Amplitude Modulation Deep and Fast
6:32
Dither-The Naked Truth
8:55
9 жыл бұрын
Audio Dither Explained
5:07
10 жыл бұрын
ADSR Envelope Generator
3:45
11 жыл бұрын
Wavetable Oscillator Basics
2:15
11 жыл бұрын
Пікірлер
@GCKteamKrispy
@GCKteamKrispy Ай бұрын
5 more hours Chris brown 😂
@motjones2341
@motjones2341 Ай бұрын
Nice job on this video, appreciate the extra work to make this easier to "see". You are a deep thinker I can tell. Keep on explaining!
@redgarden7639
@redgarden7639 Ай бұрын
Thank you! I appreciate the comments here, I'll work on doing more...
@tomitomi7941
@tomitomi7941 2 ай бұрын
Thank you :)
@johneygd
@johneygd 5 ай бұрын
It’s mind blowing that we can do more with less.
@LawrenceAaronLuther
@LawrenceAaronLuther 5 ай бұрын
very helpful, thank you
@infrasonic436
@infrasonic436 8 ай бұрын
As someone studying digital design this was insanely helpful. The example at 1:15 is nothing short of mind bending.
@nigel_redmon
@nigel_redmon 8 ай бұрын
Thanks for letting me know-glad it as helpful to you!
@isidroco
@isidroco 8 ай бұрын
Great explanation!
@nigel_redmon
@nigel_redmon 8 ай бұрын
Thanks!
@KRISONTHETABLET
@KRISONTHETABLET Жыл бұрын
How to make square,triangle,saw waves is just add sine wave harmonics to the sine wave of the frequency you want your wavetable wave to be until you think the next harmonic is going to get past 20k hz
@2ice715
@2ice715 Жыл бұрын
can i Like Twice?! Thank you
@cultserpent4501
@cultserpent4501 Жыл бұрын
The best explanation of dither i've ever seen. Thank you so much!
@animalsworldwild2238
@animalsworldwild2238 Жыл бұрын
Jennifer Lopez kiss
@littlescalemusic
@littlescalemusic Жыл бұрын
Great stuff, subbed
@eheadj5712
@eheadj5712 Жыл бұрын
Awesome!!
@Illkacirma
@Illkacirma Жыл бұрын
this is another great explanation on your channel. thx
@Illkacirma
@Illkacirma Жыл бұрын
Thanks! Great explanation and great tool on your website.
@SEBASTIaNIGNACIOARROYOVIGOUROU
@SEBASTIaNIGNACIOARROYOVIGOUROU Жыл бұрын
Genius.
@bassjio
@bassjio Жыл бұрын
Even 8 years on this video is fantastic. I think an auditory example of the effect of dither would have been nice, but the excellent visual examples more than sufficed.
@nigel_redmon
@nigel_redmon Жыл бұрын
Thanks for saying. There are examples in my other video on dither: kzbin.info/www/bejne/gXTccmmCoadmd9U
@RichardPhilbin
@RichardPhilbin 2 жыл бұрын
Wow, great explanation!
@j.thorgard
@j.thorgard 2 жыл бұрын
Thank you very clear
@sergio_jose
@sergio_jose 2 жыл бұрын
Nigel, you are a humble yogi imparting wisdom amidst a vast ocean of misinformation. I love you ❤️
@nigel_redmon
@nigel_redmon 2 жыл бұрын
Thank you Sergio!
@carlosa.chacon985
@carlosa.chacon985 2 жыл бұрын
Keep generating content please 😍
@nigel_redmon
@nigel_redmon 2 жыл бұрын
Thank you, much appreciated
@theelfchannel
@theelfchannel 2 жыл бұрын
Good job
@nigel_redmon
@nigel_redmon 2 жыл бұрын
Thanks!
@nigel_redmon
@nigel_redmon 2 жыл бұрын
The catch here is that KZbin encoding only leaves 16-bit audio, and 17-24-bit sweeps are rendered at the same level as 16-bit. Here's a workaround: Go to this blog post, which has the uncompressed audio in a player beneath this video, so you can play both in a single window: earlevel.com/main/2022/04/10/how-many-bits-can-you-hear-video/; as noted on the page, you just need to start the audio player two seconds into the video (when the green meter appears, as the sound starts), and mute the video's audio.
@user-pb1xd8pv2l
@user-pb1xd8pv2l 2 жыл бұрын
Just wanted to say I found your channel and love it
@nigel_redmon
@nigel_redmon 2 жыл бұрын
Thanks you!
