The Map of Imperial Ambitions
3:13
Devlog: Battle scene
0:35
Жыл бұрын
Devvlog Imperial Ambitions
1:08
2 жыл бұрын
Пікірлер
@leiliu83
@leiliu83 22 күн бұрын
amazing
@onsholo
@onsholo 27 күн бұрын
Always annoyed me how Imperialism 2 did not had the option for a historical map for the americas. How much of the americas will we actually have? Only the north or the actual americas?
@onsholo
@onsholo 27 күн бұрын
What is the game at 1:03?
@aoiti
@aoiti 26 күн бұрын
Master of Magic
@onsholo
@onsholo 26 күн бұрын
@@aoiti thank you
@onsholo
@onsholo 27 күн бұрын
God that music is amazing, I hope it is in the game.
@aoiti
@aoiti 26 күн бұрын
Very likely
@onsholo
@onsholo 26 күн бұрын
@@aoiti based
@melonman7712
@melonman7712 Ай бұрын
Love the game I’m so excited!!!!
@Von.Parzival
@Von.Parzival Ай бұрын
Cant wait to do Capitalims in the game! Also nice Music, what is the Song called?
@aoiti
@aoiti Ай бұрын
its Ledger's Rhyme. Created for the game.
@Sisko526
@Sisko526 Ай бұрын
i assume you were also a fan of imperialism? 1/2
@aoiti
@aoiti Ай бұрын
@@Sisko526 yes Indeed. Especially 2. Don't know why imp 3 never came
@Sisko526
@Sisko526 Ай бұрын
@@aoiti thought the looks reminded me of it! checked in for the playtest will try it out after my holidays
@aoiti
@aoiti Ай бұрын
​@@Sisko526 That's great. But gimme some time. I want to update the UI to make it less of a "micromanagement hell". 😉
@JermsKylefilms
@JermsKylefilms 2 ай бұрын
dude no hate but that intro sounds are gross, sounds like someone burpin puke in the toilet
@ДинамитТВ-ы2м
@ДинамитТВ-ы2м 2 ай бұрын
Very big thanks for you❤
@Von.Parzival
@Von.Parzival 2 ай бұрын
Cant wait to Colonise the America's in Game !
@chaosordeal294
@chaosordeal294 2 ай бұрын
Either players give to get, meaning they choose to delay a military development to improve worker quality (for example), OR it's just a rich-get-richer system (which is realistic, but not great for gaming). I feel that some of this isn't scaled properly. In a game about world conquest, who cares about local beverage preferences in Village C?
@aoiti
@aoiti 2 ай бұрын
I hope stay true to realism while still fun, if I can. we'll test and see if it is possible, where it isn't we'll try to change the mechanics.
@Chordus_Gaius
@Chordus_Gaius 3 ай бұрын
Maybe it will be the first game I play tall
@LostAngel175
@LostAngel175 3 ай бұрын
24:50 can we just use x*y*z to calculate the volume?Sphere is 4/3 *pi * r^3. good tutorial. sorry about my poor English.
@aoiti
@aoiti 3 ай бұрын
You are completely right, however this is simply an estimation, to skip extensive calculations. Since the next object you will calculate doesn't have to be spherical, I decided to use an estimation.
@mueezadam8438
@mueezadam8438 3 ай бұрын
I gasped when I saw this interface. It is gorgeous for starters, but the clarity with which it conveys such a fascinating set of datapoints gave me goosebumps!
@aoiti
@aoiti 3 ай бұрын
Thank you! Great to hear that it stroke such an effect
@HenriquePistelli
@HenriquePistelli 3 ай бұрын
I was wondering, is there a way to not deform the water around the object when it is not moving? Like when a player is stationary, the water is not deformed around him, but it creates the waves when moving
@aoiti
@aoiti 3 ай бұрын
you can change the size or transparency of the child capsule depending on the transform speed. goodluck
@HenriquePistelli
@HenriquePistelli 3 ай бұрын
@@aoiti That's a good idea, didn't think about that. Thanks! :D
@HenriquePistelli
@HenriquePistelli 3 ай бұрын
For those who are using recent versions of Unity (I'm using 2023.2.20f1) and the obstaclesTex does not affect the waves, try this: - Select your Orthographic camera - In the Rendering tab, check the option Custom Frame Settings - In the Rendering section, find Post-process - Check the left checkbox and uncheck the right checkbox This will prevent the camera to use post-processing and use "raw" image. It fixed for me. Hope this helps someone else :)
@bozomori2287
@bozomori2287 3 ай бұрын
The art is good. The people though have big wide open anime eyes
@vseodbornik
@vseodbornik 3 ай бұрын
Gj my guy, the game is looking awesome.
