Solving BLJs in Super Mario 64
57:53
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@HenryOliveira-h9b
@HenryOliveira-h9b 23 сағат бұрын
Are angled blowjob's more successful?
@jchi
@jchi Күн бұрын
Do you have a pdf version of the derivation?
@omegahaxors9-11
@omegahaxors9-11 Күн бұрын
That explains why going at an angle by using WA and then straightening out once you get the first success works so well. Pretty cool I was able to pick that up on my own not even my third attempt at it and with no real outside information.
@crossboy
@crossboy Күн бұрын
someone please tell me squeex has seen this video where he takes a hit for no reason
@while_coyote
@while_coyote Күн бұрын
love it
@marclink0
@marclink0 Күн бұрын
This could be useful in those pretty common cases where someone accidentally long jumps at an angle to the stairs. Now we know it's best to hold a slight left if angled to the right and vice-versa
@DiThi
@DiThi Күн бұрын
wouldn't the optimal timing strategy change when in an angle?
@omedas64
@omedas64 Күн бұрын
@@DiThi You would think so but the different A press combinations have an order of how successful they are and that doesn’t change with a small angle. Check my first video for more info, but a key point is that because the game runs at 30fps only a few bpm values give unique results in terms of what frames A is held. So we only have to check bpms of 360, 400, 450, 514.3, 600, 720, 900.
@DiThi
@DiThi Күн бұрын
@@omedas64 I saw the whole video but I was wondering how the distances/speeds on each frame are altered.
@omedas64
@omedas64 Күн бұрын
@@DiThi I did some simulations, and they’re only altered by small amounts from the zero angle values, but enough to decrease the success score of pretty much every combination. Weirdly the combination 1,6,10 which is what you get with 400bpm, had its score increased by a very small amount with this new straining strategy. So I expected some improvement over 0 angle for that case - but ultimately in experiments I couldn’t see it. Probably because the measurement uncertainty is too large.
@DiThi
@DiThi Күн бұрын
@@omedas64 I see thanks
@Vitrivius
@Vitrivius Күн бұрын
i keep reading blj as blowjob
@ordinaryoreo8297
@ordinaryoreo8297 Күн бұрын
appetizer huh? im very excited for that video!!!
@ivoackermann15
@ivoackermann15 2 күн бұрын
you know its serious when someone felt the need to write it up in latex
@jaspbcat7903
@jaspbcat7903 Күн бұрын
… man my mind is just ruined. when I read that last word of your comment I thought of a specific game… (Only hints are that it’s made for a certain type of people and that the games name last 2 letters ends in “ed”)
@Skazzy3YT
@Skazzy3YT 2 күн бұрын
UKIKIPEDIA MENTIONED POG
@omedas64
@omedas64 2 күн бұрын
@@Skazzy3YT my favourite website of course
@iwersonsch5131
@iwersonsch5131 2 күн бұрын
Actually what happens if you hold 22.5° left at the start of the BLJ and then snap back to straight up as fast as you can?
@omedas64
@omedas64 2 күн бұрын
@@iwersonsch5131 Yes that is actually what I started doing. It’s pretty tricky to do, but it helps the 600bpm / [1,4,7] case. Not enough to give any benefit over just having zero angle though. So I decided not to go down that rabbit hole in the video
@xminty77
@xminty77 2 күн бұрын
not an SM64 guy but awesome content I appreciate this <3
@Tiboulon
@Tiboulon 2 күн бұрын
Thank you for this video! We now know that being totally straight on stairs is more efficient, however, in pace, it often happens that we are slightly oriented on the first LJ, I'll think about oriented in the opposite direction now in that case!
@Bluelightzero
@Bluelightzero 2 күн бұрын
ABLJs about to become a thing?
@Jademalo
@Jademalo 2 күн бұрын
Yay, can't believe we've been treated to more mario maths so quickly!
@schmittd
@schmittd 2 күн бұрын
The mathematical derivation made me subscribe
@roshibomb4247
@roshibomb4247 2 күн бұрын
I figure it's worth a subscription if I've watched and thoroughly enjoyed both of your videos. Excited to see what comes next!
@Fritzafella
@Fritzafella 2 күн бұрын
That's really cool that iwerlipses are useful like this. Should've thought of it given that arctan straining lets you get more distance at the cost of burning speed. While BLJing, speed is an unlimited resource.
@Vykori
@Vykori 2 күн бұрын
... So you have to decide which direction to hold the control stick on the next frame: A) Towards the ledge B) Slightly up right C) at an angle of theta minus arc tan of tan theta over zero point one five, where theta is our facing angle, which if we're angled slightly to the right, ends up holding the control stick slightly up left" HMMMMMMMMMMMMM idk probably B
@omedas64
@omedas64 2 күн бұрын
@@Vykori you have failed the test
@ShaneEngelman
@ShaneEngelman 2 күн бұрын
All I do on KZbin is watch Super Mario 64 deconstruction videos.
