死にたい【リメイク】
0:29
Ghost of Tsushima - Yarikawa
18:24
Пікірлер
@phosphor3617
@phosphor3617 22 сағат бұрын
Kyle X-bone with another banger
@MarkNeri
@MarkNeri Күн бұрын
Was obsessed with the original version of this song especially because they managed to cram it into a Super Famicom cart. But I prefer this version on PS1. Goosebumps the first time I heard it...and perhaps every time
@sevinPackage
@sevinPackage Күн бұрын
I value this data. Thanks for sharing.
@abunk8691
@abunk8691 Күн бұрын
FLAC and ALAC behaving similarlity looks about right for me. Though on the fade out section at the end they kinda differ on how low and how quickly they drop off with the bitrate. (Kinda forgot Apple open sourced ALAC with the Apache license) Vorbis is quite agressive with maintaining the average bitrate and not dropping much on quiter parts and the fade out at the end much like Opus does. (Not sure which is more agressive between the two without a comparison with the same song) Never used Wavpack before but the "variable" aspect of doesn"t seem to be as flexible and smooth in transitioning bitrate. It kinda just looks to be approximating to the nearest possible bitrate preset resulting in hard less precise shifts in bitrate. (Felt like the jittery PSX geometry that resulted from not using Floating Point and sticking to Integer maths) That produced a bit of a mixed behavior of being slower to react while also being close but not quite compared to FLAC & ALAC's bitrate changes. 1:31 and 2:14 shows Wavpack being not as smooth in bitrate transition and doing bigger jumps as the audio got louder then dropped off quickly. Not dissing on Wavpack honestly since its amazing how much loseless comparession they got for a codec from the late 90s. Though from what I've read its more CPU demanding than FLAC or ALAC so it kinda depends on how powerful the playback/decoding device is and what preset the audio was encoded in on whatever codec chosen.
@KefkeWren
@KefkeWren Күн бұрын
This is kind of fascinating, and you know what? It makes me wonder something. There are those sprite comparisons that show old sprites reproduced perfectly on modern hardware, versus how they would have appeared on a CRT. They show off how a lot of the time the graphic designers were taking hardware limitations into account it get results the way they wanted them. Which makes me wonder how often the composers for games were doing the same thing. When they wrote the music for their games, at least some of them had to be thinking about how the sound chip would affect the sound and mixing, right? There were some pretty smart cookies like that.
@peaxoop
@peaxoop Күн бұрын
Makes me wonder if variable codec could work, what would be the overall saving if the lowest data at any given moment was used?
@chrisfratz
@chrisfratz Күн бұрын
The main reason I subscribed to to Apple Music if you think that I want to enjoy this just because they offer a lossless at every tier with ALAC and it sounds pretty good. And it's fascinating to see how the levels compare.
@KYLXBN
@KYLXBN Күн бұрын
It should sound good because it's lossless compression-that means no details have been lost due to compression :) Same with FLAC.
@nathnolt
@nathnolt Күн бұрын
I think that it would have been cool to see uncompressed data, so that we see how much compression there is for lossless. If it's a lot or hardly any.
@KYLXBN
@KYLXBN Күн бұрын
Uncompressed data is exactly (and constantly) 1,411 kbps :) So yeah, there's at least 30% data savings :)
@nathnolt
@nathnolt Күн бұрын
@@KYLXBN Cool.
@thafff
@thafff Күн бұрын
Just to preshoot the question: Yukari Yoshida - Yume wa Owaranai ~Kobore Ochiru Toki no Shizuku~ Nice song, and no thanks to OP for reminding me its existence, because I'm compelled to acquiring the CD :3c
@ToastyMozart
@ToastyMozart Күн бұрын
With how much difference the volume makes I'm assuming one of the big compression tricks is the encoder saying "We're only going up to [1/4] the available range so these words are the [14] least significant bits out of the available [16] and the rest are zeroes."
@KYLXBN
@KYLXBN Күн бұрын
Yes, you can think of it as that, but there are other tricks being applied too :)
@gungun974
@gungun974 Күн бұрын
So if I interpret this this with a very biased eye FLAC beat ALAC in term of bandwidth needed except when the audio is silent where ALAC is better ? Neat
@KYLXBN
@KYLXBN Күн бұрын
Yes, you can say that :) There's a reason why FLAC is more famous than ALAC. Although, WavPack does beat FLAC ever so slightly but it's not as widespread as FLAC, besides other reasons.
@AshnSilvercorp
@AshnSilvercorp Күн бұрын
well... I see why Vorbis is so often used. But yea, it's cause of the royalty free license. But it still fascinates me how far a royalty free one is going over those first party non free ones...
