Survey Results are In, What's Next?
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@wjrasmussen666
@wjrasmussen666 7 сағат бұрын
Make was going crossplatform going back decades.
@KeaSigmaDelta
@KeaSigmaDelta 7 сағат бұрын
You can use it on multiple platforms, including Windows. However, it's normally only used with GCC. I personally wouldn't use GNU Make with anything other than GCC.
@wjrasmussen666
@wjrasmussen666 6 сағат бұрын
@@KeaSigmaDelta We used it in 94 at a company that had 16 flavors of UNIX. You make is sound like nobody did it. I think that is wrong. I know you have to say stuff to make a point and sell cmake.
@KeaSigmaDelta
@KeaSigmaDelta 5 сағат бұрын
​@@wjrasmussen666 At no point did I suggest that nobody did it. I've personally used GNU Make on multiple platforms, including Windows. You're welcome to disagree with me. But, insinuating that I'm saying "stuff to make a point and sell cmake" is both overly cynical and rather insulting.
@wjrasmussen666
@wjrasmussen666 5 сағат бұрын
@@KeaSigmaDelta No you didn't but you did the left handed version of it. cmake does it.
@alessandro_yt
@alessandro_yt Күн бұрын
Your videos covering cmake are awesome. Any plans to explain autotools with this kinda detail@ explanations?
@KeaSigmaDelta
@KeaSigmaDelta Күн бұрын
No plans for autotools, because I find it to be an absolute nightmare to use. Some people love to hate CMake, but it's a huge step up from autotools.
@default2043
@default2043 Күн бұрын
Great video! One aspect of CMake that I find challenging is the `find_package()` command. While it seems convenient at first glance, it often presents several frustrating issues. A common problem I encounter is when I install or download a third-party library and place it in a non-standard location. Each library tends to have its own method for handling this situation, sometimes requiring manual configuration of custom variables for the new location. I'm curious if there's a simpler or more universal approach to address this, perhaps through a single variable that can manage it all.
@KeaSigmaDelta
@KeaSigmaDelta Күн бұрын
I personally prefer to either include dependencies directly in the repository, or use FetchContent (kzbin.info/www/bejne/lWbak6OVl6lofqM). FetchContent will download and build a dependency if it isn't installed. Another alternative are package managers like vcpkg & conan. I don't use those myself (yet more external dependencies including package repositories).
@alessandro_yt
@alessandro_yt 3 күн бұрын
What a valuable knowledge. Any book that explains this detailed?
@KeaSigmaDelta
@KeaSigmaDelta 3 күн бұрын
Not that I'm aware of.
@MrWilliamSide
@MrWilliamSide 4 күн бұрын
Big thanks for this. I was wondering a lot about this.
@KeaSigmaDelta
@KeaSigmaDelta 3 күн бұрын
You're welcome.
@josephbrandenburg4373
@josephbrandenburg4373 4 күн бұрын
Really helpful video
@sanjikaneki6226
@sanjikaneki6226 5 күн бұрын
can u also make a more in depth example vid on how each work includeing cmake?
@KeaSigmaDelta
@KeaSigmaDelta 5 күн бұрын
That's the plan. I already have more in depth videos for cmake: kzbin.info/aero/PLORJX3OiHbbOBnj4l5boc1wayYg4wic0O
@alexmo6538
@alexmo6538 5 күн бұрын
Please show us how we can create this Android apk game!
@KeaSigmaDelta
@KeaSigmaDelta 5 күн бұрын
I might have a look at that later.
@DeathSugar
@DeathSugar 5 күн бұрын
The killer feature of build systems - dependency management, not incremental builds. Which files to build ,where to find internal/external dependencies, what order those dependencies should compile and how to pass those to linker and so on. Incremental builds could work just by using things like ccache and it's not necessary part of the build systems by itself. Also there's at least 4 kinds of compile times optimizations there are includnig caching, parallel building (multiple machine compile different parts of the project), multicore building and smashing files together into big ones. And of course they can be done all at the same time to a certain degree, since each of it introduce it's own quirks to the build system.
