I'll admit, I was really hesitant to spend a bunch of time learning this new add-on, but your videos are super friendly and easy to follow without getting dull. I'm just seeing more and more awesome possibilities with each new video! As someone who got totally ripped off by investing in Substance just before Adobe rug-pulled us, I'm so excited to really learn this add-on and tell everyone I know about it. :D Thank you for your continued work on it. This is a really awesome bit of software you've built and I'm so happy I bought it!
@dsseverino28 күн бұрын
Hello Wil, Can you make a new little video about the alpha5 ? To see easily the news ? Thanks a lot ! :-)
@axelcastilla8333Ай бұрын
Hi. What is the current status of PBR Painting? Does it work with Blender 4.2?
@MeteotranceАй бұрын
Ah finaly someone who cares about PBR painting inside the blender texture feature, keep doing this good we need it.
@polystirenman1Ай бұрын
Best addon i've ever payed for. Just one thing, in Blender 4.1 and newest version of PBR painter, bevel mask doesn't work. It does nothing.
@PatheticbutharmlessАй бұрын
This is going to be awesome and you are awesome and I am so glad that you stuck around to keep working on your addon. Many, many other creators just fizzle out pretty quickly. My suggestion: About the approach of painting the other channels, after the fact for performance. How about there is a hotkey(and a corresponding toggle in the ui maybe) that lets you paint, diffuse only, and then decide WHEN the other channels are to be painted. That way also, you can still toggle on/off channels that you might consider, during the painting process, to be less necessary. Also, can we assign a different alpha mask to each channel? Roughness, normal, diffuse ect? Oppacity per channel? With keyframable sliders? (do you have to allow for keyframing when you create a slider for blender?) Is the "random" in the mapping channel for the alpha random per "mousebuttondown" or updating parameters as the stroke continues?(so a solution would be per tick, per x/y value change, per float-someting(or other) time/frame(whatever). If that is possible in python. Kind regards
@hveguitarАй бұрын
Fantastic!
@sebikmoАй бұрын
fantastico
@constantinesklirisАй бұрын
Nice one as always, I wonder if in the future you can add a cavity map, that will be great, thanks
@MeteotranceАй бұрын
Also some dirt and kind of water layer add on.
@merkhavaАй бұрын
Amazing:)
@hveguitar2 ай бұрын
Amazing
@hveguitar2 ай бұрын
This addon is pure genius, it should go standard with Blender, and the video tutorials are one of the best and easiest to understand, congrats!
@hveguitar2 ай бұрын
I just bought this addon, having tested a lot of them, I must say this is the best, and the addition to use custom nodes makes it even better, thanks !
@hveguitar2 ай бұрын
Awesome!
@MarcV_IndieGameDev2 ай бұрын
The power of "Smart" materials is awesome, are you aware of places that use your addon and have a library of smart materials for PBR painter? Free or to buy? Little un-tapped market there to have 25-50 premade materials.
@ranjmahnz2 ай бұрын
i purchased specifically so i could use the edge wear but it doesnt show up in the mask selection between AO and layer ... LOL - HALP
@reggieisnotadog48413 ай бұрын
These super clear tutorials are tipping point for why I'm going to go with this asset over the other PBR painter addons around. Thanks so much for making them (and for making such a useful addon).
@pixel-ink3 ай бұрын
Nice!
@timarlow80073 ай бұрын
I'm pumped, thank you!
@mikey73263 ай бұрын
Great work, thanks.
@xcran3 ай бұрын
MULTIPAINTING IS COMING? 😱 one brush with PBR textures, painting in their appropriate PBR channels?!
@Rawdawgggg2 ай бұрын
One can hope.... That is the one thing keeping me from ditching subP...really feel like this has to be a priority thing in development for this addon along with UDIM baking.
@somrender3 ай бұрын
You are really making Blender better man! Thanks 🙌
@merkhava3 ай бұрын
Great work:) happy user:) 🤜🤛🍻
@Domzdream3 ай бұрын
I’m a Blender user, coming from 3dsmax and Maya. It just destroys me how it’s so damn complicated to link up two BASIC normal maps with all that crazy complicated linking going on. It took you 22 minutes to make 2 simple bump maps. It should b no less than a single minute to make this. Blender should have 2 or (multiple) slots where you c an stick your texture map, and have a pulley which determines how soft or strong it should be, one dominating the other. Blender is so unnecessarily (still) so complicated. It’s a free software, so that’s the one saving grace.
