*Omissions* : I chose to leave out the final testing check because it would've made the video too long and mostly repeated things. However, there were some problems that came up during testing that I missed and had to fix before release... *I forgot one set of QWER keys for Grease Pencil Edit mode.* Also *a few hotkeys mysteriously disappeared after export due to a bug* (which will hopefully get fixed), and I had to recreate those and re-export, specifically: _Pan View Middle Mouse_ in View 2D, Image, and Clip Editor, _UP & DOWN Jump to Keyframe_ in Frames, and _Local View NUMPAD /_ in 3D View.
@ninjadodovideos8 ай бұрын
I missed showing this in the video but, while it works best with IK controls, you can also use this on FK as long as you select the entire chain: kzbin.info/www/bejne/hpjRo3Z3p7d8jbc
@jrfk3d11 ай бұрын
Thanks man ! Your rig is so good, I don't find u on instagram to tag u in my posts using your rig Greetings (:
@ninjadodovideos11 ай бұрын
Glad you like it, I don't use instagram and I've stopped using twitter pretty much, but I'm still on here and Mastodon... but feel free to email me a link, or tweet, or comment. Would be fun to see some anims done with the rig.
@jrfk3d11 ай бұрын
@@ninjadodovideos Yeah ! Thanks for your reply, sure ! I'm gonna do 👋
@Packily Жыл бұрын
Thank you so much!
@thelegendofzeina1707 Жыл бұрын
This is an awesome rig to work with! I do have one issue with the pose library not working properly as I want to make a set of animations and bring them into Unreal. Will this be fixed?
@ninjadodovideos Жыл бұрын
I currently have no plans for further updates. I'm not aware of any issues with the pose library but if you share more details I could at least have a look.
@thelegendofzeina1707 Жыл бұрын
@@ninjadodovideos Sure! I'll send an email with some screenshots!
@slaww666 Жыл бұрын
Thank you, Ninjadodo!
@DryadDryAgain2 жыл бұрын
This is freaking delightful!
@arafalov2 жыл бұрын
I am testing this with normal objects (not bones) and I have a feeling it does not take into account Delta transforms. So, the 3D cursor snaps to location that does not take delta into account. I am not 100% sure it should for the use case you want, but felt it was worth a mention.
@ninjadodovideos2 жыл бұрын
I haven't done anything with delta transforms specifically so it's possible those are ignored if Blender doesn't include them automatically the way it was set up. It's meant for animation so will mostly be used on bones and occasionally on objects. Don't know if there is a situation where having delta transforms would be beneficial. It could probably be modified to take those into account but I'm not sure how to do that.
@rishabhanand55633 жыл бұрын
Not able to extract😶😶
@ninjadodovideos3 жыл бұрын
You mean the zip file? It's just a regular (windows) zip archive. Maybe try a different tool to extract it. I use 7-Zip, but any archiving tool should work.
@rishabhanand55633 жыл бұрын
@@ninjadodovideos i have tried winrar, 7 zip and online extractors... But i dont know why its not working😐
@ninjadodovideos3 жыл бұрын
@@rishabhanand5563 I haven't changed the file and it works for everyone else, so no idea what the problem could be... but email me at ninjadodogames[at]gmail[dot]com and maybe we can figure something out.
@rishabhanand55633 жыл бұрын
@@ninjadodovideos i m so sorry... I dont know why its happening ... I love your generousity bro ... U are one of the best people on earth😌
@LasAventurasdeCanelox3 жыл бұрын
Thank you bro!...is a really good rig. I'm starting to learn animation by myself and this rig would help me to do the classic Flour sack exercises!
@AlchemicalWorks4 жыл бұрын
Nice! I read that it is only placeholder art, but the trees look amazing nevertheless and the procedural system is super cool.
@carlosluis56094 жыл бұрын
Nice work! It looks clean.
@alexwavrgames48804 жыл бұрын
É uma pena que esse jogo não existe mais, ele pra mim era muito bom
@janihaapaniemi54554 жыл бұрын
Would this be already somewhere available for reusing?
@ninjadodovideos4 жыл бұрын
Yes. It's available here: gumroad.com/l/simplefloursackrig
@lucak_art4 жыл бұрын
looks awesome, are you going to make it available for download?
@ninjadodovideos4 жыл бұрын
Still going to tweak it some more, but I am planning to release it, yes.
@ninjadodovideos4 жыл бұрын
I've released the rig :) Can be found here if you want to try it out: gumroad.com/l/simplefloursackrig
@jacksondegruiter95914 жыл бұрын
I love this game! Will there be any more updates?
@ninjadodovideos4 жыл бұрын
Hi! No plans for further updates, but I'm glad you enjoyed the game so much!
@jacksondegruiter95914 жыл бұрын
ninjadodo Is there any chance you would consider making the game open source? I’m a Software Engineering student and I would love to be able to play around with the code!
@jacksondegruiter95914 жыл бұрын
I should add that I totally understand if you are opposed. You did work on it for a really long time, so I get not wanting to open that hard work up to everyone.
@ninjadodovideos4 жыл бұрын
@@jacksondegruiter9591 I don't think I will open source the game, but if you're curious how it was designed and coded you might find this interesting: www.gamasutra.com/blogs/ChristiaanMoleman/20180502/317072/Guppy__Designing_Unconventional_Input_for_Natural_Movement.php
@SomeDudeArmyMen6 жыл бұрын
super late, but did you create the model?
@ninjadodovideos6 жыл бұрын
No, just the animation.
@dj5tv2758 жыл бұрын
i like it
@nobodyhome520210 жыл бұрын
How do you make them throw spears??
