one of there references look ai generated 9:15 thats why it fellt a bit off
@DrBossKeyКүн бұрын
O yeah, totally. It's funny how something can at first glance from gen AI feels cool to look at briefly until you start digging through the construction of it. I like using it to explore mood/tone, but we wouldn't rely on for producing production ready content. Thanks for the feedback.
@Cybershroom3 күн бұрын
I rarely reply, but keep it up dude! Stuff looks great.
@DrBossKey2 күн бұрын
No worries, and thanks for the feedback!
@AKnght3 күн бұрын
Wow. That's crazy
@DrBossKey2 күн бұрын
Hah, very silly stuff that sometimes just makes me laugh. It's amazing how many things can go wrong when making a game.
@DrBossKey3 күн бұрын
First! Wait a minute... :)~
@elleroch-UG5 күн бұрын
Super cool! Can't wait to see this new enemy in action.. or am I? 😂
@DrBossKey4 күн бұрын
It's almost functioning as a mini boss haha! I need to think about dynamic difficulty, this is probably the most beastly version tucked behind dynamic difficulty.
@luketube83515 күн бұрын
Thank you so much for your videos!
@DrBossKey4 күн бұрын
You're quite welcome, thanks for watching and leaving feedback! We've got something special on our hands here!
@mkstudiop5 күн бұрын
Very cool, I liked the colors
@DrBossKey4 күн бұрын
Thank you, me too! Now we need to translate that look and feel into our render style!
@MrPyshkaorponchik5 күн бұрын
Great work mate hopefully I can see more of yours work from now on consider me subscribed😊
@DrBossKey4 күн бұрын
Heck yeah, thank you for sharing! It's definitely a fun little passion project we've got on our hands!
@andyroseby45395 күн бұрын
Very good looking
@DrBossKey4 күн бұрын
Thanks dude, not bad for just a concept, the real art to bring it fully into our style is still coming!
@RuV99995 күн бұрын
it helps a lot thank you!
@DrBossKey5 күн бұрын
Heck yeah, happy to hear it! Your game is getting better all the time!
@RuV99995 күн бұрын
@@DrBossKey thanks to your guide as well! glad have someone that can help other make game more effectively
@DrBossKey4 күн бұрын
@@RuV9999 Together we are better and all on similar journeys, it feels good to share my own little tid bits along the way!
@DrKnightRaven5 күн бұрын
I like the three weapon types, awesome bro. 🤓
@DrBossKey5 күн бұрын
Thanks for the feedback! We've done a few more design iterations and they are really starting to come together!
@DrKnightRaven5 күн бұрын
The buildings and weapon and their mounts are looking good bro. I can't wait to see them in the final concept stage. 🤓
@DrKnightRavenOne14 күн бұрын
😎🤓👍 Looking good so far bro.
@andyroseby453916 күн бұрын
Good choices, especially the gatling!
@DrBossKey15 күн бұрын
Rad, thanks for the feedback!
@arthercasillas275523 күн бұрын
Thanks for sharing
@DrKnightRavenOne23 күн бұрын
Bro, the visual and sound of the Super Weapon is awesome. 😵
@DrBossKey22 күн бұрын
Thanks dude, this definitely has some of that magic and tells the story. :)
@andyroseby453924 күн бұрын
Looks good, kinda makes me want to be able to fire in both directions like defender?
@DrBossKey24 күн бұрын
That would be rad! I just did a run through DeathSmiles and I do love the flip and shoot front or backwards gameplay. :)
@andyroseby453924 күн бұрын
@DrBossKey that reminds me, i need to play some of the other deathsmiles witches
@DrBossKey23 күн бұрын
@@andyroseby4539 Heh, I just did a run with Rosa last night!
@Gendgi24 күн бұрын
Always a pleasure and inspiration to watch this "behind the curtains" videos!
@DrBossKey22 күн бұрын
Thanks, buddy. These are a lot of fun to make!
