Few tips for ya! 1. On slower speed classes maybe go for a lower handling ship, too agile ships can result in you over-correcting yourself and killing your speed as well as a higher chance of hitting the inside walls. 2. Save your turbo for the end of the first lap, cheeky way of getting ahead of a normal start. 3. Try getting into the habit of rolling more often, like over the double bumps straight after the sharp left hander. 6:06 Exactly like this! Brush up on these and you'll be hitting the advanced stuff in no time flat! 😁 Hope this helps!
@PhoenixASD96Сағат бұрын
Thanks I've been playing quite a lot since I did this run. So, maybe Fighter or Agility for Flash/Rapier and Speed just for Venom and Phantom. I'll definitely have to remember that for my Chenghou Project episode of my WipEout guide, and hope I'm able to reach my intended audience; which will be Autistic people like me. As I'm intending to do an Autistic friendly guide for this game. At least one or two time trial runs with a four-to-six lap speed lap session per class. I've already done Vineta-K and Subway; I just need to commentate over everything and then I can go onto Anulpha Pass; then re-tackle Chenghou Project.
@Nitroboost2456 минут бұрын
@PhoenixASD96 Oh join the club mate! I'm autistic myself!