@ninjadodovideos10 жыл бұрын
The skeletons? They only throw them when they are facing you and you're in range.
@nobodyhome520210 жыл бұрын
Nono my bad...What script did you use to get them to throw them like that?
@ninjadodovideos10 жыл бұрын
***** Oh ok, so I'm not sure which aspect you're most interested in but basically the spears are objects that behave the same whether they are thrown by the player hero, by NPCs, or by divine powers: your basic fake 2D physics with simplified gravity, adjusting sprite angle based on vertical speed... If a skeleton is alert and passes a planted spear, the spear object is removed and skeleton switches to a sprite with a spear. Then when a target is in range the skeleton creates a new spear object with some horizontal speed, then switches to a throwing sprite with a timer lasting X frames before he goes back to a standing or walking sprite.
@nobodyhome520210 жыл бұрын
ahh. Cool. I have a bow and arrow that the player can use and it behaves just like a real one with the angle pull speed all that feels good. How can I give that weapon to the enemy and have them effectively shoot the arrows. I could always reskin it to be a spear I guess.
@ninjadodovideos10 жыл бұрын
***** Depends on how you've built your game, really, but sounds like you'd need some sprites where the enemy is holding the bow and arrow, and a sprite where you can see them aiming and then shooting an arrow object from the enemy in the same way that you would for the player... just try to use the same system you have on the player but in a way that works for an AI character.
@LordTrilobite11 жыл бұрын
rawr.
@ninjadodovideos11 жыл бұрын
I had to look that up. I guess, yeah :P The sketches are just a quick way to prototype movement. The final thing will not look like this.
@Alien42611 жыл бұрын
That lion is coming straight from the Take On Me world. :)
@ninjadodovideos11 жыл бұрын
I approve this message.
@ninjadodovideos11 жыл бұрын
I want to encourage emergent systems where possible, but if one boar can hit another, a pack of boars would almost immediately kill each other (or bump into each other constantly). So at the moment I'm going with no friendly fire. I might have them deal damage to other enemies but I would need to create evasive AI behaviour first. Still, it would be interesting to have them react to one another in some way.
@ninjadodovideos11 жыл бұрын
It happens so frequently that it would make them a bit too easy to defeat if they could knock themselves out, so will probably stick to stun only.
@dragons1000011 жыл бұрын
make them when they get hited in the wall 3 times, they die.
@LordTrilobite11 жыл бұрын
Pigs!
@ninjadodovideos11 жыл бұрын
One player controls both god and hero OR you can play hero + god co-op with two players. You can also play versus against another hero and their god. Each god has different powers. More details in the devlog if you're curious (link in the description).
@ninjadodovideos11 жыл бұрын
Rather than create a new story within the setting, the singleplayer aims to retell specific myths (Herakles + others), so it's going to stick more closely to the source material. Mechanically it's about how nearly everything in the original stories is done with the help of the gods ("Zeus gave him strength", "Athena returned his spear", etc)... so I thought why not take that literally and have the hero collect sacrifices for the gods in exchange for their help (powers)...
@SlyRoogon11 жыл бұрын
Can you explain your direction to me and I know lol I'm Greek :D
@ninjadodovideos11 жыл бұрын
No. Apotheon was announced February 2012 while Hellas has been in (public) development since September 2011. I've been keeping a devlog on the TIGSource forums. The visual similarity between our games is due to both of being inspired by the same thing (greek myth + vases). My understanding from the Alientrap guys is that they are going in a different direction with their gameplay.
@SlyRoogon11 жыл бұрын
This just copies Apotheon....?
@mreggmotion12 жыл бұрын
loving it dude, keep going with that!
@ninjadodovideos12 жыл бұрын
Thanks ^^
@eigenbom12 жыл бұрын
that smoke is really nice :)
@ninjadodovideos12 жыл бұрын
(as the name implies ideally I'd like to cover as many as can be adapted to gameplay, but since I am building this by myself I am being careful about scope)
@ninjadodovideos12 жыл бұрын
Thanks. Yes. It doesn't have one yet, but the plan is to have a singleplayer story-mode covering at least one Greek myth.
@Avengerie12 жыл бұрын
Like it much better than Apotheon. Will there be a single player campaign of sorts?
@ninjadodovideos12 жыл бұрын
Thanks. Much still to do. :)
@dragons1000012 жыл бұрын
good job, wishing you all best with this game!
@ninjadodovideos12 жыл бұрын
Thanks! :)
@FourbitFriday12 жыл бұрын
this looks excellent. I love the sound effects as well.
@ninjadodovideos12 жыл бұрын
Thanks!
@dragons1000012 жыл бұрын
Oh didn't noticed you can attack while blocking. Well then, you can maybe make some more variation except the randomness that you will add. Anyway looks good, really.
@ninjadodovideos12 жыл бұрын
I'm going to be tweaking when the blocking happens, but point taken. Since you can attack from a block it's risky to just stand there without blocking, but I think I will have it happen more randomly so that the skeleton is not so predictable... this should also help counter attack spamming from the player.
@dragons1000012 жыл бұрын
When you duck to block, sometimes they duck to block too. That gonan be weird in real life, try manage it. Going behind your character to hit you looks good thought :)
@CSOTeam12 жыл бұрын
Make that trouble.
@LordTrilobite12 жыл бұрын
I think I'm seeing double.
@ninjadodovideos12 жыл бұрын
thanks! ^^
@ninjadodovideos12 жыл бұрын
The plan is to have both: singleplayer and multiplayer (co-op and versus). Co-op is work-in-progress since version 5, but needs a lot of work still.