Interesting question, I’ve never ran into problems on macOS. Maybe try completely uninstall and reinstall blender? Remove the preferences in macOS should be in Library/application support folder
@沫兮-n2e15 күн бұрын
where can I download this addon plzzzzz🥲 求求了 视频简介的链接找不到TAT
@ZJDesignLab14 күн бұрын
sorry 前几天做了些修改,把之前简介覆盖了,the add on is “true-assets”, but as of right now you can just use GSG’s own software
@bharat519429 күн бұрын
Very useful
@ZJDesignLab28 күн бұрын
Thank you!
@dmytro_korolkovАй бұрын
Thanks!
@kostyabogach8805Ай бұрын
Awesome! Thank you!
@renderinginprogressАй бұрын
Another C4D user slowly making the move to blender. This was 100000 times easier. Fuck me, Maxon are useless cunts hey.
@Farooq-malikАй бұрын
Amazing!!!! Looking forward to more tutorials of Cinema 4D
@jefersonaraujo41902 ай бұрын
flawless tutorial
@JWMD_2 ай бұрын
Thanks a lot for this detailed tutorial about the take system, helps me a lot to understand it more in depth 🤙✌... One Question: Is there a way, that i can choose a parameter from a child to change this on the parameter of the Main/ Mother Take? i build a shader on a child take, and would like to change this for all the other child takes in the Main/ Mother Take. Could´t figure out at the moment
@ZJDesignLab2 ай бұрын
I think if you right click on that parameter in the sub-take, you can overwride it to the main take.
@alexpetrik23952 ай бұрын
what the hell is with your voice?
@stefansimonovski242 ай бұрын
Keep it up! Love the tutorial. 💯
@itoohavefeelingsbro18483 ай бұрын
Failed to retain Cuda Context (illegal address) I am getting this issue since morning in Blender. I was designing a car model and i used ivy gen geometry node for the model. Before adding the node, everything was fine. After I appending the ivy.blend file, I am getting this issue. i could view everything fine in 3D viewport. But I couldn't see any thing in render viewport and in render(It appears grey).the error was not saying 'GPU out of memory' , but saying "Failed to retain Cuda context (illegal address) PC : Dell G3 3500 OS : Windows 10 Graphics card : GTX 1650ti Vram : 4GB RAM : 8 GB Note : I have enabled the cuda and gpu for rendering (also tried optix). Still getting the same error message. It is a low poly file. I have tried: 1) updated and reinstalled nvidia driver 2) restarted blender. It works fine for all my other previously created models. If someone knows the solution, pls reply..
@patrickcasella3 ай бұрын
does this work with image textures?
@ZJDesignLab2 ай бұрын
Yep, just embed the image textures when you export the glTF. All connected image nodes will be respected.
@razern4203 ай бұрын
Ive been going through threejs learning curve with no proper basic coding atm , and planning to make a 3D Web which works like an AR which client can interact through out it with a walking WASD maybe , so maybe I will need to put in the code for the first person , thank god theres three js library now that can help me load the 3D model , but somehow I came across this one problem which make my 3D glb/gltf file , maybe have problem cuz I have this error handler code in my index,html , but when I check with the gltf viewer , it seems fine , but somehow it still doesnt show anything in my webpage or live server . Do u know why ?
@ZJDesignLab2 ай бұрын
Do you have some light in your scene?
@R2thespecialist3 ай бұрын
Thank you! Looks like they changed how it worked a little bit from R21 and this got me unstuck
@abhayaswal73174 ай бұрын
Hello sir I made a glowing pipe mesh in this its looking like light is flowing I just animate mapping and change its rotation of z axis but now when I am exporting in gltf material is not coming along with the mesh when I am baking the emit all images are baking properly but when I am importing them in sequence image and exporting in gltf after that when I am importing only one single image is important not the all sequence image
@ZJDesignLab3 ай бұрын
Pretty sure that it does not come with sequence textures support. Maybe you can use code to load sequence img as delta time passby, or bake them as a video? What's best is that I think you can just use single frame and animate like you said using fragment shader, which will also give you best performance anyway.
@phoenixankaa4 ай бұрын
I don't understand why you would want to talk so fast when showing someone how to do something. I've been a trainer as a profession with other things. Why would you make it harder for someone to learn something when you are suppose to be teaching them something? I'm not being rude, I'm just trying to understand why??
@ZJDesignLab4 ай бұрын
because when I watch the playback I was talking way too slow, so I speed it up. Look, if you've read the comment you know I already apologized to a bunch of people, this is really getting annoying that all of you are saying the same thing without looking at the comment
@phoenixankaa3 ай бұрын
@@ZJDesignLab Really apologize for not reading all of your comments. I came to your channel because I'm subscribed and was coming for solutions like what you gave me in the past. Maybe if you had a note in the description we wouldn't write you an annoying comment.
