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@adreto2978
@adreto2978 2 күн бұрын
Dope brother I needed this exactly trying to make a 3d game in browser for a programming project
@adreto2978
@adreto2978 2 күн бұрын
Dope brother I needed this exactly trying to make a 3d game in browser for a programming project
@acatisfinetoo3018
@acatisfinetoo3018 5 күн бұрын
As a beginner at modeling i am trying to follow along, but i keep having the mesh split along the mirror line...is there a way to only move along one axies when making the adjustments?
@cashexe7934
@cashexe7934 6 күн бұрын
what can be done if the downloaded textures dont show up in the file box in blender?
@admrfter7
@admrfter7 8 күн бұрын
LOVE YOU
@2SHHHY
@2SHHHY 12 күн бұрын
The zip file doesn’t working in my aseprite can u tell me whyy
@Wosser-666
@Wosser-666 14 күн бұрын
Thanks for the tutorial! if you would make a tutorial about how to rig the model i would be thankful
@thomaschallinor7901
@thomaschallinor7901 14 күн бұрын
Just started Blender. You have been one of the best teachers by far! The fact you always go over what you're doing is really helpful. A few other vids just seem to lack explanations with the tools and other things that are going on.
@dannychatzi4834
@dannychatzi4834 17 күн бұрын
Thank you so much for these tutorials! You have helped me greatly!
@TheOneTrueWarrior
@TheOneTrueWarrior 22 күн бұрын
This is genuinely one of the most helpful tutorials i've watched, and was the tutorial that finally broke me through into creating finished models. The careful and thoughtful way you demonstrate and explain things is extremely helpful to me. Thanks for the video, and I'll be back for more.
@ferryjoseph2707
@ferryjoseph2707 28 күн бұрын
Thanks for the tutorial!
@SharkOSix
@SharkOSix 29 күн бұрын
Is it possible to use Libresprit instead? I cannot afford Aesprite
@illusionofmana
@illusionofmana 29 күн бұрын
you can and I think my earliest tutorial, the ramen cup shows how to do UVs without an auto texture updater plugin. It just slows the process down but yes its 100% possible, you could even run UV textures in MSPaint if you wanted.
@SharkOSix
@SharkOSix 29 күн бұрын
@illusionofmana thank you
@SharkOSix
@SharkOSix Ай бұрын
I'm currently at 24:40 I just want to say that this is a good lesson for everyone starting. These same techniques can be mostly applied to high poly characters and is honestly a wonderful introduction to basic anatomy and tool use in blenders UI. 10/10 Barely confusing very breathable You were not lying the hair is so damn hard I went for a more goth look instead of yours and had to try several times to get the bangs right
@illusionofmana
@illusionofmana 29 күн бұрын
Yeah its really a wicked workflow. I want to polish that out one day and just do a good run on how to do hair optimally. Since we dont use reference images here in the scene that much, that also makes it a bit harder.
@deepikapoddar2831
@deepikapoddar2831 Ай бұрын
Please help. I've done everything exactly as you said and everything was fine until you said to click the Pribambase option below the Tools bar. The Pribambase option does not exist. I installed Loop Tools as well and it also does not appear where it should. I'm on B 2.83
@illusionofmana
@illusionofmana 29 күн бұрын
Ooof yeah thats a tough one, Ive had to reinstall the plugin a few times before to get past this. Often its just installing it on blender and aseprite and making sure theyre in those respective addon menus then close and reopen the programs. If you still have issues, try aseprite 1.3 and blender 3.0. Ive had very good results on plugin support with 3.0
@L0vna
@L0vna Ай бұрын
Always the smallest channels that help the most
@brigo1744
@brigo1744 Ай бұрын
Dude your tutorials are the only ones I can watch, thank you so much!!! I’m excited for the tutorial on rigging :) I’ve tried it successfully before but I had to look up so many tutorials so it’s probably held together by threads and a paper clip lol
@dividednations44
@dividednations44 Ай бұрын
Thank you so much, is this the latest version? from what I've heard the developer ended support, but there's a version developed and worked on by another community member.
