My fav sequence is def throw > 5k > kara garuda > buster cuz it’s pretty much a guaranteed frametrap (kinda, gotta lab against more dps but it’s generally safe against ky’s)
@dreadzero16 күн бұрын
Yeah I agree. Potemkin has definitely come a long way from where he was. Now having reliable frame traps is big
@kevo774221 күн бұрын
I owe you a beer. 🍺. Bro, lmao I have excelled drastically
@kevo774221 күн бұрын
I liked and subscribed. Ty for this simple yet so effective set up
@dreadzero21 күн бұрын
No problem! Imma hold you to that beer 🤣
@Euvern24 күн бұрын
3:53 You can lab/show it by putting Block Reversal light punch with Count 2. She blocks both attacks before the block reversal command kicks in.
@dreadzero24 күн бұрын
Thank you so much! This is very helpful. Sometimes training mode can not be super clear
@WizardyDylan24 күн бұрын
its so good for stealing yourself some space out of the corner
@dreadzero24 күн бұрын
It’s honestly so wild how cheap it is 💀. At first glance it doesn’t look like much but then next thing you know it’s cooking
@DouglasBurton24 күн бұрын
Yeah this one little punch was working as a little secret weapon that I'll toss out in the last round. After not using it all fight people were getting all messed up trying to find the right spacing to counter it. Great tip on delaying it to be able to respond to DI, will come in handy when people finally panic DI.
@dreadzero24 күн бұрын
I’m glad you’ve tested it out in matches! I realized about the delay after getting DI’d one too many times lol. Glad I was able to help out!
@Quasonts26 күн бұрын
I need to implement this in my gameplay
@dreadzero26 күн бұрын
Yeah I don’t see a lot of people using it except this one guy I know that I hop on discord with. Wild!
@thetruejerrycanАй бұрын
Stumbled across this video while looking for something else. How do you feel about the changes to denjin in season 2? I feel as though they address all of the issues with its former self perfectly while keeping it digestible. It would be nice to be able to choose whether you wanted denjin or non-denjin versions of heavies and EXs but since the denjin versions are strictly better I'm okay with how it is now, especially with the addition of denjin cancels to his target combos
@dreadzeroАй бұрын
I agree. I think the changes are welcomed. I think overall it’s made Ryu more stable. Whether it has made him more competitive or not I’m not sure. Semy recently won a major with ryu so that’s gotta mean something. I think if they just tweak a few more things Ryu will be pretty good!
@elephantshrew19385 ай бұрын
Excellent excellent excellent video. Thanks!
@ChrisRodgers-h4c5 ай бұрын
I realize I'm late to the party but if people are still checking this video, do you have any advice on the instant cancel pot bust? I just can't seem to get it. I either get the full dash or instant cancel into a standing or crouching P.
@kiraqweenxo5 ай бұрын
Full dash - input was too slow, you can only cancel out of the startup of fast RC Getting 5P/2P - pressing P too early, you need to do the full motion before pressing P!
@AgathaDuBog5 ай бұрын
you can try the alt input for pot buster. 98741236k~p. sometimes that works better for me
@qmanman19924 ай бұрын
For me, I changed my dash button to R1 and the RC to R2. If you input them both quickly you get the sliding RC anyways, do the pot buster at the same time and boom- easy jump scare pot buster
@Schizo580088 ай бұрын
Default buttons is actually easier for me cant do Kara flick but I don’t think that move is necessary to Kara also its easier if you have cleaner motion inputs
@dreadzero8 ай бұрын
Yeah I’m glad they tied the flicker jabs to the kick buttons. In my head it makes more sense that way
@robowar33398 ай бұрын
mashiba stylee😀
@dreadzero8 ай бұрын
We in there with the 1, 2 🥊
@ReddRambler8 ай бұрын
I wonder if the intention behind this move wasn't actually to be like drinks/wind stocks/fuha where you're meant to have them all the time, but rather to give Ryu a plan B when fighting characters with strong anti-projectile tools. Denjin's limitations seem to make more sense for match-ups where you can't throw many fireballs to begin with. The move is still underwhelming and needs adjustment, but maybe it was never designed to supplement his zoning game and we're looking at it the wrong way?
@dreadzero8 ай бұрын
I definitely see what you mean. It’s difficult because capcom definitely wants ryu to be more zoning and the denjin is really important that. Tbr when the patch hits we will just have to see if they intended for denjin to be like this
@ReddRambler8 ай бұрын
@@dreadzero Like maybe denjin charge is meant to be like attaching a bayonet to your gun. It's a clumsy analogy but it's the best I've got.