@FuelFire
@FuelFire 2 күн бұрын
Absolutely based
@n00bxl71
@n00bxl71 2 күн бұрын
8th
@Blobfish_Times
@Blobfish_Times 2 күн бұрын
This video finally made me truly understand arctan straining, and exactly why it works. I was aware of what it does and looks like in practice (getting more distance overall, but sacrificing H speed by straining more and more over time, with the speed of increase increasing as well), but now I understand how and why it works
@omedas64
@omedas64 2 күн бұрын
@@Blobfish_Times That’s great to hear! Making this video helped me understand how it works too lol
@iwersonsch5131
@iwersonsch5131 2 күн бұрын
Pog it's Blobfish the ABC and Blindfolded runner
@Skazzy3YT
@Skazzy3YT 2 күн бұрын
bites you
@Marcotonio
@Marcotonio 2 күн бұрын
Goddammit, holding straight up was too hard for me... but don't worry! Within the next 2 seconds I will have calculated the perfect arctan that will save this run.
@belodie
@belodie 2 күн бұрын
I wonder if there's a different bpm instead of 600bpm that works better for strained BLJs? If there is, how does it compare to straight BLJs?
@omedas64
@omedas64 2 күн бұрын
@@belodie That’s a great question. After my simulations and experiments I found that the order of strength of the different BPMs and strategies doesn’t really change (unless you’re at an extreme unrealistic angle). However 400 bpm seems to suffer the least from being angled.
@JavaScripting64
@JavaScripting64 2 күн бұрын
You're a legend for this.
@Maker0824
@Maker0824 2 күн бұрын
I was kind of expecting you to simulate it like last time instead of just testing it. I suppose this came out way too soon after the other one for that to be possible. But like, I wouldn’t mind if you made another video proving it by simulating it.
@omedas64
@omedas64 2 күн бұрын
@@Maker0824 I did some simulations but when you start including different facing angles and straining angles everything becomes more complicated and it’s harder to draw very convincing conclusions from them. I decided an actual experiment would be simpler and keep this video shorter
@internetmovieguy
@internetmovieguy 3 күн бұрын
“As well as his short video on invisible walls” lol yeah, “short”
@MASSON3
@MASSON3 6 күн бұрын
i'm not bad because i never bljed to wet dry world and since i'm a bad masher i'm pretty good going as fast as i can, thank you for this video, it was really well made
@musaran2
@musaran2 8 күн бұрын
The level of research put into SM64 is amazing. Turns out Panenkoek was a fore-runner…
@bannedthricelol8799
@bannedthricelol8799 12 күн бұрын
Fell asleep watching this and I woke up in a cold sweat
@EndalineVOD
@EndalineVOD 17 күн бұрын
waaaaaaahoooooooooooooooo
@remissxi6098
@remissxi6098 17 күн бұрын
"Solving BlowJobs" - in my head
@NancyClark-d5h
@NancyClark-d5h 18 күн бұрын
Lee Robert Anderson Sandra Young Jason
@TobiasBlithe-r2h
@TobiasBlithe-r2h 19 күн бұрын
Clark Donald Lewis Jose Rodriguez Cynthia
@Inabathtubuv
@Inabathtubuv 20 күн бұрын
Very good presentation, my one nitpick would be to add a tiny bit of music or ambiance since the audio is a bit dry.
@KiplingGeorgia-e6p
@KiplingGeorgia-e6p 20 күн бұрын
Jackson Cynthia Lopez Laura Young Ruth
@Anthrocarbon
@Anthrocarbon 21 күн бұрын
Marvellous contribution to deep game aspect analysis. Please investigate more microcosms like this.
@Kaishidow
@Kaishidow 21 күн бұрын
Petition to switch to dark mode Great video anyway! Take my sub
@BillAthey-b1t
@BillAthey-b1t 21 күн бұрын
Perez Kenneth Hall Carol Martinez Margaret
@LilacMonarch
@LilacMonarch 22 күн бұрын
a BLJ is a BLJ, you can't say it's only a half
@TehAwesomer
@TehAwesomer 22 күн бұрын
very high quality video. more pls.
@stuff31
@stuff31 22 күн бұрын
Great video, dude!
@porky1118
@porky1118 22 күн бұрын
1:30 Aaahh... Too much indentation!
@spld3rp1g
@spld3rp1g 22 күн бұрын
How do you get a BLJs in super mario 64? asking for a friend.
@SnowSloth
@SnowSloth 23 күн бұрын
insanely good video and its your first video?!?! this is amazing
@EdibleFriend05
@EdibleFriend05 23 күн бұрын
This is far from my first video of its kind, thay being small creators with small followings having super well polished videos on Mario64. What is up with this super niche category of youtube videos?
@AubreyMK
@AubreyMK 23 күн бұрын
The amount of things I know about a game i don't even play... are you sure this isnt a Pannenkoek alt?
@Bluelightzero
@Bluelightzero 23 күн бұрын
This is one of those videos I am surprised nobody has made before. Are you going to do a follow up video on SBLJs?
@omedas64
@omedas64 23 күн бұрын
@@Bluelightzero I was surprised too. Yes I’m hoping to release an SBLJ video soon!
@Bluelightzero
@Bluelightzero 23 күн бұрын
@@omedas64 Awesome :D Thanks for putting the time and effort into this video.
@revel10
@revel10 24 күн бұрын
Wait you're supposed to hold z oog no wonder I never get it
@revel10
@revel10 24 күн бұрын
Z is crouch I gaslit myself I knew that