Couldn't you do bank-swapping to get around the 64m limit? You'd still be limited in what could be visible in a scene, but with some extra hardware in the cartridge... Or is that cheating?
@RowensGotGamesYT16 сағат бұрын
i want this to run on 3ds so bad tbh
@reeseiannacone8074Күн бұрын
I was literally gonna say it looks like a DS game .. Thats really impressive for N64 though
@Luffytrollaso64Күн бұрын
Hey bro and the same thing happened to you with this demake too
@ThickpropheTКүн бұрын
I would be very interested in having one of these if you were to sell them or open source them, especially if there's a way to configure the keyboard button mapping or even use the keyboard as a keyboard. I had an idea for a homebrew project that would use the keyboard recently, but the randnet ones are 5 grand :/
@ThickpropheTКүн бұрын
I would be very interested in having one of these if you were to sell them or open source them, especially if there's a way to configure the keyboard button mapping or even use the keyboard as a keyboard. I had an idea for a homebrew project that would use the keyboard recently, but the randnet ones are 5 grand :/
@AHPUROshankarMALDITO3 күн бұрын
Lol ok dude their cartridges were dookie
@Emptyset_Offic3 күн бұрын
Exactly, I agree with this solution.
@Miller_productions_19424 күн бұрын
bros playing goldsrc portal
@speedcookie4 күн бұрын
Could use something for analog 3d
@Doomers_And_Boomers4 күн бұрын
Is my guy runnning portal on goldsource?
@Obsidian_skull5 күн бұрын
There can't be moving portals 😐😑😐
@sosalochka12755 күн бұрын
Actually, I think it can't be shot like this. Let me explain: so, objects in the world are shot because they have velocity and acceleration in the world and portals and objects are in the same world. But, when we move the portal to the object, the world isn't moving or accelerating towards it and the same with the object. Idk how to explain it more accurately. But it's all about the object speed but the portal
@dahahaka6 күн бұрын
Not gonna lie, it would be super interesting to see virtualized geometry / MegaGeometry/Nanite next xD (same concept just with polygons)
@HerfSauce6 күн бұрын
What if the moving portal suddenly stops half way down the cube? Is the cube pulled the rest of the way through? Is it sliced in half? Does it just stay in place?
@SeleverEnjoyer6 күн бұрын
If an object passed through a moving portal, it would be dissacted into a lot of parts, as the part that passed through the portal is faster than the part that didnt pass trough it
@BaremetalBaron7 күн бұрын
For the record, you are absolutely *not* limited to a 64 MB ROM. That limitation was purely the result of storage back then being expensive, nothing about the console itself prevents larger cartridges, and it will absolutely read a larger ROM (but many emulators will not).
@RingAroundMeReal7 күн бұрын
"thats my portal demake" DUDE YOU CANT SAY THAT WITHOUT EXPLAINING THAT SOUNDS SO COOL!
@SalvadorButtersworth7 күн бұрын
2nd place was a joke, the video about this game has 365,000 views which is more than any video about the other games or about Game Jam itself.
@andrewhanson11807 күн бұрын
The N64 is arguably the must underutilized game console ever made… that thing was a power house
@daniellapain15768 күн бұрын
Steganography in game dev. is an optimization technique where you change all the color channels of a map into black and white details. Then in game engine you can get clever by overlaying already colored objects with those black and white details. It saves a huge amount of memory and enables more detail when used properly.
@epiccoder0018 күн бұрын
Wouldn’t it just not work because when I played Portal, whenever a platform I place a portal on moves, the portal disappears.
@nextgameis12299 күн бұрын
This is just not how it would work. The cube has no relative momentum to the exit portal. When the originating portal meets the cube, the length of the cube is entering the portal at the speed of the platform, but the cube itself is stationary. The best analogy I can think of is like jumping on a train. Sure you are moving, but if you think about the world moving under you at the speed of the train, once you are on the train, you are stationary relative to the train. The cube has always been stationary relative to the exit port. When you jump into a portal you are moving relative to the exit portal. For our analogy: if you were going too slow for the train, you will hit the back wall. If you were going too fast, you would hit the front wall. But if you are going the same speed (or no relative velocity) then you are stationary once you land on the train.
@Selvix_YT9 күн бұрын
Rule number 1: Portals cannot move
@MikoriChan9 күн бұрын
Is there a way we can see the wire frame for this project?
@Hany1234-fn9hi10 күн бұрын
Pls bring the project back 😢
@Hany1234-fn9hi10 күн бұрын
Man that sucks
@smileyp453510 күн бұрын
Literally the opposite, the portal is just a door way, if a doorway came at you you're not gonna fly out the other side lmao
@TheThetruthmaster110 күн бұрын
So of this can be done on n64 what the heck can be done with a 4090
@r.g.thesecond10 күн бұрын
Do I WISH you'd do more graphics programming videos like this! This, along with your MegaTextures demo explainer, have been a source of inspiration for me. The clear editing and the visualizations complement your superb technical speaking!
@dandasheh110 күн бұрын
If same job was done on PS1, can it achieve similar results?
@w.e.s.10 күн бұрын
Whats with the staim glass water gun?
@TrekDelta10 күн бұрын
"Your table manners are a cryin' shame You're playin' with your food, this ain't some kind of game" - Weird Al Yankovic
@game_relative411 күн бұрын
Imagine if this was a thing in 1998 That Nintendo Made. The VR Headset Could Use The N64 Hook Ups To Show Display And Mayble Plug In The 2nd port And We Have A VR Cartridge That Plugs to the 64 with a cartridge on top of the vr cartridge and what the vr cartridge does is Put the camera on the Charecters face like Enables a cheat code also Expansion Pak would probaly be required.
@Cedalus12 күн бұрын
I feel like this could run on a 3ds too. Would be cool
@erockbrox848412 күн бұрын
My advise is to make a lot of simple games. Easy and simple arcade style games. Projects that can be done within months. Not years. If you have a good budget and tons of time and money, then you can plan out a bigger game that will take years to make. Its also a good idea to hire other talent and such. For example, hire a music guy, hire an art person. When you collaborate with others, the overall game ends up being pretty good.
@phantom_rift12 күн бұрын
man, your explanations are great. this video and your portal 64 optimization video are super refreshing to listen to, especially since i've only really thought of memory in more traditional systems contexts
@I_dont_give_a_care12 күн бұрын
The "anything low quality is a potato" joke really needs to go away.
@owensoft13 күн бұрын
Rage was a fun game and you could see megatextures at work
@BlackmayneAdam13 күн бұрын
Utter bs. Where does cube take energy from to fly like a ball in football? Energy does not appear from nothing, snd nothing gave energy to the cube
@wizardothefool14 күн бұрын
If nintendo would've just held off on the virtual boy till the N64 came out we couldve had something worth playing
@ferret002wastaken14 күн бұрын
Such a shame it had to be removed because of nintendo, best of luck with your next project!
@Curiosity-hv9gl14 күн бұрын
The biggest problem of N64 were the blurry ugly textures which kinda ruined every game. I think that using your solution they could have created better games graphics, even not using extremely detailed textures like you did in your demo.
@jsostick14 күн бұрын
Next video, how i got ray tracing on the nintendo 64
@keithpoley343214 күн бұрын
You and Kaze Emanuar should get together and compare and contrast your minds on the N64!
@stewiex15 күн бұрын
You should make a game like Rust for N64.
@Sub2RetarpBS15 күн бұрын
a bit late but by the title i thought it was kaze lol