@RattleSnake20285 ай бұрын
This is the best painting addon. Please keep it up !!
@tunaroll39575 ай бұрын
This is an awesome tool! Please keep these videos coming and keep the tool updated
@Kalyptic5 ай бұрын
Sir are you trying to put Substance painter out of business?🤭
@lucaegger56968 ай бұрын
hello! everytime i want to use some smartmasks, it shows a error message something with phyton?
@pbrpainter10918 ай бұрын
Hello. Thanks for reporting this and sorry you're having an issue. I've responded to your post on Discord, so when you're ready we can figure out what's going on.
@NN-wc7dl8 ай бұрын
👍👍👍
@xcran9 ай бұрын
😍
@jakejake60299 ай бұрын
Be honest dude, where is your real KZbin channel?
@trainguy-cr5tz9 ай бұрын
Is it possible to combine all materials to bake into a single texture? I know it's possible in Cycles to combine all materials to bake!
@pbrpainter10918 ай бұрын
Yes definitely - PBR Painter directly handles baking multiple materials, across different slots, into a single set of textures.
@trainguy-cr5tz9 ай бұрын
Amazing, I still got a lot to learn!
@merkhava9 ай бұрын
Pierwszy:)
@doodoo1rolf9 ай бұрын
Ist es mit diesem AddOn möglich komplexe Objekte zum Beispiel ein Gebäude -Haus zu texturieren?
@sebikmo9 ай бұрын
thanks for everything
@MetalGearMk39 ай бұрын
Thanks for adding UDIM support. Do you think it's possible to paint with 100 UDIM at 2K resolution in Blender with PBR Painter?
@pfschuyler9 ай бұрын
Very sensible interface.
@NN-wc7dl9 ай бұрын
Even more impressive! This addon has turned out to be real gem. And I want to give huge credit for the tutorials in general as they are top-notch (and that's not a too common thing out there).
@NN-wc7dl9 ай бұрын
Great stuff!
@-arb-10 ай бұрын
This looks like a huge update! The asset browser to layers feature will be really helpful. pre-baking the mesh maps makes a lot more sense too
@zetsology10 ай бұрын
Please fix the links. You're losing sales. This usually happens when you copy-paste description of old videos from the public url instead of inside the edit mode. Cheers!
@pbrpainter109110 ай бұрын
Thank you! Links have been fixed.
@xcran10 ай бұрын
you are making an amazing addon, thank you! keep it up!
@Punisher199210 ай бұрын
Is it Possible, to bake all those new maps from a high poly mesh to a low poly mesh? Simliar like Substance painter?
@pbrpainter109110 ай бұрын
This is the next thing to look at with baking, along with baking across objects!
@Punisher199210 ай бұрын
@@pbrpainter1091 that would be so awesome, i already bought and love the addon, but that would change everything for me.
@MotionApprentice10 ай бұрын
Just keeps getting better and better!
@MetalGearMk310 ай бұрын
It would be nice if you had a preset for the UDIM Tile settings for pixel width and height. The standard 1024, 2048,4096 - so we don't have to enter it every time, ideally if should input it to both height and width fields.
@MetalGearMk310 ай бұрын
UDIM support is amazing!
@timarlow800710 ай бұрын
Excited to try - Question - PBR materials in asset browser, is there a way to apply them as paint layer from asset browser? Or apply them and create mask to paint the material on?
@pbrpainter109110 ай бұрын
Currently you just need to make an Image Texture mask after importing, but you will be able to import as a painted layer shortly.
@pbrpainter109110 ай бұрын
This is now possible in the latest beta version :) So you can import your texture set or nodes and paint them immediately.
@timarlow800710 ай бұрын
@pbrpainter1091 that's amazing ty!
@Mr_Dee10 ай бұрын
Great update!!!! Love the assetbrowser integration, the smart masks. Just Wow….no needs for Substance Painter😜