I like this game mechanics. Pitty it is nowhere near to BAR in terms of graphics.
@AnnaIllichova-d3z10 күн бұрын
True but it is not the best thing to ❤
@Chungoose119 күн бұрын
lobpot FIRST game next
@Chungoose123 күн бұрын
'zero-k first teams all welcome game' next?
@Kazuhira9523 күн бұрын
not sure about pvp xD i did all CO-OP battles. Maybe I'll do public chickens next, I know it's different than BAR's Raptors that's for sure.
@64-Bit_Dragon26 күн бұрын
Great to see you checking out Zero-K! We're working on a guide for people interested in Zero-K coming from BAR, will hopefully come out this month, might be nice to pick up some things like overdrive (metal maker replacement) and explain some of the differences between the games that you might not have noticed.
@Chungoose127 күн бұрын
now use shieldlball
@Pretty-privilege418327 күн бұрын
Cool
@Kazuhira953 ай бұрын
Pinpointers were being built around 2:00
@АртемКрашенинников-ц2б4 ай бұрын
Как игра называется
@Kazuhira954 ай бұрын
BeamNG Drive
@BillyBobJoe-p4h4 ай бұрын
Did Kaz figure out how to record the MGS gameplay yet?
@chunleongwong44406 ай бұрын
XD
@BillyBobJoe-p4h7 ай бұрын
What about now, Kaz?
@agentbbrian8 ай бұрын
I really like these non-crazy erratic camera man videos. So many BAR videos that suck at pan & zoom.
@progamer28pantus438 ай бұрын
Looks pretty cool
@supercameramanofficial9 ай бұрын
so peaceful
@CadianShock9 ай бұрын
What a great game! The fact this does not run on a Mac is the worst news I have had in a long time.
@mr.mcmorbid9 ай бұрын
I just tried this, But I glitched the pistons down into the seat for space savings and it does work; However once I get over 65-ish MPH the distance sensor starts to flicker and my pads randomly turn on and off. This wouldn't be a big deal if I was not using UFO drives as well ( and Yes I want them to trigger with all the other hover pads 'cause cool effect) so I can't get past 71mph, and oddly it works just fine under water over 65mph... I tried changing the start position of the pistons to have the sensor higher.. more in line with the characters head and still flickers above 65
@Kazuhira959 ай бұрын
Last time was Gimbal assisted. This time is pistons! Would you rather drive this version or the previous one?
@brianthomas80369 ай бұрын
previous one is best IMO
@T3xtstori3s-w8c4 ай бұрын
How do you get the map?
@johnxina95469 ай бұрын
Those are some juicy hydraulic sounds
@t0mm1guyot10 ай бұрын
one of the best I have seen so far
@mossymint658610 ай бұрын
Su-47 is the jet right
@Kazuhira9510 ай бұрын
yes, it is based off of that
@Max_MJM10 ай бұрын
Mine is not working it’s drifting left
@Kazuhira9510 ай бұрын
There could be a number of reasons as to why it does that: *aerodynamics is not symmetrical *incorrectly flipped: -aerodynamic/wing pieces -hinge pieces *incorrectly assigned key binds *incorrectly linked logic components *unwanted glitches Go back to his video and compare yours to his one more time, check closely, listen closely, and if everything is 1 to 1, the plane you replicate should have no problem. But any modification you make after this should anything arise, you'll have to learn to debug yourself sooner or later.
@jordanvargas424410 ай бұрын
Cool concept
@ChasePatenaude10 ай бұрын
bro it a sub-boat-heli
@georgecritchley356410 ай бұрын
what do the heli blades do on the top?
@Kazuhira9510 ай бұрын
they do most of the lift when in the air, gimbals alone can't lift itself.
@sarahbolton914010 ай бұрын
Can you do a big boy union pacific please so I can see you or scrapman drive it😊
@SSS333-AAA10 ай бұрын
i mean shit dude it isn't silent for sure but it looks like it preforms well. just very very ugly.
@Kazuhira9510 ай бұрын
It will be silent if it's nowhere near the surface of the water and in water, that's its best environment. It's main is submarine and I've made sure it is appropriately tagged. And yeah my builds are mainly functional over looks.
@SSS333-AAA10 ай бұрын
@@Kazuhira95 sounds like you enjoy making everyones life in this game literal hell. i have full respect for you brother.
@orbital-can10 ай бұрын
@@SSS333-AAAi mean hes not wrong its definitely not silent
@SSS333-AAA10 ай бұрын
@@orbital-can no it sounds more like a fucking m61 vulcan
@idontwannatypeaname10 ай бұрын
scrapman finally saw this. congrats!
@Kazuhira9510 ай бұрын
was funny to see his confused expression when he was analysing my build XD
@L0yalDragon10 ай бұрын
Not bad kid
@malthungaming346611 ай бұрын
You succeeded where Scrapman failed. Awesome, dude!
@Kazuhira9511 ай бұрын
thank you very much
@gimmesomar9911 ай бұрын
Wow that thing is seriously impressive! I'm sure it took awhile to figure out the logic. 🫡
@idontwannatypeaname11 ай бұрын
now if only scrapman saw this
@186scott11 ай бұрын
Maybe someone could tag scrapman so he sees this
@kraig363211 ай бұрын
'promo sm' ☺️
@RubyNekoCutie11 ай бұрын
Very nicely done!
