Пікірлер
@jojoskunk
@jojoskunk 17 сағат бұрын
really good style of game and graphic are amazing.
@JSRJS
@JSRJS 22 сағат бұрын
Why didn't you put solar panel in a way that it was connected to the input of the power module instead of chained on the output?
@OwnerOfTheCosmos
@OwnerOfTheCosmos 19 сағат бұрын
Uuuh ... it was connected to the input. Coal burner and solar panel were on the same wire, piping into both APCs (later into only one of them and into the battery).
@kapilvijay9141
@kapilvijay9141 Күн бұрын
i have searched for lot of videos to make automated arc furnace, but still not found, why the heck nobody make videos step by step of making a auto arc furnace why?
@OwnerOfTheCosmos
@OwnerOfTheCosmos Күн бұрын
I ... assume you mean to say "This is finally one that explains it." - or what am I missing?
@wgottschalt
@wgottschalt 2 күн бұрын
This was a great explanation! Even though I'm an old Stationeers player, I've learned a lot from your videos! Thanks for the content. Keep posting Stationeers videos!
@OwnerOfTheCosmos
@OwnerOfTheCosmos Күн бұрын
Thanks. I keep hearing that those vids are helpful, but I must also keep reminding myself that they aren't exactly pushing the boundaries - and my stations look like ass. I've just visited another player's station, and they have put soooooooooooo much work (and intelligence) into their infrastructure, I can only dream of being that organized and aspiring. Oh well ... maybe in the future.
@wriker36
@wriker36 2 күн бұрын
I did all this but my rover won't move. pressing w or s and it just sits there. a and d do steer but it won't move? Any ideas why? I'm sitting in the left seat by the way.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 2 күн бұрын
Have you pressed [Left Alt] to get the mouse pointer and then clicked to turn the power on? (I don't know where exactly, it's in the video.)
@wriker36
@wriker36 Күн бұрын
@@OwnerOfTheCosmos Yeah you explained it perfectly well in your video it just didn't work for my system. Weird. I can steer but it won't move. Just don't know what else I can try? Might be just buggy for me? Ha ha, see what I did there... 'buggy'? Thanks, great video btw.
@MatthewJOsbourne
@MatthewJOsbourne 2 күн бұрын
If your working liquid is pure, the dial is useful for targeting an output temperature you wish to attain. Example: if your liquid input is Pollutant, setting the evaporator to 1860ish kpa will attempt to output the lowest possible temperature pollutant can reach without freezing in the network connected to the heat transfer output (-96ish if I remember correctly).
@AgraxGaming
@AgraxGaming 2 күн бұрын
Awesome as always, thanks a bunch
@TheJaniebear
@TheJaniebear 2 күн бұрын
I've accidentally overpressurized an air filtration thing with an active pump before, trying to learn atmospherics. Big boom!
@OwnerOfTheCosmos
@OwnerOfTheCosmos 2 күн бұрын
Hm, but that can't have been the air filtration thing itself, I don't know of any pressure limitations there. Must have been a canister or tank involved.
@TheJaniebear
@TheJaniebear 2 күн бұрын
@OwnerOfTheCosmos Yeh, it was the filtration that comes out of kit (atmospherics), maybe they changed it in the years since i first tried that, but the active vent made it go boom.
@mariushusejacobsen3221
@mariushusejacobsen3221 2 күн бұрын
Analysizer... I wonder if they had a hash collision with their original name?