@KYLXBN
@KYLXBN Күн бұрын
Ah, I just want to note that Vorbis is a lossy codec, and the others here are lossless codecs. Vorbis reduces bitrate by sacrificing sound quality to an extent. The others do not touch sound quality at all. That's why they inherently use more bits than lossy codecs like Vorbis and MP3 :) Edit: FLAC and Opus are also royalty-free licenses :) WavPack too, if I remember coorectly. Opus is basically the modern version of Vorbis, and FLAC is its lossless counterpart. Fun fact: FLAC, Opus, and Vorbis are made by the same group of people: Xiph.
@ToastyMozart
@ToastyMozart Күн бұрын
Because of the loss/lossless thing they've pretty much got opposite mission statements here. Vorbis is "sound as good as you can while using 320kb/s on average" while the other three are "sound perfect while using as little space as you can."
@AshnSilvercorp
@AshnSilvercorp Күн бұрын
@@KYLXBN I saw wavpack and just thought WAV, wasn't paying much attention. I guess for compression and bitrate, that's a good comparison. I wasn't reading the graph considering the costs of staying low bitrate for everything.
@KYLXBN
@KYLXBN Күн бұрын
@@AshnSilvercorp Ah, yeah, that could be a source of confusion. WavPack is not WAV. Uncompressed WAV is fixed at a constant bitrate of 1,411 kbps (this is the most common bitrate but it depends on other factors but it's always constant in a file) :)
@Merrinen
@Merrinen Күн бұрын
Vorbis really manages to keep all that detail of the silence.
@KYLXBN
@KYLXBN Күн бұрын
Well, we *did* give Vorbis 320kbps, it's gonna *use* that 320kbps 😆
@Kasatome
@Kasatome Күн бұрын
Really cool to see how they differ on a graph like this. I only started using FLAC once I didn't have to worry about space. I was always the outcast when choosing an audio format, which was always WMA.
@KYLXBN
@KYLXBN Күн бұрын
WMA is indeed outcast! As a Linux user, I used to store my collection in FLAC, and the portable copy would be in Vorbis. Then, around a couple years ago, I switched to WavPack and Opus :)
@bennettphotography08
@bennettphotography08 2 күн бұрын
0:30 my favorite part
@hexecuted
@hexecuted 2 күн бұрын
Would be interesting to see waveform views for each type as it plays, but only showing the difference/xor between the original and encoded views to highlight the difference in audio reproduction.
@KYLXBN
@KYLXBN 2 күн бұрын
Well, we could do that, but to be honest, that's not the right way to compare lossy codecs. It's a very long story, but the difference from the original waveform *cannot* tell you the quality of the sound. You don't judge the audio quality via its waveform because you don't listen to music via its waveform.
@gungun974
@gungun974 2 күн бұрын
Tanks you for me discovered a new song !
@AcrosArchive
@AcrosArchive 2 күн бұрын
This is so cool!
@elcrack38_yt
@elcrack38_yt 2 күн бұрын
Pls triangle only version!!!!!!!!!!
@MikeDawson1
@MikeDawson1 2 күн бұрын
do you have the green and red colors backwards?
@KYLXBN
@KYLXBN 2 күн бұрын
Yes, I did have it reversed by mistake :)
@LucasNascimentoDeAssisDias
@LucasNascimentoDeAssisDias 2 күн бұрын
Could you show how Punch Out!! Training theme would sound in the enhanced NES Chip? I know it was a lot of years ago, but I would love to hear it. Great job!
@KYLXBN
@KYLXBN 2 күн бұрын
Sure! I'll upload it as soon as I have free time :)
@LucasNascimentoDeAssisDias
@LucasNascimentoDeAssisDias 2 күн бұрын
@@KYLXBN Thank u! :D
@abunk8691
@abunk8691 2 күн бұрын
Its interesting that much FLAC scales its bitrate with the volume of the audio in a VU meter way that shows dynamics of the audio which AAC LC also does to a much lesser extent. Though Opus by comparison doesn't drop the bitrate much on lower volume sections like at the very beginning and end of the song. They all got peaky with the bitrates with the higher frequency sounds like drum hi-hats and some piano parts, but not as much with the brass like instruments (not sure if its trumpets) like at 0:28. Opus spiking more with the drums (like another commenter mentioned) is interesting though, but does kinda make sense since Opus is a codec built for encoding speech and not so much for music unlike FLAC. The framerate of the bars initially bothered me until I remembered how much of a pain it was to smoothen visualizers of audio levels when I was playing with Rainmeter years ago. Considering there's 4 stream of audio whose variable bitrate is being monitored and represented as bars in real time I would assume this was quite CPU intensive to do.