@KeaSigmaDelta
@KeaSigmaDelta 5 күн бұрын
Very few C/C++ build systems have dependency management... Of course build systems have more features than mentioned in the video, but if you throw all of them at a beginner then they'll get overwhelmed.
@DeathSugar
@DeathSugar 4 күн бұрын
@@KeaSigmaDelta you literally place what files to build in the script. whats that if not a dependency management.
@KeaSigmaDelta
@KeaSigmaDelta 3 күн бұрын
@@DeathSugar That's simply telling it what files to compile & link to.
@DeathSugar
@DeathSugar 2 күн бұрын
@@KeaSigmaDelta okay, whats dependency management is then? except for resolving system search paths to shove into compiler/linker options and installing them from some kind of registry, what else it is?
@KeaSigmaDelta
@KeaSigmaDelta 2 күн бұрын
​@@DeathSugar Let's use the Rust language's dependency manager as an example. It's called "cargo." You tell it what external packages/libraries you need, and it'll fetch them from the internet and install them for you. It'll also install dependencies to those dependencies.
@PeakKissShot
@PeakKissShot 6 күн бұрын
Meson the best
@KeaSigmaDelta
@KeaSigmaDelta 6 күн бұрын
We'll see...
@MichaFita
@MichaFita 7 күн бұрын
And Rust has one. Actually two, but that's Google's fault.
@Dmytro-Tsymbaliuk
@Dmytro-Tsymbaliuk 7 күн бұрын
I wrote a simple build system in C++ with compile-time configuration In the build system library, there is simply a function that recursively compiles the files in a given directory into 1 executable file, and this is enough for me, the result is a simple configuration file and the compilation starts as quickly as possible Multiprocessor compilation is present
@KeaSigmaDelta
@KeaSigmaDelta 7 күн бұрын
Great that it works for you.
@GillesLouisReneDeleuze
@GillesLouisReneDeleuze 8 күн бұрын
build systems are a psyop, you don't need them
@KeaSigmaDelta
@KeaSigmaDelta 8 күн бұрын
Everything seems to be a psyop these days. At least this psyop is useful...
@wuksi
@wuksi 8 күн бұрын
Please compare meson to cmake.
@KeaSigmaDelta
@KeaSigmaDelta 8 күн бұрын
Meson is on the list. I've heard good things about it...
@StarEclipse506
@StarEclipse506 8 күн бұрын
One minute in and I'm infuriated no docs explained the gcc -o prog.exe *.o thing as well as you did
@KeaSigmaDelta
@KeaSigmaDelta 8 күн бұрын
Thanks. The docs are usually written by people who "know too much," and therefore think that everything is obvious.
@oracleoftroy
@oracleoftroy 9 күн бұрын
I personally don't get why people like to set a variable for source files. I'd just list them in the add_executable or add_library call directly, or better, use target_sources. That way you can enable modern C++ features like modules fairly easily and use generator expressions for any platform specific files. If the build becomes complicated enough to justify the variable and it cant be simplified, ok, introduce some variables, but I don't think they add any value as a default.
@KeaSigmaDelta
@KeaSigmaDelta 9 күн бұрын
Part of it's probably habit, which started with older build systems. I do think the script looks cleaner when setting a variable for source-files, though. Plus it's easier to switch when you do get to the point that it becomes necessary.
@thesun___
@thesun___ 9 күн бұрын
Making incremental builds using a shell script is actually quite easy. I just think that many people don't always want to put in the effort of learning shell scripting, thus the invention of fancy build systems.
@KeaSigmaDelta
@KeaSigmaDelta 9 күн бұрын
Do you have an example script that can do it?
@hamzakhiar3636
@hamzakhiar3636 9 күн бұрын
I don't get why clang for Mac and not for all three, isn't making new programming languages uses cpp with llvm??
