I am very impressive, nice video. I have developed a solution to do a Mobius Graph and a new way to solve the Riemann Hypothesis with Trigonometric Partitions equations and I get this graph you are showing. Wow 👍💯💥. kzbin.info/www/bejne/jpWbh2yJiZaFesksi=CPU8N-INk-Yg9MlX
@НикитаХлобыстов019 күн бұрын
amazin how someone can code this. I can't even figure out how to build a disk like that
@thermitty_qxr5276Ай бұрын
This looks like ai before ai was a thing
@LogicApparatus2 ай бұрын
What does the heat map on the bottom represent?
@tim_hutton2 ай бұрын
The Brusselator is a model of the BZ reaction which has two chemicals in a thin layer in a Petri dish. The two images at the bottom in the video are the concentrations of each chemical in the (square) Petri dish.
@truongquangduylop33yyuh344 ай бұрын
pov: How to creatw a buddhabrot
@toddmeier-tx5cc7 ай бұрын
mesmerizing
@tsanpinyoong7 ай бұрын
What, that's not a bilayer...
@tsanpinyoong7 ай бұрын
What arethe rules of simulation?
@Wmafateh8 ай бұрын
IT SOUNDS LIKE NUMBERBLOCKS JUMPSCARES🤓
@Fractaly11 ай бұрын
what the hell is this Fractal????
@Justbellacruz8 ай бұрын
Buddhabrot
@ak-gi3eu11 ай бұрын
can u mix the maps with diffrent colors or layers and blend it ?
@tim_hutton11 ай бұрын
What do you want to achieve? If you want photorealism you probably want to import the results into a proper renderer.
@kristoferkrus11 ай бұрын
Nice results!
@surfcello11 ай бұрын
I don’t think that the last case accurately models snowfall. Snow does not come to rest where the gradient is higher. Rather it is deposited evenly at first, then may be redistributed by wind, accumulating in regions of low wind speed. And it may be redistributed by avalanches.
@surfcello11 ай бұрын
Although on small scales where snow is whirling about and more likely to settle perpendicular to surfaces than purely vertically from gravity, I would agree that your model could be applicable. Great simulation anyhow!
@kristoferkrus11 ай бұрын
This seems a bit similar to this work: kzbin.info/www/bejne/nXSzaJ2wmLV_r7M They get rivers and creeks, which you don't really seem to get, but I think your ridges look better than theirs.
@tim_hutton11 ай бұрын
Thanks for this. Looks like they have the same equation but with multiplier on the gradient term given by the drainage area, which is pretty cool and is presumably why they get rivers.
@tim_hutton11 ай бұрын
I had a go at implementing their method for computing the drainage area. It gives nice results. kzbin.info/www/bejne/g3O7laxqadF4mKs
@kristoferkrus11 ай бұрын
Nice finding! Did you use a negative value only for lambda? en.wikipedia.org/wiki/Kardar%E2%80%93Parisi%E2%80%93Zhang_equation
@tim_hutton11 ай бұрын
Yes, exactly.
@arc8dia Жыл бұрын
I like the song! It's a smoooooooth life
@alexford5151 Жыл бұрын
Original research on this concept: "Toroidal Game of Life" by Ole Nelson, Grinnell College, 2000. I can't find the research online, but I made some very insignificant contributions to it. I'm sure she would be thrilled to know that someone else made a better implementation! I'm sharing this with my students.
@TaranVaranYT Жыл бұрын
Mandelbrot decides to run really fast
@TaranVaranYT Жыл бұрын
Mandelbrot calms down after becoming angry
@lizzycoax Жыл бұрын
topologists: 3 hole donut
@hex-automata Жыл бұрын
Very cool. Would love to the same thing but with a hexagonal grid.
@ZenaidaSantos-ig5lj Жыл бұрын
A+
@CandidDate Жыл бұрын
Also the octahedron fills all of space. I wonder the proof of these carbon atoms, like how do you know where they are really?
@tim_hutton Жыл бұрын
The regular octahedron can't fill space. For that you need truncated octahedra: en.wikipedia.org/wiki/Bitruncated_cubic_honeycomb
@Vlow52 Жыл бұрын
@@tim_huttonyou are only partially correct. A regular octahedron is not space filling, but if you squish it just on the right amount it will be. It consists of the triangles with two 54.735 and one 70.529 degrees approximately. Stacking 6 of these squished octahedrons will give you a rhombic tetrahedron.
