will there be a tutorial on rigging and animating? I have a mech that is rigged and at least has a walk animation and i need to export it as a RTM from my understanding but have no idea where to go from there.
@mrcmoddingАй бұрын
I will make videos about the RTM import and export processes and the necessary setups, but I'm not going to make general Blender rigging tutorials. These videos I started to make are also strictly about the usage of the addon. So general Arma 3 modding tutorials are also sort of out of scope for now.
@grimmech426823 күн бұрын
@@mrcmodding sorry should have been more specific lol. yeah i meant to ask if there would be a RTM import export process sorry. Thank you for responding!
@mrcmodding12 күн бұрын
@@grimmech4268 I finally got around to recording the RTM related videos, you can find them in the playlist about the addon.
@grimmech426812 күн бұрын
@@mrcmodding Hell yeah! thank you very much!
@sprinterkasАй бұрын
Hello, i have trouble, can u help me pls? It appears when I open a model Python: Traceback (most recent call last): File "C:\Users\Алексей\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Arma3ObjectBuilder\ui\import_export_p3d.py", line 101, in execute lod_objects = import_p3d.read_file(self, context, file) File "C:\Users\Алексей\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Arma3ObjectBuilder\io\import_p3d.py", line 435, in read_file mlod = p3d.P3D_MLOD.read(file, operator.first_lod_only) File "C:\Users\Алексей\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Arma3ObjectBuilder\io\data_p3d.py", line 778, in read raise P3D_Error("Invalid MLOD signature: %s" % str(signature)) Arma3ObjectBuilder.io.data_p3d.P3D_Error: P3D - Invalid MLOD signature: b'ODOL'
@sprinterkasАй бұрын
My version of blender 3.6.16
@mrcmoddingАй бұрын
That is completely normal. That error means that you're trying to import a binarized model, but the addon can't do that. The addon can only import not binarized (MLOD) type P3D models. Binarized (ODOL) type files are off limits.
@sprinterkasАй бұрын
@@mrcmodding so how do I take a vanilla technique and somehow change it or something?
@mrcmoddingАй бұрын
@@sprinterkas If you don't have the source model for something, you can't change it. That's how it works.
@JosecitoxАй бұрын
Is there any way you could make it so when a model has proxies, the models that are the proxies themselves can also be imported automatically? It's literally the only thing missing from this toolset, would be amazing to see tbh.
@mrcmoddingАй бұрын
It could certainly be done, but the import process is already convoluted enough, so I don't think I'll add that to the plugin. It would reduce the already problematic maintainability of the code even more if I did. If you have some experience with Python however, you can write a utility script for yourself that you can run inside Blender to achieve what you want.