@KeaSigmaDelta
@KeaSigmaDelta 9 күн бұрын
You certainly could try to use your preferred compiler on all platforms if you want. Do bear in mind that each platform has its preferred and best supported compiler toolchain, and using one of the others may come with issues. For example, I do use GCC on Windows, but have run into issues (e.g., certain APIs that aren't supported yet).
@cycleoffire2220
@cycleoffire2220 9 күн бұрын
What stoppes me from checking if file changed in the script (for example using git hooks, hashing or timestamps) and then build only that .o, then link .exe file? If so, what's the caveats? Sorry if the question is stupid, only started to learn build systems and shell, and want to understand it's advantages and disadvantages.
@KeaSigmaDelta
@KeaSigmaDelta 9 күн бұрын
Comparing timestamps is basically how it's done. However, checking the timestamp of the source-file is *NOT* enough. You need to check if any of the source file's dependencies have changed too. So, you check the header files that it includes, then check the header files that those header files include, and again and again... You're better off using a build tool that already does the change detection rather than try to recreate it on your own.
@cycleoffire2220
@cycleoffire2220 9 күн бұрын
@@KeaSigmaDelta Oh, so this is basically how makefile works? Plus dependancies and flags of course. Thanks, it really helps to understand makefile workflow better!
@KeaSigmaDelta
@KeaSigmaDelta 9 күн бұрын
@@cycleoffire2220 Yes, although with makefiles you need to add some special code to get the dependency change tracking to work. I cover that in this video: kzbin.info/www/bejne/lXWylaJ3f8tkbc0 (and will do so again in a future cmake vs make video)
@playbahn
@playbahn 10 күн бұрын
"Please don't add another build system" XDDD
@flightman2870
@flightman2870 10 күн бұрын
Subscribed. Waiting for the video
@Kitsune_Dev
@Kitsune_Dev 10 күн бұрын
I’m really confused with what tools to use and how, I’m using Lua and Luau for automation but I can’t seem to figure out how to use FFI I also want to learn low level language like C/C++, Rust and Zig but it is really overwhelming
@KeaSigmaDelta
@KeaSigmaDelta 10 күн бұрын
Lua FFI is only of interest if you already have C code to call. You've listed a lot of different things. I suggest you pick one, and focus on that for now. My CMake Tutorial (cmaketutorial.com/) can help with compiling C/C++ code, but I don't have a beginners C/C++ tutorial (yet). Most people seem to recommend www.learncpp.com/. The Rust language has some good tutorials out there. I've heard about Zig, but have zero experience with it.
@chigoziethankgod9579
@chigoziethankgod9579 7 күн бұрын
To aid you a bit, you shouldn't be aiming to learn languages, but programming concepts and c++ will help you with that, with c++ you could grasp most of the concepts in C & most other high level languages (Java, Python) and the rest, the underlying concepts are basically all the same, Difference is in C, you mostly have to work with algorithms, and higher level languages (APIs and framework's)
@chigoziethankgod9579
@chigoziethankgod9579 7 күн бұрын
Don't freak out or see it as something so tedious or cumbersome, and don't also waste time trying to understand all the concepts, if you don't understand something move past it, as time goes on you'll get it for sure, might be years but you'll understand it. I understand some concepts 3 years later and still understanding concepts till date, most top programmers don't understand all the concepts..
@danielnoriega6655
@danielnoriega6655 10 күн бұрын
I really like CMake autoconf/make was a pain in the but
@KeaSigmaDelta
@KeaSigmaDelta 10 күн бұрын
It's refreshing to hear someone say they like CMake because some love to hate it. I found autoconf to be a nightmare, but got pretty good at using make.
