That explains why going at an angle by using WA and then straightening out once you get the first success works so well. Pretty cool I was able to pick that up on my own not even my third attempt at it and with no real outside information.
@crossboyКүн бұрын
someone please tell me squeex has seen this video where he takes a hit for no reason
@while_coyoteКүн бұрын
love it
@marclink0Күн бұрын
This could be useful in those pretty common cases where someone accidentally long jumps at an angle to the stairs. Now we know it's best to hold a slight left if angled to the right and vice-versa
@DiThiКүн бұрын
wouldn't the optimal timing strategy change when in an angle?
@omedas64Күн бұрын
@@DiThi You would think so but the different A press combinations have an order of how successful they are and that doesn’t change with a small angle. Check my first video for more info, but a key point is that because the game runs at 30fps only a few bpm values give unique results in terms of what frames A is held. So we only have to check bpms of 360, 400, 450, 514.3, 600, 720, 900.
@DiThiКүн бұрын
@@omedas64 I saw the whole video but I was wondering how the distances/speeds on each frame are altered.
@omedas64Күн бұрын
@@DiThi I did some simulations, and they’re only altered by small amounts from the zero angle values, but enough to decrease the success score of pretty much every combination. Weirdly the combination 1,6,10 which is what you get with 400bpm, had its score increased by a very small amount with this new straining strategy. So I expected some improvement over 0 angle for that case - but ultimately in experiments I couldn’t see it. Probably because the measurement uncertainty is too large.
@DiThiКүн бұрын
@@omedas64 I see thanks
@VitriviusКүн бұрын
i keep reading blj as blowjob
@ordinaryoreo8297Күн бұрын
appetizer huh? im very excited for that video!!!
@ivoackermann152 күн бұрын
you know its serious when someone felt the need to write it up in latex
@jaspbcat7903Күн бұрын
… man my mind is just ruined. when I read that last word of your comment I thought of a specific game… (Only hints are that it’s made for a certain type of people and that the games name last 2 letters ends in “ed”)
@Skazzy3YT2 күн бұрын
UKIKIPEDIA MENTIONED POG
@omedas642 күн бұрын
@@Skazzy3YT my favourite website of course
@iwersonsch51312 күн бұрын
Actually what happens if you hold 22.5° left at the start of the BLJ and then snap back to straight up as fast as you can?
@omedas642 күн бұрын
@@iwersonsch5131 Yes that is actually what I started doing. It’s pretty tricky to do, but it helps the 600bpm / [1,4,7] case. Not enough to give any benefit over just having zero angle though. So I decided not to go down that rabbit hole in the video
@xminty772 күн бұрын
not an SM64 guy but awesome content I appreciate this <3
@Tiboulon2 күн бұрын
Thank you for this video! We now know that being totally straight on stairs is more efficient, however, in pace, it often happens that we are slightly oriented on the first LJ, I'll think about oriented in the opposite direction now in that case!
@Bluelightzero2 күн бұрын
ABLJs about to become a thing?
@Jademalo2 күн бұрын
Yay, can't believe we've been treated to more mario maths so quickly!
@schmittd2 күн бұрын
The mathematical derivation made me subscribe
@roshibomb42472 күн бұрын
I figure it's worth a subscription if I've watched and thoroughly enjoyed both of your videos. Excited to see what comes next!
@Fritzafella2 күн бұрын
That's really cool that iwerlipses are useful like this. Should've thought of it given that arctan straining lets you get more distance at the cost of burning speed. While BLJing, speed is an unlimited resource.
@Vykori2 күн бұрын
... So you have to decide which direction to hold the control stick on the next frame: A) Towards the ledge B) Slightly up right C) at an angle of theta minus arc tan of tan theta over zero point one five, where theta is our facing angle, which if we're angled slightly to the right, ends up holding the control stick slightly up left" HMMMMMMMMMMMMM idk probably B
@omedas642 күн бұрын
@@Vykori you have failed the test
@ShaneEngelman2 күн бұрын
All I do on KZbin is watch Super Mario 64 deconstruction videos.