@OwnerOfTheCosmos
@OwnerOfTheCosmos 2 күн бұрын
Maybe. Supposedly, the HASH function is indeed actual hashing (So that's possible.), and it's supposedly using CRC32: www.reddit.com/r/Stationeers/comments/17t7l3r/hash_function_of_stationeers_is_crc32/
@GreenZ3r0
@GreenZ3r0 3 күн бұрын
If u play solo, the motion sensor is useless bcs u r always on the right side. Imo most of ur code is not needed. Just trigger the cycle based on which door is open. start: jal waitForEnter l r0 outerDoor Open bgtz r0 cicleInwards l r0 innerDoor Open bgtz r0 cicleOutwards yield j start waitForEnter: l r0 occSensor Activate bgtz r0 ra yield j waitForEnter waitForLeave: l r0 occSensor Activate beqz r0 start yield j waitForLeave cicleInwards: sb doors Open 0 s ventOut Mode 1 s ventOut On 1 jal waitForVakuum s ventOut On 0 s ventIn Mode 0 s ventIn On 1 jal waitForPressure s ventIn On 0 s innerDoor Open 1 j waitForLeave cicleOutwards: sb doors Open 0 s ventIn Mode 1 s ventIn On 1 jal waitForVakuum s ventIn On 0 s ventOut Mode 0 s ventOut On 1 jal waitForPressure s ventOut On 0 s outerDoor Open 1 j waitForLeave waitForVakuum: l r0 gasSensor Pressure beqz r0 ra yield j waitForVakuum waitForPressure: l r0 gasSensor Pressure bgt r0 50 ra yield j waitForPressure
@OwnerOfTheCosmos
@OwnerOfTheCosmos 2 күн бұрын
Nice (Even has repressurization!), but it's not safe: What if both doors are open? I wanted it to react flexibly. Also, when I expand my station, I have found myself many times on the "wrong" side of an airlock - and here, where I didn't program the buttons, that would indeed have been very wrong. It's even in the video where I find myself on the wrong side with no way to get back in.
@GreenZ3r0
@GreenZ3r0 2 күн бұрын
@@OwnerOfTheCosmos if both doors are open, both getting closed and the going inside cycle begins. For emergency u can add the Buttons from the doors by changing the waitForEnter part to: waitForEnter: l r0 occSensor Activate bgtz r0 ra l r0 outerDoor Setting l r1 innerDoor Setting beq r0 r1 ra yield j waitForEnter I am not shure but u need to keep Open and Setting in sync by ur self. So wenn u change the Open value for a door u need to change the setting value too. s innerDoor Open 1 s innerDoor Setting 1
@nuclearandspaceeducation3201
@nuclearandspaceeducation3201 3 күн бұрын
Absolutely splendid, thank you.
@williamsplays8528
@williamsplays8528 3 күн бұрын
Yet again, another great video! Thank you so much. Every day you are saving me 40 dollars investment on this game.
@MatthewJOsbourne
@MatthewJOsbourne 3 күн бұрын
Spend the money, its worth it.
@williamsplays8528
@williamsplays8528 2 күн бұрын
@@MatthewJOsbourne already did. That's why I'm saving the investment 😁
@wowailyich615
@wowailyich615 3 күн бұрын
I am currently playing my very first decent base playthrough on Mars. I think I have a pretty decent low energy atmosphere harvesting system figured out. 1. 4x Evaporation Chambers evaporate nighttime CO2 in order to produce a tank with a mix of nitrogen/oxygen. 2. The evaporated CO2 then goes into yet another evaporation chamber set to max cooling - this chamber ist the first step in a cooling loop for the nitrogen/oxygen. 3. the second step is a proper evaporation/condensation heat pump filled with pollutant. that cools the nitrogen/oxygen mix down to -85 degrees, condensing the nitrogen. 4. The cold from the now separated nitrogen is then recovered by heat exchanger to help the pollutant heat pump. 5. This way, I generate a steady flow of the most necessary gasses for less than 500 Watts power investment. Oh, and another KZbinr tested medium powered vents and found out, that approx 3x condensation valves are needed to handle the condensation in the pipe when going at full throttle. Increasing the volume of the pipe between the vent and the valves with inline tanks also greatly improves condensation performance.
