@@SevansArt after sculpting your material how do you render it?
@SevansArt8 ай бұрын
Set your document in zbrush to a square size(2048,4096) I focus on the four triangles in the viewport then hide them only showing the sculpt plane. Then in the alpha for the brushes I hit grab doc and export it.
@darkobakula51902 жыл бұрын
Love ur art man, looks amazing.
@hamidsalami70222 жыл бұрын
Awesome! could you please make some tutorials for creating organic nest materials like those you made for back 4 blood? thanks!
@ilkhomyuldashev19972 жыл бұрын
Hey bro give some little blur to the edges
@marsmotion3 жыл бұрын
the hybrid approach of doing height in a 3d app like zb or coat or blender and thinking of parts like that can be copied around and painted on in mixer just takes tons of complexity out of making materials. half the materials graphs in sd is people wasting time making shapes and going insane with tens of steps to do something that would take me minutes to model.
@marsmotion3 жыл бұрын
im curious about the zbrush part. the frame asset just locks in for render area. how does the wrap know about that as the extense?
@SevansArt3 жыл бұрын
there is a setting called Wrap Mode that needs to be turned on and set to 1 for it to know to wrap around!
@marsmotion3 жыл бұрын
easy fast simple love it...
@nazonrev50873 жыл бұрын
Yo didn't know Captain America taught mixer tutorials
@CASMANWHAT3 жыл бұрын
Pls make more. This was very helpful.
@CASMANWHAT3 жыл бұрын
Thx Captain America.
@luca__30443 жыл бұрын
Nice stuff man :O didnt know u could use mixer that way, must dive into this a bit more 💪🏽
@gregchristie27633 жыл бұрын
Watched all three parts of this series very impressive and helpful thank you
@onurbasak7933 жыл бұрын
too fast and you are not explaining concepts, it can be a good tutorial but it's not an intro
@Cyber_Kriss Жыл бұрын
Same here... trying to follow along with the actual version, but nothing is the same anymore... here nothing works as it's being shown. I followed to the T and I am stuck at the 3 minute mark already. Too bad as I really wanted to do this 😵💫
@chvrleshd3 жыл бұрын
It’s a nice software but it requires subscription to enjoy access to all 3D assets
@nazonrev50873 жыл бұрын
Im pretty sure if you just sign in with you Epic games account it gives you access to download all of the stuff in the online library.
@aliakdogan94263 жыл бұрын
i tried this on curves surface but the bump detail stretches and distorts along the surface . seems mixer isnt able to wrap around surfaces much
@dimitriskoutris61393 жыл бұрын
Quite late to the party but I want to ask if you use the normals from the scans you add or just the albedo bcs sometimes(depending on the scans) the result is pretty noisy with the normals on. Big fan of your work :D
@SevansArt3 жыл бұрын
i sometimes do but mostly i turn it way down, maybe even completely off. You can adjust the noise in the height map setting of the scan
@dimitriskoutris61393 жыл бұрын
@@SevansArt Yeah thats what I do most of the time.I was just curious if you do too.Thx man!
@The_Count_Uglukh4 жыл бұрын
I am really happy to discover this channel :) not many people working with Quixel Mixer....
@TusharGupta-vh2jy4 жыл бұрын
Hey I just discovered this channel...I have been looking for such great tuitorials for a long time...keep up the good work
@vfxart19944 жыл бұрын
Nice one do you think it can more powerful than substance designer, is Quixel mixer the reason for the Substance team to release Substance Alchemist?
@SevansArt4 жыл бұрын
I definitely think it can be. Its still in its early phase so we'll have to see what happens later! That im not too sure about that. I think Substance is just trying to pump out new tools.
@vfxart19944 жыл бұрын
@@SevansArt thanks for the input!
@decorix4 жыл бұрын
You always seem to push new things to the edge...Great stuff again. Thanks so much very cool workflow
@SevansArt4 жыл бұрын
Thanks decorix! I appreciate it. Just trying to give you guys cool content!! :)
@theadnart14 жыл бұрын
Great video Chris! :)
@SevansArt4 жыл бұрын
Thanks, Adnan! Need to make more soon!
@12XFactor4 жыл бұрын
I like the idea to work with these 2D maps but the problem is I need to get these maps from somewhere.
@SevansArt4 жыл бұрын
You can easily bring these height maps from your own sculpts from zbrush or any other application. Only used a pre-existing high map because it was easy. I will definitely have a new video that shows me bringing new stuff from scratch that I have brought into mixer.
@MR3DDev4 жыл бұрын
Awesome video, was wondering when you'd be back to making these :)
@SevansArt4 жыл бұрын
Been long hours at work! but ima bring these videos soon to all of you!!!
@creativecorner20714 жыл бұрын
Mixers Assemble!
@MR3DDev4 жыл бұрын
Glad to see Cap'n America using Quixel mixer.
@bwhity4 жыл бұрын
chris any chance of a sci fi style trim sheet tutorial for mixer? would really like to how to create such complex shapes, and i can't stand substance/node based texture creation
@SevansArt4 жыл бұрын
Yes!! I'm actually working in one as we speak!!
@timsonss4 жыл бұрын
@@SevansArt hey hows progress on that tutorial?