@Harvey_Mod9 ай бұрын
Give him up to three stocks and better setups for Denjin Charge. This can allow people to fire off Denjin stocks in fireball wars and still have stocks for damage Or if they aren't okay with increasing the stocks, change the inputs to give players flexibility on what moves to use with the Denjin charge. I agree with a comment that says HCF and HCB inputs can be used for denjin charged moves
@dreadzero9 ай бұрын
I definitely think allowing ryu to have multiple stocks would allow him to have more flexibility within his current build. I like this idea more than my current one tbh
@shajita9 ай бұрын
I agree with the issues, though I disagree on the fixes. It's pretty universal that 2 buttons = EX or equivalent in Street Fighter, and changing it to three during certain conditions breaks that consistency. A different input should probably be considered. My 5-second solution is to make you hold the button to spend the Denjin, and just tab it for the regular versions. I agree with giving Ryu some more setups for Denjin Charge, but I would also like to see him having an OD Denjin Charge. Let him spend 2 bars of Drive to drastically reduce the recovery, so you can get a bit wacky with it for frame traps and fireball wars.
@dreadzero9 ай бұрын
I actually did not consider holding it down for denjin. I appreciate you giving a helpful suggestion to improve the video drastically! Also if Ryu could just spend two bars to get faster recovery on denjin that would help a lot. He might even be able to get a dash jab if the recovery is fast enough. Good stuff!
@uknowdmal8079 ай бұрын
I think his denjin charge should be on the input you use. For example denjin charge with M punch will only grant you medium denjin fireball but you can shoot L Fb and H Fb. I think ryu three hit target combo should cancel into denjin.
@dreadzero9 ай бұрын
They really have not done anything with his target combos. They fell useless for the most part so allowing charge after is a great idea!
@sf46039 ай бұрын
Would it be too OP if he just got a charge for each move?
@dreadzero9 ай бұрын
Listen, nothing wrong with Ryu becoming OP 💀
@OccuredJakub129 ай бұрын
I'd rather make it so that with Denjin charged, you can use half circle motions to get the regular versions. It'd be more execution-heavy but most players wouldn't choose to not use the Denjin versions and still the hardcores could use it in specific situations. Plus for better Denjin setups I think making it cancellable from some of his specials or maybe even some uncancellable normals or target combos would be good. Also give him a feint version that's faster but doesn't charge him
@dreadzero9 ай бұрын
This is actually godlike! And I would get that good feeling from having to execute more.
@SoojArt9 ай бұрын
I thought the exact same thing, half circle back to denjin hasho, half circle forward to denjin hado
@carnifex39739 ай бұрын
Add inputs new inputs - 22LP should be to charge and 22MP or 22HP should fire Denjin. Alternatively they could add 22K to fire off Denjin.
@dreadzero9 ай бұрын
I actually kind of like this idea because it still allows ryu to have options on whether he wants to use denjin or not. Good stuff
@hammertime99899 ай бұрын
Totally agree!
@Quasonts11 ай бұрын
Luke’s outfit is my favorite!
@dreadzero11 ай бұрын
Nah you pretty wild for that ngl 😂
@Mime0Tron Жыл бұрын
very pogged and very helpful.
@RuebenChan1 Жыл бұрын
The Ky segment had me laughing. Day one Ky was my main. However I also picked up Potemkin and I love fighting Ky as Potemkin because I acquired a good amount of matchup knowledge. But I do feel ya, Ky can feel disrespectful lmao
@codex3725 Жыл бұрын
Very good guide, clear and good pacing
@denmark1226 Жыл бұрын
Im about to chug more glue than ever before
@eastsideofpittsburgh Жыл бұрын
Shout out to you bro im new to ggst and I'm hooked on pot needed some help ❤️💯
@dreadzero Жыл бұрын
I really appreciate it! I will have new content soon I am just in the process of a move! Hope you continue to enjoy!
@sirnarwhal9911 Жыл бұрын
When I saw the title I thought someone found my Pot Buster tech. Turns out it's just a general idea of how command grabs work on this game. This is very good for Pot Players starting out and it can even help people with their own characters to an extent. If you want to get even more Pot Busters you can lab out Pot's Corner Pressure. He has a lot of stuff I don't see other Pot Players doing, even Top Ranked Potemkin's for that matter. The tech I'm using has safe jumps and a very loopable mix. Pot just kills them in 2 or 3 mixes. People are sleeping on it.
@dreadzero Жыл бұрын
I really appreciate it! I will have new content soon I am just in the process of a move! Hope you continue to enjoy!
@sirnarwhal9911 Жыл бұрын
@@dreadzero Hey, man, I'm actually releasing my Pot Tech tomorrow. I'm citing your video for players new to game if that's okay with you.
