Is Flanking Still Used In TTRPGs?
23:53
Going Back to KOTOR - But With Mods
18:39
When Is Space in Games Too Big?
24:44
21 күн бұрын
Tropes: You Inherited a Farm
17:47
Let's Cook: Red Dragon Egg Edition
12:21
Пікірлер
@DentZilber
@DentZilber 2 күн бұрын
Warforged are immune to exhaustion... So... There's that.
@DadamWrites
@DadamWrites 4 күн бұрын
I feel like you're looking for a system that runs off cards to generate prompts for play. You could have a deck for creatures, dungeon layouts (maybe each room is a card?), NPCs, etc. Or a computer game. You do you haha
@jambalaya92
@jambalaya92 8 күн бұрын
Even if the game is old, that other guy really fucked up, not cool. He obviously should have at least warned of spoilers before saying it
@Dermetsu
@Dermetsu 4 күн бұрын
I down voted over that too, it doesn't matter if the game is old, there are thousands of games and you can't expect everyone to have played them all.
@thatssoderek2188
@thatssoderek2188 15 күн бұрын
modding is great when it fixes mistakes never fixed by the original devs. especially Kotor has a ton a fixes and restored content. Playing games as intended on release is great if the product you got was actually finished, and sadly we just dont have that happen enough in the industry
@Tyanus2
@Tyanus2 16 күн бұрын
I finished kotor 2 moded few weeks ago but only with the restored content and what you said is true, I am now wondering how the game looked like without it and now there is no reason for me to replay it, with just less staff in it.. I really liked the game though, grey early and Dark Side mid and late game was really interesting to me it had force psychology done really well I spent long minutes for some choices and wanted to comeback to see other reactions to other responses. Thank you for the video, I will use it for my moded Kotor 1 playthrough!
@emilydye5609
@emilydye5609 16 күн бұрын
LET'S HEAR IT FOR COMMAND AND CONQUER MODDING!! <3 That was my intro into modding and going further into Tiberian Sun and Red Alert 2, excellent games to get into modding for - not just installing and playing them but also making them. If you haven't done so, you really should go play the Mental Omega modification for Yuri's Revenge. It might as well be a whole new RA2.5 with a bunch of advanced features. As for modding broadly, I do find it's a great way to breath life into games you've already experienced a great deal of. There's also a sort of "is this a good game to speedrun?" element to it where some games are more suited to modding than others, with more sandbox-style games generally being better suited to it. You mentioned Bethesda games but also games like Rimworld and Minecraft have very lively modding communities. Difficulty of modding and overall popularity play a role in that but that doesn't tell the whole story. I've found that the more games I try mods with, the more I've gotten a sense for when a game has room for mods and when less is more.
@harrald_hairy-breeks
@harrald_hairy-breeks 16 күн бұрын
Great video, enjoyed the focus on the niche KOTOR mod community.
@DadamWrites
@DadamWrites 17 күн бұрын
Yeah, the wild attempts to classify video games bother me. Marketers seem pretty free in the terms they use, and we tend to just go with it. Terms like "RPG" mean very little and related mechanics appear everywhere. I think the industry could do with some standards in that regard.
@nexusofice9135
@nexusofice9135 17 күн бұрын
Kotor is a wonderful game. I play it every few years.
@DadamWrites
@DadamWrites 18 күн бұрын
Well, it's no secret that I love Morrowind mods, and I've played with a few Diablo 2 mods (Median anyone? It's been a LONG time). I think they work best when the underlying game is solid and the mods add content or bring the game up to today's standard in terms of quality of life.
@Slushea
@Slushea 18 күн бұрын
I THOUGHT THAT SAID 'MAKE A WISH' AT FIRST AND I GOT CONSERNED
@DadamWrites
@DadamWrites 19 күн бұрын
It's the classic "poor table communication" problem. The players think they're playing a game about building characters, the GM thinks he's playing a game to tell a specific story. The GM needs to communicate intentions and adjust to taste. If you do that appropriately, anything can work. I think it would be fun to allow characters to die and turn into various types of Undead. Maybe the quest is to cure it, or to learn to survive in that form. Etc. I remember a campaign called Ghostwalk that I never ran for 3.5 that looked cool in this regard.
@Tonedriver
@Tonedriver 23 күн бұрын
This is kinda like needing too much money to date well.
