Merry Christmas guys! And thank you for all the great work you do!
@MichaelZweifel11 күн бұрын
Merry Christmas!!
@DavyMitchell11 күн бұрын
Merry Christmas Jim and Charlie!
@mc10guru11 күн бұрын
Ahoy, Thanks and merry Christmas! Cheers, daveyb
@albertackjay346211 күн бұрын
Thanks for the Santa Dance! 🎅
@raptorchow32912 күн бұрын
Awesome! Merry Christmas to you too!
@Mikewee77712 күн бұрын
Thank you for the Divine Life music credit. I would have never found this on my own.
@AaqibAhmed-p6c18 күн бұрын
It's crazy how this was made in 1982 fascinating indeed
@BakedBreadBrandon21 күн бұрын
cool
@Nbrother160728 күн бұрын
KZbin thinks this is BurgerTime 😂 but this time it's actually correct
@Nobody-df4is28 күн бұрын
"I don't understand." Oof. Back in the day I loved this game. BUT these text adventures were so punishing. It was crazy we even tried. Haha. You had to find the exact words.
@raptorchow329Ай бұрын
I remember seeing this program while I was looking through Byte issues on internet archive. I also found an issue where some guy mailed in a five-page rant about how the BASIC language and the Star Trek game were ruining the hobby of computing. (That kind of stuff was happening long before the internet! All you needed was a stamped envelope and some free time.)
@iAmMsCrapАй бұрын
the little song that plays at the game's start is cute
@jesustestimony9446Ай бұрын
Great! It finally works! (Gregg Steffensen)
@dhionisioАй бұрын
Worse than the Atari 2600
@GconduitYTubeAccount2 ай бұрын
Looks like it's drawing just the open exit / filled wall sections as needed instead of storing the data for an entire new screen. If so, reminds me of some of my Atari 2600 games with dungeons :)
@RichardCyberPunk2 ай бұрын
Haha. Yuck! King Kong Looked better. Great humor in this game. Thanks for the conversion Jim and Charlie.
@DavyMitchell2 ай бұрын
Looks good!
@ЛукачоБреглука2 ай бұрын
KZbin video
@Nbrother16072 ай бұрын
Is the collision still messed up behind the donkey?
@IsaacKuo2 ай бұрын
A lot of these really early wargames took design inspiration from board wargames of the time. This was great for quickly implementing a multiplayer game, but these designs were designed to be played by humans - so they were difficult to design computer player algorithms for. At the time, there wasn't a very big tradition of solitaire board wargames, so that wasn't so much an option for drawing computer game inspiration from.
@BenevolentChum2 ай бұрын
Absolutely. Board games were the models, sometimes quite directly. "Crush Crumble Chomp: The Creature Who Ate Sheboygan" is one example. But unlike Warlords, the programmers of that one created an AI to run all the human opponents attacking the the Kaiju/monster human player, that was pretty good. I've made my own version of that one: kzbin.info/www/bejne/joG4qWWIi6hrl8ksi=OXhgXLN9w2m8CZcF
@IsaacKuo2 ай бұрын
I remember my first school computer lab had TRS-80 Model III computers with no floppy drives (nor any tape drives). Just BASIC, so we had to type in commands and programs. With little more than SET, RESET, and POINT, the only popular video game that was easy to program like that was Tron light cycles, with just you and a computer opponent. I didn't really understand how to program the computer opponent, though.
@BenevolentChum2 ай бұрын
Here is a Tron game with an AI opponent: kzbin.info/www/bejne/qqepfHWOdt6jjaMsi=rCefzUP3m0xgK6Uk
@BenevolentChum2 ай бұрын
Source can be found here if you want to take a look: github.com/jggames/trs80mc10/tree/master/quicktype/Arcade
@BenevolentChum2 ай бұрын
My mom was a teacher, and brought home a Model III on the weekends. But with a cassette recorder:)
@IsaacKuo2 ай бұрын
@@BenevolentChum If I recall, the TRS-80 Tron algorithm I remember tried to simply mirror the player input ... like a left-right mirroring, but mimicking up-down. It worked, but it was really challenging to defeat. Knowing what I know now, I can modify the algorithm to make it easier, but back then ... it was just beyond my ability to figure out what to try.
@IsaacKuo3 ай бұрын
Interesting ... obviously it's Clue adjacent, but without the running around. Looks like this could be a multi-player game with the players taking turns.
@BenevolentChum3 ай бұрын
Yes, it's multiplayer. Any number can simply take a turn. If they eventually guess wrong, a message is displayed saying that they are "out of the game."
@BenevolentChum3 ай бұрын
Everyone is supposed to keep their own information card, but I added one (the <H> help prompt) that keeps track of the basic info of clues (X) and who has or does not have info (?)
@mal7OO7773 ай бұрын
@tiremane_the_second3 ай бұрын
cool
@IrishCarney3 ай бұрын
Self-modifying code? Who knew that the exponentially advancing AI that doomed us all started out as a BASIC app, filling a missing hole in the productivity software library for the cute harmless little MC-10?