@wowailyich615
@wowailyich615 3 күн бұрын
Bonus: all waste gasses from evaporation, the furnace and other processes go through a large cooling tower with 5x turbines. That way, I even have some power recovery worth approx. 200 Watts and the cooling tower looks damned cool with all the vapours under proper lighting :)
@MatthewJOsbourne
@MatthewJOsbourne 3 күн бұрын
An alternative to more than two phase change device setup(credit to CowsAreEvil) is to pump nightime (-20 or lower) mars atmo into tanks up to 15-20Mpa, which will condense all the co2 and pollutant, which is drained off into liquid tanks using the manual condensation valve. The liquid network is then depressurized with a pressurization pump/valve (from regulators) which will remove the pollutant while retaing most of the liquid co2. At which point you can use liquid co2 in a phase change evaporator to cool your o2/nitrogen tank from before for use as a breathing gas for a base, or in your example to cool the nitrogen/o2 mix low enough to phase change filter as desired, as well as use another evap chamber to produce co2 gas for plants.
@wowailyich615
@wowailyich615 2 күн бұрын
@@MatthewJOsbourne That's exactly what I am doing. I use portable tanks for their utility - as the tank connector has both a liquid and a gas connection. The nighttime powered vent condenses CO2 into the portable tanks and the evaporation chambers draw from the tank liquid reservoir. The concentration of O2 and Nitrogen in the gas side slowly increases as the evaporation chambers remove all CO2 and Pollutant. When the portable tanks are "clean" and hold 18MPa of Nitrogen/Oxygen mix and no CO2 remains, a volume pump moves the clean gas into the next tank for separation of nitrogen. And then the cycle resumes from the start. I startet doing this manually, but by now I have an IC10 chip doing the work so the system is autonomous.
@MatthewJOsbourne
@MatthewJOsbourne 3 күн бұрын
If the goal is to fill a liquid tank, the easiest method is the manual condensation valves connected to a gas network under sufficient pressure to cause condensation at the available temperatures. If stress on the pipes is the concern, an inline tank or actual tank on the gas network will add more headroom so the stress levels increase slow enough to be dealt with by a few manual condensation valves. And if that's not enough, the solution is controlling the pressure in the gas line more deliberately to induce the ("just right") desired amount of condensation. The gases in liquid tanks/networks are generally treated as a byproduct of the phase change of whatever liquids are pumped/drained into it rather than the method of producing condensation. In general, gas pumping into liquid networks is more about limiting or negating evaporation in the liquid network and not for creating condensation. Pumping gases into a liquid network in order to create liquids is far more difficult than draining liquids off of gas networks into liquid ones.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 3 күн бұрын
Thanks. Later in the video, I'm using the Condensation Valves, and they do increase the speed radically and keep the stress at zero.
@wowailyich615
@wowailyich615 3 күн бұрын
You are correct, Matthew :) - some may find the phase change mechanics super confusing, but I just LOVE wasting my time with my Sniff-O-Matic 2000 atmospheric tablet in hand looking at numbers in pipe networks changing :)
@MatthewJOsbourne
@MatthewJOsbourne 3 күн бұрын
@@wowailyich615 You and me both.
@GokouZWAR
@GokouZWAR 3 күн бұрын
Wait... that's it? You ended it before you showed it working with live environmental conditions! That airlock seems too fast. It looks like it would explode because its not waiting for the airlock to fully depressurize before entering or exiting...
@OwnerOfTheCosmos
@OwnerOfTheCosmos 3 күн бұрын
I accidentally hit STOP so the final test wasn't recorded (I can't resume a recording once stopped.), but there was no mixing of atmospheres. The airlock keeps running an infinite loop in one place that doesn't stop before the gas sensor reports pressure 0.
