How do i make it stop shaking at a certain keyframe?
@TarixDot9 күн бұрын
In the noise modifier, you will find at the bottom "Restrict Frame Range". Which basically puts a start and an end to the effect.
@TarixDot9 күн бұрын
make sure to apply it on all X Y Z
@thedragcrab9 күн бұрын
@@TarixDot i cannot thank you enough
@MrDragou13 күн бұрын
Interesting. Following this collision, no relief deformation was considered. Can you improve this example by creating an impact crater?
@hanslohm798714 күн бұрын
Phantastc work! But how do you get the shadow of the leave particles on the girls body?
@unrealab13 күн бұрын
Thank you! The shadows are projected on the body as it is an image plane, so it is basically an object that can receive shadows.
@otegadamagic14 күн бұрын
Nicely done 👍🏾
@vvproductions937515 күн бұрын
Thank you so much for such a great detailed video, thanks a lot sir, you've been doing a wonderful videos, they've been so helpful for me as an individual film maker, please sir I would request to not to stop making such videos, I would also request you to please teach us how to blend VFX and CGI plates in the video like they did in the lord of the rings and hobbit and also please make a video on set extension like how we can use the matte painting for the set extension. please sir it's my humble request.
@unrealab14 күн бұрын
Thank you, we are also planning other videos!
@yu-yi3dz16 күн бұрын
Thank you very much for sharing. I am a beginner, and I have no problem when using your video for tracking. But when I add an object to the scene, the object sliping. I don’t know why. Various tracking parameters have been adjusted, but the problem has not been completely solved.
@unrealab11 күн бұрын
One of the common reasons for the objects to slide is the framerate of your 3D scene. It has to be the same as the video. In our videos it is 25fps
@estrelladeaurora606517 күн бұрын
thank for video is nice very good i like
@unrealab16 күн бұрын
Thanks for liking!
@michaelounsa505617 күн бұрын
Siete fantastici ! Grazie per tutti questi tutoriali che fate con il green screen e Blender 🙏
@705minivlogs17 күн бұрын
I got a solve error of 0.20px but still when I apply the constraint to the camera the trackers don't showup
@henrikpatterson152118 күн бұрын
Finally, A proper look that didn't take an hour long tutorial to do.
@Danilo-eg3ye22 күн бұрын
wonderful tutorial
@unrealab18 күн бұрын
Thank you! 😊
@Atomic-toons0023 күн бұрын
Thank you i want make chun li jiggle butjob like purple mantis❤
@kedigiller11126 күн бұрын
they've just make it complex for me. How the fck am I gonna supposed to change a little bit my skin texture transferred from the substance painter with that weird settings, they don't even work somehow
@vvproductions937527 күн бұрын
Thank you so much for bringing these tutorials, helping every other indi film makers like me, thanks a lot, please keep posting the videos, eagerly waiting more of the vfx videos.
@unrealab26 күн бұрын
My pleasure 😊
@keysignphenomenon29 күн бұрын
Thanks
@focusedstudent46429 күн бұрын
first
@keysignphenomenonАй бұрын
Yes, new content🔥🔥🔥
@alexeytarasovartАй бұрын
Thank you very much for this tutorial 😊
@unrealabАй бұрын
Glad it was helpful!
@etherlon2766Ай бұрын
This will be very useful. Thanks.
@pradeepsapalyaАй бұрын
It's sad to see very few views. I don't think anybody has explained the basics of Houdini like you did in this video. Thank you so much :)
@unrealabАй бұрын
Thank you! Yeah, it seems that people always watch the same youtube channels!
@pradeepsapalya29 күн бұрын
@@unrealab yaa true
@pdcoronadoАй бұрын
Y para llegar al resultado del final?
@keysignphenomenonАй бұрын
thanks
@The3DsmashАй бұрын
Very well explained. Thanks.
@unrealabАй бұрын
Glad it was helpful!
@Omnivoid22Ай бұрын
2 year video for the win!!!! lets gooo
@idiotsincorporated2080Ай бұрын
I don't know if you are still viewing this, but with the current version of blender, my camera is moving, not the empty objects created by the tracker. When I do all of your steps, the camera solver makes the camera move instead. any help?
@unrealabАй бұрын
I think that because you are using the camera solving instead of object solving. In the "track" panel of the motion tracking, you have to select the "Object" tab, and here as default you should have "Camera" as the default solving target. You have to click on the "+" icon in order to add the "object" as the target for the solving.
@awesomewinter3103Ай бұрын
Really cool tutorial, thank you!
@unrealabАй бұрын
Glad it helped!
@GolemofstoneАй бұрын
Great Video, Very well explained. One question, if modeling for game assets isn't it better to use Tri's and not Quad topology, or will the game engine just auto convert it ? Cheers :)
@unrealabАй бұрын
Hi, I have to be honest, I don't do game assets, so I can't tell you if triangle-based topology is better in that case. It's certainly better for standard modelling and for animations that involve surface deformation.
@FroggerzYouTubeАй бұрын
this doesnt work
@jeffhahn5799Ай бұрын
SO USEFUL! so well explained thanks
@unrealabАй бұрын
Glad it was helpful!
