I always loved ripping Gohan players in half. A lot of the time he would be the only character they know how to play and I just developed the hatred for him cuz at high level he outspeeds some of the slower characters normals. It is funny watching a player crumble after you kill their main guy
@virtualong6 сағат бұрын
Never gets to the point. Boring.
@chickensandwich99777 сағат бұрын
That was such a pleasant video I'm not a fighting game guy, but this was very interesting
@Magikarpador14 сағат бұрын
jedah looks like an antagonist in a mahou shoujo
@LavaCreeperPeople16 сағат бұрын
Strong man
@biohazard72421 сағат бұрын
No mention of the TAC glitch in MVC3 is a surprise. It's so integral to winning It's very nearly a mechanic
@kazueglassheardt7185Күн бұрын
I'm curious now. Has there ever been an instance of an arcade exclusive character?
@TLTheLegendКүн бұрын
I saw annie in the thumbnail and had instant flashbacks as a Skullgirls addict
@Mad_FanGamingReactionsКүн бұрын
amazing work ive subbed
@Mayoman391Күн бұрын
Can you do a video on Rubber Soul/Yellow Temperance? Hes an awesome character and I don't see anyone talk about him enough
@andyblanton6570Күн бұрын
Rye-oo? And he was doing so well...
@oliverqueen4154Күн бұрын
I'm not super into fighting games so I'm not sure what makes a character good or bad, all I know is every time I find a character I like they're bottom 3 in the game.
@Hatsworth2 күн бұрын
I just wanna say I appreciate that sonic cd music was used when you were talking about amy from soul calibur 😂
@Sutoraida19752 күн бұрын
Saturn version of SFA2... Doesn't count as a glitch or exploit. Had to be a 'code'. Hold either the top L or R button while confirming your fighter selection. One was autofire, the other was infinite CC time... or something like that. But you couldn't use them both.
@vincentfitzgerald97382 күн бұрын
This update pissed me off as much as ghost n goblins fuck this update i absolutely hated it
@nextgenjah2 күн бұрын
Khameleon,Janet Cage, Peacemaker, Quan Chi...
@worldfrost2 күн бұрын
Leroy on release was BEYOND dumb omg. that dude was legit a boss character by modern fg standards.
@burnmymato97382 күн бұрын
what's the song on the beginning of the video???
@rustyjuice94932 күн бұрын
F*** ass Logan Paul design 😂😂😂
@Sorain13 күн бұрын
Honestly, I feel this video gives a good case for having a 'enable OG bugs/glitches' toggle in any time a game is in a fighting game collection. Just as much as allowing people to swap between patches in such a collection. The point of such things is to preserve the game's history and celebrate it, these often made a lot of difference in how a game was played or is remembered. Losing them just isn't right.
@Noahtheorigianl3 күн бұрын
Amazing video! Love the deep dive
@Ilovevidgames1233 күн бұрын
I do not agree that it's good that Jaime loses the drinks. In general, I don't like the idea of these power-up characters having their power-ups completely reset at the start of new rounds. It makes no sense to me from a game-design perspective. I think for Jaime, I'd prefer his drinks be halved, rounded-up at the start of new rounds. End a round with 1 or 2 drinks, and you start the next one with 1 drink. End a round with 3 or 4 drinks, and you start the next one with 2 drinks.
@Keeby.3 күн бұрын
terrible balance is bad, but having the OP character be lame is the worst thing you could do happy chaos completely ruined strive for me, pre HC strive is one of the best fighting games ever, but the inclusion of one of the most obnoxious unfun characters to ever poison a fighting game was a shit one for me it doesnt even matter that hes not the best in the game anymore, the fact hes still a rly good character ruins the game and means i cannot take that shit seriously because of the glaringly obvious bad game design in HC and the fact that hes good not a big fan of do it all top tier zoners
@Seoul_Soldier3 күн бұрын
"Fuck ass Logan Paul design" is the most accurate description of SF5 Luke I have ever heard.
@andersonsansonowski56443 күн бұрын
the music is PEAK.
@onreload3 күн бұрын
your videos are great but i want to highlight that i really like how much you curse in them
@AWearyExile3 күн бұрын
Crazy that there's three Anubis characters and no Geb.