@dbmaster46446
@dbmaster46446 3 күн бұрын
the new shutters are crazy useless, there were already shutters and if you dont know how to control them, its the wrong game for you
@michaelswiercz3357
@michaelswiercz3357 4 күн бұрын
Specific heat units are J/(K*kg), but Stationeers units are J/K with the assumption that the unit of mass is 1 mol. Thus, to raise 1 mol of H2O by 1 degree K would require 72 J. The same 72 J would raise 1 mol of N2O by almost 2 degree K, since its specific heat is only 37.2. In short, to move a lot of heat, a material with high specific heat is desired. To move heat effectively in pipes one needs to eliminate phase changes. This is normally done by pressurizing the pipes with some inert gas. That pressure can be found in the phase change info under Max Liquid Temperature. For N2O it is 2 MPa. allowing it to remain liquid between -21C and 158C. Any temperatures outside that range, will cause N2O to freeze or evaporate. The same goes for more complex systems using evaporators and condensers even though the endpoints use evaporation and condensation as a means to move far more heat.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 4 күн бұрын
Thanks, that's very informative.
@michaelswiercz3357
@michaelswiercz3357 4 күн бұрын
Advanced Airlock with Internal and External pressures set to 0 Pa does the same thing. However, that is not the point of this video. It shows using a reasonable thought process for solving a problem and achieving a unique solution.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 4 күн бұрын
The Console airlock with LPVs and explosive decompression takes almost double the time - and it's not automatic :)
@michaelswiercz3357
@michaelswiercz3357 4 күн бұрын
Ah, the bane of fitting functionality into a limited amount of memory. 40+ years ago it was the norm. These days with GBs of memory, it has become a lost art, almost bordering on the magical. I suggest redesigning the state machine to its simplest form without worrying about implementation; and then, and only then implement in MIPS. It will fit, I know. Another option is to split your door control and gas control onto two chips and communicate between them via pins - its only two, one on each chip to connect to the other (i.e. reading each others Setting values). A bit of constructive criticism: This video is a lot longer not because of more content (well, a little bit more). Watching you make mistakes, going on tangents, or impressing us with your knowledge is okay -- to a degree. This video's presentation style leans a lot more to those of Cows Are Evil -- 10 minutes of content encapsulated in 30 minutes of stammering, mistakes, tangents, etc. I want TURBO STYLE!! 😁😁 P.S. Cows Are Evil vids are good in their own right, and he covers a lot of interesting things; however, adept use of Fast Forward and Rewind are a must, if one does not want to waste time.
@kendallbelles42
@kendallbelles42 4 күн бұрын
The heat is coming from the windows in daylight
@charlesheath7571
@charlesheath7571 4 күн бұрын
Another application for ur code with a little modification would be a hanger, the human trader requires an O2 atmo to come out. That raises a question does the occupancy sensor detect traders? Robot or human, that can cause a new form of automation. You can detect if a trader has landed, and if the occupancy sensor detects both trader types you can have it auto if it’s robot, Ie not cycle, or human and cycle. Factoid-max practical hanger door size is 6high 9wide
@OwnerOfTheCosmos
@OwnerOfTheCosmos 4 күн бұрын
I don't know if the sensor can detect traders, but it can certainly detect players. It can not determine the "species" though (human/zrilian/robot). I suggested this already months ago, but the "suggestions" is full of ideas of all quality anyway. Doesn't mean they make their way into Stationeers.
@brandonlaird6876
@brandonlaird6876 4 күн бұрын
I made my own custom airlock a while ago. It was the thing that made me learn about the stack so I could return from calls within calls. Example: doEVACout: push ra #I put it here, but it can go anywhere before your first jal inside this routine #it pushes variable ra's value onto the stack #other stuff jal setupEVACout jal setupEVACbox jal doEVAC #actually write r0...r5 to the vents #other stuff pop ra #I put it here, but it can go anywhere after your last jal inside this routine #it pops the last stack value into variable ra j ra setupEVACout: move r0 1 #outer vent Mode OUT move r1 1 #outer vent On True move r2 0 #inner vent Mode doesn't matter move r2 0 #inner vent On FALSE j ra setupEVACbox: move r4 1 #box vent Mode OUT move r5 1 #box vent On TRUE j ra This is just an example, I'm sure you can find an elegant use for it!
@williamsplays8528
@williamsplays8528 5 күн бұрын
You are literally a god send for this. I have a degree in IT and this labguage for whatever reason baffles me a bit. After the first few episodes I successfully got the hang of this assembly dialect to teach myself. Thank you!