@SPimentaTV
@SPimentaTV 10 күн бұрын
that's exactly what I was searching for! Learning C is rather simple, but when I started to search for compilers and build systems, I starting to get lost 🙈 Thank you for the explanation, and eager to watch the following videos 👍
@KeaSigmaDelta
@KeaSigmaDelta 10 күн бұрын
You're welcome. Great to hear it's what you were searching for.
@paradox8425
@paradox8425 10 күн бұрын
But what if I need a specific feature that none of the build systems support?
@KeaSigmaDelta
@KeaSigmaDelta 10 күн бұрын
Some build systems are very extensible, so I doubt you'd ever get to that point. If you do, my recommendation would be to stop, and take some time to think about what you're doing and why. Are you making things more complicated than needed?
@paradox8425
@paradox8425 10 күн бұрын
@@KeaSigmaDelta Well my current need is include modules(not c++ modules), libraries, etc into the build system, if they are needed by project. Only this might not make all the sense in the world, but I also want to know if a module is enabled or not so I can take different code paths (for example: "#if MODULE_XYZ_PRESENT") And my current approach is kinda extending CMake not a standalone build system. So I generate a CMake script at the end with all the required includes and defines
@KeaSigmaDelta
@KeaSigmaDelta 10 күн бұрын
​I personally go for simplicity. So, I err strongly on the convention over configuration side. I want building my code to be easy too, not just the end program. This means minimal options/configurations. When adding more options I ask the question: "is the benefit of this feature/option worth the added complexity and future maintenance?"
@paradox8425
@paradox8425 10 күн бұрын
@@KeaSigmaDelta Well, I think it's worth. It also means I don't need to write CMake that often which is nice.
@KeaSigmaDelta
@KeaSigmaDelta 10 күн бұрын
@@paradox8425 Sounds good.
@fiona9891
@fiona9891 10 күн бұрын
i think the better solution could be to have build scripts in the project's main language, with *maybe* an (ideally small and uncomplicated one file) library to help implement incremental compilation where it's necessary that way everyone working on the project will already be proficient at the language they use to compile it, and at worst they'll have to learn how a small library works granted this only works if you keep the library small, as soon as you try to add a ton of unnecessary features to make it easier you completely ruin the whole idea of being easy to learn
@paradox8425
@paradox8425 10 күн бұрын
That's chicken egg problem. You need to compile that file to get your build details, unless you use some kinda weird cpp interpreter. Also that means build scripts can access everything and do everything which might be bad for security
@fiona9891
@fiona9891 10 күн бұрын
@@paradox8425 i mean, you don't really need to have to have a complex build tool to compile a single file and run it, just a compiler plus it's not really any more unsafe than like, a makefile
@paradox8425
@paradox8425 10 күн бұрын
@@fiona9891 It's usually not a single file tho. You use one for tests, one for each dependency, etc I mean you can run any arbitrary code in a cpp file. Literally anything
@KeaSigmaDelta
@KeaSigmaDelta 10 күн бұрын
I think Jonathan Blow might be experimenting with a similar idea with Jai, a new programming language that he's working on.
@fiona9891
@fiona9891 10 күн бұрын
@@paradox8425 yeah, but makefiles (and other common build systems) can execute programs on your computer, which means it can do basically anything a c program can like, theoretically you could make a makefile that writes a c program and compiles it then runs it, so i don't think it's necessarily any more unsafe plus, you can have your main build script build the other files once you execute it, so i think it can potentially still work in that situation (i'm not sure how unwieldy that would be, it's hard to say without seeing it in action, but i'm hoping it shouldn't be too bad and i think using the same language to build your project is a pretty massive benefit) it also means you don't really have to worry about someone having a different version of a build tool because the entire build tool is right there in your project, which you have to agree is pretty great
@bersK00
@bersK00 12 күн бұрын
These standards for build systems suck! I better add a new “better” standard to fix all the issues of the previous ones! /s (this is how we ended up here)
@KeaSigmaDelta
@KeaSigmaDelta 12 күн бұрын
Yep. Just like this: xkcd.com/927/
@patflyer
@patflyer 12 күн бұрын
That last sentence was one of the funniest damn things I've heard in weeks.