@aoiti
@aoiti 3 ай бұрын
Thank you :D
@Pjs-ge7gk
@Pjs-ge7gk 3 ай бұрын
The classic art style really reminds me of the 90s! Looking forward to playing this!
@c64cosmin
@c64cosmin 3 ай бұрын
dude this is so much more complex than I imagined, thank you for sharing this, so amazing 😍😍😍
@aoiti
@aoiti 3 ай бұрын
Thank you :D
@gigachadgaming1551
@gigachadgaming1551 3 ай бұрын
My right ear enjoyed this video
@aoiti
@aoiti 3 ай бұрын
I am so sorry! you are right. How silly of me. I must have used mono audio in stereo channel. 🤦‍♂🤦‍♂🤦‍♂
@aoiti
@aoiti 3 ай бұрын
best comment ever 🤣
@azrhyga
@azrhyga 3 ай бұрын
Really great!! I like the complex the society is in your game!! Good luck working on it!!
@aoiti
@aoiti 3 ай бұрын
Thank you so much!
@azrhyga
@azrhyga 3 ай бұрын
@@aoiti You're more than welcome!!
@zvezdakuerten632
@zvezdakuerten632 3 ай бұрын
Looking fantastic! Keep up the great work! What do you suggest would be the best way for a newbie like myself to keep track of those resources? As in: should I just produce everything like crazy, or be more mindful of the resources? Speaking of which, I really enjoyed seeing that the resources can be region-based, instead of having everything on your own slice of the world 😄
@aoiti
@aoiti 3 ай бұрын
That's such a good question. overworking your labor force to produce everything you can sounds like the best plan of action. However, there is one important thing I did not mentioned here. The taxation happens on non-allocated labor. in other words, you'll always have to leave some of the laborers free from government assigned jobs, so that they can be taxed and provide income. So as long as you start the game with full treasury, yes, produce everything you can.
@xale3658B
@xale3658B 4 ай бұрын
OMG YES PLEASE TAKE MY MONEY
@aoiti
@aoiti 4 ай бұрын
😂😂😂
@c64cosmin
@c64cosmin 4 ай бұрын
This looks like such an amazing game, as a concept i cannot way to try to see how I will impact the world, I just hope my people will like my ruling 😅😅 Keep up the good work!
@aoiti
@aoiti 4 ай бұрын
Thank you so much!
@aloiskruger5892
@aloiskruger5892 4 ай бұрын
What a banger!
@aloiskruger5892
@aloiskruger5892 4 ай бұрын
This looks very cool. Looking forward to playing it!
@BlakesSanctum
@BlakesSanctum 4 ай бұрын
Nice work mate!
@Hash_Boy
@Hash_Boy 5 ай бұрын
thank you, it's very interesting to watch your game evolve ps. i wonder if my comment on reddit played a role in the appearance of this video? ;)
@aoiti
@aoiti 5 ай бұрын
hush ;)
@azrhyga
@azrhyga 5 ай бұрын
Looking great!! Good luck working on the industries and other parts of the game!!
@aoiti
@aoiti 5 ай бұрын
Thanks! You too!
@azrhyga
@azrhyga 5 ай бұрын
@@aoiti You're welcome!! Thanks!! I appreciate it!!
@c64cosmin
@c64cosmin 5 ай бұрын
This is starting to look so good, thank you for highlighting this <3
@aoiti
@aoiti 5 ай бұрын
Glad you enjoy it!
@LastIberianLynx_GameDev
@LastIberianLynx_GameDev 5 ай бұрын
This looks very beautiful and inspiring. Reminds me of Colonization, one of my favourite games.
