Пікірлер
@JustAnotherFox
@JustAnotherFox Күн бұрын
Now I just have to figure out how to add multiple materials like dirt and sand so I can paint the landscape. Yay
@devinegamingtv3427
@devinegamingtv3427 Күн бұрын
Follwoed your video to 100% accuracy but my texture never changed :(
@osamamughal4179
@osamamughal4179 Күн бұрын
great. Subscribed.
@ivohury3481
@ivohury3481 2 күн бұрын
Hmm, it's absolutely impossible for beginners to follow you. Couldn't it be even faster?
@F1dg3t
@F1dg3t 2 күн бұрын
I tried blender on a raspberry pi 400 and it had to be run with OpenGL rendering from the terminal, but it did work.
@andrewvilela
@andrewvilela 3 күн бұрын
My new racing game in steam toon toon racing: i5 9600k render cycles = 20 to 2hrs render cycles with gpu gtx 1660 enabled = less than 2 min.... Love you man!
@LBRONX-k5v
@LBRONX-k5v 4 күн бұрын
hi ! i just wanna create a game with ma pals.... thanks bro
@daianzlota4754
@daianzlota4754 4 күн бұрын
As a beginner solo developer I was always afraid I'd spend years just making LODs for my first game, I find this extremely relieving, now I can focus more on the actual gameplay systems and just adding more models to my project. Thank you for the very helpful video and Merry Christmas!
@Anonymous-b6l
@Anonymous-b6l 4 күн бұрын
and after all of this I still have tiling sadly, I got my texture from fab.
@sanko.a2756
@sanko.a2756 7 күн бұрын
i get the crash error :(
@Enigmo1
@Enigmo1 9 күн бұрын
How familiar are you with PS2 era graphics? We don't have a lot of vids on YT documenting how to replicate that era. I look at games like Tekken Tag Tournament from 2000 and see interesting lighting that looks dynamic based on where you are in the environment and the angle so would be curious to see how they might have done that
@GameDevAcademy
@GameDevAcademy 9 күн бұрын
I haven't really looked into PS2 era graphics
@hdb7355
@hdb7355 9 күн бұрын
You're a great tutor - thank you man!
@GameDevAcademy
@GameDevAcademy 9 күн бұрын
You're welcome. Thanks for the comment.
@gabrielvaz1261
@gabrielvaz1261 10 күн бұрын
Amazing tutorial! Thank you so much. What always gets me when I'm working with materials is the amount of processing power it needs nowadays for a single texture to be displayed "the best way". I mean... For static / slow videos and images I can see how all this processing usage can be rewarded. But in Game Development (that is my case), it's a constant concern.
@MAcDaTHo
@MAcDaTHo 11 күн бұрын
If you are reading this: You found the right tutorial! Do it! I did it in Unreal 5.5 and everything worked like a charm. You won't find anything better. Everything was structured well, it was not just the game related lessons, but also the little things (Like clean up outliner, make comments, etc.) that are very useful. Dear creator: Thank you so much!
@GameDevAcademy
@GameDevAcademy 10 күн бұрын
Thanks. This series is still going - I just haven't had time to record the next chapter. Keep an eye out in the new year.
@FrankyBeach
@FrankyBeach 11 күн бұрын
why Iclone animations is always so stiff?
@buildit3d_mk
@buildit3d_mk 11 күн бұрын
thanks for the tips
@kashifalisoomrosoomro1550
@kashifalisoomrosoomro1550 12 күн бұрын
can i used this assist in my project
@GameDevAcademy
@GameDevAcademy 11 күн бұрын
You can.
@AlleyKatPr0
@AlleyKatPr0 12 күн бұрын
If you really want to use the tech of the heyday, use CSG/BSP for walls. Hardcore.
@GameDevAcademy
@GameDevAcademy 12 күн бұрын
I did briefly use Unreal Editor and I *hated* BSP!
@GameDevAcademy
@GameDevAcademy 12 күн бұрын
UDK. It was called UDK!
@EugeneLychany
@EugeneLychany 12 күн бұрын
Great to see another update man, thanks for sharing with us!
@GameDevAcademy
@GameDevAcademy 12 күн бұрын
You're more than welcome. I'll definitely keep this series going - I just don't know if I can be consistent with it
@zonaste_9043
@zonaste_9043 13 күн бұрын
Amazing!
@GameDevAcademy
@GameDevAcademy 13 күн бұрын
Thanks so much :)
@voraxe3032
@voraxe3032 13 күн бұрын
i have 230gig and 5.5 needs more then that its only at 82 pecent before its fullly used up, LIES ALL LIES
@GameDevAcademy
@GameDevAcademy 13 күн бұрын
I think you have some issues there
@MAcDaTHo
@MAcDaTHo 13 күн бұрын
Perfect lesson!
@GameDevAcademy
@GameDevAcademy 13 күн бұрын
Thanks so much
@MAcDaTHo
@MAcDaTHo 13 күн бұрын
Hellooooo! Instead of typing the name of the level, we can simply add a "Get Level"-node, route the return value into a "GetObjectName"-node. Now, if we connect the sockets of the new return value to the socket "Level Name" belonging to the "Open Level"-node, a "Convert Sting to Name"-node is automatically placed inbetween. Now the respawn is working in the current level. No need to type.
@Iker7077
@Iker7077 13 күн бұрын
Excelente video. muchas gracias por tu dedicacion
@Natedog15000
@Natedog15000 15 күн бұрын
I just want to know if I have to keep track of that. I’m afraid of releasing a game that somehow is successful, and Epic suing me for all I’m worth because I wasn’t on top of paying them. If it’s a royalty that’s automatically taken out then I’m fine with that.
