I don't even like rhythm games. I'm just here cause the song is fire and it's better with sound effects.
@winspyyАй бұрын
Yoooo Alex Moukala is doing tracks for this game?! Fuck YEAH
@reubenbailey7491Ай бұрын
I don't think I'm as bad at rhythm games as I think, I just think I exclusively play ones that beat the player's ass like this one.
@AramZeroАй бұрын
GG Man! 🔥
@angelohariel1089Ай бұрын
Cool
@tytan555Ай бұрын
There's no way I could ever beat this with my tone deaf.
@flower7671Ай бұрын
Being tone deaf would have no effect on your ability to play a rhythm game - however, your hand-eye coordination and sense of rhythm would.
@tytan555Ай бұрын
@@flower7671 I was joking. I am simply terrible at rhythm games.
@massgunner4152Ай бұрын
I misread it as HARD ASS
@user-zt7te2xh3n2 ай бұрын
겜진짜 존나신기하네
@tbeaheart2 ай бұрын
우ㅘㅇ
@yuzmanito2 ай бұрын
Cool concept as a game and all. It wouldn't have nearly enough traction if it wasn't a CotND "sequel"
@evilevilcritter2 ай бұрын
so fucking joyless ml💔
@ActualBlueBlu2 ай бұрын
I mean , Friday Night Funkin got famous pretty fast even before week 2 released (where Sr. Pelo's characters were introduced) No doubt it wouldnt get much attention if didnt had CotNd characters and all , but im sure with enough time it would get its own fanbase pretty fast aswell , Rhythm games are getting a pretty big dpotlight in the general public lately , so it would be the bomb , specially with this gimmick of each note being having a healthbar and having a gimmick attached to it
@thalezito-49902 ай бұрын
I don't even know that a cot is and i am still interested
@niji_kАй бұрын
Speaking as a player of more "traditional" rhythm games -- DDR, beatmania, all that jazz -- I'm more concerned about sustainability rather than traction. Most of RotND's difficulty as of now comes from being hard to sightread, and while this 'easy to learn, hard to master' scheme worked well on rogue-likes, the same doesn't really apply to vertical-scrolling rhythm games. Since the placement of every enemy is pre-determined, once you have the whole chart memorized it's hard to get any freshness out of it. Sure, you could shuffle the lanes or apply some visual gimmicks as well but in the end you still get the same rhythm. While being a sequel to CotND did bring some attraction, I do believe that all the visual design and gimmicks are sure to appeal to a wide variety of audience. The devs' most important task would be to find a way to make the game replayable without getting stale too fast. My best bet would be to implement more physically challenging charts so even after you memorize the rhythm there's still some challenge to amuse you. The next best bet might be allowing custom-made levels to be made, but looking at osu!, FNF, ADOFAI, or even BMS in its' early days, this comes with a cost as the devs may have to deal with several copyright infringements.
@malady420Ай бұрын
@@niji_k There is no difference between the replayability of this game and guitar hero. It is a traditional rhythm game. The only replayability beyond high difficulty options will be from customs, officially supported or otherwise. It has always been this way with chart-based rhythm games. I am confused as to why you call out this one specifically.
@morphious86.2 ай бұрын
what the dog doin
@Kivotos_Bank_Robber2 ай бұрын
이걸 하네ㄷㄷㄷ
@countertrain12332 ай бұрын
that was awesome gj man, tho u already moded the demo? or is it like completely difrent version
@user-ke5jx7hb9e2 ай бұрын
This is a previous playtest version and i uploaded this version to let peoples compare with current demo version.
@artstsym2 ай бұрын
The specifc mix of game sound and song on this level is absolutely sublime.