@EzrahK
@EzrahK 23 күн бұрын
"I'm going to go and do something else for forty five minutes while my ship travels" is pretty much the reality of space travel... aside from multiple orders of magnitude more merciful xD
@baltasarjimenez2091
@baltasarjimenez2091 26 күн бұрын
I'm not sure I'd count "turned to stone" as "unharmed" or even "alive"
@Nyghtking
@Nyghtking 24 күн бұрын
Personally I would have went with "Granted, but they return with no memories whatsoever." So they come back to life but are essentially completely different people.
@TotalPebbleKnockdown
@TotalPebbleKnockdown 26 күн бұрын
Sorry about the poor audio quality on Alex's line on this one, not sure why/how that happened, but will doubly check to make sure it's fixed for next weeks show (s) - (we record these in batches of 3 so this ones gonna hurt)
@TheZotmeister
@TheZotmeister 26 күн бұрын
How does a game master even DO this without planning it in advance and already having a solution?!
@grimkhor
@grimkhor 26 күн бұрын
A group of vengeance paladins with war domain clerics come by to hunt a group of demons that are causing chaos in the region. They talk to the one player and turn the party back with greater restoration because they can help them with the hunt. They leave the rest of town turned to stone as they do not have enough spell slots and can't save everyone. They tell you to join them at their local fort if you now seek vengeance for the greater good. New quest and the fort is their new town. Vengeance arc is starting...
@nathanlamberth7631
@nathanlamberth7631 27 күн бұрын
They shouldn’t have written themselves into this corner without an exit plan. The DM chose how to interpret the wish. Why choose an interpretation that they can’t handle?
@xenathcytrin202
@xenathcytrin202 27 күн бұрын
Wave the save vs death of course, the deal was alive and unharmed, so them dying to it makes no sense. I think what i would do is work with the remaining player between sessions to figiure out what they are doing. Minimal rules or anything, just lay out the broad strokes of what they do and the adventure, or adventures, they go on to restore their freinds. Thwn, next session starts with a time skip, the party was frozen for weeks, month, maybe years, and they are restored by the now grizled partymember that wasnt, who has finally restored them through great effort. The party member might have a couple levels to show for all that they went through, maybe a scar or two. This would also be a great place for a new pc to come in as someone that the lone party member met and teamed up with.
@xenathcytrin202
@xenathcytrin202 27 күн бұрын
If working out how to reverse the stone transformationItakes longer than between sessions, start the next session by saying it was retconned, and that the demon vanished immediately after the wish was made. Then they go back to town and everyone is very happy to see them, they might start another quest and everything keeps going very well. Wherever they go everything goes how they want it to, and everyone is very happy. Quests become more and more simple and easy but the rewards keep getting greater and greater. The king asks them to find his crown, which is hidden behind his throne, and for this great feat of heroics they all are made kings themselves! Also the pc who made the wish is acting strangely, too nice and without any former issues, and very much a pushover. (Obviously talk it over with the player) Over time the party should realize thay something is very wrong, and that things are far too good. They may try to tear things apart, look for the edges of the fake reality. In reality, the people turned to stone were still alive and concious, trapped inside a shared dream where they were meant to be ever placated and pampered. And of course same as before where the last remaining player ventures out to break their party free of the curse.
@TiagoHackbarth
@TiagoHackbarth 27 күн бұрын
The wish was for them to be "alive and unharmed" so I'd waive the save vs death. I'll would ask for the survivor adventurer to tell how he would solve this, and the next session would start with him having just done that and rescuing his companions, so this way there's no play time lost with all of them unable to play.
@tobhomott
@tobhomott 27 күн бұрын
3.5 and 3e are both third edition, one is just the revised third edition rules. 3.5 had a lot more books and years than before the revision, and most of the changes were small simplifications or only clarifying wording or describing the same mechanics more clearly. There's just not as much to say about pre-revision third edition.
@monkeysk8er33
@monkeysk8er33 28 күн бұрын
Easier answer: Deck Of Many Things. Undo the fate. Just stack the deck for the players, and dont tell them. Easy out.
@Cole-ft4rr
@Cole-ft4rr 28 күн бұрын
I agree with all of this! Personally not a fan of the background music with this video but I did sub!
@zacharyhaynes8969
@zacharyhaynes8969 29 күн бұрын
Just experienced this in Superliminal. Great short game, especially if you’re high
@greatestgamer00
@greatestgamer00 29 күн бұрын
people with busy lives or jobs.. -GEWT em GET em tell em. People who been playing hella games and variety and value content rich and mlg content. - Tell em, Tell em if you aint FGC,niooh or doom you asint worth 100 hours
@stratum42
@stratum42 Ай бұрын
I personally prefer shorter games. 20 hours is usually the most I want to spend on most games. There are some exceptions. But most super long games are like long TV series. Full of unnecessary bloat. Some of the best games I've ever played were 5 hours or less even
@Klaytoncalix
@Klaytoncalix Ай бұрын
Too much whelm will do that.