@elleroch-UG24 күн бұрын
Its so cool to see the behind the scenes of the game. Its like you're part of the journey creating the game
@DrBossKey22 күн бұрын
Aww, that's super cool to hear!
@luketube835124 күн бұрын
I really appreciate your videos man. Thank you so much for sharing your work. I'm new to SC and am grateful for your knowledge!
@DrBossKey24 күн бұрын
That is super kind of you to say thank you! You can always feel free to reach out to me and the community on Discord if you're scratching your head on how to achieve something!
@Gendgi24 күн бұрын
The SC discord is also a HUGE help
@DrBossKey26 күн бұрын
RAWWWAAARRRRR!
@DrKnightRavenOne27 күн бұрын
Wow! I love the Interstellar Sentinel Art Book bro, to see the characters so vividly up close like that is so cool. By reading the pages in the art book is kind of getting a glimpse into your mind bro. 🤪👍
@DrBossKey26 күн бұрын
Thanks, man. We've got a few things planned to make the book more widely available, including a digital version. I also want to do a narrated version :)
@elleroch-UG28 күн бұрын
This is super amazing!!
@DrBossKey28 күн бұрын
Awww, thank you!
@elleroch-UG28 күн бұрын
Lookit there! I saw a Zayphlen there!!
@mkstudiop29 күн бұрын
very nice
@DrBossKey29 күн бұрын
Thanks dude!
@sparkezel9275Ай бұрын
Nice danmaku, good luck!
@DrBossKeyАй бұрын
Hehe, rad, and thank you! This gameplay is definitely our crimes against humanity version, but I've got a laundry list of changes to make!
@SidneyJamesXBLАй бұрын
Really interesting to hear your thoughts as you go through the sounds, thank you for posting!
@DrBossKeyАй бұрын
Thanks for checking it out. I'm super excited about the audio design pass for the game and building a new feedback muscle for audio design!
@grimneeldrakia7173Ай бұрын
It kind of makes me wonder if having a gun coming out of a portal would use more energy to keep the portal open than just a laser or plasma cannon. There was a faction that someone modded into a game called Starsector that had massive ships that used portals to connect to fighter bays on a planet for faster replacement time. I wonder if some inspiration could be taken from that.
@DrBossKeyАй бұрын
That's a fascinating concept! Using portals for weaponry or logistics adds an interesting layer of strategic complexity. A gun coming out of a portal might indeed require immense energy to sustain an open connection, depending on the portal’s stability and size, which could make a traditional laser or plasma cannon more energy-efficient. However, if you could harness the energy generated by the wormhole itself, you might offset some of these costs. Imagine a faction that perfected the art of channeling the exotic matter or gravitational forces of a wormhole, converting it into usable energy for their weapons or systems-essentially making the portal both a tool and a power source. This idea aligns well with using portals for logistical efficiency, like linking fighter bays on a planet to ships in space. You could expand on that to have a faction that leverages wormhole tech to power everything from supply chains to advanced energy weapons, creating a unique synergy between transportation and energy generation. Thanks for watching and sharing!
@andyroseby4539Ай бұрын
Love the way you've got them pulsating along their length dbk, looks really impressive
@DrBossKeyАй бұрын
Thanks, bud. It's been fun exploring how to add a few additional sine wave animation bits, and since it's a 3D engine, you get just a few extra bits of animation visuals on top of the animated frames.
@GendgiАй бұрын
Fantastic, Very Nice!
@DrBossKeyАй бұрын
Thanks bud, you've been a wonderful part of this journey!
@RUOK2000Ай бұрын
Nice!!!
@DrBossKeyАй бұрын
Thanks, dude. It was really special when you first discovered the game, made a video, and then joined the community to make your own games. Those are rad memories for me!