@illusionofmana
@illusionofmana Ай бұрын
I currently host the latest release version. The last dev did end support and originally pulled the project from the internet. This is why Ive archived it. Currently there is a newer version being worked on but its not clear on when it will launch. Between you and I, the new dev has scope crept the project instead of focusing on the core of it. So I dont see a new version coming out until mid next year. I will update the community when a change happens though!
@dividednations44
@dividednations44 Ай бұрын
You are a GOD
@Nietzsche.Automata
@Nietzsche.Automata Ай бұрын
Thank you so much for this tutorial. I'm a programmer but totally beginner in modeling (I mean, I just did a door and a window on Blender before) and I was totally able to create a character following your video.
@ansettaustralia
@ansettaustralia Ай бұрын
This might be a dumb question, but how do you ensure all the textures ‘pixels’ are the same size and uniform across all the models and UVs?
@illusionofmana
@illusionofmana Ай бұрын
its a mix of a few things. TLDR: just use the grid snap tool on your object when modeling and the UV pixel corner snap for the UV. Keeping in mind the scale of your objects so every Unit is = to 1 pixel. The long explanation. Every object is scaled around exact units, since you can grid snap vertices in Blender. So if I am making a cardboard box, say ill grid snap its 8 verts to make the box 10 units wide by 8 units tall by 16 units deep. I now know how large each face of the box is going to be in pixels. 2 are going to be 8x10, 2 are going to be 10x16, and 2 are going to be 8x16 pixels big. So from there ill draw up a texture that matches those dimensions per face then UV map the object to that texture. I do this globally to every object and thats how you get pixel perfect objects in a 3D space. Blender has UV pixel snap settings as well that make this so easy, often you just get into the flow and even complex objects are easy to make. For odd shaped objects like cylinders or corners at 45 degree angles, I just eyeball it and adjust the UV on the fly until it looks good.
@ansettaustralia
@ansettaustralia Ай бұрын
@@illusionofmana thankyou for that explanation!
@LucioBlackwine
@LucioBlackwine Ай бұрын
thx bro really good tutorial
@hldfgjsjbd
@hldfgjsjbd 2 ай бұрын
Please do rigging tutorial
@goldiecapuccino11
@goldiecapuccino11 2 ай бұрын
4:28 So, i have a problem that when i select the viewport shading to textured, my texture just doesnt show up at all, i've tried to search about it but i can't find anything about it
@GraveUypo
@GraveUypo 2 ай бұрын
i wish i could magically transfer everything i know in 3dsmax to blender.
@illusionofmana
@illusionofmana 2 ай бұрын
I have the same sentiment but with Maya. Hope these at least help the process lmao.
@CinematikNupe
@CinematikNupe 2 ай бұрын
Ill be crediting you when I show off my Ramen on IG but I am super curious as to how I export the rotating version
@illusionofmana
@illusionofmana 2 ай бұрын
the first half of this video will cover that. kzbin.info/www/bejne/qISbf2OVirx9l8U
@CinematikNupe
@CinematikNupe 2 ай бұрын
I cannot for the life of me figure out how you turned that cube into a stick
@qannicc
@qannicc 2 ай бұрын
same if anyone knows, help
@qannicc
@qannicc 2 ай бұрын
FOUND IT shift Z while using scale kzbin.info/www/bejne/iqGkmI1rip5_mpI at 1:06
@creamsoda923
@creamsoda923 2 ай бұрын
well this is awsome.
@MrRemmington
@MrRemmington 2 ай бұрын
When I use insert face to modify the top at 6:26. the handle isn't exactly centered, so the ring doesn't form properly.
@MrRemmington
@MrRemmington 2 ай бұрын
OK I got it to work but I have no idea how
@calebflores9543
@calebflores9543 2 ай бұрын
NVM I FOUND YOUR ARCHIVE (also did you even mention it in the video?)
@illusionofmana
@illusionofmana 2 ай бұрын
This was made before the author decided to ghost the community and remove everything. I need to update the video at some point.
@calebflores9543
@calebflores9543 2 ай бұрын
Dude pribambase does not exist anymore
@northpaulstudio
@northpaulstudio 3 ай бұрын
❤❤❤ Love the tutorial so simple
@complexturtle
@complexturtle 3 ай бұрын
very good video
@iridelombardi
@iridelombardi 3 ай бұрын
You can align the view to selected in case you wanna unwrap on an arbitrary plane!
