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Пікірлер
@orangevfxlab
@orangevfxlab 2 күн бұрын
@techprime4492
@techprime4492 4 күн бұрын
😘😘😘😘😘😘😘
@alexrybin3798
@alexrybin3798 11 күн бұрын
too fast man, it's complicated topic and you are going too fast.
@nardevmann
@nardevmann 13 күн бұрын
thank you for the short content
@f0.95x
@f0.95x 19 күн бұрын
very easy tutorial for any beginnar, very easy to understand
@samit7730
@samit7730 25 күн бұрын
thank you so much mam💖💖
@sohailesh
@sohailesh 27 күн бұрын
Thanks so much
@Sheva2471
@Sheva2471 28 күн бұрын
so how do i setup the 2nd material, if my mesh has only 1 material in it
@FireballVFX
@FireballVFX 28 күн бұрын
@@Sheva2471 i left links to a couple more tutorials in the description of this video, check them out, as they show how to setup material for vertex painting ;)
@yantingye1677
@yantingye1677 Ай бұрын
Thank you, this is the knowledge point I really want to understand clearly. UE has updated too many versions, which makes users a little confused.
@FireballVFX
@FireballVFX Ай бұрын
@@yantingye1677 my pleasure, it was confusing for me at first too
@farhanjavid2498
@farhanjavid2498 Ай бұрын
Legend!
@UnemployedGrad
@UnemployedGrad Ай бұрын
Good one! The BGM hit different
@williamvictorr
@williamvictorr Ай бұрын
Thank God I found this, thanks man
@baxtibekabdusattorov
@baxtibekabdusattorov Ай бұрын
short and perfect thanks bro
@Youshirama
@Youshirama 2 ай бұрын
He's making ways
@brso5751
@brso5751 2 ай бұрын
Hi, thanks for tuve, I have notice that, using a strengh parameter is offseting the surface. because the 0 displacemnt in texture is 0.5. so if for example, you multiply by 0 it lower the ground and bigger the number it rise the ground. One solution could be to contrast the map instaead
@HeroStar666
@HeroStar666 2 ай бұрын
Thanks
@ukaszkorab2455
@ukaszkorab2455 2 ай бұрын
love u
@supergourab837
@supergourab837 2 ай бұрын
thank you
@jasonknight3313
@jasonknight3313 2 ай бұрын
thanks!
@DegiovaniLives
@DegiovaniLives 2 ай бұрын
I don't understand, you made the Disp or Height texture (08 of the instance)
@FireballVFX
@FireballVFX 2 ай бұрын
@@DegiovaniLives i used heghtmap texture to displace it
@CHATHK
@CHATHK 2 ай бұрын
still so much valuable
@funnycartoonhindi_up61
@funnycartoonhindi_up61 2 ай бұрын
Thank you 🙏
@JerryXGamer
@JerryXGamer 3 ай бұрын
g.o.d.
@marcelowiek
@marcelowiek 3 ай бұрын
THANK YOU! Life savior!
@AIHardRock
@AIHardRock 3 ай бұрын
displacement is showing, BUT NOT TESSELLATION! Where is tessellation? O_o I did exactly what you mentioend in this tutorial. BUT NO TESSELLATION OPTION on my material editor! WTF?
@isabelcortezgarcia2398
@isabelcortezgarcia2398 3 ай бұрын
tan facil y no encontraba como , muchas gracias 😊😊
@carmenworthy9330
@carmenworthy9330 3 ай бұрын
Beautiful 👏👏👏
@nextLevelVibesss
@nextLevelVibesss 3 ай бұрын
Thank you
@craftinggamer3994
@craftinggamer3994 3 ай бұрын
thanks thankssssssssss
@עידולביא-ב1כ
@עידולביא-ב1כ 3 ай бұрын
Why can't every youtube tutorial be like this?
@TF2_Soldier1
@TF2_Soldier1 3 ай бұрын
I FUCKING LOVE YOU MAN EVEN THO IVBE BEEN EDITING FOR 4 YEARS STILL DINT KNEW THIS SIMPLE THING LOL
@arturobonfil
@arturobonfil 3 ай бұрын
you saved me in 2024
@Adjbradman
@Adjbradman 3 ай бұрын
Life safer
@madhherabdullah
@madhherabdullah 3 ай бұрын
just in 14 seconds 👏 thank you bro
@alexanderwolfgangmedia
@alexanderwolfgangmedia 4 ай бұрын
I was going nuts trying to find the answer and you were here the whole time. Thank you.
@peter486
@peter486 4 ай бұрын
ill vertext paint now hoping there will be support later :)
@MAALTECH
@MAALTECH 4 ай бұрын
Great explanation and to the point. Thank you.
@SalahEddine-w6h
@SalahEddine-w6h 4 ай бұрын
thank youuuuuuuu ❤❤❤❤❤❤🎉🎉🎉🎉❤❤❤❤❤❤
@bilkisusaniibrahimTV
@bilkisusaniibrahimTV 4 ай бұрын
Thank you so much, watched after 13yrs 😊
@shahoudahmed
@shahoudahmed 4 ай бұрын
All heros don't wear capes Respect Man 🙌
@bodyajuju
@bodyajuju 4 ай бұрын
thx
@ABentPaperclip
@ABentPaperclip 4 ай бұрын
not being able to vertex paint per instance on nanite meshes is basically a dealbreaker for me.. what good is all of that extra detail if it's copy/pasted literally everywhere? you'd need tons of unique meshes with unique textures to create an environment that isn't completely repetitive
@samuelziemian1224
@samuelziemian1224 4 ай бұрын
how can you change the scale without doing a separate master material
@lifeislifeofficial
@lifeislifeofficial 5 ай бұрын
how do you make sure the audio track is selected too?
@AshimaDolai-k1b
@AshimaDolai-k1b 5 ай бұрын
Tnqs very easy to understand
@VinnyTwentyOne
@VinnyTwentyOne 5 ай бұрын
I LOVE YOU MAN!
@FireballVFX
@FireballVFX 5 ай бұрын
Love you too!
@maxmagnus777
@maxmagnus777 5 ай бұрын
ty
@gregorywarrenblunt5622
@gregorywarrenblunt5622 5 ай бұрын
As an audio guy, SFX is annoying because now they are usually referring to special effects but some still mean audio. I applied to a position asking for sfx and they wanted special effects. 😅
@FireballVFX
@FireballVFX 5 ай бұрын
This is a common issue : ) The same with VFX which is also used in video game industry as digital FX alternative for simulations.
@killshotmediaproductions
@killshotmediaproductions 5 ай бұрын
Thank you for not wasting my time.
@samduss4193
@samduss4193 5 ай бұрын
I go mostly over blender and start to go into AE... and understand better now :) you really help clarify with this short video :)