@OwnerOfTheCosmos
@OwnerOfTheCosmos 5 күн бұрын
Dude I LOVE to help!
@williamsplays8528
@williamsplays8528 5 күн бұрын
@@OwnerOfTheCosmos I'm loving your atmospherics tutorial as well :)
@wowailyich615
@wowailyich615 5 күн бұрын
Dear God - there is no way in hell I will be able to replicate your coding there. This is beyond my scope of knowledge, even though it was fascinating to listen to your reasoning for taking the steps. Would it be possible to share the finished code with us so we can import it into our own game?
@OwnerOfTheCosmos
@OwnerOfTheCosmos 5 күн бұрын
Ye, it was late (even early already), else I would have uploaded the code. Will do later. - But I'm thinking about to do another version of a custom airlock (which would be part 8 of this series) that is much simpler: No buttons (just walking in toggles), no repressurization (just opens target door once evacuated), 2 instead of 1 Large Powered Vents in the box. So it would only have 6 devices: Doors, vents, gas sensor, occupancy sensor. Should be considerably faster than the one shown in the video, and also easy to implement.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 5 күн бұрын
I added a link to the source code to the description: pastebin.com/w4JTfD9a
@wowailyich615
@wowailyich615 3 күн бұрын
@@OwnerOfTheCosmos Did you say easy to implement? I like easy to implement! Looking forward to Part 8, in that case. I really like code that I can kinda reverse engineer and understand - and this version here is a litte too complicated for my liking.
@wowailyich615
@wowailyich615 3 күн бұрын
@@OwnerOfTheCosmos One humble question: In your video you mention that the "idle" state of the door indicates whether it is currently in the process of opening or closing. I have this neat little script for a very basic internal airlock that always keeps one door closed and is toggled by walking over a trigger plate. The problem: When both doors open/close there is a tiny moment when atmosphere can pass through both doors. Could you help me improve my code to ensure that one door opens really only once the opposing door is firmly shut? How would I get the code to you? I do not have a pastebin account.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 3 күн бұрын
@@wowailyich615 In case you didn't see it yet, Part 8 is out (and the airlock is really really fast): kzbin.info/www/bejne/oZq4qWl7nLqghqs
@JNJNRobin1337
@JNJNRobin1337 5 күн бұрын
oh is the sum of this one odd then?
@nataniel2016
@nataniel2016 5 күн бұрын
Great Video.. You explain programming in a really easy way to understand.. For me coding is still a bit of a black magic but I really enjoy doing it in this game.. I try doing most of it myself, not exactly the simplest way I see but, hey if it works it works haha.. After your videos I always learn a better way to do something and improve🙂.. For the future maybe do some videos about Trading? Satellite, Programming overall how to Trade. I think this topic doesn't get much attention and is overlooked.. Thanks
@wowailyich615
@wowailyich615 5 күн бұрын
Hey Nataniel - black magic really sum it up well haha - it appears we are on the same progress in this game - I would also be interested in God's approach to setting up radar dishes and landing pads. So far, I am using the IC script from Cows are Evil without REALLY knowing what it does.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 5 күн бұрын
@nataniel2016 @wowailyich615 I always did trading manually with a small (not medium, not large) radar dish. I tried once to just set up 9 small ones to find the best direction and then to control a medium one automatically accordingly, but I never went through with it. So, other than placing a landing pad and calling down a trader manually (and bulk gas trading), I wouldn't know what to show. ---- Thanks for the praise, glad I can help with these!
@mainframecn
@mainframecn 5 күн бұрын
Very nice, clear video. Excellent work
@Perseus109
@Perseus109 5 күн бұрын
One observation, using a label maker will make setup much more intuitive.