@astrostarkey21604 ай бұрын
this wasn't easy to follow and what you did here and what you showed as the result have nothing to do with each other. wasted my time.
@ZJDesignLab4 ай бұрын
You obviously cannot understand what I'm trying to show. Maybe you can watch some beginner tutorial first
@d4veejones534 ай бұрын
thanks for this ZJ! Just wondering do you have any workflows specificly for glass and liqudi texture for GLTF or GLB? Would love some pointers, oh and also lighting? as that seems to make a huge difference
@d4veejones534 ай бұрын
a ittle context - trying to make a product based interactive webpage for whisky, and struggling with accuracy and replicating what I see in blender compared to GLTF viewer
@ZJDesignLab4 ай бұрын
I totally understand the frustration when it comes to refractive material for real-time interactive projects. I would maybe try to create the glass texture with code (or find some code online with shadertoys or other platforms). Refractive materials don't work very well when it comes to real-time rendering. Also the lighting is not comparable to cycles or even eevee. I would say maybe try using sequence frames or lower your expectation, or try to use a more stylized rendering instead of photo real style.
@sebastianruiz11665 ай бұрын
This helped me a lot. Thanks-!
@fatcheeseburger1005 ай бұрын
My mans got motion blur on a tutorial ☠️☠️☠️
@Oridore_11 күн бұрын
I quite like it :3
@leeeyongho5 ай бұрын
Thanks to great video!! i have a one question. lighting part is done in blender? or developing website (coding)
@ZJDesignLab5 ай бұрын
I used a mat cap material for the actual website, it’s like an un-lit material, so the short answer to your question is by coding
@bharat51945 ай бұрын
Cool stuff! Thanks for sharing 🙏
@leoniddavydov20506 ай бұрын
Nice video, you need a good mic it's hard to hear you
@Unidentifiedflyinghuman-2gt6 ай бұрын
Mine is a 4.1 version but I didn't find the config file
@DrJoshua20246 ай бұрын
Heyy....Did It Worked?
@ZJDesignLab6 ай бұрын
Did you install it from steam? The config file might be in different location if it’s from steam, you can google where it installed your blender
@leonardoamaya14506 ай бұрын
Excelent tip! 😁
@xpliking7 ай бұрын
Good stuff, but you didn’t share the gltf viewer name or download link 🔗
@ZJDesignLab6 ай бұрын
Oops, forgot to add it, just updated and thanks for the reminder! the link is gltf-viewer.donmccurdy.com by the way.
@xpliking6 ай бұрын
@@ZJDesignLab Thanks mate appreciate that
@JcmotionDesign7 ай бұрын
MErci beaucoup pour ce tutoriel, c est vraiment top
@romuk30927 ай бұрын
thank you for the tutorial, looking forward to the next one
@3DJapan7 ай бұрын
I have a 3D scan that I need to load into Lightwave. I'm hoping I can figure this out in blender to convert the file. I'm sure it only uses color textures, no occlusion or metallic or anything.
@ZJDesignLab6 ай бұрын
You can just use the color map then, just skip the other maps. Did you figure it out eventually?
@siupang7 ай бұрын
Please update more frequently, looking forward to more tutorials about C4D.
@ZJDesignLab7 ай бұрын
Thanks for the support! I’ll try to make contents more frequently
@altronum7 ай бұрын
I fixed it by clicking on the blender launcher and it gave me options to change location , update and repair.i just chooses change location (same to same location) and it successfully opened.
@ZJDesignLab7 ай бұрын
That’s great, I use blender with steam and I never thought about using the repair option, maybe I should try that first
@newpc-ym3dc7 ай бұрын
it still doesn't work
@ZJDesignLab7 ай бұрын
Could you try deleting the whole config file?
@sturmx967 ай бұрын
Thank you. What app did you use to record your screen with all these zoom effects and captions? Also having a better microphone would make this video 2 times better.
@ZJDesignLab7 ай бұрын
It’s called “screen studio”, a Mac only recording app
@ZJDesignLab7 ай бұрын
Yep, I’m working on improving the whole presentation quality now, the sound quality really is not what I want haha
@aspizak7 ай бұрын
Hey!, Very cool video, tip: Don't zoom in-out/move camera so much when showing the UI, the mospline section is boredeline nauseating. You don't need this much movement - it's a simple UI, everything is cleaner to show changes if the camera doesn't move at all.
