Where did you find the SunOS 4.1.1 SPARC CD Image?? I've been looking around everywhere and can't find a copy
@edoardopagliuzzi82184 күн бұрын
Any news about Rapid River emulation?
@C61music6 күн бұрын
Do you need the actual hardware to learn more about how the games work or was there a way to do that without the need for hardware?
@Zontar827 күн бұрын
in which version we could see it running?
@bitchypooch10 күн бұрын
You are doing god's work
@sandycheeks786511 күн бұрын
Does anyone know how to disable the LED and Player 1/2 displays at the top of the screen in MAME as it wasn't part of the LD and has been somehow transplanted on later.
@NotCarl9214 күн бұрын
ORCH5 has... ulterior motives...
@SuperKlondike6417 күн бұрын
About laserdisc games, I'm working on getting my hands on a Laser Grand Prix disc for emulation purposes. Once I get it, do you think you'd be able to emulate it?
@nate56798719 күн бұрын
So question what are the main blocks with sega model 2. I know the old emu is hacky and he works for sega now but just unsure where things were. (I know this gets beat into dirt just unsure what needed to be done)
@mogemulation9 күн бұрын
For the most part, what's needed (in order of importance) is: - Someone with the technical know-how to write test code that can be run on actual hardware. - Someone with the actual hardware to burn ROMs for this test code and run it on the hardware. Ideally, this could be the same person. - Someone who can turn the results provided from that test code into working emulation code. The person who writes the test cases, the person who runs the test cases, and the person who writes the emulation code dono't have to be the same person, but in that case they'd have to coordinate closely together. But that's the reality of it - Model 2 isn't happening unless this dream-trio assembles. There was some movement from this one person with access to a Model 2 board-stack and calling themselves something-Freeman (as an HL2 reference, I forget the exact nickname), but they burnt out when they kept trying to hit above their proverbial punching weight as far as code changes go, and were rebuffed for it. At the end of the day, Model 2 needs a hardware wonk, a software wonk, and someone with hardware access, all of whom need to lack an ego enough to understand that there are no "eureka!" moments to be had, and that progress only comes via a slow and taxing grind.
@Emulator_Crossing19 күн бұрын
Hi, any new progress?
@satellaguy29 күн бұрын
For people who think this is nuts, wait until they get the iphone2g driver working (emulates OG iPhone from 2007 but doesnt work at all)
@xandersmith5699Ай бұрын
Im conident this counts as audio torcher
@SodaOgreАй бұрын
I visited an arcade specifically to play this the other day but it wasn't working. Seeing how close we are to a fully playable emulation makes me so damn excited. Keep up the good work!
@kekkorebuАй бұрын
I grew up playing this game with my little brother and every year i check to see if there's any progress made for system 23, finally my dream is almost a reality , thanks a lot for your hard work man ❤
@memory4123Ай бұрын
I have a question, how to extract the contents of floppy disks imd
@蒼海藤沢Ай бұрын
DREAM COMES TRUE!
@SantaAzulCTZN2 ай бұрын
I wish the same effort can be put on Gunmen Wars.
@mogemulation9 күн бұрын
About that...
@SantaAzulCTZN9 күн бұрын
@@mogemulation ?
@Alucard4002 ай бұрын
I'm still waiting on the Super System 23 progress of Crisis Zone, my most favorite arcade game. I'm ready to put chunks of money getting some guns and building an arcade cabinet for it but it's still not in a great state in MAE. The last time I was waiting for something to progress for this long was an English translation of Seiken Densetsu 3 into emulators lol. It is really appreciated in how much time and effort is put into getting things like this done. I can only imagine how long of a grinding process it is.
@mogemulation9 күн бұрын
It's an auspicious evening, in that case - I have Crisis Zone booting. It looks like Namco completely revamped the interface for the graphics hardware, although the exact functional details remain largely the same. I currently have the game running through attract mode although there's no visible 3D. I guess the problem to solve is pretty clear!
@BuffaloSanta2 күн бұрын
@@mogemulationI’m so excited to hear this! You’re my hero 🤩
@BeingADik_Jacob2 ай бұрын
Which 1 ist the main character?
@hannixx21422 ай бұрын
Dude. Your sardonic sense of humor made me sit through the entire video instead of skipping to the parts I was interested in. I could have been productive! Damn you.
@Theonewhoisinfinite2 ай бұрын
First time this decides to pop into my feed, gotta say, it's cool to see someone do some in deph work for the emulation scene, let alone it be a moogle. Love the vid, love your work, Hope you can get this game working soon, cause it looks like a blast!
@蒼海藤沢2 ай бұрын
OUR DREAMS COME TRUE
@backbutton78882 ай бұрын
8:36 oompa dumpa
@ivojankov78112 ай бұрын
Is the super system 23 much different on the hardware side?
@mogemulation2 ай бұрын
Not enough SS23 games boot to have made much progress on that front, but the one game that does boot (500GP) seems to indicate that the texturing system is different, at minimum.
@ivojankov78112 ай бұрын
I see, but on the cpu side, should be atleast the same fro what I've heard.
@mogemulation2 ай бұрын
@@ivojankov7811 Sure, but the CPU side doesn't matter much anymore. System 23 uses the IDT VR4650, which is a MIPS derivative that has a simplified memory-management unit (MMU). The only reason I bring it up is that Time Crisis 2, Final Furlong, and Rapid River all crashed after about 30-60 seconds until I noticed last year that the VR4650 is configured in a way that stops NULL-pointer crashes from crashing, unlike every other MIPS chip, but MAME was still trying to emulate the same MMU as most MIPS chips. Super System 23 having the same CPU as Gorgon and System 23, other than the clock rate, is now a solved problem, and the clock rate won't affect most things due to the instant nature of the GPU emulation. It's true, but it's a distinction without a difference. The issue is and always has been the rest of the surrounding hardware.