@Gammera20003 күн бұрын
12:15 I got it, have a carribian clone of Kratos and call him "Barbados"
@1000g2g3g4g8009993 күн бұрын
Worth noting that air dodges themselves in Melee aren't all made equally. Zelda's and Peach's stall them shorter, making them much better than other character's. Additionally, when it comes to recovery, if you have to get past an edgeguarding hitbox, sometimes you kind of have to airdodge to get back. Air dodges are somewhat useable to get around hitboxes and zoning in Melee, but this isn't nearly as effective as an approach option as Brawl, and usually takes the form of "triangle jumping" in Melee, which looks like a poorly executed wavedash. Not a huge number of players actually do this, but I've seen it over the years. Another important thing wavedashing enables in Melee, is that it allows you to be actionable out of shield with whatever option you want sooner or in better positioning than otherwise, because the animation for releasing shield in Melee is variable, but quite long, from 14 frames to 18 across the cast, so around 1/4 second. There are only a few options you can do directly from shielding (allowing you to skip this animation), however. You can grab, roll, spotdodge or jump. This last one is key, because aside from being able to cancel the jump animation before going airborne with a few things like up-special or up-smash, being able to jump out of shield means you can wavedash out of shield as soon as you aren't in shield stun (if you ever were) which sometimes means you can act a little faster than your shield releasing animation depending on character, but always means you can reposition yourself and then act faster than if you rolled at that point. The compensation for this in Brawl was to make everyone's animation for releasing shield only 7 frames, and to make it so that if your shield was hit, you can do any ground attack out of shield skipping this animation when shield stun ends, and that latter part has been retained in the series since. They decided to slow down the animation for releasing shield again though and made it a universal 11 frames after Brawl. I guess I should also mention if you're holding an item (which in a competitive setting means a character who can produce items is in the match) you can throw items out of shield, and something important here is that rolls can be cancelled into item throws, which depending on timing and character, may cause them to move themselves a bit during this throw in a technique called glide tossing. Smash 4 also introduced the ability to cancel a forward roll into a grab, which can somewhat increase the grab's range. You can also fall through platforms out of shield in every game except Ultimate. Somehow I managed to talk about several other smash exploits when elaborating on the uses of wavedash and what replaced it. And for those not in the know, if it wasn't clear already, Smash runs at 60 fps.
@Hiswf_3 күн бұрын
As a Sf6 DeeJay main this vid makes me happy
@kappakappa13074 күн бұрын
my school had this game as a tournament thing, and i was chosen to play on the big screen. it wasn't recorded for any public viewing nor was it ever posted, but it was rather fun. the only issue was nobody else had reasonable experience in the game this resulted in me destroying the fellow classmates i had
@mr.tea894 күн бұрын
dokkan asset spotted.
@bonaelzee4 күн бұрын
Bayonetta in Smash WiiU
@ak252m4 күн бұрын
I want to do your voice overs for you because I do it for work. Another dank video mate 😎
@jackbright17265 күн бұрын
Bro I fucking main HC
@headphonezzz_y5 күн бұрын
that’s a really strong donut
@Unserioussam3285 күн бұрын
me being an anime playing shitter hearing someone say special cancellable sweeps are cursed after I just got out of a set where some asshole yrc'd the startup of his sweep twice and then did an overhead which he also yrc'd into fucking wildthrow. he called it the flashbang mixup and I hope he shits his pants tonight. fuck xrd btw. that shit's cursed.
@l14m165 күн бұрын
No kbd?
@burntguy30455 күн бұрын
I remember sonic boom fights where the first one to mess up ending up losing the round lol
@kanekofruity90965 күн бұрын
Regarding custom combos, I honestly think Alpha 3 is more broken because in Alpha 2 you have 0 meter when in Alpha 3 at the start of a match you have full meter. IMO Alpha 2 is kinda better than Alpha 3.
@JustOdae6 күн бұрын
Never forget: Leffen is a loser and a coward! Watch Technicals' The Victims of Leffen Good video though
@jabrondestoroyah6 күн бұрын
This fucking game got me to kill my Dreamcast. RIP sweet baby your controller has the worst analog stick.
@shamsheed17266 күн бұрын
Hyper Edition we’d have a fireball comp 3 screens up in the air
@Jagurda16 күн бұрын
It sounds so dumb when you call inputs numbers. 63214... Just say half circle, anime scrub.
@SubjectZero05YT6 күн бұрын
I find it funny that Kakyoin has consistently been a top tier character in every JoJo fighting game.
@Blazekid19066 күн бұрын
i know a few pros agreed, but in SFV i felt Poison was always more powerful than any other (non broken) character. I had top 3 being Dhalsim, Luke and Poison pretty much being interchangeable