@BIOKhongpumphol
@BIOKhongpumphol 5 ай бұрын
YOU ARE SUCK YOU BREAK RULES
@BIOKhongpumphol
@BIOKhongpumphol 5 ай бұрын
DNA IS GOOD
@BIOKhongpumphol
@BIOKhongpumphol 5 ай бұрын
DNA IS WORKS
@WinVisten
@WinVisten 5 ай бұрын
This didn't work for me.
@Tute710
@Tute710 6 ай бұрын
You are a genius!
@seersdduR
@seersdduR 6 ай бұрын
Is this possible in Web? I tried on webgl (2023.3.0a14 WebGPU) , but TextureFormat doesn't support Snorm Format. and if No SNorm, Shader's not works
@giovannigaronetti3981
@giovannigaronetti3981 6 ай бұрын
some mechanics remind me of Imperialism (I and II) ...
@aoiti
@aoiti 6 ай бұрын
They are great games
@oivato2279
@oivato2279 6 ай бұрын
This game looks are amazing!
@mykelld
@mykelld 6 ай бұрын
The wiggel men have arived!
@yanshenpan
@yanshenpan 6 ай бұрын
error CS0103: The name 'Map' does not exist in the current context
@aoiti
@aoiti 6 ай бұрын
The Map.cs is created at the second video here; kzbin.info/www/bejne/kJauh2SQrc57hqcsi=MuK7HxOYthST7ksH&t=873 its basically just a handle to manage tilemaps.
@yanshenpan
@yanshenpan 6 ай бұрын
​@@aoiti I am using the code for a different project. I only need the camera movement and zoom and was hoping to get the camera movement limited part to work, but I am not following the whole project so I don't have the Map script
@aoiti
@aoiti 6 ай бұрын
@@yanshenpan then you can use the code until 7:58, but the rest wont work for you. that alone cud be enough for most applications.
@yanshenpan
@yanshenpan 6 ай бұрын
@@aoiti Yes, got zooming in and camera movement to work 👍 Appreciate your fast responses
@stephenbrown213
@stephenbrown213 6 ай бұрын
Cool! Can't wait to buy it!
@AsoftDolphinn
@AsoftDolphinn 6 ай бұрын
Civ5 but pixeo art, is it free?
@SuperLamarrio64DS
@SuperLamarrio64DS 6 ай бұрын
I just found out about this in an article. This gsme looks exceptionally cute, but also intriguing
@aoiti
@aoiti 6 ай бұрын
Glad you like it:))
@MrHITStyle
@MrHITStyle 6 ай бұрын
Looks very good ! I love the pixelart and the animations, can t wait to play it !
@alijayameilio
@alijayameilio 7 ай бұрын
I think I have found another way to do this without offseting the Y position. You could use the Z position, in ortographic view, Z position won't change the location. So offseting the Z position is a good idea. But you need to adjust the sort order in the setting to give some weight to Z position. So the default for Y sort is (0, 1, 0), but if you want to incorporate Z axis to solve sorting order, then it should be like (0, 1, 0.1). It means if it has the same Y position, the Z position will help to push the sorting order, more positive the Z, more farther it's to camera, and it should draw on bottom. 0.1 is a little bit arbitrary value, it should kept low. For example if there's two object, object A has position of (1, 1, 0), object B has position of (1, 1, -1), object B will be in front of A, because the engine will compare object A sorting value to be "0 * 1 + 1 * 1 + 0.1 * 0 = 1", and object B has sorting value of "0 * 1 + 1 * 1 + 0.1 * -1 = 0.9", because the sorting value of object B is less than A, object B will be in front. But imagine this case, object A has position of (1, 1, 0), and object B has position of (1, 2, -20), if we ignore Z value, it should be object A in front of object B, because object B is more north than object A. But if we calculate with Z position, object A sorting value will be 1, and object B sorting value will be "0 * 1 + 1 * 2 + 0.1 * -20 = 0". Sorting value of object B is less than A, then object A will be in front (which is wrong). So keep in mind, the 0.1, means Z value could go up until 10 before it introduces error in sorting.
@tariqalr
@tariqalr 7 ай бұрын
your outro scared me lol
@aoiti
@aoiti 7 ай бұрын
Cool isn't it 😂
@breakdancerQ
@breakdancerQ 7 ай бұрын
Thanks for showing some of this process! I dont see this part of gamdev that much