@BluffJugg Жыл бұрын
I used to hate this mu as Chipp but I’m always hunting pots lol. Good video bro (don’t be dodging us 🤣🤝🏾)
@dreadzero Жыл бұрын
Lmao I’ll step back in the ring with my chipps😂
@BluffJugg Жыл бұрын
@@dreadzero let’s set up a FT10! 🤝🏾
@Assaut19283 Жыл бұрын
I've played a lot of Bridget's and I can it's not very fun. She dominates neutral and once she gets a HKD you just mixed to death.
@AstralTaurus Жыл бұрын
fret not. tho the mix is disgusting her damage is still really low. you aren't getting mixed you're just "building resources for the sickest comeback" 😎
@dreadzero Жыл бұрын
I felt this so hard in my heart 😂
@wkingston1248 Жыл бұрын
As a ky player I find the pot matchup very fun lol. Honestly nothing gets me going like run up throwing a pot, I am the grappler. In general ky's neutral while not the best of the best like ram, feels very good against pot.
@dreadzero Жыл бұрын
I appreciate the honesty! I swear it something about ky’s gameplay that feel like I’m being disrespected lol! Good stuff 🤣
@mrblooper1994 Жыл бұрын
The pot GL Matchup is hilarious. Pot doesn't play and it's revenge for all the times pot mains bustered me from an air approach with Gio. THE MORE YOU FD THE SAFER I AM BUCKET HEAD. Love pot mains tho
@dreadzero Жыл бұрын
We Pot mains continue to suffer every time we turn on the game 💀🤣
@mrblooper1994 Жыл бұрын
@@dreadzero trade offer: You get funny grab, funny wall super, funny jump super, funny fire move,l and funny dash move. But you also get A WHOLE LOTTA MIX
@bassbusterx Жыл бұрын
you fool, by FDing I am far enough to the point where I can armor through the next BT
@sirnarwhal9911 Жыл бұрын
Pot actually has a lot of options to beat Behemoth Typhoon pressure. It’s just that most of them don’t know how to fight it. Pot has a good backdash, 5P, Slidehead, and Hammerfall to deal with that nonsense. Plus Pot has better buttons for neutral. Goldlewis doesn’t have many options when facing Garuda pressure, especially in the corner. It’s basically whoever sends the other in the corner first wins and Goldlewis has first serve on round start, so Pot players should learn how to fight it. Once Pot is in neutral it’s more likely that the good Pot player will win.
@bassbusterx Жыл бұрын
@@sirnarwhal9911 Neutral is RPS, j.D beats hammefall and slidehead but it loses to Heat Knuckle and f.S, early air BT beats f.S, slidehead and maybe Heat Knuckle but it may lose to hammerfall and heat knuckle. Gl can also send out drone to cover approach
@snitchbug Жыл бұрын
i actually started playing axl to help me figure out how to fight him understanding how he works gave me a new appreciation of the matchup and i feel like he helps cover some of the harder matchups for pot (in +r and xrd at least, i haven’t played strive in a while)
@dreadzero Жыл бұрын
That’s for sure! I also play axl on the side and I feel like after playing to of the opposite type of characters I learned the game way more for sure!
@hammertime9989 Жыл бұрын
Hey Nephew! Love the categories! 😂
@MrRusty103 Жыл бұрын
Don't know how editable it is, and its not a big deal, but Chip and Goldlewiss are missing chapters, they're just blended into the previous characters.
@dreadzero Жыл бұрын
That’s so weird! I don’t know why it did that. I’ll see if I can fix that as soon as possible
@dreadzero Жыл бұрын
Thank you for letting me know! It is now corrected!
@evilded2 Жыл бұрын
Behemoth Typhoon :)
@dreadzero Жыл бұрын
I have nightmares about that move 😂
@Dhamphyre Жыл бұрын
I wouldn’t even worry about flicking HCL. Pot’s armored moves are a way better answer. Slidehead RPSes well with the timing when she hits the ground and Hammerfall will straight up counterhit her. From I-No’s perspective, it definitely doesn’t seem fun for Pot though. Nice content! Got a subscriber
@dreadzero Жыл бұрын
Thank you for subscribing! I hope you enjoy the content! And yeah I guess I didn’t even think of an armored move for that situation! Nice tip!
@BrazilianLad Жыл бұрын
It's nice to discover some new GGS content. I just can't wait until it's finally available on Xbox!
@dreadzero Жыл бұрын
Me too! Once it gets to Xbox we will have way more people to play!