@GregoMorgan
@GregoMorgan 2 жыл бұрын
Well yeah if you're toggling the least significant bit with a fixed full scale we're just losing 6db for each bit added to the resolution. You're just proving that 16 bit is enough to cover the human sensitivity range (from effectively complete silence to painful to hear)
@Noone-of-your-Business
@Noone-of-your-Business 2 жыл бұрын
I don't get it. What exactly is the signal here? A sine sweep? And why is it getting quieter with rising bit depth? Do you add the bits "on top" so that the volume effectively *_halves_* with every additional bit? I don't get it.
@nigel_redmon
@nigel_redmon 2 жыл бұрын
Click "show more", in the info above to get a little more detail, and a full explanation of the signal is at www.earlevel.com/main/2013/03/24/perspective-on-dither. The signal is a digital square wave, you can see the harmonics sweep down in the scrolling spectrogram. Two main reasons why I went with a digital square wave over sine sweeps: First, I want it to be easier to hear-I'm not trying to MAKE it difficult to hear, I want the listener to have a sense that this easy-to-hear signal becomes difficult to hear sooner than they might have thought. Second, a sine would have progressively worse signal-to-noise ratio, and require dithering, whereas the digital square sweep is alway exact at any bit depth. Thanks for being the first comment!
@BlahBleeBlahBlah
@BlahBleeBlahBlah 2 жыл бұрын
It shows you effectively how low the noise floor is, based off 0 dbfs. For example, 16-bit at -90.3 dBFS means you could set your speakers to play at 90.3 dB above the noise floor (in a very quiet room say 30 dB). This would mean the loudest parts would be 120.3 dB (painfully loud, most home audio or headphones won’t get close to this) with the noise floor effectively inaudible. The demo shows that anything above 16-bit for playback is kinda pointless however higher bit depths are very useful in mixing and mastering the final output. Gives you extra headroom before bringing the final output down to a more reasonable 16 bits per sample.
@iblesbosuok
@iblesbosuok 2 жыл бұрын
You remind me of _'Sweet Dither Bitter Jitter'_ paper which published many years ago. Wonderful video.
@nigel_redmon
@nigel_redmon 2 жыл бұрын
I couldn't find that paper, but thanks!
@esmaeilhashemi1551
@esmaeilhashemi1551 2 жыл бұрын
So useful. Thank you so much.
@_thom-ass
@_thom-ass 2 жыл бұрын
Bro thank you so much. This is an AMAZING explanation of dither, you are an amazing teacher. Turning such a complicated subject into something easy to understand is insanely difficult, yet you managed to do it. Thank you
@nigel_redmon
@nigel_redmon 2 жыл бұрын
Thank you so much, it helps to know-be sure to subscribe if you haven't so you don't miss my (long delayed, but I won't let another year go by) intuitive explanation of sampling theory...
@sb-di3of
@sb-di3of 2 жыл бұрын
thank u senor
@euphoriess
@euphoriess 3 жыл бұрын
nice explaination, I understand it immediately but why I can't access your website? I want to read more
@nigel_redmon
@nigel_redmon 3 жыл бұрын
Thanks! You should be able to reach the website at earlevel.com...it's probably because the link has "http", from back before the site was secure-only. I'll update it...
@FarhatGuitarOfficial
@FarhatGuitarOfficial 3 жыл бұрын
The best explanation in youtube !! Thanks!!!
@nigel_redmon
@nigel_redmon 3 жыл бұрын
Thanks, I appreciate you saying!
@VAMSIMNS
@VAMSIMNS 3 жыл бұрын
Super explained
@davidevans1420
@davidevans1420 3 жыл бұрын
Excellent. Best I've ever heard...
@nigel_redmon
@nigel_redmon 3 жыл бұрын
Thanks, David
@SveinOlavGlesaaenNyberg
@SveinOlavGlesaaenNyberg 3 жыл бұрын
Excellent explanation of dither. Thank you!
@nigel_redmon
@nigel_redmon 3 жыл бұрын
Appreciate it, Svein
@TEN-TIMES-HARDER
@TEN-TIMES-HARDER 3 жыл бұрын
so in in 24bit recording, rendering a 24 bit mix, I shouldn't need dither? and here is a question, if i used a 16bit sample in a 24bit recording, is their any steps reverse order here, to avoid issues
@TEN-TIMES-HARDER
@TEN-TIMES-HARDER 3 жыл бұрын
oh, self dither, so it seems to me dither is only for electronic or direct imput instrument recordings...