@gamecity76562 ай бұрын
Finally seen how Panic Park is working MAME after 10 years later
@edftikyuuboueigunn89402 ай бұрын
このゲームの生まれ故郷である日本においても、ほとんどパニックパークの筐体は撤去されてしまった
@agjunaka3 ай бұрын
Rapid river *proceeds to show crazy rafting*
@mogemulation9 күн бұрын
The controls are weird as hell to map onto PC controls, not gonna lie.
@lesliegibson59643 ай бұрын
this is great it looks like its preety playable on here at least a little
@TheMikman973 ай бұрын
Thank you for your work. I grew up with this game and seeing be emulated this this good after years made my day
@alexandreturcotte64113 ай бұрын
*WHAT DO YOU WANT, RICK?* -Halcyon
@davejones16213 ай бұрын
Get Time Crisis 2 working.
@mogemulation3 ай бұрын
Sure thing, do you want fries with that, or onion rings?
@lesliegibson59643 ай бұрын
i thought time crisis 2 was playable already on mame
@mogemulation2 ай бұрын
@@lesliegibson5964 Barely, and with graphical issues that make some stages difficult due to enemies being sorted behind stage geometry.
@lesliegibson59642 ай бұрын
oh ok well im sure youl get it up and running im waiting for the day when someone makes the nerf arcade also playable in emulation that would be awesome @@mogemulation
@NeoRocket643 ай бұрын
thank yo for the effort btw i do have question, how do this game controls internally? does it need 2 controllers not overlapped/cross each other? or is it just "suggestion" and "physically impossible" but would still run normally regardless but also unintended?
@mogemulation3 ай бұрын
I'll have to look into it a bit more. At least as far as the Input Test menu is concerned, the I/O board doesn't try to do any sort of filtering, but I'm not quite sure if the game logic itself performs any rejection along those lines.
@WingburenArcade3 ай бұрын
Love the video and the outtakes in the end 😅 interesting to see the progress ❤️
@bradriley97773 ай бұрын
2:13 average emulation dev hard at work
@mogemulation3 ай бұрын
Jeez, I only wish I had as many old-school monitors/TVs as she seems to. Since moving across the Atlantic about a decade ago, I'm rocking a total of 0 tube-based displays.
@TheThigoron3 ай бұрын
What I love about this is that ya'll are saving these games from becoming lost media. Thank you for your service! 🥳
@mogemulation3 ай бұрын
It requires a lot of professional detachment in some circumstances. There's this one pub-quiz game which MAME supports that I love to point out, because it happens to be an extreme example: I forget the exact name of the romset, but from a hardware standpoint, it's a pretty basic setup that just has a tilemap or two so that it can display text. It's a quiz game, after all. The thing about this game in particular is that it has a whole bunch of "questions" that are pretty much a carbon copy of "Grandpa's Stereotpical Book of 'Jokes' About Minorities", if such a book ever existed. It's a detestable piece of media. But it's preserved in MAME anyway, because to omit it would be to give a false impression of the state of the world at the time. On a personal level, I don't care if a game or a piece of interactive media runs counter to literally everything I stand for, it still deserves to be preserved - without omission, without favor, without skew or agenda. It's the historians' jobs to try to derive some meaning from all this, not mine.
@mogemulation3 ай бұрын
I also love to bring up that ^ game because it neatly contradicts the small (but vocal) cadre of people who act like the world was so much better back in the day. Nah, it still sucked, just not as equally.
@TheThigoron3 ай бұрын
I completely agree. The main reason I had to leave the previous comment is since I'm a bit biased. I'm a game dev that has worked two games that unfortunately was canned POST release. No way of buying them or play them today if one didn't get them on release. OTWD was one of them... not a "great game" prehaps but a game on a good path to become lost media. :(
@mogemulation3 ай бұрын
@@TheThigoron Jeez, you worked at Overkill? Do you at least happen to have archived copies of OTWD and the other title?
@TheThigoron3 ай бұрын
@@mogemulation I did work there. Nothing archived on my side. I do own my steam copies tho' and I'm fortunately still able to download through steam. But I'm just a level-designer so I'm not too skilled with the techy wizardry u emulator ppl are up to haha.😅
@Tovarichtch3 ай бұрын
Thanks for your superb work. You are helping saving the history of video games.
@obananagato3 ай бұрын
as always, top notch content
@kitterbug3 ай бұрын
It's basically Point Blank without the guns, or long WarioWare?
@MESSDrivers3 ай бұрын
Right. It's very much Point Blank with different controls. In real life half the fun is trying to shove your friend out of the way, which makes it a bit like digital arm wrestling.
@mogemulation3 ай бұрын
@@MESSDrivers Right! The mini-games themselves are fun, but the genius stroke is creating that physical conflict on the other side of the monitor.
@peterlemon13853 ай бұрын
Love your videos, thanks for preserving these rare 3D arcade systems!!
@prototypemusic3 ай бұрын
I've been working on a PlayStation emulator for about a year now and decided to try implementing support for the Konami System 573 arcade board, which is basically a PlayStation with some extra hardware, and double the amount of RAM and VRAM. Despite the similarities, I wasn't able to get past even the board self-test, and since that's basically the only software I can run on it, there's not a lot to go by. MAMEdevs are insane and everyone should be very grateful for their excellent work