@Bite_of_87_11 ай бұрын
Wow very good build 👏 👌
@mr.mcmorbid11 ай бұрын
Awesome use of the hover pads for stability!
@Kazuhira9511 ай бұрын
can't do it alone with hover pads, it's in combo with gyros, speed sensors, angle sensors and a lot of pain figuring this one out. if it's just the with hover pads, you won't go above 30kph without the tail flopping around and ending up not a train... if it's just logics, it can turn, but problem is the train doesn't act like a train, 1) it's drifting, 2) the train doesn't bend at all... so once i got those 2 figured out, then this is the result
@kevinplayz551111 ай бұрын
This is sick why did you never tell me tho
@Kazuhira9511 ай бұрын
did videos not pop up in your feeds? i mean i would be working overtime if i had to tell everyone the exact same thing...
@We_Felix11 ай бұрын
Question: Is there any less complex and more compact version? I think it's a bit too big for my ships and especially submarines😅
@Kazuhira9511 ай бұрын
i'll revisit this
@Kazuhira9511 ай бұрын
This is as skinny as I can get it to, with a minor drawback, detonates unreliably: steamcommunity.com/sharedfiles/filedetails/?id=3138175961
@We_Felix11 ай бұрын
@@Kazuhira95 Thank you very much🙃
@Murysa.11 ай бұрын
Or you could add a altitude sensor ant set it to trigger over -500 meters. That's a reliable way to get a constant output.
@mr.mcmorbid9 ай бұрын
I find distance sensors set to 0.0 meters and inverted trigger to be best, you can bury them in a build and have a constant out put. I have been lower then -500 on the Stranded in Space map and my build stopped working. also if you set above mentioned sensor with a 0.01 output to most jet engines it will give instant full power, no ramp up time. works best on Dragon Jets
@Whoobee_fpv11 ай бұрын
Just add a or logic block on toggle or a disstente sensor detecting your build.
@Kazuhira9511 ай бұрын
Your first method: when in seat, and you toggle the hover pads off and then you get out, it will turn itself back on. As for your second method, sure it works, but have you thought about over water? Because distance sensors have limited range.
@Kazuhira9511 ай бұрын
Assuming the distance sensor is facing the ground
@Whoobee_fpv11 ай бұрын
You can make the distance scenter face your own build, and it will stay active. because of it seeing your own blocks.
@Kazuhira9511 ай бұрын
I'll try this, if it's more effective then I'll use it
@Kazuhira9511 ай бұрын
@@Whoobee_fpv I tried it just now, there was a reason I used piston glitch and XOR gate. "You can make the distance scenter face your own build, and it will stay active. because of it seeing your own blocks." From my understanding, I put put my sensor facing my own build, link that to the hover pads, correct? This does not work, as the hover pads themselves has a NOT gate built into them which inverts any incoming signal that is linked to them when the player goes into and out of the seat. Edit: This is also used in other applications and is not limited to hover creations.
@maybenotross577211 ай бұрын
this shit is straight up becoming space engineers.
@Kazuhira9511 ай бұрын
haha
@davidbailey194911 ай бұрын
I would not be able to do this, there is so many completed glitches
@Kazuhira9511 ай бұрын
That, i would have to disagree with you. You'd only need to know 2 glitches to build this. The damper and the UFO engine, that's it The damper is just hover pads facing each other at close proximity. As for the UFO engine, is a hinge forcing a block into the hover pad.
@expotality837611 ай бұрын
nice man
@Kazuhira9511 ай бұрын
Seasoned players likely already known this long ago, but I just wanted to share what I've discovered while trying to optimise my build...
@HellTwin-11 ай бұрын
I have all engines, but doesn't have the UFO engine, what is the reason?
@Kazuhira9511 ай бұрын
@@HellTwin- if you mean you can't find it in the propulsion section then no it's not there. This is something you have to make yourself. see @0:40? the orange part is all you need for UFO engine.
@celerysoda Жыл бұрын
Nice! Love the design of the artillery ^^ and that ION cannon is SO cool :O
@Kazuhira95 Жыл бұрын
This is an Artillery variant of the Support Cruiser. Notice how I aimed the cannons? Also every weapon is manual aim, except for the EMP.
@Kazuhira95 Жыл бұрын
TB Wars fan anyone? :D
@bubisfloppy Жыл бұрын
WHAT THEY ADDED SPACE?????
@Kazuhira95 Жыл бұрын
Yes they have, under Sandbox
@ThatGamerPilot Жыл бұрын
Very nice Were you using ufo engines? Do you have any lore or story to it?
@Kazuhira95 Жыл бұрын
I did consider using UFO engine(s) but they hardly do anything now since we've got the massive thrusters at the back, so just used them as dampeners/tailfins/stabilisers. As for the lore/story, I don't have any for it, it's just an inspiration from a gacha game called Counterside and thought this looks nice but couldn't replicate the whole thing fully so ended up making my own thing.
@ThatGamerPilot Жыл бұрын
@@Kazuhira95 wow, its very fast for not having glitches