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@SebZ5656
@SebZ5656 17 күн бұрын
Hi, i did some lighted rooms with this tutorial, but whenever i turn on the lights, some load incorrectly, like if some of the lights that are together are messing up, if i turn off the lights that are close, the room lights correctly, how can i fix this?
@myneighborswifi
@myneighborswifi 16 күн бұрын
You may have either too many real-time lights or have overlapping light ranges. First, check your light ranges and make sure the ranges aren't too large. If lights with overlapping ranges are too close, they can interfere with each other, causing some lights to be ignored or behave weird. After that, see if reducing the number of real-time lights fixes the issue. If there are too many lights in close proximity, it can cause some to be ignored. If that doesn't improve anything then I have no idea lol
@SebZ5656
@SebZ5656 15 күн бұрын
@@myneighborswifi rreducing the number helped, but the thing that really helped was the render mode, thx for the help!
@the_stray_cat
@the_stray_cat Ай бұрын
maan this is so simple , love it! you make such detailed guides. could you do one on constraints? like i been wanting to make an adjustable mic stand for a world im making but cant figure it out.
@myneighborswifi
@myneighborswifi 23 күн бұрын
I don't know much about that sort of thing so I won't be of much help :/ I would try playerbush001's group on discord. They very likely will be able to field that question for you!
@the_stray_cat
@the_stray_cat 23 күн бұрын
@@myneighborswifi no worries, thank you for reching out . ill defintly try to reach out to them and see if they can help
@archivez101
@archivez101 Ай бұрын
Is this quest compatible
@myneighborswifi
@myneighborswifi Ай бұрын
Yep :)
@archivez101
@archivez101 Ай бұрын
@@myneighborswifi thank you :)
@Rabecca2001
@Rabecca2001 Ай бұрын
it was realy helpful, not can i just use it to toggle lights but also use the udonbehavior to toggle stuff off and on to make traps with :D
@alynefornever
@alynefornever 2 ай бұрын
that's great but how to make it off by default for everyone?
@myneighborswifi
@myneighborswifi 2 ай бұрын
To make the light(s) off by default, select the light(s) you want off in the hierarchy, go to the inspector for that/those light(s), and deselect the checkbox that is in the top left corner next to the game object name. Thanks for watching!
@deanatgmail
@deanatgmail 3 ай бұрын
im told this no longer works, is that true?
@fire5394
@fire5394 3 ай бұрын
this helped me so much with my world I'm making and was at a pace i could deal with
@akiraakiraakiraakira
@akiraakiraakiraakira 3 ай бұрын
will this switch off the lights for everyone in the world-instance, or only for the person who interact with the switch
@myneighborswifi
@myneighborswifi 3 ай бұрын
Only for the person who flips the switch
@yantremblay2161
@yantremblay2161 3 ай бұрын
thank you, but can you make the same for player model
@myneighborswifi
@myneighborswifi 3 ай бұрын
Sorry, I don't have any experience working with avatars so I don't know how to do that
@TrashPanda-ho1np
@TrashPanda-ho1np 6 ай бұрын
Can you use the collision to recognize when the particle is colliding or intersecting with a player and to spawn a sub-emitter in their position? Like, create an AoE and then "stick" the sub-emitters particle animation to them?
@myneighborswifi
@myneighborswifi 3 ай бұрын
I'll be honest, I don't know for sure and it also depends if you're talking about a local or networked particle animation. If I were to give a guess though, you would need to assign a particle system to each player via an object pool and then script the particle system to follow the player it was assigned to. After that, you'd have to script the bullet particles to trigger that specific particle system on collision with that specific player. Also, you have things like networking to think about too so it gets a little complex. Sorry I couldn't be much help :/
@PureKoor
@PureKoor 7 ай бұрын
Very helpful video. Thank you!
@mushyotaku5154
@mushyotaku5154 7 ай бұрын
such a great and simple tutorial the fact you dont have more subscribers is insane... the quality of these videos is insane!
