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@kartofell2094
@kartofell2094 Ай бұрын
the voronoi texture in the back🤣🤣 ( i do the same 🤣)
@H_fromDiscord_real
@H_fromDiscord_real Ай бұрын
is there a formula for the 2nd one?
@Aydossingz
@Aydossingz Ай бұрын
Yeah I just used Minkowski distance instead of the standard Euclidian one
@RandomKidFromUrBasement
@RandomKidFromUrBasement 2 ай бұрын
Nice
@AleX_ae
@AleX_ae 4 ай бұрын
wow looks soo cool, how did you make the purple glowing thing, what is that?
@Aydossingz
@Aydossingz 4 ай бұрын
thank you ! The glowing lights are actually just a simple emission shader with a very high strength (15k), mixed with the tree bark, the factor being some kind of noise texture
@guilhermelins4870
@guilhermelins4870 5 ай бұрын
hello my friend!, aweasome video, I have a question for you, can you send me your instagram account please?
@mayashen5309
@mayashen5309 9 ай бұрын
Awesome video! I tried to make one with loop node but failed...Could you please share the file??
@Aydossingz
@Aydossingz 9 ай бұрын
Thanks ! The key is that you need to pass both the the hit position and the direction to each new iteration. In order to avoid approximation error you'll also want to offset the new start position by the hit normal scaled down. My set up is quite messy and old, I'd rather recommend trying something else by yourself or following a tutorial online like this one for example : kzbin.info/www/bejne/iKLMdKVrYtqAnac (I actually haven't watch it but I'm pretty sure it's very similar), as it'll probably help you more than trying to understand the mess I've done but if you have question I can explain. If you want my source file : drive.google.com/drive/folders/1EzmBlX8GIN_wphjTvmekWelWe0PQDB2C?usp=sharing