19:26 - On Unreal 5.5, I tried to add the camera's axis, zoom factor and desired factor. I did not have the same problem as you did; mine had an unpredictable problem. It turns out that if I scroll, it goes up and down across the map, not zooming in and out. If I simulate the whole thing, check the BPs of both BP_Camera and MainLevel, everything's doing OK except for the parts where Lerp is used twice and you had to set the ZoomFactor and DesiredZoomFactor. It was red through and through. What's causing the problem?
@BushidoBasher5 күн бұрын
Great work on this. I followed this and it worked. :)
@flamenkish944710 күн бұрын
Hello, love your vidéo ! I followed step by step your tutoriel in this video but my minion don't follow me and attack me whatever the range when he did me the first hit and that until death. I retry 3 time your tutoriel and I don't know why I can't make it
@Athomield3D5 күн бұрын
Hello Can you send me an email with the screenshots of your Behaviour Tree and it's tasks ?
@WeasEl-h6b15 күн бұрын
Nice work! Thanks for uploading these, it's been great to follow along. I'm really curious how you're going to handle abilities/spells in the future.
@Athomield3D15 күн бұрын
Thanks ! Don't forget to leave a like on the video !
@bobifitcher441118 күн бұрын
First of all, I have to thank you for preparing such a detailed MOBA game tutorial and presenting it to us. I watched the videos, they are very good. But I have a request for you, of course it's up to you whether you do it or not, but can you teach us (me) how to add multiplayer to the game and at the same time deepen the gameplay with animated characters? Thank you again. I'll be looking forward to more of these tutorial videos. Best Regards.
@Athomield3D18 күн бұрын
Hello ! Yes Multiplayer is planned for the future although it might get some time to get to as other systems need to be implemented first !
@bobifitcher441118 күн бұрын
@@Athomield3D I understand. I will be looking forward to it) thank you for your efforts.
@johnboymcdowell20 күн бұрын
when the game get release on Google Play app store I will make own game like that one for anyone on google play appstore and more it be on PC on window steamunlocked on steam
@vesper1140Ай бұрын
This is cool as hell and exactly what I was looking for, thank you for doing this and I hope you keep it up.
@Ayan-w2tАй бұрын
Nice coding but bro no one really like to the process behind the game future.
@alexi_spaceАй бұрын
Good job! Keep it up, I'll be following this tutorial.
@espacemaximАй бұрын
This really helped me out! Thank you!!!
@jorava87682 ай бұрын
Nice tutorial, but why is the playlist backwards? This first video is the last one in the playlist and vice versa.
@Athomield3D27 күн бұрын
I guess i had to add them in reverse order to show up correctly
@gamedev66982 ай бұрын
Great project Thank you very much m'y friend !!!
@CoachOdio2 ай бұрын
you are helping me so much with these tutorials, keep it up man. i suggest you to describe more in depth what are you doing, it would be so helpful
@juliuspeterson83902 ай бұрын
Im having trouble finding info on how to program the NPC's, basicslly how to have them randomly spawn in and then operate on a set path
@Athomield3D5 күн бұрын
Hello ! Sorry for the late reply, lookup Navigation Mesh for Unity, it's how you would do it
@sansolo663 ай бұрын
Very good tutorial will you make an online system later ?
@Athomield3D3 ай бұрын
Planned for later stages of the tutorial !
@fognight73133 ай бұрын
Hi! How are you? I'm trying to develop a similar game, but I don't know anything about Unity. I wanted to ask you how you learned.
@Athomield3D3 ай бұрын
Hello ! Follow some tutorials and also practise on your own games. There is no formula just try to work on what you want to work on.
@JeremyChan-ti1jm3 ай бұрын
i love this. you make me want to be better.
@Athomield3D3 ай бұрын
Wish you the best !
@ondrejhajek26244 ай бұрын
Hi, do you think you could explain i bit more how you calculated the move target position? You totally lost me there. I don't understand what the line trace does, nor why you needed to do that multiplication. Thank you!
@Athomield3D4 ай бұрын
You can think of the line trace as a toy laser. Here we point our toy laser from the mouse cursor position onto the world. The first thing our laser touches is going to leave a red dot on it. We want our player to go to that red dot. Now we want our toy laser to be a very strong one; going for a very far distance (in case the objects in the world are very far) so I multiply the direction by 10000 (centimetres in UE5 measurement units so 100 meters) in order to allow this laser to go for 100 meters and look for objects that are at a very large distance. 10000 is just a big safety number and can be bigger although not necessary in this case because 10000 is enough.
@ondrejhajek26244 ай бұрын
@@Athomield3D now it makes complete sense, thank you
@jamesclyne64594 ай бұрын
Another great video, thanks man, this is super helpful 🙌
@jamesclyne64594 ай бұрын
Great! Looking forward to the next videos 👌
@Athomield3D4 ай бұрын
New video up now !
@edbertleander84604 ай бұрын
is this like a revival of restaurant city on facebook?
Thank you for the tutorial! It was exactly what I was looking for. I have a couple of suggestions for improvement: perhaps you could separate the player and map into distinct scenes, and adjust the player model so it doesn't rock up and down. Overall, though, fantastic videos-keep up the great work!👍
@dj514015 ай бұрын
any updates on this?
@Athomield3D5 ай бұрын
Was busy with internship and graduation ! New devlog coming in in a couple of weeks !
@c-domination6 ай бұрын
Good stuff keep it up.
@LevelUpStudios-el2no6 ай бұрын
Great tutorial, as a constructive criticism ... a possibly helpful update to the code. if !ray_result.is_empty(): if ray_result.collider != self: var target_position = ray_result.position target_position.y += 1.0 # Adjust this value to point 1 meter above the hit point look_at(target_position) This will fix the weapon pointing to the ground if the mouse is too close to the player or some unexpected behavior if the mouse is on the player.
@Athomield3D4 ай бұрын
Great addition ! Thanks a lot !
@FrankieDev6 ай бұрын
so it looks absolutely nothing like the thumbnail. At all. Not one bit.
@poohbear4937 ай бұрын
hey man, i just wanted to say thank you,, hope you best and many more tutorials to come .
@Athomield3D7 ай бұрын
Thanks a lot !
@arsk957 ай бұрын
This is looking gud ❤
@Athomield3D7 ай бұрын
Much appreciated !
@ewbankmarcos7 ай бұрын
Awesome tutorial!
@Athomield3D7 ай бұрын
Thank you! Cheers!
@robertm40577 ай бұрын
Bro exact thing I wanted to learn ! Thank you for your work, you are the best !
@Athomield3D7 ай бұрын
Thanks ! Glad I could help
@FadiKraiem7 ай бұрын
I was looking for this tutorial for so long keep up the good work man !
@Athomield3D7 ай бұрын
Much appreciated !
@DarkShadow-wk5kt7 ай бұрын
Bro in Godot when i try to create a mesh library by dragggin in some 3d models and then exporting it to mesh library i cant seem to find any models or meshes inside the meshlibrary file. do you know anything about that?
@Athomield3D7 ай бұрын
Hello, Make sure that when you create a scene for the meshlibrary, all meshes are children of a parent Node3D. also export the meshes as GLTF2 for the best result. You will see the meshes on the right of the screen when you assign it to a GridMap3D.
@K1ngWerth Жыл бұрын
Hey I know it's kinda late but good job keep going, it looks really nice