@KeaSigmaDelta
@KeaSigmaDelta 12 күн бұрын
Hehe. It was a plea straight from the heart...
@usopenplayer
@usopenplayer 12 күн бұрын
It's funny that I've compiled so much code over the last decade, but I've never heard anyone break this concept down and state it so simply. Wish I had this video when I was confused and getting started! I AM going build another build system though. Sorry about that.
@KeaSigmaDelta
@KeaSigmaDelta 12 күн бұрын
I wish I had a video like this when I got started. As for your upcoming build system. I both wish you wouldn't, and wish you all the best. Maybe your one will finally be the one "that doesn't suck."
@bradocksolo
@bradocksolo 12 күн бұрын
Great video, thanks!
@KeaSigmaDelta
@KeaSigmaDelta 12 күн бұрын
Glad you liked it!
@sameerakhatoon9508
@sameerakhatoon9508 12 күн бұрын
subscribed, thanks
@KeaSigmaDelta
@KeaSigmaDelta 12 күн бұрын
Great! Thanks for the sub.
@deoabhijit5935
@deoabhijit5935 12 күн бұрын
Nice
@KeaSigmaDelta
@KeaSigmaDelta 12 күн бұрын
Thanks
@Jitesh-ek5xf
@Jitesh-ek5xf 13 күн бұрын
nice video bud
@KeaSigmaDelta
@KeaSigmaDelta 12 күн бұрын
Thanks.
@rretro2042
@rretro2042 17 күн бұрын
I hate CMake, but needless to say it is a necessary evil.
@KeaSigmaDelta
@KeaSigmaDelta 17 күн бұрын
I used to hate it too, but it has improved a lot.
@fakegamer4815
@fakegamer4815 18 күн бұрын
Why don't game studios use it to port their games to Linux?
@KeaSigmaDelta
@KeaSigmaDelta 17 күн бұрын
I can't speak for any game studio. Nevertheless, a few possible reasons: - Most game studios don't write their own graphics engine, but use an existing one (e.g., Unity , Unreal Engine). Realistically, they can only support platforms that their chosen engine supports - Even if the game engine supports Linux, will there be enough gamers using Linux who would buy their game to justify the expense of porting?
@friedrichmyers
@friedrichmyers 19 күн бұрын
Are you even a programmer? Or are you freestyling the learning?
@KeaSigmaDelta
@KeaSigmaDelta 18 күн бұрын
I've been writing software for decades.
@friedrichmyers
@friedrichmyers 18 күн бұрын
@@KeaSigmaDelta I would be very thankful if you explain a bit about the function and its parameters or why you're doing what you're doing.
@KeaSigmaDelta
@KeaSigmaDelta 17 күн бұрын
@@friedrichmyers Which function are you asking about?
@alejandroioio6784
@alejandroioio6784 21 күн бұрын
I don't need to see the video to tell that this guy knows.
@KeaSigmaDelta
@KeaSigmaDelta 21 күн бұрын
Hehe. Got that look...
@joaoaugusto6290
@joaoaugusto6290 21 күн бұрын
Im a Beginner,only able to write simple terminal applications but your content is simply amazing and easy to follow,i am grateful to have found your channel,wish you sucess buddy
@KeaSigmaDelta
@KeaSigmaDelta 21 күн бұрын
Thanks. Keep working at it and you'll be able to make much bigger things.