@KYLXBN
@KYLXBN 2 күн бұрын
Awesome analysis! Opus is indeed built for encoding speech (if we can say that) but it's not "specialized" for speech. It just prioritizes speech as much as music. It's actually two codecs in one--SILK which specializes in voice, and CELT for general music. It's impressive--on some bitrates, both can be active at the same time, and Opus can also switch between them freely when it detects that a part contains only voice or when a podcast suddenly switches to music. But for higher bitrates such as this one, only CELT is active. The framerate is actually intentionally that way! That's how fast each codec changes bitrates. I could smooth it out--but then, it won't represent the reality of how fast the bitrate actually changes ^_^ I'm glad you found it as interesting as I did!
@dottedboxguy
@dottedboxguy 2 күн бұрын
interesting how opus seems to really dislike drums (super cool vid btw ! i always wanted to see such a comparison)
@KYLXBN
@KYLXBN 2 күн бұрын
I believe most lossy codecs dislike instantaneous (snappy) sounds like maracas, and to a lesser extent, drums. It just messes up their MDCT compression so they have to allocate more bits during those instances to avoid degrading the sound quality. While not really shown in this demonstration, I think you might find it interesting that lossy codecs actually love noisy chaotic music (like metal) because it resembles noise and having the sound quality of noise degrade a bit wouldn't make it noticeable to us humans since degraded noise is still noise anyway ^_^
@dottedboxguy
@dottedboxguy 2 күн бұрын
@ that's really interesting yeah ! so much cool stuff in codecs (even tho i personally only use flac or wav as an audio enjoyer lol, when you have good audio equipment lossy compression gets quite noticeable, or at least lossless actually sounds better) edit : i also enjoy oscilloscope music which gets destroyed by any lossy codec even if really good
@KYLXBN
@KYLXBN 2 күн бұрын
@@dottedboxguy Same here! My entire music collection is in WavPack (lossless) :) I also enjoy music and have the same complaints as you :)
@rapsod1911
@rapsod1911 2 күн бұрын
And size of file comparison is... where? Is there anyway to compare outputs to original and see which codec is less "noisy"?
@KYLXBN
@KYLXBN 2 күн бұрын
Unfortunately, the size is irrelevant to this experiment since the focus is bitrate. Still, I think you'd really rather compare bitrates than file sizes, for reasons I won't go too deep in. At 190kbps too, no codec would sound "noisy" since it's already at the point of "transparency"--when we can't tell between the original and the compressed version. For a codec to sound "noisy", we'd probably compare at around 32 to 64 kbps. There, we can definitely hear the differences :) And if you ask me about that, I'd say at 64 kbps, AAC wins by a slight margin over Opus, and that still depends on personal preference. Personally, I prefer Opus' raspy sound at 64 kbps compared to AAC's metalic sound at 64 kbps. Edit: What you're actually hearing in this video is the original FLAC (CD rip) audio (which KZbin will definitely convert to Opus so you're listening to Opus in the end)
@KickCaesar
@KickCaesar 2 күн бұрын
@@KYLXBN Sometimes I like just compressing songs in different codecs at a low bitrate to listen what It'll sound like. It's kinda neat hearing the different artifacts of the codecs.
@KYLXBN
@KYLXBN 2 күн бұрын
​@KickCaesar Me too, I used to do it a lot back when I was in high school, experimenting with various lossy codecs :)
@ColonDee.
@ColonDee. 2 күн бұрын
Tales of Phantasia ❤
@multicoloredwiz
@multicoloredwiz 2 күн бұрын
very excellent video!
@KYLXBN
@KYLXBN 2 күн бұрын
Thank you, I hope it was informative.
@Anton_Platonov
@Anton_Platonov 2 күн бұрын
Hm-m, the FLAC bar looks like a VU meter to me. Is it giving away how it works, just basically RLE for the unused bits of the dynamic range?
@KYLXBN
@KYLXBN 2 күн бұрын
The louder the volume (and the noisier the data), the more bits FLAC needs to store the data, so yeah, I guess that's basically it :) Edit: to make it clear though, FLAC is not "just RLE", it's more complex than that.
@myoukochou
@myoukochou 2 күн бұрын
General Linear Predictive Coding with the residual coded by a Rice-Golomb code; the residual will require more bits for noisy bits, like kicks and snares, so that's why you're seeing that.
@aleksjenner677
@aleksjenner677 2 күн бұрын
What's the song?
@KYLXBN
@KYLXBN 2 күн бұрын
Tales of Phantasia (PSX) theme song, "Yume wa Owaranai" :)
@ToufouMaster
@ToufouMaster 2 күн бұрын
isn't the green and red inverted?
@KYLXBN
@KYLXBN 2 күн бұрын
Oh, shoot, you're right!
@ToufouMaster
@ToufouMaster 2 күн бұрын
@@KYLXBN we still understand but that's just quite confusing. great video as always
@KYLXBN
@KYLXBN 2 күн бұрын
@ToufouMaster Thank you! I hope it was informative.