@spitklisch295Ай бұрын
Awesome 🤤👏 grats man
@RUOK2000Ай бұрын
More modes! Awesome
@DrBossKeyАй бұрын
Yassss! However, I didn't get a chance to play your updated build today of Singularity Strike because I got lost in this. :)
@GendgiАй бұрын
Always fantastic to watch this concepting videos 👏
@DrBossKeyАй бұрын
Thanks! Putting the process out there is also super helpful for the team since we only meet once weekly.
@RUOK2000Ай бұрын
Awesome feedback!! A lot of quick fixes I can make here, especially on the UI... but the weapon set needs a lot more thought, player agency too!! Thank you DBK!
@DrBossKeyАй бұрын
Your change log videos over on Discord are fantastic, thank you for including me in your game development process mate!
@DrBossKeyАй бұрын
Minty TANKS for watching!
@inferna6646Ай бұрын
💥💥💣💣
@andyroseby4539Ай бұрын
That's a really impressive visual effect you've got on the big dome that rises up and spins ever so slightly. Looking good so far
@DrBossKeyАй бұрын
Thanks fella, I'm really loving this shot (planet still needs a rendering/detail pass), and it's feels cool to have the planet rotating to give a little more eye candy/dynamic environment visual interest!
@andyroseby4539Ай бұрын
@DrBossKey deffo
@jatrys7056Ай бұрын
🔥
@andyroseby4539Ай бұрын
Reminds me of something out of 'battle of the planets(g force)', the mecha lobster! Great
@DrBossKeyАй бұрын
Heck yeah! These machines remind a little bit of the human harvesting machines from The Matrix.
@phillerinstinctАй бұрын
Crimes against gameanity are awful! :D
@DrBossKeyАй бұрын
Yes they are. SO much to do on the core system side with weapons and game flow, but that is part of the process. None of this is ready for any players yet, but we're chipping away at it!
@andyroseby4539Ай бұрын
Nice! Maybe the big portals need slightly less health, the first one was nearly off the screen?
@DrBossKeyАй бұрын
Thanks. Yup, I'm still iterating on the power difference between rapid and astral projection melee. Thanks for watching!
@spitklisch295Ай бұрын
Love how this ones coming together visually! I realise its a ways off, but I'm looking forward to IS2!
@DrBossKeyАй бұрын
Thank you! Hopefully we'll have a fully polished early access early next year!
@andyroseby4539Ай бұрын
I can think of a few 'attacks' I'd like this boss to do to the player?😊
@DrBossKeyАй бұрын
I bet you do! Those machine arms (dragons) would make for one hell of a massage!
@andyroseby4539Ай бұрын
What do you set to stop the snake from stopping with all the parts on top of one another? Looks really good by the way
@DrBossKeyАй бұрын
We don't have control over the sorting of the parts. I think the head always sorts over the body, but the body and tail sort order can change as it navigates across the waypoint splines. All you can do is set the segmentation space between the parts (which is why our connecting bits are electricity, hehe). For the tail, I will most likely offset it in the sprite sheet to give a little more space.
@phillerinstinctАй бұрын
LOVE! THIS! MODE!
@DrBossKeyАй бұрын
Ha! It's cool to see how far you've come, and it reminds us that the mode isn't exactly for newcomers unless they want some old-school 8- and 16-bit era difficulty. (Souls-like difficulty for the modern gamers, haha)
@phillerinstinctАй бұрын
@@DrBossKey Oh indeed!
@RUOK2000Ай бұрын
dope!
@SteelCurtainFilmsАй бұрын
Looking great!
@DrBossKeyАй бұрын
Thanks dude!
@SteelCurtainFilmsАй бұрын
This just looks so neat and awesome!! Cannot WAIT to play IS2.
@DrBossKeyАй бұрын
Q1-ish I suspect we'll have the early access build ready on Steam with a full first level at shipping quality!
@andyroseby45392 ай бұрын
I like this idea of a different colour glow around the bullets, stands out in more backgrounds better?
@DrBossKeyАй бұрын
Thanks, this time around taking the extra time to add glows as part of the bullet sprite helps them stand out. We're being cautious to not have too many light blues for our environments.