@DadamWrites
@DadamWrites Ай бұрын
Dredge was great - not too long (though not as short as Exit 8) but very high quality. It does exactly what it wants to do.
@DadamWrites
@DadamWrites Ай бұрын
So part of the reason I tend to GM in tabletop games is that I like playing villains over heroes. They're a good medium for exploring subjects like fear and it's effects, and how otherwise good people are twisted to do terrible things. Heroes are just less interesting to me, but I do think that part of creating an interesting character is adding depth. Show how they could have been a villain, but didn't follow that path. Give them motivations that are easier to achieve through nefarious means. Tempt them. I think that helps.
@Rainkea-fr
@Rainkea-fr Ай бұрын
its true that short games can be good but the problem is you spend like an hour or two on them when they have a decent chance on being overpriced
@Rajellen
@Rajellen Ай бұрын
You can still only sneak attack once per turn but if rogue takes sentinel or makes opportunity attack and had attacked with vex weapon could then attack with advantage on the reaction on the other creatures turn thus adding speak attack on its turn
@FruitSn4x
@FruitSn4x Ай бұрын
I think mods are kind of like those “seen on TV” products. Some people scratch their head and think “who the heck would need that?” And others think “oh my god, my life will change for the better.” I think it really doesn’t matter that mods exist or break games, it just matters if it can give people a chance to have fun or be challenged or be engaged. Like basically what do people get out of it? Anyways, great podcast, you guys sound exactly the same to me and that’s funny to me.
@ramboturkey1926
@ramboturkey1926 Ай бұрын
green hell is probably one of the easiest survival games ive played
@Th3RedWolf
@Th3RedWolf Ай бұрын
These guys look knackered
@thebigksmoosey
@thebigksmoosey Ай бұрын
Green Hell got every minute of my play time for about 3-4 weeks. Was a great time
@DadamWrites
@DadamWrites Ай бұрын
I'm very off and on about mods. I love them for games where I really, really want more and nothing else is being made. Morrowind's a good example. Tamriel Rebuilt and similar projects are just amazing.
@Manticorpse
@Manticorpse Ай бұрын
Is this original content or just another ai/copy cat content mill? Because the great production quality and editing dont match with the sub amount :/
@TotalPebbleKnockdown
@TotalPebbleKnockdown Ай бұрын
Hi! Growth is slow, but we do indeed record and edit these ourselves. We also have a talented graphic designer who makes our episode covers. I doubt we are popular enough to warrant AI copycats, but I guess if we ever do, I'll try to take it as a sign that we have made it. - Nathan
@Manticorpse
@Manticorpse Ай бұрын
@@TotalPebbleKnockdown Then I hope you have a bright future career with lots of success ahead of you :)
@IPlayTheTrack
@IPlayTheTrack Ай бұрын
The Long Dark is similar to Gree hell in the extreme survival genre. Long Dark isnt as complex but with its own twist of being in extreme cold conditions. Requiring the maintenance of food, water and heat. Beautiful art style, good story, and slow pace methodical game play
@TotalPebbleKnockdown
@TotalPebbleKnockdown Ай бұрын
I remember trying The Long Dark way back when it was in game preview. I may need to try it now that it's a full release. - Nathan
@AnotherJunky252
@AnotherJunky252 Ай бұрын
Ive heard bits about this game before but never really looked into it until watching this video. You inspired me to give it a chance and i actually bought it before the video even ended lol
@DadamWrites
@DadamWrites Ай бұрын
I like the idea of "claimed" property. Maybe the world is a ruin (post-apocalyptic), or the land is uninhabited (unsettled world). Maybe the borders are a little fuzzy and your neighbors want to "share"? What about a post-apocalyptic downtown area where you can claim an old commercial building and maybe even run a new business out of it?
@DadamWrites
@DadamWrites Ай бұрын
I've never cared for this trope - the idea of "fate" and "destiny" always feel wrong. It can be done well - see Star Wars wherein Anakin is the chosen one, but it isn't necessarily *good*. That said, I don't think I would use it in a tabletop game. If a player wanted to be "chosen" for something, I'd probably tell them about a prophecy and give them the opportunity to fulfill it, but I wouldn't force it at all. And I would limit the scope so the other players have similarly important tasks if desired.
