How to solve world partition slow? When I run sample city a time I see that.
@mootzartdev7 күн бұрын
I realised that there is a post on the FAB site stating this "Where can I find the assets once claimed?" "For now, you can download assets individually from the Quixel profile on Fab. We're working on a solution to add all Megascans to your Fab library and allow you to easily manage them. Stay tuned for more details."
@wowersdh16 күн бұрын
This is AWEFUL!! If they didn't prepared and say "hey you guys have to wait:/" than at least they should let us use ordinary way to use it I have to download manually one by one and some of asset can not be access!
@lastsonofktn11 күн бұрын
My guy
@leandrogomiero299712 күн бұрын
Hello, I am starting to follow your videos to learn how to build open and large worlds for a game I intend to create. Thank you for sharing your knowledge.
@FrankDawsonTV12 күн бұрын
Thank you for these tutorials. I'm very new to Unreal and learning a lot from your videos.
@AwaisQadir12r14 күн бұрын
Please Kindly Send Heightmap Png Of This Tutorial 😢
@cosmosunited15 күн бұрын
ok good info but super super frustrating the loooong explanations...
@mootzartdev15 күн бұрын
I won't be changing the way I teach. Sorry
@notdeep23617 күн бұрын
hey the discord link doesn't work
@mootzartdev17 күн бұрын
should work now. Sorry about that
@shaheen0617 күн бұрын
Hey mootzart. I have been watcging your videos for years now. I have a request. Can you make a video on how can we create a open world map using m4 magic map. Its a request if you can only do.
@mootzartdev17 күн бұрын
Hey! Thank you for the support. I might be able to get around to that. i was thinking of doing a general open world map tutorial with a handful of different assets.
@shaheen0617 күн бұрын
@@mootzartdev thanks. Do as soon as possible brother. Im waiting
@iizjaveria23 күн бұрын
is there a tutorial for 20km *2okm?
@mootzartdev22 күн бұрын
I can make one. If people want me to make different sized videos I can. I have already made 30x30 also just so you're aware
@iizjaveria22 күн бұрын
@@mootzartdev yes i just watched one with the scaling tips so it helped me create 20*20. Thank you ^-^
@vs322828 күн бұрын
We want more ❤
@mootzartdev26 күн бұрын
Im trying to fit in at least one a week now. But i will likely get two out this weekend. They will be shorter then this one covering specific more advanced tools in the create menu :)
@mon3d-designs29 күн бұрын
hi, great tutorial, just one question regarding the intended height, is that the highest part of a real terrain, or the difference between the highest and lowest point, TIA
@mootzartdev26 күн бұрын
it is the total height from lowest to highest point :) But you of course have to do the calculations to work that out in terms of the value in UE.
@GrottotranceАй бұрын
Nice one! Thanks!
@Nate-tz3lcАй бұрын
I have just watched your video and im trying to make the grid show up because as soon as i go to landscape mode then press import from file the grid disappears, could you tell me a way to fix this?
@Lootboy3000Ай бұрын
so hard to follow this tutorial
@mootzartdevАй бұрын
Sorry to hear that. Its quite a difficult thing to get your head around at first. But you can get there with some practice
@cyberaxe_lznjАй бұрын
I'm a noob, instead of scaling, why can't the landscapes be tiled?
@mootzartdev26 күн бұрын
This is using World Partition. Currently it prefers a single heightmap file and its not really designed for tiled ideally. But this is probably going to change soon.
@cyberaxe_lznj26 күн бұрын
@@mootzartdev I got 2 100km x 100km On top of each other done. 3090 48gb ram. Runs great so far. Thank you.
@StaticPlayerАй бұрын
Sir i have set the size for 25km map but im getting VideoCard ram full error(i have 3090)
@mootzartdevАй бұрын
Have you triple checked the total component amount in your settings? It should not exceed what i have in my setup.
@StaticPlayerАй бұрын
So i found out that this is related to the resolution that youre using(Youre using 16k resolution ?), i have 2 questions: 1: what happens when we use low resolution in landscape. 2: how can i know the resolution for 2 or 4k landscape.