@YpsilonTM
@YpsilonTM 5 күн бұрын
Wasn't it a "simulation" what am I missing here so you set the target temperature to 1 kelvin so no heating and its super fast how is the ice melting then? *confused*
@OwnerOfTheCosmos
@OwnerOfTheCosmos 5 күн бұрын
Hm, it just means that the ice will be shredded to release all gas it has, and it'll come out at (almost) 0°C. Yep, bit weird, because you can also do this in a -50°C room.
@AgraxGaming
@AgraxGaming 5 күн бұрын
7:28 - huh, i see what you did there. Oh, you jokester
@OwnerOfTheCosmos
@OwnerOfTheCosmos 5 күн бұрын
I saw it when I named them. It was unintentional, but I wanted to stay with the system.
@peterlylov5580
@peterlylov5580 6 күн бұрын
Why don't you just name active vents and doors with Labeller so that you would have no need to guess which is which? P.S. Your videos are great! I play Stationeers in more immersive way, so it's kinda interesting to see what you can do with all that stuff when you're not afraid of damaging your base and dying in so many different ways)
@OwnerOfTheCosmos
@OwnerOfTheCosmos 6 күн бұрын
I label things normally, but if I do that here, the impression is: You need to. I'd rather show how to work without the luxury. Of course I could explain both, but fast pace and less words are the idea here. ---- This is not how I PLAY Stationeers, these are tutorial videos for which I used Creative mode and even its Authoring Tool, because whether I did(n't) has no tangible impact on the lessons conveyed - but on the amount I could convey per week. Before I did these fast pace videos, I only played normally, avoided Creative for 1300+ hours. "Easy" for teaching, but "Stationeer" for all the playthrough video series.
@JNJNRobin1337
@JNJNRobin1337 6 күн бұрын
so this had a sum of frames that was equal or something? (i already forgot]
@OwnerOfTheCosmos
@OwnerOfTheCosmos 6 күн бұрын
Even. And yes.
@johnthehumanist2333
@johnthehumanist2333 6 күн бұрын
NONSENSE!🤣 This map is not good for land vehicles,too rocky/jagged! DO NOT blame tools when tools are used wrongly! This highlights a problem with stationeers,it needs modular/prefab ships, a MKII shuttle would be better for this map,even better with a teleporter as shown in some in game load screens. RIGHT TOOL FOR THE RIGHT JOB!🥱
@MatthewJOsbourne
@MatthewJOsbourne 6 күн бұрын
You can slightly improve the cycling time of your airlocks by connecting the output pipe to a grid of passive vents in the room where a single vent is placed in each frame sized cube of space in the room. Vents pull and push to/from the cube it's placed in, and due to the nature of pipe networks being considered one volume regardless of its (unbroken) size, the active vents (small, powered medium and powered large) will have a larger volume to pull from when it is attempting to pressurize. Such a setup will slightly improve the weakness of active vents, which is its ability to push gas out (rather than its strong ability to pull gas in). The array of passive vents in the room isn't necessary for the speed improvement, but will result in a more even movemt of the gas into the room rather than a single much higher pressure output location. The same trick works for filtration and air conditioning devices when you plumb their inputs and (filtered/cooled) output into the same pipe grid, resulting in noticeably faster (due to the higher volume input)cooling/filtering and noticeably consistent filtering/cooling in all cubes of the room simultaneously (when view with a tablet).
@MatthewJOsbourne
@MatthewJOsbourne 6 күн бұрын
Note: multiple vents (passive or active) in the same cube are redundant as they funtion off the single cube and thus would be fighting each other for the same amount of volume, due to how the game calculates volumes by voxel cube.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 6 күн бұрын
Thanks. I knew the concepts, but now I felt motivated to try this out - so you're in "part 7" now: kzbin.info/www/bejne/rH_ZpJyfaqZqlZY
@JNJNRobin1337
@JNJNRobin1337 6 күн бұрын
is every one of these videos going to start with an explosion?
@OwnerOfTheCosmos
@OwnerOfTheCosmos 6 күн бұрын
Only if the sum total amount of frames in the video file is even.