@jeffhop100
@jeffhop100 3 ай бұрын
Thankyou you do a great job explaining each step
@monelmonelmonel
@monelmonelmonel 3 ай бұрын
how about backgrounds like the wall, houses, etc
@JeffySparr0w
@JeffySparr0w 3 ай бұрын
This tutorial explains everything so well and doesn’t leave anything out! I never found a tutorial that explains it this well.
@metrizans
@metrizans 3 ай бұрын
I was playing with Blender around a year ago and got stumped when it came to UV mapping, but you made it super easy to understand. Thanks!
@sbef
@sbef 3 ай бұрын
Thanks dude, really enjoyed the tutorial!
@kamcosmic
@kamcosmic 3 ай бұрын
i really want to get into making 3d visuals for my music so this is really cool and gave me a little bit of a sense of how blender works. thanks man :) cant wait to learn more
@illusionofmana
@illusionofmana 3 ай бұрын
I hope it all helps. Feel free to reach out if you have any questions
@shu_shanuwu1446
@shu_shanuwu1446 3 ай бұрын
which version of blender u ues? Pls reply thank you
@illusionofmana
@illusionofmana 3 ай бұрын
3.0, can confirm plugin works across the 3.x builds though.
@nihil7401
@nihil7401 3 ай бұрын
Could normal mapping be used on this pixel textures?
@illusionofmana
@illusionofmana 3 ай бұрын
I haven't played with it in this shader system yet though. Id have to test it first but I dont see why it wouldnt.
@chericohill5159
@chericohill5159 3 ай бұрын
use Vert snap align so the arms match. good small thing to remember in my opinion .
@illusionofmana
@illusionofmana 3 ай бұрын
Thanks for the advice! Always appreciate these small things.
@chericohill5159
@chericohill5159 3 ай бұрын
@@illusionofmana no doubt bruh
@yourhappy5343
@yourhappy5343 3 ай бұрын
When trying to sync on blender it's just stuck on waiting. Aseprite says it's synced but it's really not. I don't understand what's happening. Please help?
@illusionofmana
@illusionofmana 3 ай бұрын
The easiest way to fix this it to just restart both programs. If the problem persists it may need the plugin to be reinstalled. This issue is always a pain to fix.
@yourhappy5343
@yourhappy5343 3 ай бұрын
@@illusionofmana that's the thing tho I dod use the plugin. U plug in the .exe right? Or did I do it wrong
@yourhappy5343
@yourhappy5343 3 ай бұрын
@@illusionofmana Nvm I figured it out thanks dawg
@Енот-в5щ
@Енот-в5щ 3 ай бұрын
Thanks dude!
@crystohlz
@crystohlz 4 ай бұрын
Why do the faces have slightly different measurements when scaling the lid in? I thought I was imaging it, but I used the measurement tool and it always shows they're off?
@danthedodogama1380
@danthedodogama1380 4 ай бұрын
Awesome tutorial. I had a stupid question though, how are you modeling without a refrence, is it something you learn by trying?
@illusionofmana
@illusionofmana 4 ай бұрын
Yes it comes with practice, and it helps the character in this is my OC. So I already knew where I was taking it, and nothing wrong with pulling a reference while modeling too. I honestly should have done a front back and side render for this tutorial though. It definitely would have been far more helpful for beginners. Im still learning how to set these up as I make them though!
@danthedodogama1380
@danthedodogama1380 4 ай бұрын
@@illusionofmana thanks a lot for the reply. That's fine though, Your tutorial is already really helpful enough.
@efemji
@efemji 4 ай бұрын
i think every 3d modeller has to learn and start from low poly. or at least to some extent do it, so you have solid basic knowledge when you model from scratch/from a limited image reference. if namco could make ps1 tekken cool with the limitation of the tech, and seeing how advanced 3d modeling have evolved, i dont see why we cannot do this as indie artists! it helps you push the boundaries and being more detail oriented. at least to me..
@illusionofmana
@illusionofmana 4 ай бұрын
Absolutely agree. Abstraction and shape theory is a big thing to grasp for artists in all fields. I believe low poly teaches people this as well as some good practices in formatting. I think, if you can model and UV map a low poly object today... who's to say you cant double the level of detail next week and the weeks after.