5:52 i think you forgot to tell about changing the scale from 31% to 60%
@1000_O Жыл бұрын
cool.. textures? :/
@artur_ry Жыл бұрын
Cool!
@EthanBusse Жыл бұрын
If you're stuck at 2:25 because you can't get the same options when right-clicking on the "Bevel Controller" node, try double-clicking instead.
@kuunami Жыл бұрын
What's the difference between the SDF Smooth layer vs the Reshape layer?
@Nielsc4dtutorials Жыл бұрын
Smooth is the name suggests, it smooths the mesh. With the reshape layer yoy can do multiple things, like adding displacement like details with a shader effector
@joshvanover Жыл бұрын
please come back
@Nielsc4dtutorials Жыл бұрын
I will;)
@OutOfWards2 жыл бұрын
Unsubb'd, Your channel is dead.
@suabac51322 жыл бұрын
How do we install the preset?
@ellielarkin36822 жыл бұрын
Hi Niels, great tutorial, thanks so much for posting. I have a quick question. In the Volume Builder when I go to apply "smooth layer" or "reshape layer" I can only see an option for "fog smooth". How can I activate/toggle on the options for smooth layer and reshape layer? If anyone else can help me out, it would be much appreciated. Cheers.
@NojsGraphics2 жыл бұрын
Hey! is it possible to do it with cloner? attach one object to many clones?
@spoonci_nata2 жыл бұрын
Hi hi @niels How can I instal that Curl Noise plug in? Thanks
@marawanco12 жыл бұрын
عك السنين واى بطيخ في اى ملوخيه 😒
@davinsji17682 жыл бұрын
Hi there, great tutorial! How to get rid of the lines from the center to the surface? Thanks
@paolaperesin10442 жыл бұрын
THX!
@andreyfrolov2212 жыл бұрын
Hi Niels! for some reason when I'm trying to render it out it renders only "drops" that are floating in the air but there are no paths from tracing. Any suggestions?
@Nielsc4dtutorials2 жыл бұрын
Hi Andrey, Tried to put the volume mesher in a connect object? Maybe that helps.
@markrichards56303 жыл бұрын
For those following behind and having issues. Here are the fixes that usually do the trick. There seems to be an issue with the compare node/PMatterwaves node combination. With these two in the mix only 1 particle is generated on each of frame 0 and 1 (and sometimes 2 depending on C4D version and if you keep setting the compare test to higher frame numbers). So when the compare turns off the Pmatter wave emitter after frame 0, only one particle has been emitted. Unplug the bottom nodes the Ppass is attached to and set the compare to higher and higher frames numbers in test steps of one and determine which frame the bulk finally get emitted and set the compare node to == that frame (or just set it == to something like frame 5 or frame 10). Plug all the nodes back in that with attached to the Ppass. On some systems the pmatter node still generates a particle on frame zero, another on frame 1 and then the bulk of them on whatever frame you have set above. This leads to the next problem. Those extra early particles can show in the tracer and will come from the center leaving a line from the surface to the center. To fix: In the thinking particle settings add another group - we'll call it group1. Add a Pgroup from the TPStandard list of nodes. Plug the compare node output into a Pgroup node "On" port. Set this Pgroup node to group 1 and feed the output of the Pmatter waves (the particle birth port) into the particle port on the pGroup node The stray 2 or 3 particles emitted at the start will end up in the All group but the bulk will end up in Group 1. Now set the tracer to group1 instead of All. This will catch only the particles that get emitted on the bulk frame. Final fix is to set the Collision tag to Automatic instead of the default static mesh. Remember you must rewind to zero and hit play again for the sim to work correctly.
@diesproject3 жыл бұрын
doesen't work, too much problems
@yanzhihan65763 жыл бұрын
I have a question that I use the user data to control the deformation, but there is no button of keyframe to make animation. How can I make animation like yours? Thanks.
@yanzhihan65763 жыл бұрын
It is very helpful, I like it, thank you
@leondoering35593 жыл бұрын
Amazing tutorial!!! I ve just one problem... when i put the coliderbody tag to the sphere the particles dont move anymore... any suggestions?