@tishi2570
@tishi2570 6 күн бұрын
🤯
@OwnerOfTheCosmos
@OwnerOfTheCosmos 6 күн бұрын
Don't worry. The next one is super down to Earth: AIRLOCKS!
@wowailyich615
@wowailyich615 7 күн бұрын
27:44 you need to set the Pressures in the chambers in accordance with the temperatures on the phase change chart of the gas. - Using pollutant, you want to set the evaporation chamber to somewhere above 1800kpa (freezing) and the evaporation chamber will use all liquid it can get to reach the low temperature. - The condensation chamber is the opposite. You want to set it to the highest temperature you want it to achieve. 6000kpa means it will condense all gasses it can get up to 152° Celsius. Be mindful: I said "all the gas/liquid it can get" on purpose - if you have too little pollutant in the system, the chambers may not reach the absolute maximum value since they cannot get enough gas/liquid from the opposing device. If you have too much pollutant in the system, you may overburden your liquid pipes and cause them to burst - a purge valve on the liquid line between the devices ist highly recommended. Did I mention I hate programming but love phase change? :)
@wowailyich615
@wowailyich615 7 күн бұрын
I have found that the phase change devices work best if you let them work on cooling one side or heating one side primarily. Trying to get them to keep a an exact balance of one temperature on one side and another temperature on the other will just give you a headache with the pipe networks between the devices. So, if I want to cool, I set the evaporation chamber to my desired temperature/pressure and max out the condensation chamber. An when I want to heat, I set the condensation chamber to my desired pressure/temperature and set the evaporation chamber to barely above the freezing threshold (1800kpa for Pollutant). That way, I get a system running stable. Ideally, you do not want any pressure in the gas pipe between devices and no liquid in the liquid line between devices. all gas and liquid should be in the devices in an ideal scenario.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 7 күн бұрын
@@wowailyich615 Thank you, I copied all this to my notes. I have to experiment with this thing.
@AgraxGaming
@AgraxGaming 7 күн бұрын
Another great vid. Thank you
@OwnerOfTheCosmos
@OwnerOfTheCosmos 7 күн бұрын
Heh ... 4 likes after 12 views is HIGH! But could be a statistical spike. Personally, I don't like the outcome much, but the beginning works, and the rest saves the curious from a lot of setting-up and sciencing, I guess.
@AM-qo8sh
@AM-qo8sh 7 күн бұрын
I wonder whether you could speed up the transfer of heat out of the furnace by throwing the solid blocks of CO2 back into the furnace to melt and be released out as gas again? With all that solid CO2 sitting in the room would also eventually expect the temperature of the room to stall at the melting point of the CO2 as it starts returning to gaseous state in the room
@OwnerOfTheCosmos
@OwnerOfTheCosmos 6 күн бұрын
Would be a lot of running around. Instead, I should have done what sane players do in this situation: Add pipe radiators to the furnace exhaust. Too bad I don't have a comparison of that - versus the long pipe ignitor assembly.
@YamatoPower9000
@YamatoPower9000 7 күн бұрын
It's enought to show small clips or pictures with steps..... (for Tutorials)
@OwnerOfTheCosmos
@OwnerOfTheCosmos 7 күн бұрын
Hmh ... That's kind of an emergency-ish way to do it (if we compare with the elaborate but soon obsolete official tutorials). But at the same time, such pictures or mini videos (We've seen such loops with text in other games and in fact also in the official tutorials, when the next to-do step is described.) refer to the respective current version of the game, so they'd become outdated, it just wouldn't hurt as much as having to play a 30 minute tutorial only to get stuck after 15 when you clicked in the wrong order or when the game version behaved differently than the one the tutorials were made for. So ... those vids would be a simplistic (But helpful.) measure, not befitting a v1 of this game. At the same time, they would only make sense for a v1, because the game may be stable in regards to what the videos claim should happen. And at that point, the game might STILL evolve further, keeping the problem alive. ---- TL;DR: No.