@mootzartdevАй бұрын
@@StaticPlayer Ok that's fair enough. 16321x16321 is going to require a lot of VRam. It can get a little confusing with the terminology. 1: The resolution of the heightmap file will determine the resolution of the height map. When we say 'K' we generally are talking about the heightmap/image size so in this videos example we are using a 16321x16321 heightmap which we call 16k image. Which if we leave at base settings of 1:1 will end up with 16kmx16km due to how UE converts the image to scale. But this does not mean we have to stick with that. We can scale the landscape to whatever sizes we want.. So in this example Im using a 16k image and scaling it to a 30kmx30km map. If you use a 2k heightmap and scale it to 25km x 25km it is likely going to look bad or stretched out due to the heightmap being a low resolution image. 2: You should already know this as its determined by the heightmap size you are using on input.
@StaticPlayerАй бұрын
@@mootzartdev Thank you for the reply <3
@suraj.1889Ай бұрын
This video really helped me, thanks!
@KiwiHawk-downunder-nzАй бұрын
Your still using half the world partition value of the number of components, 32 components means you need 32 up in the world partition region size as I understand it
@mootzartdevАй бұрын
Hey, thanks for the message. Sadly this does not work. My landscape is made up of 32 components in this example you are correct. However the World Partition Region Size setting is how many components go into each of the individual regions. Setting it to 32 creates no regions at all as that is the entire landscapes 'makeup'. I'm almost certain that it is a bug and I am setting it up perfectly correct.. as lower scale examples work perfectly with the formula I use. And in fact these versions also work technically. However the bug is where it positions them on maps above 2k. I have tested nearly all setups.
@KiwiHawk-downunder-nzАй бұрын
Not a bug as I understand it, as I said in the last video the world partitions region size has to be the same or larger than the number of components or the terrain only partly shows. I'm thinking you get the tilled image thing because your regions are smaller than the components
@mootzartdevАй бұрын
Hey, thanks for the message. Sadly this is not quite right. I have written back to you explaining why in your other comment. World Partition Region Size setting states 'number of components per Landscape World Partition Region per axis'. Which essentially means how many components go into each individual region. I have tested many different examples. I only tend to get the issue with 4k and 8k maps. Perfectly fine with 1, 2 and 16k maps. So im nearly certain its a bug.
@KiwiHawk-downunder-nzАй бұрын
I'm lead to believe the world partitions region size has to be the same or larger than the number of components or the terrain only partly shows
@mootzartdevАй бұрын
Hey im copying my answer for others to read as you have commented on three videos with the similar comment. And its not worth me rewriting haha. Appreciate the engagement though . "Hey, thanks for the message. Sadly this is not quite right. I have written back to you explaining why in your other comment. World Partition Region Size setting states 'number of components per Landscape World Partition Region per axis'. Which essentially means how many components go into each individual region. I have tested many different examples. I only tend to get the issue with 4k and 8k maps. Perfectly fine with 1, 2 and 16k maps. So im nearly certain its a bug."
@DerjynАй бұрын
Your copy/paste description currently reads "This video is part one of three. Showcasing runtime settings for world partition, leading as a foundation for landscape LOD's and HLOD's" Just an FYI. May want to clean that up :)
@mootzartdev26 күн бұрын
Thanks.. Deep down im a lazy person
@sohan79900Ай бұрын
how can i make endless roads with this one, and is brushify optimized??
@LumberingTrollАй бұрын
you have 32x32 components but you are telling it you want each of those grids to have 16 components across, try setting it to 8. 8x4=32
@mootzartdevАй бұрын
Excellent! Thank you for the comment. i will try this out for the market asset update. Ill be adding new landscapes to it soon
@LumberingTrollАй бұрын
@@mootzartdev Im not sure if its accurate, but worth a shot I guess.
@GriggaАй бұрын
What are those purple lines? Do we need them? I've been trying to hide them but i don't find any solution...
@mootzartdevАй бұрын
Purple line are thr landscape regions. Found within thr landscape actor.
@Hozq3DАй бұрын
The tutorial seems awesome, I keep getting exception access violation crashes. I'm boutta give up this is ridiculous
@mootzartdev26 күн бұрын
this is usually related to GPU issues. Drivers or similar. Also depend if your hardware is capable of doing the task you are trying to do in the first place. Sorry for the time to get back to you
@TylerIRufenerАй бұрын
Now is there a way to make this size of landscape into nanite without obliterating my computer? I have a solid computer not the latest but I do have a 3080
@mootzartdevАй бұрын
I honestly wouldn't even bother thinking about it at this point. It really isn't worth wasting your time with at this scale. It takes to much resource to be viable for any type of project beyond 2-4k maps.