@ScarabaeusSacer435
@ScarabaeusSacer435 21 күн бұрын
I've been a software developer for 20+ years, and have read about but never really programmed in C++, but I have continuously read about it and its many changes over the years, and finally decided to get serious about picking up C++ because of all the things which you just can't do (well) in other languages-- things like GPU programming for non-graphics apps. Everybody talks about C++ as being full of foot-guns, but I see the language side as being manageable; the hardest part in getting started has been coming to grips with the build system (CMake), IDE integration, and most especially dependency management, and the lack of any any standard. Other popular modern languages either have a standard, or provide tooling for building and dependency management. Anyways, enough with the rant: your example of including raylib with CMake, was the first example that actually worked for me, and I'm including examples from textbooks. I immediately subscribed and purchased your CMake ebook, and am going through your other content also.
@KeaSigmaDelta
@KeaSigmaDelta 21 күн бұрын
Thanks. Great to hear that my content is helping you. I hope that The CMake Tutorial helps more people get started with C++.
@jongeduard
@jongeduard 23 күн бұрын
Small note. I would not speak in terms of "Visual Studio", which is the mostly name of the IDE, but the compiler name is actually specifically Visual C++, even though it can build both C and C++ code. Hence the abbreviation MSVC.
@KeaSigmaDelta
@KeaSigmaDelta 23 күн бұрын
Thanks for the suggestion. Yes, Visual Studio is the name of the whole package, including the IDE, the compilers, etc.. While MSVC may be more precise, "Visual Studio" is more beginner friendly. People are more likely to have heard of "Visual Studio" than "Visual C++" or "MSVC."
@kirillarionov123456
@kirillarionov123456 23 күн бұрын
Hey, I see you answer questions in comments so I have to ask too. Let’s say there are assets that have to be packaged together with the binary. How would you install them with CMake, and how would you access these assets (relative/absolute paths) from the binary?
@KeaSigmaDelta
@KeaSigmaDelta 23 күн бұрын
I use a custom post-build command that adds a symbolic link to the data directory from the directory containing the compiled executable: # Create a symbolic link to the data directory after the project is built add_custom_command( TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_SOURCE_DIR}/Data/ $<TARGET_FILE_DIR:${PROJECT_NAME}>/Data/) You can do a similar thing for installing, except you'd probably want to copy the data files instead of creating a symbolic link.
@kirillarionov123456
@kirillarionov123456 22 күн бұрын
@@KeaSigmaDelta thanks for the answer! Though I’ve met some problems myself with similar method. When you start your binary not from the source directory, but rather from the parent or some other directory (running from terminal for example), the assets are then discovered not from directory of the binary, but rather from directory where you run it in terminal. I’ve solved this by prepending argv[0] to the paths of assets. Maybe, I thought, there is more of an elegant solution.
@KeaSigmaDelta
@KeaSigmaDelta 22 күн бұрын
@@kirillarionov123456 That's because your program is using the Current Working Directory (CWD) instead of checking what the program's actual directory is. Everything is fine when those two are the same, but it fails the moment those are different. You can get the program's actual path from argv[0]. From there you can get the program directory by chopping off the program's filename. After that, you want to convert it to an absolute path (because the CWD can change), and open all data files relative to that. NOTE: argv[0] may point to a symbolic link, in which case you'll want to follow that link to the program's actual directory.
@kirillarionov123456
@kirillarionov123456 20 күн бұрын
@@KeaSigmaDelta ye, this is pretty much how I resolved it, thanks!
@KeaSigmaDelta
@KeaSigmaDelta 20 күн бұрын
@@kirillarionov123456 Great!
@happygofishing
@happygofishing 23 күн бұрын
Wouldn't it be easier if windows just shipped with make
@KeaSigmaDelta
@KeaSigmaDelta 23 күн бұрын
Yes, but the situation is what it is...
@happygofishing
@happygofishing 23 күн бұрын
@@KeaSigmaDelta windows always makes itself a pain compared to the Unixes.
@KeaSigmaDelta
@KeaSigmaDelta 23 күн бұрын
@@happygofishing You can actually use Make on Windows with the GCC compiler. Theoretically, you could even use it with the Visual C++ compiler. However, Visual Studio's command line parameters are completely different to GCC's, so you'd have to supply parameters on a per-compiler basis.