@balisticmissile
@balisticmissile 7 ай бұрын
Wow, really helped me! Question, how do I customize with what the rain collides? I have some colliders for the player and don't want the rain to collide with them, but want the rain to collide with other colliders.
@Justin-hi6ln
@Justin-hi6ln 5 ай бұрын
It's roughly touched on here kzbin.info/www/bejne/ioOagaejo6mYbtk but you can filter the layers the particle collides with. Avatars use the Player and PlayerLocal layers so disabling those prevents collision with players.
@celinaimusic
@celinaimusic 7 ай бұрын
Thanks
@ArticS7ar
@ArticS7ar 9 ай бұрын
how would i do this for mulitple lights at once
@myneighborswifi
@myneighborswifi 3 ай бұрын
You can do this for multiple lights by having the script control an empty game object that all the lights are a child to. Just make all the lights you want to control children of the empty game object in the hierarchy.
@xr_xharprazoraxtra5428
@xr_xharprazoraxtra5428 9 ай бұрын
"One Material, One Particle System, and Zero Code" Me : "And one good GPU card~"
@xr_xharprazoraxtra5428
@xr_xharprazoraxtra5428 9 ай бұрын
Just incase, for those who are new to Unity Particle System, here are some elaborations ======== 1.0 : Main Module This is where all the initial setting of the particle is set. 1.1 : Rotation and Orientation There is no correct orientation, itis is based how you arrange or organize your gameobjects and hiearchy, since rotation will be inherited by children, the "correct" direction may not always be (0,0,0). By default (0,0,0) points at the Z-axis (Local Z, if simulation space is local) 1.2 : Duration = 20 This sets the looping during to 20 (but since a bullet particle is not looped, I am not quite sure what is the effect in this case) 1.3 : Looping = false Yup, Bullets to ot repeat themselves, it is a one shot animation 1.4 : Start Life time = 10 this decides how long the particle will be alive, once the time is up, the particle is then dead (gone) In this case, myneightbourswifi alows his bullet to fly for 10 seconds 1.5 : start speed = 50 this is the starting velocity of the particle, in this case setting the bullet speed to 50 m/s is reasonable note : usually bullet speeds are around 200 m/s (textbooks example) 1.6 : start size = 0.5 This decides the starting size of the particle. Normally for a bullet, a normal size should be somewhere 0.05 (personal pref) But feel free to change the size based on what you need. 1.7 : start color this decides the basic color of the particle 1.8 : Simulation space = World this allows the particle to move as the world is its refference object. "What will happen if I set it to local ?", well, I can spin and orbit bullets by spining your gun. A good example is the Jar in the Dinning Area in Dimension Structure - R08 - Konnekt 1.9 : Play On awake This means : Play the particle animation when the gameObject has been enabled, This may cause unwanted fires at the beginning so Myneighbourwifi set it to false. 2.0 : Emmision Module Here is where we take care how particles are emitted 2.1 : Rate Over time = ? This means "in 1 second, ? particles will be emmited", But since this is made for a bullet, this function is not nessecary, so ? = 0 2.2 : Burst This decides how many particles will be spawned at the same time (rather than emited at the specific rate) Here : Count = 1 : only 1 particle is needed. 3.0 & 3.1 : Shape This decides the allowed area / location for Unity to spawn the particle In this case, Box somehow maintains the direction of the particles flying If you choose Sphere, the bullets will be flying in all directions (This is why back in 1.1, there is no "right answer", it depends on other factors, like this one) 4.0 : Collision This is where Unity is a PogChamp Unity's Physic engine take cares collision EASILY, 4.1 : Bounce When it hits a collider, what is the mainted speed ? Most case, bullet don't bounce, so mainted speed is 0. Note : NewSpeed = PreviousSpeed * Bounce you can set it to not 0 if you want the bullet to bounce for some reason... 