@sergio.ballesteros Жыл бұрын
Dont' worry, people will be playing the new charactes in beta 3. On the other hand, people is ALREADY playing together thanks to Parsec. So they are figuring the matchups already. Of course, this is only a bit of a head start for some people. Good players will rise nonetheless with or without beta. So this is only for scrubs wanting to roast newbies, and pros worried for the first tournaments that Capcom will feature with SF6. ¿For the rest of us? Just a little bit of salt if you happen to find a vitamined fighter in Bronze. But also, if they really take the 10 fight test that lets the game estimate your level, there are close to 0 chances to run into this people. Fun thing with this game is that you can wipe the floor with Modern Controls as Justin Wong did, so many people will find themselves doing better than expected and enjoying the game.
@dreadzero Жыл бұрын
Yeah you’re absolutely right! I’m sure matchmaking in sf6 will honestly be good enough to separate people by skill so those that have access to the cracked beta won’t really effect much in the long run!
@TheManWithNoHands Жыл бұрын
2 fun additions/elaborations from a fellow Potemkin enjoyer: the opponent cannot mash on Garuda -> Pot Buster. The Guard Break state gives no Grab invulnerability on recovery, meaning that if you properly time the grab it even beats moves like Chipp 5P and Sol 5K. The opponent can only jump, super, or backdash. Also, a counter hit 2S will ALWAYS combo into Hammerfall Brake -> Potemkin Buster from EVERY range that is currently relevant. For example, counter-poking Bridget 5H from the furthest possible range (about 3 backdashes away) still combos.
@dreadzero Жыл бұрын
Yes thank you for stating this! This is some really good insight. I might do an updated guide eventually and include this! Let’s continue to inhale glue and enjoy ourselves online! 🤣
@arkee52br Жыл бұрын
bros are practicing ken flowchart in the cracked beta 💀 - Talking seriously, I completely agree. I don't think it will bring any advantage to the competitive (or even ranked) scenario, and even if it does, it'll take just a couple weeks to "clean" players reach the plateau that crack players are.
@dreadzero Жыл бұрын
Exactly 💀! I really think it’ll only matter for like a couple weeks and maybe not even then because the game may be different on release! You got the right idea for sure!
@dreadzero Жыл бұрын
Also if people are out here sitting in an offline beta practicing flowchart it’s time for a change lmao 🤣
@kriscotd76 Жыл бұрын
Pretty good guide ! Even though I think you should of went I to detail on the button timing on the faster RC into buster ..That’s the one thing I don’t see often out here ,if May be very hard for people to do .
@dreadzero Жыл бұрын
You’re absolutely right! I might make it a short! Honestly a really great idea. Thank you!
@hammertime9989 Жыл бұрын
I see you nephew!
@dreadzero Жыл бұрын
Thank you!
@Sam-vx2rv Жыл бұрын
great vid, best explanation and guide to pot kara cancels i've seen on yt too :D
@dreadzero Жыл бұрын
Thank you! I’m glad it was a good Kara guide! It’s always so hard to find guides on those
@arkee52br Жыл бұрын
Amazing guide!
@dreadzero Жыл бұрын
I appreciate that! I’m glad you enjoyed 💪🏾
@arkee52br Жыл бұрын
I'm EXTREMELY excited for Guilty Gear Strive finally on Xbox, I just can't wait for this Spring.
@dreadzero Жыл бұрын
Strive really making big moves! It’s gonna be on Xbox and it’s cross platform so now we have even more people to play! Hopefully I run into you when you can finally get your hands on the game 🙌🏾💪🏾
@arkee52br Жыл бұрын
@@dreadzero Same dude! I'll be training on GGXX+Core until there. Really glad that KZbin still works and recommends me new content creators. +1 sub
@dreadzero Жыл бұрын
I’m glad you enjoyed and want to stick around! We about to go crazy🤞🏾💪🏾
@Hicks-g1m Жыл бұрын
I'd love to hear that Mortal Kombat 12 is the next game from Ed Boon and neather realm studios
@dreadzero Жыл бұрын
It would be so lit. I really do think that the next game coming. Idk if they are even doing injustice anymore
@Hicks-g1m Жыл бұрын
@@dreadzero Yeah I don't hear much about any new injustice game either
@dreadzero Жыл бұрын
It’s really unfortunate but mk12 is still hype
@Hicks-g1m Жыл бұрын
@@dreadzero definitely 👍
@ryanm.8720 Жыл бұрын
Storywise, 'Mortal Kombat 11' felt like the writers were running out of ideas; due to 'MK11' rushing its plot developments and not fully fleshing out its newcomers, with Kronika in particular being cited as one of the worst antagonists in the franchise due to not having clear motives, relying too much on Offstage Villainy, and having little personality aside from being a sociopathic perfectionist. Although the story ended on a cliffhanger, I'm not sure what direction the franchise could go, especially if the writers are still suffering from burnout.
