inflict a 0.5-second penalty. Flavor Text: "What is this? Isn't this supposed to be somewhere else?" Suffer as I Did! Description: Your trauma acts as a catalyst to the suffering of those around you. Effect:After damaging a generator, gain +3% haste for each token for 6/8/10 seconds. Whenever a survivor is hooked, gain 1 token up to a maximum of 3 tokens. Whenever a survivor is unhooked or sacrificed, lose 1 token down to a minimum of 0 tokens. Effects of this perk do not stack This perk has a cooldown of 35 seconds Flavor Text: "They’ve toyed with you long enough. Now it’s your turn!" Addons: Have no ideas for the common addons(sorry) Rappel Rope(Uncommon): Rope used by F.E.A.R. to raid ATC. Any survivor that stuns you is granted Hindered status effect for 2 seconds Scratched Hard Drive(Uncommon): A hard drive nobody knows how to decrypt. Text engraved on it's body says "Snake Fist". Any survivor dropping an item while inside the terror radius will be granted Oblivious status effect for 8 seconds Bloody Glasses(Uncommon): A pair of glasses left on the nightstand after the disappearence of a doctor. Make scratch marks last 2 second longer in a 8 meter radius of a Phantom Survivor Broken Visor(Uncommon): A visor left on the floor after the demise of a F.E.A.R. soldier. Make scratch marks last 2 second longer in a 8 meter radius of a Phantom Generator Glass shard(Rare): A shard of glass that was made in a immense explosion. Survivors hit by Alma are granted Haemorrhage status effect for 45 seconds Rubber fork(Rare): The fork Alma used to eat with. Made of rubber to prevent her making any unreversible decisions Survivors hit by Alma are granted exhausted status effect for 5 seconds CCTV camera(Rare): Camera used to monitor Alma's movements in the ward Survivor's aura reading revealing Alma have their ranges decreased by 4 meters(she could still trigger dark sense but it's only after she comes 4 meters close that they can see her) Bloody Mattress(Rare): A mattress on which a F.E.A.R. soldier got treated in a rush after an immense explosion Decreases the effects of survivors watching you when switching forms by 200% Broken Fluorescent Tube(Very Rare): A broken lightning device used to light up the halls of the ATC hospital wing Decreases Phantom Generator cooldown by 15 seconds Food tray(Very Rare): The tray ATC used to feed Alma through a food slot Decreases Phantom Survivor cooldown by 10 seconds Alma's records(Very Rare): Records made by ATC while experimenting on her Increases the range of all abilities by 8 meters Observatory Videotape(Very Rare): Footage of a boy trying to reach for Alma's hand before everything turned into chaos Decreases Telekinetic Displacement cooldown by 20 seconds Iridescent branch(Ultra Rare): The meere branch Alma's swing was attached to. Completly mitigates the effects of survivors when switching forms Swing rope(Ultra Rare): A piece of rope taken from Alma's swing she used to swing on as a meere child Everytime you switch forms within 8 meters of a hooked survivor, you are granted the Undetecteable status effect for 5 seconds Controls: Adult Form: CTRL: Hold (<See Switch ability> seconds) to switch to Child form. RMB: Hold (2 seconds) to charge Psychic Shockwave. LMB: Press to attack/Hold to lunge attack. Child Form: CTRL: Hold (<See Switch ability> seconds) to switch to Adult form. RMB: Switch abilities. LMB: Hold to see model of the gen or survivor then release to place/Press while looking towards a pallet to move it
@firsencounterassault
@firsencounterassault 27 күн бұрын
This has potential! I already read it all :o and I liked it so much! Maybe you can tell how coul be her animations for move o hit gens or her morí :)
@loliboly9100
@loliboly9100 19 күн бұрын
@@firsencounterassault to be honest... i didn't think at the moment but i can try Gen kick animation(not a kick but that's how people call it): her hand getting closer and closer slowly towards the gen then sundenly in an instant she clenches her fist and there is the gen kick sound Pallet and door kick: tbh. i don't think of anything else but something similar to the nurse(sry) Mori: This might be a problem since we might have to make 2 variations for both child form and adult form(much like the twins) Adult form: She slowly comes towards the downed survivor, her appearance being similar to the spirit(except her hair is taking the place of the bandages.wtf monolith studios?). they get raised from the ground by her telekinetic powers with her hand doing a raising gesture only for her to sudenly clench her fist and they get crushed like a soda can(altough they might not get their limbs torn appart due to this since we know bhvr likes to keep their age rating as low as possible). after this she drops them. gameplay continues Child form: (camera angle would be like a cctv camera, maybe a top view)She starts teleporting around the survivor, while they look desperately at her from side to side while on the ground, then sudenly the survivor gets dragged around by an unseen force. after some dragging they will be picked up in the air upside down right before Alma shows herself in front of them. she stares a them for a second then the survivor get their limbs broken(much like the onryo, but they are upside down) and then they get slammed on the ground. gameplay continues
@lyviasaldanha425
@lyviasaldanha425 Ай бұрын
SNOIC
@solaris4019
@solaris4019 Ай бұрын
This is what the Real MARIA looks like. REMAKE IS SHIT
@SonicoinyYT
@SonicoinyYT Ай бұрын
"METAL STOP JUKING EXE AND GET IN THE RING YOU'RE LITRALLY AT 3% HEALTH"