@nigel_redmon
@nigel_redmon 3 жыл бұрын
@@TEN-TIMES-HARDER It never hurts to dither 24-bit truncations, but it also won't even be heard. Now, some would say, "why not just said always dither, and make it easy on everyone?". The reason I make this point is because some feel that every external send in your DAW (out to a hardware reverb, compressor, tube EQ...) must be properly dithered or you project will be ruin. This is an unnecessary complication-besides the extra setup, there is the paranoia of making sure there are no further gain changes after the truncation, etc. And it's for something that impossible to hear. The truncation distortion of at 24 bits is far below the noise floor of any electronics possible (you can't escape Johnson noise and shot noise). If that weren't enough-for people who aren't electrical engineers, and doubt that fundamental truth-your ears can't hear it (people get fooled by reading that the ear has 140 dB of dynamic range-they forget that you will have permanent hearing damage if you exercise that extreme for even a few seconds on the loud end, and on the other end you're limited by the inherent noise in your room, noise of blood pumping through your veins, and the minimum energy required to deflect your eardrum (it's not massless). If that were enough, only the most artificial cases of computed music won't already have far more than enough of a noise floor to self-dither, as you say. The bottom line is that it's unhearable for several fundamental reasons.
@CapsAdmin
@CapsAdmin 3 жыл бұрын
Nice explanation. Although it's not centered around graphics I would add that pure randomness is the "naive" way when dithering an image. There are other less random algorithms that make the perceived image quality much better by placing the pixels in specific patterns. You briefly touched on this point for audio at the end.
@miekwavesoundlab
@miekwavesoundlab 3 жыл бұрын
Thanks for making this video!
@VSARecordsDelhi
@VSARecordsDelhi 3 жыл бұрын
Great
@chanceneck8072
@chanceneck8072 3 жыл бұрын
I still don't get it... Lol
@nigel_redmon
@nigel_redmon 3 жыл бұрын
Watch it one more time :-D
@nigel_redmon
@nigel_redmon 3 жыл бұрын
Short version: Limited resolution (sample size) results in a grid of possible values. The grid can possibly result in patterns in certain audio material that sound like the audio is distorted. By jiggling the grid a tiny bit, randomly, we don't get error patterns that line up with the audio signal-instead of a distorted signal, it sounds like the clean signal plus a tiny bit of hiss. Analogy: Close one eye and spread your fingers in front of your view, and read this. Your fingers will block some words. Jiggle your hand side to side, quickly, a small amount. Now you can read all the words, even though there is a little blur in front of them. The blur is better than the blocking.
@brankoskara7201
@brankoskara7201 3 жыл бұрын
Nice work !
@bodhisattva9762
@bodhisattva9762 3 жыл бұрын
Thank you so much! I was freaking out as I render 24 bit wav and FL Studio kinda suggests there's no need to dither at 24 bit but this clarification helped me loads as I've already rendered atleast 50 tracks without dither (24 bit)
@nigel_redmon
@nigel_redmon 3 жыл бұрын
Glad it helped, and thanks for letting me know!
@wavesequencer
@wavesequencer 3 жыл бұрын
Great content - your articles on earlevel.com are a reference I often point people to.
@nigel_redmon
@nigel_redmon 3 жыл бұрын
Thank you-I do appreciate it.
@Meknassih
@Meknassih 3 жыл бұрын
The visual analogy at 0:35 with pixels has blown my mind 🤯. I've been wondering what dithering is for about 10 years now, it always seemed something too difficult to understand for a regular musician, but thanks to you, I know what I'm doing now haha.
@lucr1369
@lucr1369 3 жыл бұрын
Great explanation!
@morrisbean9921
@morrisbean9921 3 жыл бұрын
Brilliant. Much respect, Nigel. Your way of explaining these three 'techniques' in light of the underlying principle makes for an excellent understanding of signals and systems. Your talent may be needed in schools and stuff. Thank you!!
@nigel_redmon
@nigel_redmon 3 жыл бұрын
Thanks!
@morrisbean9921
@morrisbean9921 3 жыл бұрын
Excellent teaching, Nigel. Clear as daylight, quick as the proverbial fox, and entertaining beyond compare. Me likes.
@nigel_redmon
@nigel_redmon 3 жыл бұрын
Much thanks, Morris
@mikkokylmanen9296
@mikkokylmanen9296 3 жыл бұрын
What a great visual demonstration of the concept in the beginning!
@strange_delight
@strange_delight 3 жыл бұрын
Hi Nigel, thank you for the video. Like the articles on earlevel.com I like how you use a strong theoretical approach as foundation and work your way up to the practical applications. Much appreciated and looking forward to more videos. Thanks for investing the time and energy to share knowledge. I recently became (re-)interested in DSP.
@nigel_redmon
@nigel_redmon 3 жыл бұрын
Appreciate the feedback!
@martinblasko5795
@martinblasko5795 3 жыл бұрын
Well explained. Thank you for this and I'm already looking forward to watch your next video
@nigel_redmon
@nigel_redmon 3 жыл бұрын
Thanks!