Intro to Mixer Pt 3
18:56
5 жыл бұрын
Intro to Mixer Pt 2
16:51
5 жыл бұрын
Intro to Mixer Pt 1
12:25
5 жыл бұрын
The First. Quixel Mixer tutorial
7:09
Glyptotek Substance Tutorial
13:08
5 жыл бұрын
Designer to Mixer Overview
3:45
5 жыл бұрын
Пікірлер
@Dhieen
@Dhieen Жыл бұрын
Will it be possible to have the zbrush scene template for tiling texture sculpt?
@SevansArt
@SevansArt 9 ай бұрын
www.artstation.com/marketplace/p/1L9DK/free-tiling-plane-for-zbrush?
@Dhieen
@Dhieen 9 ай бұрын
@@SevansArt thaanks
@Dhieen
@Dhieen 9 ай бұрын
@@SevansArt after sculpting your material how do you render it?
@SevansArt
@SevansArt 8 ай бұрын
Set your document in zbrush to a square size(2048,4096) I focus on the four triangles in the viewport then hide them only showing the sculpt plane. Then in the alpha for the brushes I hit grab doc and export it.
@darkobakula5190
@darkobakula5190 2 жыл бұрын
Love ur art man, looks amazing.
@hamidsalami7022
@hamidsalami7022 2 жыл бұрын
Awesome! could you please make some tutorials for creating organic nest materials like those you made for back 4 blood? thanks!
@ilkhomyuldashev1997
@ilkhomyuldashev1997 2 жыл бұрын
Hey bro give some little blur to the edges
@marsmotion
@marsmotion 3 жыл бұрын
the hybrid approach of doing height in a 3d app like zb or coat or blender and thinking of parts like that can be copied around and painted on in mixer just takes tons of complexity out of making materials. half the materials graphs in sd is people wasting time making shapes and going insane with tens of steps to do something that would take me minutes to model.
@marsmotion
@marsmotion 3 жыл бұрын
im curious about the zbrush part. the frame asset just locks in for render area. how does the wrap know about that as the extense?
@SevansArt
@SevansArt 3 жыл бұрын
there is a setting called Wrap Mode that needs to be turned on and set to 1 for it to know to wrap around!
@marsmotion
@marsmotion 3 жыл бұрын
easy fast simple love it...
@nazonrev5087
@nazonrev5087 3 жыл бұрын
Yo didn't know Captain America taught mixer tutorials
@CASMANWHAT
@CASMANWHAT 3 жыл бұрын
Pls make more. This was very helpful.
@CASMANWHAT
@CASMANWHAT 3 жыл бұрын
Thx Captain America.
@luca__3044
@luca__3044 3 жыл бұрын
Nice stuff man :O didnt know u could use mixer that way, must dive into this a bit more 💪🏽
@gregchristie2763
@gregchristie2763 3 жыл бұрын
Watched all three parts of this series very impressive and helpful thank you
@onurbasak793
@onurbasak793 3 жыл бұрын
too fast and you are not explaining concepts, it can be a good tutorial but it's not an intro
@Cyber_Kriss
@Cyber_Kriss Жыл бұрын
Same here... trying to follow along with the actual version, but nothing is the same anymore... here nothing works as it's being shown. I followed to the T and I am stuck at the 3 minute mark already. Too bad as I really wanted to do this 😵‍💫
@chvrleshd
@chvrleshd 3 жыл бұрын
It’s a nice software but it requires subscription to enjoy access to all 3D assets
@nazonrev5087
@nazonrev5087 3 жыл бұрын
Im pretty sure if you just sign in with you Epic games account it gives you access to download all of the stuff in the online library.
@aliakdogan9426
@aliakdogan9426 3 жыл бұрын
i tried this on curves surface but the bump detail stretches and distorts along the surface . seems mixer isnt able to wrap around surfaces much
@dimitriskoutris6139
@dimitriskoutris6139 3 жыл бұрын
Quite late to the party but I want to ask if you use the normals from the scans you add or just the albedo bcs sometimes(depending on the scans) the result is pretty noisy with the normals on. Big fan of your work :D
@SevansArt
@SevansArt 3 жыл бұрын
i sometimes do but mostly i turn it way down, maybe even completely off. You can adjust the noise in the height map setting of the scan
@dimitriskoutris6139
@dimitriskoutris6139 3 жыл бұрын
@@SevansArt Yeah thats what I do most of the time.I was just curious if you do too.Thx man!