@JohnKitses3 жыл бұрын
Same thing happened to me - using S24
@JohnKitses3 жыл бұрын
@leon doering - I found a solution to the particles not moving as you describe. Go to the Dynamics Body Tag, to the Collision tab, and change the "Shape" for collisions to "Automatic." All other setting will not allow the particles to move (they just wiggle a little...)
@suhegang74703 жыл бұрын
thanks for your tutorial~
@Dawood.k3 жыл бұрын
What is the meaning of r&d ???
@Nielsc4dtutorials3 жыл бұрын
Research and development;)
@vinderesual3 жыл бұрын
this is now my workflow
@daniyalilyas55183 жыл бұрын
🤩🤩🤩
@marcobiraghi3 жыл бұрын
Great tutorial, the intro rendering clearly shows what I'm going to learn and actually make me want to stay until the end!
@shivamkaushik97493 жыл бұрын
Love it bro
@ryanvaughan12473 жыл бұрын
Song?
@yungcrocrockidle18153 жыл бұрын
Hi, do you have a tutorial on what to do next to get it looking like the provided example at the start??
@СеменЛюбас3 жыл бұрын
Друг когда новые видео)
@hihihing73023 жыл бұрын
나이스
@illendeavors34753 жыл бұрын
So I just followed along with this one and when I render it out, I can still see the matrix squares. Any suggestions?
@XDzZyq4 жыл бұрын
cool
@aligreenwood4 жыл бұрын
how would you render this out?
@Nielsc4dtutorials4 жыл бұрын
I used Octane render.
@aligreenwood4 жыл бұрын
@@Nielsc4dtutorials I'm new to C4D i have no idea what im doing lol not sure how to use that either
@arleksey4 жыл бұрын
very simple but effective method! really apreciate for sharing
@Maruszan4 жыл бұрын
how the hell have humans figured this shit out?
@jaydeepkateera48104 жыл бұрын
How to install the script ?
@VINICIUSARTESVISUAIS4 жыл бұрын
I am from Brazil and I have never seen anything like it, fast, objective and surprising my congratulations for this video, for the level of knowledge.
@Nielsc4dtutorials4 жыл бұрын
You're welcome!
@LittleJarwo4 жыл бұрын
how to animate?
@flexcg6754 жыл бұрын
super!
@이재현-n2o2s4 жыл бұрын
8:50 I can’t find the reshape layer.... mine is R21
@Nielsc4dtutorials4 жыл бұрын
In R21 and S22 is called "SDF Dilate and Erode". Click and hold on the "SDF Smooth" button. Then a menu appears.
@이재현-n2o2s4 жыл бұрын
Niels - C4D Tutorials Thanks for quick respond and a nice tutorial! Really appreciate you!😊
@Nielsc4dtutorials4 жыл бұрын
@@이재현-n2o2s You're welcome;) Glad you enjoyed the tutorial!
@mikaelastafford4 жыл бұрын
@@Nielsc4dtutorials hi Niels- thank you for your tutorial! however I'm having a similar problem...when my volume type is set to 'fog' there isn't a SDF smooth/ menu available. Which means I can't add the reshape layer.. Any tips on why this might be happening in R21? cheers :)
@Nielsc4dtutorials4 жыл бұрын
@@mikaelastafford You're welcome Mikaela. Try the "fog add" and in the fields tab you can apply a "Shader-Field".
@juliuscagara4 жыл бұрын
X-Particles who?? Hahaha
@bondell18404 жыл бұрын
can youdo this in r19?
@Nielsc4dtutorials4 жыл бұрын
No. The new volume feature comes with R20.
@Asigron4 жыл бұрын
Thank you
@SirajHassan4 жыл бұрын
Good one. Never knew user data is that simple.
@cracklesvibe85224 жыл бұрын
full coral render only in viewport. final render show only top of coral. any idea?
@Nielsc4dtutorials4 жыл бұрын
Did you create a Volume Mesher? Make the Volume Builder a child of the Volume Mesher.
@cracklesvibe85224 жыл бұрын
@@Nielsc4dtutorials yes bro.
@jialyu01194 ай бұрын
Yes,I have met the same problem. Did you solve it?
@claudeofficial4 жыл бұрын
great tutorial! many thanks to you
@TheDede5084 жыл бұрын
I don't know about a bevel deformer but I just learnt how to make a football