I just wanna say, theses videos are amazing! Thank you for making them!
@wintersunclanКүн бұрын
is there a way to reset an achievement? i want to test differents and want to be sure is working well.
@-keimurikxe2252Күн бұрын
So apple developer program (99$) required? To do this
@damnthishandleistakenКүн бұрын
This might seem like way too much work but would you be able to make a tutorial on a slot-based inventory system (e.g. Deus Ex and other immersive sims)? I've been having trouble trying to figure out how to make one.
@Ottoimtl3 күн бұрын
Helped out alot, thanks for the tutorial
@alexleonardkrea3 күн бұрын
Absolute gold, Thanks man.
@jordantuffery41054 күн бұрын
Hey, thanks for the tutorial ! I'd be really interested in a video about the WWise plugin in Godot ! I'm currently working on a rhythm game mixed with a tower defense and am evaluating which one between Fmod and WWise would help me do it ! I currently am working with a conductor based approach which is just an extension of the AudioStreamPlayer node that keep track of every beats in the music and broadcasting a signal to every part of the game who needs it. It was working well so far since the game was scoped for a 2 weeks game jam but now that I'm thinking about extending the concept, I've already came across issues that might be tedious to solve by myself (issues such as crossfade between 2 songs without loosing track of the beat and stuff like that). I'm thinking of using one of these solution to help me solve this problem faster and after doing some research, it seams that WWise allow better customisation of how things work. TLDR: Thanks for your inspiring tutorials, I'd be interested to know if I'm taking the correct approach in your opinion !
@FinePointCGI4 күн бұрын
@@jordantuffery4105 I am looking at it! Issue I have is dealing with room scale sounds. I have everything else working though
@anzwertree4 күн бұрын
This video is over 3 years old. Has anything changed since this video was published?
@nickhatboecker4 күн бұрын
OMG thank you soooo much for this video! I finally understand multiplayer in Godot. The dedicated server thing left a knot in my brain but after your video everything works 😊
@InfinityLearning3D5 күн бұрын
Have no idea how long I´ve been searching for this, big thanks!
@Ghiosh5 күн бұрын
Nice tutorial! I've a question: why scripting all the raycast part instead of using a raycast node?
@LikoRS6 күн бұрын
Thank you so much. I have been scouring for controller tutorials and this is exactly what I was looking for, even in 2025.
@emmanuelgbenebichie15278 күн бұрын
Does this work for Godot 4?
@SkSafowan8 күн бұрын
Is there no way to do this from windows?
@FinePointCGI8 күн бұрын
@@SkSafowan no sadly there isnt you must have a Mac. Part of the reason why the tutorial took 3 years for me to make is because Macs are very expensive
@SkSafowan8 күн бұрын
Can you please make this video again for Godot 4? a lot of things changed since then. and is there any way to download any less program ? Man I really hate Google and Oracle.
@FinePointCGI8 күн бұрын
@@SkSafowan you can getaway without Android studio, but you'll need to do the command line installation. But yes I need to update this tutorial.
@Zerccies098 күн бұрын
Well i dont know if you have updated this but i have a question, i would light to make it so i can to a ledge lower and the character walks off and falls off the ledge. How would i do that? I would also like for the character to move around obstacles? I dont even know how to how at all im just a 3d artist
@IlyasX9 күн бұрын
6:23 you can adjust its position in the inspector
@IrfanHashmi-t8z11 күн бұрын
When my game is complete and I export the game, do all the images in the db of the game file get downloaded by the user?
8:50 doesn't work for me, I've copied just as instructed and it does not work
@saitmarasloglu940312 күн бұрын
You are a hero
@Aesher_t13 күн бұрын
14:44 it says your windows doesn't seem to support opengl3.3
@velidemir08213 күн бұрын
I wonder if you have found a solution to the 2D lighting performance problems on mobile?
@twitchin8613 күн бұрын
Great video! Just to clarify with 'release', it will not stop an event but only release the handle and resources once the event does stop. Calling release on a looping event will not cause it to stop.
@eliyahumedia14 күн бұрын
Nice! I was looking for a tutorial like this. Thank you!
@gabriel-xh8uo14 күн бұрын
tnx ❤❤
@thelinkingtinker697415 күн бұрын
I am trying to get the godot window to react during the drag over, but before the drop, so that when your mouse is over an aria of the window it will change colors to indicate that this is where you want to drop the item. Do you know if there is a way to do this? I have already set up a system like this but it seems to not work during the drag and only starts working again after the drop. Nice Tutorial by the way, thank you vary much!
@everlastingmedia15 күн бұрын
We need another animation library to pull from. Using anything from Adobe feels cringe.