@TheHighFlys2 жыл бұрын
@@SevansArt and it never came
@ahmadajmal80294 жыл бұрын
this is wrong you can't do this with beginners please show us a complete tutorial how we can use properly alpha brushes in Quixel mixer
@photons304 жыл бұрын
crazy man! love it! thanks for sharing with us/
@SevansArt4 жыл бұрын
Thanks!!!
@adamplechaty4 жыл бұрын
Hi Chris, this is awesome, thanks! Would you do a tut on creating trim sheets in Mixer? I've not been able to mask out certain parts of the texture, not sure if it's possible at all.
@pawpotsRS4 жыл бұрын
nooice! chris
@pawpotsRS4 жыл бұрын
why you use EXR over PNG or over TGA? can I ask of this workflow, first use EXR (because to avoid some faceted or problem in height map are you using EXR for Normal,Displacement?) for building the texture and export your finish texture using PNG or TGA, is this right? thank you Chris.
@marsmotion3 жыл бұрын
exr is 32bit and other format you can use is 16bit. 16bit is perfectly fine to use. human eye will not see more than 1000s of grays. exr is millions of grays. beyond human eyes.
@pawpotsRS3 жыл бұрын
@@marsmotion been a year :) but still thanks for the input!.
@pawpotsRS4 жыл бұрын
well this is really different now on the 2020 some of the mask is never work as describe in your other tutorial I hope if you have time to remake those in the latest release in regards with the Curvature.
@SevansArt4 жыл бұрын
yea i realize now that some of this doesnt transfer over well. Somethings are either renamed or gone. I wont be editing these videos, but will make new ones with the new features! so please stay tuned :)
@pawpotsRS4 жыл бұрын
@@SevansArt Hi Chris! thanks, I'll be looking forward to it and hope you can tackle more of the procedural aspect of it rather than we rely much on the ready texture available in their online library. thank you again!
@SevansArt4 жыл бұрын
@@pawpotsRS That is the plan! :)
@pawpotsRS4 жыл бұрын
note: on the new mixer 2020 the curvature doesn't work the same as seen in this video, have you tried it now because the underlying normal is not in the list anymore.
@decorix4 жыл бұрын
Hi I've been playing with Mixer.. trying to Digingit :-) but running in to small problems. When you create you're height do you need to do construct this in one layer? or can you have several layers for panels and layer for bolts layer. In you're example you combine everything into one layer height right?.. the RoofTiles and bolts. Thanks in advanced
@ahmadajmal80295 жыл бұрын
you're such an artis bro....!! please make a breakdown on Ornate Patten ... PLEASE
@ahmadajmal80295 жыл бұрын
amazing
@ahmadajmal80295 жыл бұрын
well done sir ! this is what I'm searhing for......!!! please keeep it up
@Dhieen5 жыл бұрын
very cool! it seems way faster than using only substance designer!
@lalapachou5 жыл бұрын
Very informative video, thank you for explaining each step clearly !
@decorix5 жыл бұрын
Thank you. Just wondering when you exporting exr (did you mean heightmap from alpha or Vectordisplacement map? did some test , but not much happening in (height) mixer :-( does the exr need to be setup correctly (ps?)
@SevansArt5 жыл бұрын
yes, i did mean height map. but you set it as an open exr file. you have to make sure its set to use RGB and save out as 32 bit
@pawpotsRS4 жыл бұрын
@@SevansArt you export the height map from ZBrush and Import it in PS to export it again as Open EXR 32bit am I correct?
@mohsendehnavi22525 жыл бұрын
nice breakdown
@howl135 жыл бұрын
thank u captain america
@arthurlefevre77065 жыл бұрын
Hi, great work! I was wondering, can we paint directly on 3D models yet?
@SevansArt5 жыл бұрын
Thanks!! no, not yet. I believe that release should be coming within the next month of so.
@arthurlefevre77065 жыл бұрын
@@SevansArt cool! thanks :) keep up what you are doing, nice job!
@THEAETIK5 жыл бұрын
Are you using a G815 by any chance? Sounds like it!
@SevansArt5 жыл бұрын
not too sure, hope thats a good thing!!!
@titanmoruma58345 жыл бұрын
I'm beginning it now!
@SevansArt5 жыл бұрын
cant wait to see!!!
@titanmoruma58345 жыл бұрын
@@SevansArt soon =)
@storm50095 жыл бұрын
Could you make tutorial how to do this kind of texture in Quixel www.artstation.com/artwork/dOV3wQ ?
@louiskaufman97215 жыл бұрын
Damn so mixer is almost like painter and designer combined?
@ДмитрийКостылев-н4б5 жыл бұрын
Yeah. and it really powerfull
@louiskaufman97215 жыл бұрын
Half metallics FTW
@louiskaufman97215 жыл бұрын
Damn I need to check out mixer
@preddes65225 жыл бұрын
wellll nows a better time than any lol
@hani_issa5 жыл бұрын
Thanks for sharing, but you could slow a bit and explain couple nodes to help people understand why did you go with those nodes
@SevansArt5 жыл бұрын
Thanks for the feedback Hani! I'll make sure in my upcoming videos I'll be more thorough. Thanks for stopping by as well!