@FuelFire2 күн бұрын
Absolutely based
@n00bxl712 күн бұрын
8th
@Blobfish_Times2 күн бұрын
This video finally made me truly understand arctan straining, and exactly why it works. I was aware of what it does and looks like in practice (getting more distance overall, but sacrificing H speed by straining more and more over time, with the speed of increase increasing as well), but now I understand how and why it works
@omedas642 күн бұрын
@@Blobfish_Times That’s great to hear! Making this video helped me understand how it works too lol
@iwersonsch51312 күн бұрын
Pog it's Blobfish the ABC and Blindfolded runner
@Skazzy3YT2 күн бұрын
bites you
@Marcotonio2 күн бұрын
Goddammit, holding straight up was too hard for me... but don't worry! Within the next 2 seconds I will have calculated the perfect arctan that will save this run.
@belodie2 күн бұрын
I wonder if there's a different bpm instead of 600bpm that works better for strained BLJs? If there is, how does it compare to straight BLJs?
@omedas642 күн бұрын
@@belodie That’s a great question. After my simulations and experiments I found that the order of strength of the different BPMs and strategies doesn’t really change (unless you’re at an extreme unrealistic angle). However 400 bpm seems to suffer the least from being angled.
@JavaScripting642 күн бұрын
You're a legend for this.
@Maker08242 күн бұрын
I was kind of expecting you to simulate it like last time instead of just testing it. I suppose this came out way too soon after the other one for that to be possible. But like, I wouldn’t mind if you made another video proving it by simulating it.
@omedas642 күн бұрын
@@Maker0824 I did some simulations but when you start including different facing angles and straining angles everything becomes more complicated and it’s harder to draw very convincing conclusions from them. I decided an actual experiment would be simpler and keep this video shorter
@internetmovieguy3 күн бұрын
“As well as his short video on invisible walls” lol yeah, “short”
@MASSON36 күн бұрын
i'm not bad because i never bljed to wet dry world and since i'm a bad masher i'm pretty good going as fast as i can, thank you for this video, it was really well made
@musaran28 күн бұрын
The level of research put into SM64 is amazing. Turns out Panenkoek was a fore-runner…
@bannedthricelol879912 күн бұрын
Fell asleep watching this and I woke up in a cold sweat
@EndalineVOD17 күн бұрын
waaaaaaahoooooooooooooooo
@remissxi609817 күн бұрын
"Solving BlowJobs" - in my head
@NancyClark-d5h18 күн бұрын
Lee Robert Anderson Sandra Young Jason
@TobiasBlithe-r2h19 күн бұрын
Clark Donald Lewis Jose Rodriguez Cynthia
@Inabathtubuv20 күн бұрын
Very good presentation, my one nitpick would be to add a tiny bit of music or ambiance since the audio is a bit dry.
@KiplingGeorgia-e6p20 күн бұрын
Jackson Cynthia Lopez Laura Young Ruth
@Anthrocarbon21 күн бұрын
Marvellous contribution to deep game aspect analysis. Please investigate more microcosms like this.
@Kaishidow21 күн бұрын
Petition to switch to dark mode Great video anyway! Take my sub
@BillAthey-b1t21 күн бұрын
Perez Kenneth Hall Carol Martinez Margaret
@LilacMonarch22 күн бұрын
a BLJ is a BLJ, you can't say it's only a half
@TehAwesomer22 күн бұрын
very high quality video. more pls.
@stuff3122 күн бұрын
Great video, dude!
@porky111822 күн бұрын
1:30 Aaahh... Too much indentation!
@spld3rp1g22 күн бұрын
How do you get a BLJs in super mario 64? asking for a friend.
@SnowSloth23 күн бұрын
insanely good video and its your first video?!?! this is amazing
@EdibleFriend0523 күн бұрын
This is far from my first video of its kind, thay being small creators with small followings having super well polished videos on Mario64. What is up with this super niche category of youtube videos?
@AubreyMK23 күн бұрын
The amount of things I know about a game i don't even play... are you sure this isnt a Pannenkoek alt?
@Bluelightzero23 күн бұрын
This is one of those videos I am surprised nobody has made before. Are you going to do a follow up video on SBLJs?
@omedas6423 күн бұрын
@@Bluelightzero I was surprised too. Yes I’m hoping to release an SBLJ video soon!
@Bluelightzero23 күн бұрын
@@omedas64 Awesome :D Thanks for putting the time and effort into this video.
@revel1024 күн бұрын
Wait you're supposed to hold z oog no wonder I never get it