@ZJDesignLab7 ай бұрын
Got it! Will adjust it in the next one
@BrunoRiios8 ай бұрын
I wanna export a GLTF but my base color is a node Noise texture with a colorRamp, because I need this effect. But when I export, my material doesn`t come with this. He cames all transparent (It`s a material glasses, so I changed the transmission to 1.0.) I`m using blender 4.1, can you help me?! thank you.
@ZJDesignLab7 ай бұрын
For transmissive material, blender doesn't follow industry standards. My guess is that you might need to bake down the noise+ramp, then feed that image to the transparence color channel when using your gltf.
@BrunoRiios7 ай бұрын
@@ZJDesignLab Thank you man 🙏
@sanvithhegde95568 ай бұрын
How do i fix my meterials for glass texture with mix shader? I've send a picture of my texture set-up to your Instagram
@ZJDesignLab7 ай бұрын
Ahh, that's a huge problem. Mix shaders usually are super hard to bake down. I would suggest to strip everything away if you can, and try to make it work on a simple BSDF material
@xearzop8 ай бұрын
Thank you for the tutorial man. I'm having trouble getting my normals to work when I use my model in AR. Do you have any ideas on how to fix that?
@ZJDesignLab7 ай бұрын
That's not enough information for me to guess. I would check if the normal maps are loaded using the correct color encodong first, most of the time it's recognized as sRGB, but it should be raw or no-encoding(none). You can try changing that and see if it works
@GuidoParacolli-b1r8 ай бұрын
a very good tutorial, love ho the camera follow your cursor! just need to improve the mic man! great work
@jav0acr9 ай бұрын
help me please!!!! discord?
@ZJDesignLab8 ай бұрын
I don't have a discord channel, but you can join GSG's official discord channel. And they have a direct download website now, which you can just download from their website
@israeljohnson26169 ай бұрын
bro sounds like hes in a water tank
@Tennet3D9 ай бұрын
Thanks for this tutorial.. I have been struggling with some basic custom animations and Dynamics as well. This helped a lot! How would you approach something similar using the newer 'Simulation' tags, like Cloth, Balloon and Soft Body?
@ZJDesignLab8 ай бұрын
I can make a video about that in a few days
@Tennet3D8 ай бұрын
Awesome, thank you! 🙏
@ZJDesignLab7 ай бұрын
Hey man, sorry for the long wait. I've recorded a long video which includes how I approch the new simulation tag with custom animations. The video should be out within dozen hours, you can check it out and see if it helps! Feel free to leave a comment if the new video makes sense or if you have any more questions
@jeffreysuxiyang10 ай бұрын
Good shit yurrr
@vikson232911 ай бұрын
Grat tutorial, thanks! But i have a problem. I need to export a metal texture and i can’t find anywhere this AO roughness and metallness map nor this multiply node. Where can i find them? (I was searching in this whole „add” thing and i don’t have any of these. Even if i search in a search bar those aren’t there)
@ZJDesignLab10 ай бұрын
It should be searchable if you press shift+A in the node editor. Multiply is just a “Math” node, and AO,roughness, metallness maps are image textures, they use custom png or tiffs that you made for your model. If you have just values than it will be exported by default I think.
@skywind744911 ай бұрын
So, they're not actually frosted glass, they don't seem to have any amount of light transmission and instead just look like they do.
@ZJDesignLab11 ай бұрын
That’s right, true frosted glass in cycles renderer looks very dark, so i just faked its appearance instead of doing some weird trick on light rays
@crableproductions511211 ай бұрын
Thanks for the video!!!
@oqtps11 ай бұрын
Great tutorial! My case: I cant exporting my texture animation. I'm using Mix Color, Math, and Value to combine several images. Do you know how I can resolve this? (Im exporting with NLA tracks, and all the actions have the same name) any guidance? HELP :(
@ZJDesignLab11 ай бұрын
Oh as far as I know, custom nodes like Mix Color and Math are not universally supported in glTF(or any common exchange formats), so I would export the map or value and animate them using code in the front end
@bharat519411 ай бұрын
Very cool! More C4S tuts please
@ZJDesignLab11 ай бұрын
Thanks for your support! I am focusing more on blender now because I thought it would be more accessible to people, but maybe I should do some more c4d tutorials 🤔
@נתילוי-ע4נ11 ай бұрын
Thx a lot that's amazing. what if my ambient occlusion is too strong? can i use some node to make it lighter? or i have to bake it again? thx
@ZJDesignLab11 ай бұрын
I’m not sure what’s your use case with ambient occlusion, I think you can turn down the opacity value of the map when using it
@נתילוי-ע4נ11 ай бұрын
@@ZJDesignLab how can i turn down opacity? after bake? or before bake? because i'm using simple back and i dont see an option to lower the ao strength.. thx