4.2 : Life Time Loss When the particle hits a collider, the lifetime can become shorter. Here : NewLifeTime = PreviousLifeTime * ThisParameter In this case ThisParameter = 0 so NewLifeTime = PeviousLifeTime (Whatever it is) * 0 = 0s (DEAD) 5.0 : SubEmitters This is also a PogChamp Thing about Unity This allows us to "call / summon" another particle system when a particle (is emited / hits somthing / dies / and other complex situations) Here the effect we need is "When the bullet dies, I want it to have something to glorify it OwO" So "Death" is chosen 6.0 : Trails this is how you can drawlines by using particle system. 6.1 : LifeTime Trails is also die out as well, when LifeTime = 0.1, this make the lifetime shorter than the MainParticle LifeTime Thus making the trail shorter instead of ending up like pasta. 6.2 : Width Over Trail This decides the THICKNESS of the trail, changing it to 0.1 means "TrailWidth = ParticleSize * 0.1" The Curve Describes What is the thickness ALONG the trail, from Head to Tail 7.0 : Rendering This is an important part of the System : How should the particle be rendered Here you can set what the material is, alignments and a lot of important stuff. Note : This is where we also set the Trail material That Unity is asking for ======== Anyway Unity Particle System is a Toy In Unity, so remember to have fun ~
@sal3348
@sal3348 9 ай бұрын
please keeeeep making content
@AndyCaldera
@AndyCaldera 9 ай бұрын
Oooo just in time for WINTER ❄️
@sal3348
@sal3348 10 ай бұрын
thank you
@Guigotsu
@Guigotsu 10 ай бұрын
Why do you have only 14 subscribers ? Your video is very usefull and crystal clear !
@JustMeEDI
@JustMeEDI 10 ай бұрын
it doesnt let me make an UDON script, is there something im missing?
@myneighborswifi
@myneighborswifi 10 ай бұрын
Have you imported the VRChat World SDK?
@Toothyy
@Toothyy 10 ай бұрын
Legend
@kaykaybotha4132
@kaykaybotha4132 10 ай бұрын
You are a god you make it rain hehe. i love it. miss you on vr 🤗🤗
@kaykaybotha4132
@kaykaybotha4132 11 ай бұрын
Omg I love the new world omg I need to talk to about something
@myneighborswifi
@myneighborswifi 10 ай бұрын
Thank you so much and I'm glad you liked it!👍
@kaykaybotha4132
@kaykaybotha4132 11 ай бұрын
I love it. Its amazing and you broke my mind hehe. Keep it up <3
@myneighborswifi
@myneighborswifi 10 ай бұрын
Thanks for stopping in :D!
@BluntedViolet
@BluntedViolet 11 ай бұрын
Dude I was looking for something else, found your channel, said fuck it I'm gonna try this... And now I got a beautiful particle gun! Thank you!<3 Please don't stop making videos!
@myneighborswifi
@myneighborswifi 11 ай бұрын
I'm so glad the video was helpful and thank you for watching!
@kaykaybotha4132
@kaykaybotha4132 Жыл бұрын
awww now I understand the world that you made you are good at it. I love it
@myneighborswifi
@myneighborswifi Жыл бұрын
lol thank you :D
@CyberRedJim1986
@CyberRedJim1986 Жыл бұрын
So is this light switch function a local or global function for a world?
@myneighborswifi
@myneighborswifi Жыл бұрын
The light switch function is definitely local lol If you want global functionality just add a "SendCustomNetworkEvent" node after the "Event Interact" node and then assign it to a "Custom Event" node that controls the rest of the script👍
@kaykaybotha4132
@kaykaybotha4132 Жыл бұрын
Hi that cool now I understand why you world in vr is so beautiful, but when will you be online ??? Cant wait for more videos
@myneighborswifi
@myneighborswifi Жыл бұрын
Thanks for checking out the video! As for being online, it's strictly when my work schedule allows lol
@kaykaybotha4132
@kaykaybotha4132 Жыл бұрын
awww no problem ❤@@myneighborswifi