@arts5852 Жыл бұрын
Please, tell what kind of model did you use in this simulation.
@tim_hutton Жыл бұрын
This is github.com/GollyGang/ready/blob/gh-pages/Patterns/Experiments/TimHutton/mutually-catalytic_spots.vti which you can open in Ready. It's a 4-chemical reaction-diffusion system.
@arts5852 Жыл бұрын
@@tim_hutton thanks for reply 😉
@vNCAwizard Жыл бұрын
Smooth Life is interesting.
@GrindThisGame Жыл бұрын
It's cats all the way down.
@torinmorris6648 Жыл бұрын
The cosmic web
@kostiklife9042 жыл бұрын
Looks cyriak's animation
@PunmasterSTP2 жыл бұрын
It'd probably take me quite a bit of time to wrap my head around all of what's going on here. But I do really enjoy the animation!
@PunmasterSTP2 жыл бұрын
It's almost magical in a way. I haven't quite wrapped my mind around how you're doing the transformation, but perhaps that's even for the best. Why spoil a pleasant dream?
@PunmasterSTP2 жыл бұрын
This reminds me a lot of Electric Sheep, and it's so mesmerizing to watch!
@PunmasterSTP2 жыл бұрын
Extremely trippy; I love it!
@PunmasterSTP2 жыл бұрын
This was...hexagon-awesome!
@PunmasterSTP2 жыл бұрын
I wasn't Ready for how cool that looked.
@PunmasterSTP2 жыл бұрын
This was...torustastic! 👍
@PunmasterSTP2 жыл бұрын
It was nice to hear some music with this one, and it was very fitting and overall the animation was very relaxing. Thank you for sharing! 👍
@PunmasterSTP2 жыл бұрын
I was recently recommended your work by Dave Ackley, when I asked him if he know of any similar projects to his Movable Feast Machine. Your work seems fascinating, especially since it had already been conducted so long ago. By any chance, are you familiar with Dave's work, and if so, what do you think of it? I'm just a hobbyist and have tried to acquaint myself with the basics, so I always appreciate trying to get at the concepts and intuition. I'd also love to find (or find out about someone finding) the holy grail you mentioned someday...
@PunmasterSTP2 жыл бұрын
Order arising out of chaos, always satisfying 👍
@PunmasterSTP2 жыл бұрын
It's funny how you can start to imagine seeing objects in the patterns. To me, this looked like a radiator grill.
@AndrewBrownK2 жыл бұрын
This is super useful. Do either of these correspond to the kissing number of 12 for 3 dimensions? I need/want a tessellating polytope where all instances that meet at a vertex also share edges/faces. Like hex-grids and unlike square-grids
@tim_hutton2 жыл бұрын
I'm not sure what you mean by kissing number in the context of polyhedra. Usually it's about spheres. I think you want a tiling where no two tiles join only at a vertex. Examples include: Weaire-Phelan (the A15 crystal, the first one in the video), truncated octahedra, the Laves graph (I think), diamond cubic (I think). The simplest and most pleasing one is the truncated octahedral tiling: en.wikipedia.org/wiki/Bitruncated_cubic_honeycomb Non-examples include: rhombic dodecahedra, cubes, the decahedral tiling in the video above. A video that shows these: kzbin.info/www/bejne/hZ21hIuja7Wnb80
@AndrewBrownK2 жыл бұрын
@@tim_hutton perfect response thank you!
@flameyay52072 жыл бұрын
This was not meant for human eyes.
@guyinchbald99662 жыл бұрын
Wonderful, congratulations. I have come up with another monotiling, derived from Weaire-Phelan, which I hope to taunt you with in the near future.
@tim_hutton Жыл бұрын
For anyone coming here and seeing this comment, I just want to point out that this was not some random bullshit from a spammer, this was the real deal. This user (Guy Inchbald) really did have a new unseen monotile that he shared with me. mathstodon.xyz/@timhutton/109659177990308971 Amazing!
@fburton82 жыл бұрын
What devilry is this?
@jackys_handle2 жыл бұрын
So, just wraparound game of life.
@timytprodigy2 жыл бұрын
"Conway's Game of Life on a Torus" me: "Conway's Game of Life on a donut"
@SHIN2025_official2 жыл бұрын
0:20 regular show
@Fladan2 жыл бұрын
What about Conway's game of life on a mandelbrot set?