@The_Count_Uglukh
@The_Count_Uglukh 4 жыл бұрын
I am really happy to discover this channel :) not many people working with Quixel Mixer....
@TusharGupta-vh2jy
@TusharGupta-vh2jy 4 жыл бұрын
Hey I just discovered this channel...I have been looking for such great tuitorials for a long time...keep up the good work
@vfxart1994
@vfxart1994 4 жыл бұрын
Nice one do you think it can more powerful than substance designer, is Quixel mixer the reason for the Substance team to release Substance Alchemist?
@SevansArt
@SevansArt 4 жыл бұрын
I definitely think it can be. Its still in its early phase so we'll have to see what happens later! That im not too sure about that. I think Substance is just trying to pump out new tools.
@vfxart1994
@vfxart1994 4 жыл бұрын
@@SevansArt thanks for the input!
@decorix
@decorix 4 жыл бұрын
You always seem to push new things to the edge...Great stuff again. Thanks so much very cool workflow
@SevansArt
@SevansArt 4 жыл бұрын
Thanks decorix! I appreciate it. Just trying to give you guys cool content!! :)
@theadnart1
@theadnart1 4 жыл бұрын
Great video Chris! :)
@SevansArt
@SevansArt 4 жыл бұрын
Thanks, Adnan! Need to make more soon!
@12XFactor
@12XFactor 4 жыл бұрын
I like the idea to work with these 2D maps but the problem is I need to get these maps from somewhere.
@SevansArt
@SevansArt 4 жыл бұрын
You can easily bring these height maps from your own sculpts from zbrush or any other application. Only used a pre-existing high map because it was easy. I will definitely have a new video that shows me bringing new stuff from scratch that I have brought into mixer.
@MR3DDev
@MR3DDev 4 жыл бұрын
Awesome video, was wondering when you'd be back to making these :)
@SevansArt
@SevansArt 4 жыл бұрын
Been long hours at work! but ima bring these videos soon to all of you!!!
@creativecorner2071
@creativecorner2071 4 жыл бұрын
Mixers Assemble!
@MR3DDev
@MR3DDev 4 жыл бұрын
Glad to see Cap'n America using Quixel mixer.
@bwhity
@bwhity 4 жыл бұрын
chris any chance of a sci fi style trim sheet tutorial for mixer? would really like to how to create such complex shapes, and i can't stand substance/node based texture creation
@SevansArt
@SevansArt 4 жыл бұрын
Yes!! I'm actually working in one as we speak!!
@timsonss
@timsonss 4 жыл бұрын
@@SevansArt hey hows progress on that tutorial?
@TheHighFlys
@TheHighFlys 2 жыл бұрын
@@SevansArt and it never came
@ahmadajmal8029
@ahmadajmal8029 4 жыл бұрын
this is wrong you can't do this with beginners please show us a complete tutorial how we can use properly alpha brushes in Quixel mixer
@photons30
@photons30 4 жыл бұрын
crazy man! love it! thanks for sharing with us/
@SevansArt
@SevansArt 4 жыл бұрын
Thanks!!!
@adamplechaty
@adamplechaty 4 жыл бұрын
Hi Chris, this is awesome, thanks! Would you do a tut on creating trim sheets in Mixer? I've not been able to mask out certain parts of the texture, not sure if it's possible at all.
@pawpotsRS
@pawpotsRS 4 жыл бұрын
nooice! chris
@pawpotsRS
@pawpotsRS 4 жыл бұрын
why you use EXR over PNG or over TGA? can I ask of this workflow, first use EXR (because to avoid some faceted or problem in height map are you using EXR for Normal,Displacement?) for building the texture and export your finish texture using PNG or TGA, is this right? thank you Chris.
@marsmotion
@marsmotion 3 жыл бұрын
exr is 32bit and other format you can use is 16bit. 16bit is perfectly fine to use. human eye will not see more than 1000s of grays. exr is millions of grays. beyond human eyes.
@pawpotsRS
@pawpotsRS 3 жыл бұрын
@@marsmotion been a year :) but still thanks for the input!.
@pawpotsRS
@pawpotsRS 4 жыл бұрын
well this is really different now on the 2020 some of the mask is never work as describe in your other tutorial I hope if you have time to remake those in the latest release in regards with the Curvature.