@zhaoyun255 Жыл бұрын
BTW, Hammerfall now can hit low profile and 6P punish.
@dreadzero Жыл бұрын
That’s actually such an amazing change for Pot! Thanks for letting me know 💪🏾
@zhaoyun255 Жыл бұрын
@@dreadzero We are inhaling glue together, brother.
@dreadzero Жыл бұрын
Indeed my friend 👃🏾
@mrblooper1994 Жыл бұрын
I think this puts the high risk to Nago's high reward gameplan. Retaliation and outplaying his risky approachs are way more painful to him (where before it didn't matter because of how tanky he is) and he doesn't have a brainless "stay away from me" plan either. He's still dangerous either way I think the only thing that hurts is that Ram and HC didn't get similar things. Another good video my man, get used to me being a regular on the channel
@dreadzero Жыл бұрын
I really appreciate the support! Yeah you basically said everything perfect! Now if his usage of his special moves don’t work he takes way more damage without a real way to stop you from approaching him! I too wish ram and HC got the same changes but at least they brought nago down a little bit. The devs are taking the game in the right direction I think!
@mrblooper1994 Жыл бұрын
Why's kizzie not telling me to support my boy? Jokes aside tho good video, I've been malding at pot again (I play Gio so I have an advantage but dear god I love making two mistakes and losing)
@dreadzero Жыл бұрын
Lmao it’s funny because I thought about saying it as a joke in a video 🤣. But I feel you man. Pot is honestly still a robbery character no matter where on the tier list he is lol. Also thanks for watching!
@mrblooper1994 Жыл бұрын
@@dreadzero pot has a habit of making you suffer from your weak blockstrings. I have an awful habit of hit J.h as Gio and if it's blocked I wait until I'm grounded to mix which means I just eat a lot Buster which is something I can more regularly get away with in floor 9. Oh also you've earned a new sub love your style
@dreadzero Жыл бұрын
Thank! You’re support is amazing fr! Also yeah as a pot player if I even sense that a string is slightly minus or has some decent recovery I’m going for that pot buster! Hope you continue to enjoy the content!
@givemeverything Жыл бұрын
I never knew the mathematics to the nerf and buffs I just noticed what I get hit on and I don't so it anymore in certain scenarios to be honest I just focus on his normals not like other nagos that throw out every sp move and wind up in blood 3 and basically stuck and thank God because I get tired of seeing nogos babysit level 3 gauge
@dreadzero Жыл бұрын
Yeah it’s wild man! Seems like you’re one of the players that’s actually paying attention to what’s going on and not just getting lucky lol
@givemeverything Жыл бұрын
@dreadzero thx I appreciate that I do just be looking at what moves leaves me open and take notes not to do it again but even the well known hotashi be lingering in bg lvl 3 spamming the sp moves opening Match amd I be thinking to myself that's not how u play nago he's not based on luck hoping ur opponent stop blocking before u pop
@dreadzero Жыл бұрын
Yeah man the 2S was so ridiculous before and it really gave nago to much strength in level 2 and three that it shouldn’t have. And nago players would get lucky even hotashi lmao. Good luck out there! 🙌🏾
@givemeverything Жыл бұрын
@@dreadzero thx and u right P.s if u ever wanna run some matches my KZbin name is my psn
@dreadzero Жыл бұрын
Bet, we can definitely do that coming into the new year!
@srseki Жыл бұрын
the flick reflection begins at frame 4, I don't think this patch makes it faster, only its combo/pressure get buffed. He should have better time against Nago and GD, but maybe worse time against Axl?
@dreadzero Жыл бұрын
Yeah I believe the biggest thing with it is when you’re doing 6k into flick there’s less of a chance for the opponent to mash and it’s more likely for them to get counter hit. This is good because it will condition the opponent to stop mashing then you can go for Kara buster. As where last patch the start up was so slow that you would trade and it usually wouldn’t be in your favor or you would just out right lose
@dreadzero Жыл бұрын
Also was thinking about the axl matchup I think it doesn’t change much except for the Heat knuckle change
@Hawko1313 Жыл бұрын
@@dreadzero Yeah, the axl changes might be the main thing impacting the matchup. So if it's any worse this patch, it will just be because of the new combo routes that axl has, rather than any changes to potemkin.
@dreadzero Жыл бұрын
Yeah I agree. Axl combos and the change to rainwater in pressure may be tougher on pot