@GameDevAcademy
@GameDevAcademy 15 күн бұрын
You need to track your earnings for the tax man anyway so you can use the same records to make sure you know if you need to be paying Epic or not.
@FuZZbaLLbee
@FuZZbaLLbee 16 күн бұрын
Went from 2:03 to 0:07 on a i7 9700 with RTX 3090. I guess the RTX 5090 will be able to do it in real time 😛
@jannekeboomkamp
@jannekeboomkamp 17 күн бұрын
This tutorial really taught me everything that I need to know for now, thankyou so much! Your way of explaining is very nice and its easy to follow.
@GameDevAcademy
@GameDevAcademy 16 күн бұрын
Glad it was helpful!
@fernandomantilla4819
@fernandomantilla4819 17 күн бұрын
Great video, it works but I have a question, hope you can help me. I created a project with a blank template, and I migrated the first person blueprint from the unreal firstperson template, but when I change the game mode to "first person" the game mode does not recognize my player start and the camera starts falling down. How can I solve this? thanks.
@GameDevAcademy
@GameDevAcademy 17 күн бұрын
Is the player start below the ground?
@fernandomantilla4819
@fernandomantilla4819 16 күн бұрын
​@@GameDevAcademy Hi, no it wasn't below the ground, I just recently solved the problem. It was because I deleted the default landscape and the new mesh I imported (that I was using for the floor) did not had collisions enabled. I enabled the floor collisions and the problem was fixed. Anyway, thanks for answering
@shanglee643
@shanglee643 17 күн бұрын
how to make glass surface visible in the view port, i already turn on screen space ambient occlusion but it didn't show glass outliner ?
@Sammie431
@Sammie431 20 күн бұрын
When i resize or move something in maya...my objects tend to snap in certain distance and its really giving me headaches...i can get precision when editing..please help
@GameDevAcademy
@GameDevAcademy 19 күн бұрын
Double click on the move or scale tool. This brings up the tool settings. Click reset tool.
@Sammie431
@Sammie431 19 күн бұрын
@GameDevAcademy thanks so much,you are a life saver
@airwegax
@airwegax 21 күн бұрын
legend
@chalogonzalez4468
@chalogonzalez4468 21 күн бұрын
How can I do this for megascans textures that use M_MS_surface_material as parent material?
@tranceemerson8325
@tranceemerson8325 23 күн бұрын
I would love to see how he Nodes in Unity can be used to achieve this. they have loosely the same names, but the functions are quite different in many cases, and so you have to think differently about them.
@realgermankid
@realgermankid 25 күн бұрын
thank you!
@NotWorthToMention
@NotWorthToMention 25 күн бұрын
From 5 hours to 30 seconds per frame you absolutely saved my school project🙏🙏🙏
@GameDevAcademy
@GameDevAcademy 25 күн бұрын
Glad to hear it. Good luck with the project.
@Mr.Projective.
@Mr.Projective. 27 күн бұрын
Why does it say cannot get /error 500?
@rajneeshru
@rajneeshru 29 күн бұрын
Good tutorial.. thank you man🤝
@Engr.Khaled.AbdEl-Karim
@Engr.Khaled.AbdEl-Karim Ай бұрын
23:11
@EpsilonArchives
@EpsilonArchives Ай бұрын
How are your textures tiling by default on ue5? mine aren't and stretch the image across the mesh?
@GameDevAcademy
@GameDevAcademy Ай бұрын
Depends on the mesh and the UV mapping
@EpsilonArchives
@EpsilonArchives 24 күн бұрын
@@GameDevAcademy Is there a way I can use an absolute world position node to set it to tile seamlessly in tandem with this? The project I'm working on uses custom texture i make in a program called union bytes so I dont think I can get them to tile seamlessly naturally.
@gamepersona
@gamepersona Ай бұрын
Later versions of RenderDoc still work, it's an opt-in checkbox that you must enable in the settings before it appears. As for the Chrome PID, the MapsModelImporter Github lists an additional command to prevent Chrome from restarting: --disable_direct_composition=1 Just add that and you should be golden
@MZONE3D
@MZONE3D Ай бұрын
Looks like You’ve abandoned this project?
@GameDevAcademy
@GameDevAcademy Ай бұрын
Not abandoned... Just not had time to give to this, project in a while. There'll be another instalment in this series eventually.
@epsilonius-the-great
@epsilonius-the-great Ай бұрын
Dude, I started modeling with inventor and just got Maya today. I've tried to use blender before but all the tutorials were way too complex, Maya was my last attempt at finding a new software and somehow you make this complicated interface look so easy and simple. Thank you so much.
@GameDevAcademy
@GameDevAcademy Ай бұрын
You should try my other Maya tutorial. It's much better than this one.
@Ibrahimbroly
@Ibrahimbroly Ай бұрын
thank you
@damian8065
@damian8065 Ай бұрын
Thank you, very helpful
@joythatkitten
@joythatkitten Ай бұрын
i wish I had money to spend on the asset pack, but I'm just 13 :( and pretty broke
@chrislagos44
@chrislagos44 Ай бұрын
Nice way of creating sprites. Maya!! The best
@es696
@es696 Ай бұрын
Just use the TextureBombing node yo. It does all this spaghetti for you.
@aimagevideo
@aimagevideo Ай бұрын
I trust you
@BilluPlayzOfficial
@BilluPlayzOfficial Ай бұрын
it Works Thanks Mate
@Rabifanzzzz
@Rabifanzzzz Ай бұрын
Fcheck how can off it