@TylerIRufenerАй бұрын
@@mootzartdevthank you for the advice
@TylerIRufenerАй бұрын
So quick question with this method you dont need to have a secondary program cut a height map into tiles?
@mootzartdevАй бұрын
No, world partition is designed to deal with single file heightmaps predominantly. Tiled actually takes more resources with world partition.
@williamreid-u7zАй бұрын
Noob here, after you import those 8k heightmaps are you able to change them in anyways?
@mootzartdevАй бұрын
Hey, You are able to use typical tools like sculpting, stamps etc in the landscape edit mode. The heightmaps are just a 'better' way of getting initial details etc. Or i can be your final product of course. Hope this helps.
@cryptidddd2 ай бұрын
my brother in christ, that the heck?
@AfterHoursDevchannel2 ай бұрын
So no need to worry about them at all,try to use at all if working solo?
@mootzartdev26 күн бұрын
At the moment not really.. but they may become more important as time goes on.
@TheMursol2 ай бұрын
Thank you!
@pennaverdeful2 ай бұрын
Please make more of these like trees and foliage far away, no one talk about this, so valuable!
@activemotionpictures2 ай бұрын
Amazing tutorial. Question: how do you texture such huge landscape floor?
@mootzartdev2 ай бұрын
I would suggest a landscape auto material to get yourself started
@blainto2 ай бұрын
can you link the heightmap used?
@mootzartdev2 ай бұрын
Sadly not this one as its part of my personal project. I am slowly creating a free heightmap playlist for this though. I have only released the 1k versions for free though. The product in the description has 1-8k maps though.
@blanketparty52592 ай бұрын
I would love to know how to make HLODs for trees. Would you be able to cover this? FOr exaple i'd love to use them with nanite. far distance ones at billboards and mid and close as nanite. I cannot wrap my head around this
@mootzartdev26 күн бұрын
Sorry it took so long to reply. I am working through various subjects. But i will of course get to this. I would suggest looking into PCG for trees etc firstly.
@blanketparty525926 күн бұрын
@@mootzartdev No worries at all. You have some of the most impressive tutorials ive seen in unreal, take all the time you need ! As for PCG I am familiar with it. But HLODs really are tough to grasp due to lack of digestible info in specific cases. Especially considering nanite trees. I saw a great video presentation from unreal using this technique but they gently glossed over it. The presenter had LOD billboards baked into the HLOD, and at a certain distance the HLOD would pop in to replace the nanite mesh.
@TolisPiperas822 ай бұрын
Which landscape material you use?
@AdireetiVlogs2 ай бұрын
what is the qyality of road material are they in 4k ?
@alexrybin37982 ай бұрын
Thank you for the tutorial. I have noticed that your clouds casting shadows. not sure my cloud does. any special settings?
@mootzartdev26 күн бұрын
In this example im using UDS which has this option pre-set. Though i dont think its to much to work out :)
@HyewonAn-q7r2 ай бұрын
please help me. I don't get that landscape region as I create the map...
@MertDemir22 ай бұрын
Thank you very much, I thought there was a bug because of this problem for a while, so I stopped trying.
@shahmaarbaba2 ай бұрын
can u please help me i made 8kmX8km map nd the empty map generate 1000 above draw call how i reduce draw calls
@mootzartdev26 күн бұрын
Have you triple checked your settings to see about the total component values ?
@emptybruh2 ай бұрын
This shit is too buggy. I'd steer away from using it for a long while more.
@reezogames59912 ай бұрын
you should delete tutorial
@barkeysny.6502 ай бұрын
who?
@mootzartdev26 күн бұрын
No thank you.
@shahmaarbaba2 ай бұрын
my landscape material showing only cell size not whole landscape please help me edit :- ok i found the solution thank u
@reezogames59912 ай бұрын
Bro can you help . I have a map in my mind, i want to create Height map . Which app can help me to create Height map as per my Landscape Map.
@mootzartdev2 ай бұрын
Gaea if you want to buy software.
@reezogames59912 ай бұрын
Which app is good for creat8ng height map
@reezogames59912 ай бұрын
Where you create height map can you please share tutorials
@Fizziepop2 ай бұрын
Thank you! This is great.
@dondahighhh122 ай бұрын
Thank you for your videos, I tried out World Parition back in 5.1 and the lack of tutorials, guidance from Epic was frustrating, looks like its better now