@SevansArt
@SevansArt 4 жыл бұрын
yea i realize now that some of this doesnt transfer over well. Somethings are either renamed or gone. I wont be editing these videos, but will make new ones with the new features! so please stay tuned :)
@pawpotsRS
@pawpotsRS 4 жыл бұрын
@@SevansArt Hi Chris! thanks, I'll be looking forward to it and hope you can tackle more of the procedural aspect of it rather than we rely much on the ready texture available in their online library. thank you again!
@SevansArt
@SevansArt 4 жыл бұрын
@@pawpotsRS That is the plan! :)
@pawpotsRS
@pawpotsRS 4 жыл бұрын
note: on the new mixer 2020 the curvature doesn't work the same as seen in this video, have you tried it now because the underlying normal is not in the list anymore.
@decorix
@decorix 4 жыл бұрын
Hi I've been playing with Mixer.. trying to Digingit :-) but running in to small problems. When you create you're height do you need to do construct this in one layer? or can you have several layers for panels and layer for bolts layer. In you're example you combine everything into one layer height right?.. the RoofTiles and bolts. Thanks in advanced
@ahmadajmal8029
@ahmadajmal8029 5 жыл бұрын
you're such an artis bro....!! please make a breakdown on Ornate Patten ... PLEASE
@ahmadajmal8029
@ahmadajmal8029 5 жыл бұрын
amazing
@ahmadajmal8029
@ahmadajmal8029 5 жыл бұрын
well done sir ! this is what I'm searhing for......!!! please keeep it up
@Dhieen
@Dhieen 5 жыл бұрын
very cool! it seems way faster than using only substance designer!
@lalapachou
@lalapachou 5 жыл бұрын
Very informative video, thank you for explaining each step clearly !
@decorix
@decorix 5 жыл бұрын
Thank you. Just wondering when you exporting exr (did you mean heightmap from alpha or Vectordisplacement map? did some test , but not much happening in (height) mixer :-( does the exr need to be setup correctly (ps?)
@SevansArt
@SevansArt 5 жыл бұрын
yes, i did mean height map. but you set it as an open exr file. you have to make sure its set to use RGB and save out as 32 bit
@pawpotsRS
@pawpotsRS 4 жыл бұрын
@@SevansArt you export the height map from ZBrush and Import it in PS to export it again as Open EXR 32bit am I correct?
@mohsendehnavi2252
@mohsendehnavi2252 5 жыл бұрын
nice breakdown
@howl13
@howl13 5 жыл бұрын
thank u captain america
@arthurlefevre7706
@arthurlefevre7706 5 жыл бұрын
Hi, great work! I was wondering, can we paint directly on 3D models yet?
@SevansArt
@SevansArt 5 жыл бұрын
Thanks!! no, not yet. I believe that release should be coming within the next month of so.
@arthurlefevre7706
@arthurlefevre7706 5 жыл бұрын
@@SevansArt ​cool! thanks :) keep up what you are doing, nice job!
@THEAETIK
@THEAETIK 5 жыл бұрын
Are you using a G815 by any chance? Sounds like it!
@SevansArt
@SevansArt 5 жыл бұрын
not too sure, hope thats a good thing!!!
@titanmoruma5834
@titanmoruma5834 5 жыл бұрын
I'm beginning it now!
@SevansArt
@SevansArt 5 жыл бұрын
cant wait to see!!!
@titanmoruma5834
@titanmoruma5834 5 жыл бұрын
@@SevansArt soon =)
@storm5009
@storm5009 5 жыл бұрын
Could you make tutorial how to do this kind of texture in Quixel www.artstation.com/artwork/dOV3wQ ?
@louiskaufman9721
@louiskaufman9721 5 жыл бұрын
Damn so mixer is almost like painter and designer combined?
@ДмитрийКостылев-н4б
@ДмитрийКостылев-н4б 5 жыл бұрын
Yeah. and it really powerfull
@louiskaufman9721
@louiskaufman9721 5 жыл бұрын
Half metallics FTW
@louiskaufman9721
@louiskaufman9721 5 жыл бұрын
Damn I need to check out mixer
@preddes6522
@preddes6522 5 жыл бұрын
wellll nows a better time than any lol
@hani_issa
@hani_issa 5 жыл бұрын
Thanks for sharing, but you could slow a bit and explain couple nodes to help people understand why did you go with those nodes
@SevansArt
@SevansArt 5 жыл бұрын
Thanks for the feedback Hani! I'll make sure in my upcoming videos I'll be more thorough. Thanks for stopping by as well!