@happygofishing
@happygofishing 23 күн бұрын
@@KeaSigmaDelta this is what I'm saying, it would be very convenient for CL to move towards more GCC/CLANG command line parameters.
@KeaSigmaDelta
@KeaSigmaDelta 23 күн бұрын
@@happygofishing It's never going to happen, because they'd have to break compatibility with all existing build scripts.
@spounka
@spounka 24 күн бұрын
I loved the video, very simple and straightforward, no shenanigans of extra info and I like that I would be interested in a similar style video explaining the compilation process from having a source file to an actual binary executable (or library), with all the magic of linkers and preprocessing in between and maybe a video about how compiled binaries are laid in memory? (This stems from me reading about the -fpic flag) Great video, keep up the amazing content!
@KeaSigmaDelta
@KeaSigmaDelta 24 күн бұрын
Thanks. I sort of go through the compilation process in the video about toolchains: kzbin.info/www/bejne/b6faYZyFa9qqi80 AFAIK, the layout of a program in memory is platform dependent (i.e,. different OSes organize things differently).
@Kitsune001Kei
@Kitsune001Kei 25 күн бұрын
I love this channel, it's very helpful for me. I'm using CMake with CLion and MSVC compiler (best support for a new features, like C++ named modules, I was using clang before)
@KeaSigmaDelta
@KeaSigmaDelta 24 күн бұрын
Great to hear that it's helpful.
@KeaSigmaDelta
@KeaSigmaDelta 25 күн бұрын
Blooper alert: I said CLion (and even showed the CLion logo), when I meant to say CLang. CLion is an Integrated Development Environment (IDE), whereas CLang is a compiler toolchain (based on LLVM).
@user-tc2ky6fg2o
@user-tc2ky6fg2o 26 күн бұрын
I just checked your website and saw that the book is not finished yet. Maybe it would be useful to mention other build configurations as well, which are platform-specific, vendor-specific, and the qmake to get a wider and more complete view for the readers of the topic. A short hello-world example of each one could be a nice bonus.
@KeaSigmaDelta
@KeaSigmaDelta 26 күн бұрын
Thanks for the suggestion. The CMake Tutorial is about CMake, so I don't think it should cover alternative build systems beyond mentioning their existence. I could compare build systems elsewhere, though.
@user-tc2ky6fg2o
@user-tc2ky6fg2o 26 күн бұрын
I wish someone explained so clearly this years ago. Thank you very much! Am I correct if I assume that the configure/automake stuff is for the same purpose as CMake (but older and probably less advanced and non-multiplatform, etc?)
@KeaSigmaDelta
@KeaSigmaDelta 26 күн бұрын
Yes, configure/automake is for the same purpose, but they're older and very unix/posix centric. I haven't heard of anyone using automake with Visual Studio as the compiler.
@krzysztofdymanowski8759
@krzysztofdymanowski8759 26 күн бұрын
What is the difference between cmake and make, and is there any practical difference?
@KeaSigmaDelta
@KeaSigmaDelta 26 күн бұрын
I have a video comparing the two: kzbin.info/www/bejne/lXWylaJ3f8tkbc0 In brief: GNU Make is part of the GCC compiler toolchain, whereas CMake is designed to build software on all platforms, with any C/C++ compiler (e.g., GCC, CLang, Visual Studio, Intel C++).
@human4566vv
@human4566vv 27 күн бұрын
Thanks, have never worked with build systems like c make, but will definitely check.
@KeaSigmaDelta
@KeaSigmaDelta 27 күн бұрын
You're welcome. Glad that the video is helpful.
@AnotherCG
@AnotherCG 27 күн бұрын
Just something wrong with one compiler?
@KeaSigmaDelta
@KeaSigmaDelta 27 күн бұрын
Not sure what you're asking. The best compiler to use depends on each platform (e.g., Visual Studio on Windows).