@Slit518
@Slit518 Ай бұрын
Shamanism is more like a fantasy Druid that a Druid actually would be. From all around the world collecting lore Shamans are responsible for: . Community leadership . Divination . Connection with spirits and the spiritual realm . Said to predict the weather and sometimes even can control it . Detection of Poisons & Disease with the ability to cure Poisons & Disease . Removal of Curses . Morphing into animals or a hybrid of man & beast . Healing, physical; mental; emotional; spiritual . The ability to bless harvests or call upon the Gods to bless a harvest . The ability to communicate with Gods . The ability to control elements as they exist in their natural state (not creating them from no where) . Communicating with nature, plants; animals, etc . Request aid from nature, usually in the form of animals . Some can even perform Curses . Shamans make a variety of items that can be beneficial to someone -- Alchemy, trinkets, fetishes, totems, talismans, luck charms, etc Honestly, I have no idea who Astrology and Plant Medicine became what we know as the Druid today. All-in-all, we should drop the Druid for the far superior, and more wide spread throughout the world in both history & lore Shaman.
@Klaytoncalix
@Klaytoncalix Ай бұрын
At home in front of my computer is a good place to be stranded. 😂
@garvinanders2355
@garvinanders2355 Ай бұрын
A prehistoric wizard, instead of having a spellbook, their familiar (maybe more than one?) whispers their daily spells to them as they sleep and must make alliances with spirits and arcane creatures that will cast spells for him or loan him specific abilities and powers. Sort of warlocky I know, but the idea is each spirit only gives you one spell so it's not as intense a relationship as a warlock and their patron. Hell if a GM wanted to, you could get into how the two groups split with the invention of writing.
@blackshard641
@blackshard641 Ай бұрын
Thumbs up for the thumbnail image alone.
@janthummler3548
@janthummler3548 Ай бұрын
Woah, what a cool topic!
@achimsinn6189
@achimsinn6189 Ай бұрын
conjure animals - having control over animals would fit very well to a stoneage magicuser plant growth - again having a connection to nature would fit the theme cloud kill, fog cloud and similar spells: Could be achieved by magic, but could also be some natural incrediants combined bythe shaman to create the clouds commune - this one would be my idea for the shaman talking to the spirits
@MrMuddyWheels
@MrMuddyWheels Ай бұрын
Shaman would be the catch all for spellcasters. And the knowledge of it would be less advanced than the usual d&d setting
@nervousdisposition7150
@nervousdisposition7150 Ай бұрын
yeah I feel like since it's a proto-magic feel, you could have shaman as a sublcass that encompases all spellcasters, and sublcasses to flavour them towards sorcerer, wizard, druid etc. but the inital class should have a mix of spells from all of them - thorn whip, thaumaturgy, cure wounds, green flame blade etc. would all fit in really well
@krinkrin5982
@krinkrin5982 Ай бұрын
@@nervousdisposition7150 I almost want to say to get rid of almost all arcane magic, and leave only divine magic in. After all, divine magic comes from communing with nature or powerful beings, while arcane magic comes from wrestling the power to your will. Sorcerers would be the only arcane casters, extremely rare and feared as aberrant for their magic does not come from 'natural' sources.
@nervousdisposition7150
@nervousdisposition7150 Ай бұрын
@@krinkrin5982 i mean druids would totally fit in still with what you said about communing with nature as well. I feel like it'd be cool to narrow down the classes into simplified versions to fit the theme, but also removing some entire classes and not others is probably just not a good move game-design wise since it might punish a player who really wanted to do a wizard
@krinkrin5982
@krinkrin5982 Ай бұрын
@@nervousdisposition7150 Thing is, traditional wizard doesn't really fit with the setting. Removing and changing whole classes isn't anything new, and shouldn't be a problem as long as it's clearly communicated during session 0. If you want to retain the wizard as an option, one of the possibilities is changing the class so that your magic comes from special tattoos inscribed upon your flesh rather than any spellbook equivalents, and you need to trace them with sacred ointments every morning to imbue them with power (representing spell preparation).
@nervousdisposition7150
@nervousdisposition7150 Ай бұрын
@@krinkrin5982 yea that's true, I just think re-skinning the classes to fit would be easy enough. If it was me as a DM, I'd want to give my players the flexibility to play around. Imagine a divination wizard whose consulting bones and entrails for their portent dice!
@Dracoaurion
@Dracoaurion Ай бұрын
Shamen are Druids.