@MikkoRantalainenАй бұрын
Having plane origin at camera and using scale to adjust the depth in 3D world was a clever trick that I'll definitely use in the future!
@mr.brighttelugu2 ай бұрын
Thank u so much, pls continue these kind of videos...😢
@M1ndblast2 ай бұрын
To make the color ramp behave more predictably, put the color space on the image on Linear. This gives you more granular control over the range of greys you will be using. Since you still want srgb for the proper color of the color map, put a gamma node in between the texture and the color socket. Put the gamma on 2.3 so your colors behave as normal. Alternatively, use the image twice and put one on srgb and another on non-color.
@user-bf7ge8lt8w2 ай бұрын
Any ideas how you made the debris ?
@bugotron2 ай бұрын
CTRL+SHIFT+CLICK does nothing. Must be for old blender.
@00smash692 ай бұрын
Just searsh Bubblebumbutt in google and let me know what you see
@MrIssa2021Ай бұрын
lol@@00smash69
@villager396Ай бұрын
It does work ! first you need to enable the node Wrangler addon in adon section.
@Omkar33242 ай бұрын
how to copy simulation and run 2 same simulations but in the same blender file but with different locations?
@Shadrake2 ай бұрын
Thank you!
@DeepakSingh-pr3ry2 ай бұрын
nothing happened i used an image as texture image no bumps
@alexdivietro2492 ай бұрын
Are you viewing it in "Rendered" mode? It's hard to help without seeing your node setup. Or you can check: Select your object, go to "Materials Tab" in the properties panel on the right. Scroll down under Settings > Surface > Displacement and make sure it's not set to "Displacement Only"
@DeepakSingh-pr3ry2 ай бұрын
@@alexdivietro249 ok sir thanks
@thesis_cut2 ай бұрын
great toturial, extra question, i have extra green keys of extra persons without the camera movement, how do i put those persons in place so perspective keeps right, because ive placed them in the scene, fixed position and scale, and it doesnt match with my charachters
@MikkoRantalainenАй бұрын
If you have shot the extra persons from incorrect perspective, it cannot be fixed easily. All persons should have been shot in position where they are in final part of the frame for the final footage. For example, if somebody is going to be on the left side of the screen, he or she must be shot against green screen so that he or she is on the left side of the screen in the green screen footage. And yes, it sucks if you only find this out later. In theory you could create a 3D model of the person, project the textures from the original green screen camera direction and then move the person around the virtual scene to get another camera angle but that requires full 3D model of said person to be successful. And even then you may have to manually paint the part of the texture that was not visible from the original footage but is now visible in the new position within the camera view. (For example, imagine somebody having a tattoo on their right shoulder. If they were facing camera on left side of the original footage, the tattoo is not visible to the camera. However, if you later decide they "should have been" on the other side of the frame, the tattoo should now be visible. And as a result, you would now have to paint the tattoo to the part that wasn't visible in the original footage. It's possible but very time consuming.)
@syedsafisalam67992 ай бұрын
Welcome back after many days. Amazing video❤
@orcanimal2 ай бұрын
Much appreciated!
@seyma33242 ай бұрын
it was such a perfect video. clear explaination, letting us a time space to analyse and understand the things said
@unrealab2 ай бұрын
Thank you!
@Rouk2372 ай бұрын
huge fan of your work and your video. really this help me lots please make more video
@unrealab2 ай бұрын
Really happy for your appreciation
@BrianHuether3 ай бұрын
Hi, curious why you didn't use the constraint function to tie the plane to the camera? Thanks
@unrealab3 ай бұрын
The same as the response in the other video: "the complete workflow is explained in one of the previous videos, how to link the plane to the camera, how to scale it in order to keep the proportions of the scene and so on. We didn't repeated here to don't repeat the same things in each video"
@BrianHuether3 ай бұрын
Hi, I don't see in the tutorial how you attached the plane to the camera so that the plane is always in front of the camera. Seems there is a camera solve aspect of this tutorial that is quite important. thanks
@unrealab3 ай бұрын
Hi, the complete workflow is explained in one of the previous videos, how to link the plane to the camera, how to scale it in order to keep the proportions of the scene and so on. We didn't repeated here to don't repeat the same things in each video!
@PaulGriswold13 ай бұрын
I have only one issue with this video. The glass vase on the table is a terrible example for photogrammetry. Anything transparent or reflective causes huge issues with photogrammetry projects and should be first painted with something to remove the reflections and transparency.
@unrealab3 ай бұрын
Hi, you say right that in photogrammetry you should not use reflective materials and in general elements that move, because this obviously deceives the solving of the scene. And in fact the glass object is perhaps not the best example. But if you notice, though, in the video we deliberately used as examples of markers the edges of the table and not markers present on the glass vase, precisely for the reason you say. The example is meant to show how, even in the presence of unsuitable objects, tracking should be done on stable markers that do not move. Perhaps this should have been made clearer.
@kanohane3 ай бұрын
How do you make her walk in the water?
@ishigirihayato2 ай бұрын
I imagine, theoretically you would track her feet and then place blocks or simple foot shapes are. They would move according to the tracking data. Then maybe you'd want to add some details of water in front of her feet to make it more realistic (splashing), I'm not sure the best way to do that part though...