@alex16573a16 күн бұрын
Big thank you! That's exactly what I needed. Amazing job ♥
@dubbernaut69epicstyle16 күн бұрын
You are a godsend. I love you so mch for this. thank you. so much.
@greeng44817 күн бұрын
This is so useful, thank you!
@Nezzrac18 күн бұрын
The multiplayer part is quite nice but you really botched the physics part.
@majorleagueproducer18 күн бұрын
hi! thanks for the amazing tutorial. dont remember when in the tutorial but you mentioned that youd want to use your own STUN server instead of using google's STUN server. why is that?
@lbgb920 күн бұрын
Legendary tutorial, not only did it work right off the bat but it helped me wrap my head around this as a total beginner to multiplayer and servers. Thanks so much for sharing your knowledge 🙏
@Limofeus21 күн бұрын
Is there any way to copy images OUT of godot, like if a generate an image in godot using blend_rect and stuff, is there any way to set it as clipboard image? I saw some issues and PRs but I dont think this functionality is in the engine yet, are there any addons / alternative methods to do this?
@bongo6_46221 күн бұрын
1:02:53 DWARF FORTRESS SPOTTED :D
@Crablover13221 күн бұрын
Ok the plugin is still forked, but i am very stubborn, so here's the solution i've found: 1. import all the animations using the mixamo-root WITHOUT touching the insert root (it names all of the animations for you with is convenient) 2. remove all armature that isn't your main one like in the video 3. select the armature 4. go into edit mode, Shift + A to create a bone, name it root (resize it or whatever you want, just at the end Shift + S, selection to cursor make sure the cursor is at the center of the world using shift + C first if you did move it) 5. select the hip bone, THEN select root bone you created 6. Ctrl + P, keep offset 7. Then select the hip bone, go to relation tab, select connected. There you go, enjoy the fruits of my 7 hours (i am not joking) of troubleshooting. You only have to do it once and all imported animations will be affected by it. It's seems easy right but NO ONE FCKING TALKS ABOUT THIS FOR SOME REASON. I found it on accident, because what's left to lose right, my sanity?
@femboygaming6421 күн бұрын
When I try to modify this to work better with my game, I keep getting an error. It says it can't find the multiplayer synchronizer for the players, and I don't know why :(
@Crablover13221 күн бұрын
So i followed the steps and i tried again with a completely mixamo rig (downloaded straight from mixamo), and it worked, without any weird big root bones. BUT i need this for my character, so this entire thing has been rather pointless lol. When i used another character with another rig, and made sure the names of the hips are correct, it throws a fit and make the animation screen the full screen for some reason and only imports 1 armature and the big root bone. I *think* the potential solution is to make your entire rig have the mixamo prefix, that or it has some grander conflict with all the other bones that you may have like your hair or cloth bones. Idk, all i know is that the plugin's abandoned basically and it works for only the mixamo models and bones from the site, anything else and it throws a fit, and make the root bone big.
@Crablover13221 күн бұрын
so i imported the animations and the root bone isn't there, so i'm kind of confused.
@eagle422622 күн бұрын
thank you so much
@kronos54822 күн бұрын
if anyone else hits the same wall i did for about an hour, you cant pass 'just' pass a resource from client to server on connect, you gotta convert it to a string, send the string, then rebuild the resource on the server beyond that this has been hugely helpful
@justinlee773122 күн бұрын
When I run the two instances and start the game, the host spawns as expected at the spawn point, but the second player (not the host) is just a blank screen. 48:40
@OuBa25 күн бұрын
Thank you very much for explaining things so clearly. but / zoom.x !!!!!!!!
@bongo6_46226 күн бұрын
AMAZING VIDEO, assult rifle tho 😭
@Kleybom27 күн бұрын
TOP
@elliotitenov28 күн бұрын
HELP - Dude, the DigitalOcean server setup was SO MUCH EASIER than the other stuff I've seen (like AWS), but it still works great. Sure, it's not free, but I needed to know this stuff for my education, so they pay for it :D. What I need help for is this; as soon as I close the terminal window on digital ocean, the server program terminates. What can I do to stop this?
@FinePointCGI28 күн бұрын
@@elliotitenov you need to detach it I believe it's however you execute it Godotserver & disown
@elliotitenov28 күн бұрын
@@FinePointCGI Thanks for the quick answer :D A Google search did the trick, though (probably should've been my first instinct in hindsind) - I used "screen" to keep it running, basically opening up a new terminal screen and running the command there - then leaving that screen before closing the terminal (don't know if the last step is necessary). I used the little technical knowledge I have combined with Digital Cloud's article: "How to Install and Use Screen on an Ubuntu Cloud Server". Once again, thank you. The existence of this tutorial (especially the last ~13 minutes) really made my day