@Littlepetfrog
@Littlepetfrog 2 күн бұрын
I loved it! ​@@KYLXBN
@CrushedAsian255
@CrushedAsian255 2 күн бұрын
What program did you use to make this?
@KYLXBN
@KYLXBN 2 күн бұрын
I coded the program myself just for this video so it doesn't have a name.
@CrushedAsian255
@CrushedAsian255 2 күн бұрын
@@KYLXBN what system did you use to get the individual frame sizes? Ffmpeg?
@KYLXBN
@KYLXBN 2 күн бұрын
​@@CrushedAsian255 Yes :)
@xcbrr50
@xcbrr50 2 күн бұрын
i know a guy who cut a whole documentary on ffmpeg
@KYLXBN
@KYLXBN 2 күн бұрын
​@@xcbrr50That's crazy!
@martingerken7094
@martingerken7094 2 күн бұрын
FLAC has a much higher base rate, so the same relative change looks much bigger. Please scale graph!
@KYLXBN
@KYLXBN 2 күн бұрын
It's all shown in linear scale :) This is not meant to antagonize FLAC or show it as inferior. But since FLAC does use more bits (due to its lossless nature), it's meant to be this way :) To make them look closer to each other, I'll have to remove FLAC from the graph. Maybe a follow-up video containing only lossless codecs is in order :)
@krellion
@krellion 2 күн бұрын
If you do that, I'd like to see Vorbis in FLAC's position. See how it compares to the newer Opus.
@phazonclash
@phazonclash 2 күн бұрын
Opus is a phenomenal lossy format.
@KYLXBN
@KYLXBN 2 күн бұрын
Indeed it is! ^_^
@myoukochou
@myoukochou 2 күн бұрын
@@KYLXBN It really is incredible... hmm, I see we still could do a bit better in the encoder for the quiet bit at the start! :)
@KYLXBN
@KYLXBN 2 күн бұрын
@@myoukochou I was wondering about that too! When other codecs just gave up encoding silence, but Opus just goes and "well, time to encode -60 dB 1-bit noise"
@DJeimaXe
@DJeimaXe 3 күн бұрын
What is that game name of the song at the end is this video, please?
@shiftyidog-
@shiftyidog- 3 күн бұрын
Nintendo soundtracks were the best
@Ezcte
@Ezcte 3 күн бұрын
"vrc7 vs yamaha chip" 5:45
@John2c33
@John2c33 4 күн бұрын
The coffee zone with the improved soundchip sounds smooth and beautiful! Must play this on a high end subwoofer, i love that the triangle isn't screaming and the bass of the triangle is smoother, but the stairstep awesomeness is removed, i feel like the coffee zone is supposed to sound like this, it doesn't sound 8 bit with the vrc7 :3
@SonicDcer
@SonicDcer 4 күн бұрын
I'd be nice if you could share the XM file.
@benjavitorello6602
@benjavitorello6602 4 күн бұрын
At first I thought "surely there won't even be any changes, what nonsense" but now that I've finished looking at it, the difference is quite noticeable, thanks for letting us hear perfection in the NES
@IM1deadMONEY
@IM1deadMONEY 5 күн бұрын
The fact that when this video was released OP only had 255 subscribers is STUNNING😮😮😮. This video is a small masterpiece! It's beautiful, and well done!
@coolbluelights
@coolbluelights 5 күн бұрын
ooohhhhhhhh.... I always noticed that high pitched whine in NES bass but never saw it visualized.
@thewashingtonguy8746
@thewashingtonguy8746 5 күн бұрын
The DAC drums are going crazy! 🤪 🔥🥁
@bubbillusion
@bubbillusion 6 күн бұрын
i've had enough [un-chips your tune]
@ScarletQ3
@ScarletQ3 7 күн бұрын
That Castelvania III theme grooves
@VikingZeroReviews
@VikingZeroReviews 8 күн бұрын
I want to play all my old classics on this mod
@echoedeyes
@echoedeyes 8 күн бұрын
the castlevania sawtooth hurt my ears dawg
@SABandlab
@SABandlab 11 күн бұрын
I NEED "AT DOOMS GATE" ON THE COMBINED MODEL USED AT THE END!
@SL1PPY_SH4RK_
@SL1PPY_SH4RK_ 14 күн бұрын
I had to rewatch to read the stuff because watching the sound wave patterns with that neat little tune was pretty satisfying to watch
@smakfu1375
@smakfu1375 15 күн бұрын
The C=64's SID really was astonishing for its time and price point.
@thatviewer-4142
@thatviewer-4142 15 күн бұрын
I'm fairly sure this is Section **2**. Not Section 1.
@TheAlphaOmegaX3
@TheAlphaOmegaX3 15 күн бұрын
Absolutely a masterpiece.