@honestbae28153 ай бұрын
There's no self-modifying code here whatsoever, and gen AI doesn't use self-modifying code, just changed internal states like any other ordinary program.
@IrishCarney3 ай бұрын
@@honestbae2815 Well, the code cues the user to modify it. Anyway, that was a joke, Mr. Data. Consult your memory banks for the definition of the term 😆
@AdrianBarrantesTorres3 ай бұрын
dis gem fokin SUXKS!!!!
@-throat-3 ай бұрын
Neat stuff!
@Gotmilk01123 ай бұрын
"Animated screen", and yet only a few pixels of it actually move.
@jimread23543 ай бұрын
It is actually drawing the whole image in the loop, so it is actually the whole screen being animated, even though only a few pixels change on each iteration. You could, for instance, pretty trivially update the code to march the image across the screen.
@freuner-merris3 ай бұрын
Splendid!
@DavyMitchell3 ай бұрын
Anyone who dis’s the MC-10 is a blockhead 😂
@IsaacKuo2 ай бұрын
Ironic, because the shape of my head is the same as an MC-10
@WhatHoSnorkers3 ай бұрын
Well that was delightful!
@raptorchow3293 ай бұрын
Very nice!
@ericomont3 ай бұрын
Sound instantly flashed me back on the very early arcades. Very good.
@raptorchow3293 ай бұрын
Not enough room on the screen for Lucy!
@BenevolentChum3 ай бұрын
Sadly no. Pixels are too big and chunky for that;)
@rivards13 ай бұрын
I have an MC-10 but no MCX pak. DO I understand correctly that this will run on a stock CoCo?
@BenevolentChum3 ай бұрын
Yes. My Coco version has been around for some time. This video is an update showing that it now also works on the TRS-80 MC-10 with MCX32 pack. The Coco version can be played or downloaded here: archive.org/details/AKALABET
@BenevolentChum3 ай бұрын
Here is my video from 4 years ago of the Coco version: kzbin.info/www/bejne/aqScl2ubmbOjjrssi=Rg4533AjiVGzYSgF
@chrishill23843 ай бұрын
looks great jim! another fantastic game for the mc-10
@CurtisBoyle3 ай бұрын
I think I asked this before... but is there a way to eliminate or cut down on the snow with the MCX?
@BenevolentChum3 ай бұрын
I think, from experimentation, that the old MCX128 would allow you to cycle on and off until you got the right synchronization. But with the latest MCX32SD it doesn't seem to matter how many times you turn it on and off it always comes up with snow. With that being said, it is not as much snow as I remember on the worst sync cycle of the 128. So I think Darren )or whoever designed the MCX32SD) did some hardware hack to always come up in the best possible sync. That's my guess, but like you, I'm not a hardware guy (soldering irons intimidate me although I own one), so I'm really just guessing.
@IrishCarney3 ай бұрын
My MC-10 fantasy: be as good as Jim Gerrie at writing/porting MC-10 games. Compose the game's background music with a CoCo & Orchestra 90CC. Play and record the music (not the Orchestra code) to the back of the MC-10 game program cassette. Now, after the MC-10 user loads the game, he rewinds & flips the tape, launches the game, and hits "Play" on his tape drive (CCR-82, of course, since it's cute & small like the MC-10) and the chip-tune-y music plays in the background as he plays the game.
@IrishCarney3 ай бұрын
It's been decades so I don't remember now, but I presume it would be necessary to pull out one of the three plugs going into the cassette recorder before hitting "Play" on the music, so as to be able to hear the music play and/or to avoid confusing the computer.
@BenevolentChum3 ай бұрын
@@IrishCarney There might be pokes to allow the sound from the tape to be routed to the TV Speaker. But these days I just turn on my phone's music if I want background;)
@IrishCarney3 ай бұрын
@@BenevolentChum Oh I was just figuring on using the tape player's speaker for the music
@LisaLumina713 ай бұрын
Did things like this in my childhood 😋
@marcocinco3 ай бұрын
This is very impressive!
@BenevolentChum3 ай бұрын
Nope. This channel is devoted to "Early BASIC programs running on the TRS-80 MC-10 8-Bit computer, focusing on those demonstrating simple AI techniques and text-based graphics." Here's a Wikipedia entry on the MC-10: en.wikipedia.org/wiki/TRS-80_MC-10
@pancudowny3 ай бұрын
My god... this appears to be rendered on the "Trash-80 Co-Co"!
@puppetmark3 ай бұрын
Great work! I really like the title screen and the explosions.
@farerse3 ай бұрын
pac man has better graphics..
@BenevolentChum4 ай бұрын
I write them in MS WordPad. Any text file edited in Wordpad can be pasted with a couple of simple keystrokes into the VMC10 Emulator by James Tamer (Ctrl-S in WordPad, followed by Ctrl-Q in the emulator). Back and forth, debugging and running, just like working in the old QuickBASIC environment. Very simple and pleasant way of making 8-bit BASIC programs for an old home computer system. At the end, I run it on real hardware...
@arenyart4 ай бұрын
Do you write these on a vintage MC-10 or do you use an emulator?