@nathanshooshoo9505
@nathanshooshoo9505 7 күн бұрын
At the end I totally thought you were far enough away from the base explosion... And then I hear "cognition critical" and an "awe" from you 😂
@michaelswiercz3357
@michaelswiercz3357 7 күн бұрын
As mentioned in my comment for the previous video, setting PressureInternal on active vent of the O2 Filling Station, avoids having to "waste" MIPS code on pressure management of the input pipe. Tight and compact code can become essential when creating multi-purpose ICs, since MIPS code is limited to 128 lines per chip - this includes comments and spacing. Not nagging, but just adding a bit more polish on this diamond of a video. The forethought and scripting put into it is well appreciated. Now if Cows are Evil could only learn your presentation style, we would have two great producers of information on the finer points of Stationeers 😁
@OwnerOfTheCosmos
@OwnerOfTheCosmos 6 күн бұрын
I even know about the PressureInternal/External thing (and to set it *after* setting the Mode), but sometimes you're just stuck in odd decisions for no obvious reasons. I'll try to keep it in mind, though, so your comment may help with the course correction.
@michaelswiercz3357
@michaelswiercz3357 4 күн бұрын
@@OwnerOfTheCosmos If you have a situation where an active vent's mode is changed, the value for PressureInternal (and PressureExternal) is reset to its default value. Thus, with mode changes one has to re-set pressure values.
@michaelswiercz3357
@michaelswiercz3357 7 күн бұрын
First and foremost, your recent tutorial series (MIPS, Atmospherics, etc.) are absolutely marvelous. Much, much better than your older versions. I think I can speak for all, that we appreciate your investment in time to properly script and organize the flow of information. An alternative to checking over-pressuring via MIPS logic can be accomplished by setting PressureInternal of the inward vent to your desired maximum pressure. Leider ist mein Deutsch nicht mehr so ​​gut. Vielen Dank für Ihre harte Arbeit.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 6 күн бұрын
Thankeschön! Sometimes I do invest some work before going at these (building the rooms etc.), but the only thing so far I actually edited was the Stationeers trailer. Everything else is done by pausing/resuming recording with a hotkey on my mouse, which is pretty easy. And explains some of the flaws that wouldn't be in a video where you can do as many takes as you want: The first take is always the one that goes live.
@charlesheath7571
@charlesheath7571 7 күн бұрын
After this series, you need to do rockets! How to build launch land and some math needed to know Ie N wt= kg x gravity
@OwnerOfTheCosmos
@OwnerOfTheCosmos 7 күн бұрын
Sssssssssssure ... once I have even begun to figure out rockets, I may eventually consider making how-to videos about that.
@charlesheath7571
@charlesheath7571 7 күн бұрын
@@OwnerOfTheCosmos lol rockets r easy! the 3D Tetris game of building…can take some practice…..and automating them is a “feat” (besondere fähigkeit). Manual control is easy tho If you want I can easily give the 101 check list.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 6 күн бұрын
@@charlesheath7571 Uuuuh ... no thanks, because I have (not too early) understood that Stationeers is the coolest discovery/learning experience I've ever had in gaming, and rockets are thankfully still a front left for me to conquer.
@michaelswiercz3357
@michaelswiercz3357 7 күн бұрын
Would have been easier to vent the airlock room to eat and drink, rather than waiting for the whole room to vent.
@OwnerOfTheCosmos
@OwnerOfTheCosmos 6 күн бұрын
True. I guess sometimes I'm hell-bent on doing something - or doing it in a certain way.
@wowailyich615
@wowailyich615 8 күн бұрын
Great little teaser for learning to IC code at 4:55 , God! You got me to make the leap into coding, so maybe this will encourage others to do so, as well :)
@Wyrmlingbait
@Wyrmlingbait 8 күн бұрын
I'm loving the humour of showing the bad things that can happen. I don't really need the tutorial myself which is well made and informative but I'm loving these videos anyway :)
@OwnerOfTheCosmos
@OwnerOfTheCosmos 8 күн бұрын
Thanks, that's very kind of you, always appreciated!