I’m definitely a fan of 2 over the others, but I imagine most modern gamers would have more fun with Future Perfect due to the aiming being more modernized. That and 2’s weapons take a bit more skill to use due to their slower projectile speed and lower damage.
@Leviverzyden4 күн бұрын
Hey Folks! Did we leave any scary levels out? Make sure to comment below with some that we missed!
@The_SnuggleDuck11 күн бұрын
Wouldn't say secretly. It's defo up there probably top 5. I have constant arguments at work for saying burnout 3 is the best racer of all time
@xItsuki15 күн бұрын
I feel like this is the perfect example of a game made by great artists... with weak designers (or lack of)
@allyoucangamebuffet15 күн бұрын
@@xItsuki I wish I’d thought of this comment. You said it so much more succinctly. I really wish I liked this game more.
@SliceOfLung15 күн бұрын
Ai slop
@VanceVibes14 күн бұрын
You mean the thumbnail? I think the sandwich was generated by AI but the png of the character was added in Photoshop. For me as long as there no AI voice over I don’t think I mind.
@LuckyBenjamin_15 күн бұрын
Is that an AI generated thumbnail?
@allyoucangamebuffet15 күн бұрын
@@LuckyBenjamin_ it definitely isn’t not a real a not sandwich.
@wavejumper314 күн бұрын
@@allyoucangamebuffet is that an AI generated comment? Markov chain energy lol
@allyoucangamebuffet14 күн бұрын
@@wavejumper3 we are definitely not robots. Please choose all images with hands in them: |_||||
@Rude_Clerk19 күн бұрын
Yes.
@seifsameh704323 күн бұрын
Great review!
@Smilephile25 күн бұрын
You can play any doom content you want with modern aiming controls if you use GZDOOM and manipulate the options a bit, its how i play most doom content.
@ravick00728 күн бұрын
Dude, just use Gzdoom as a normal human being and be able to look any way you want to. 🙂
@yeseniat3357Ай бұрын
Definitely one of my favorite ps2 games
@thezoito8769Ай бұрын
Comparing Warhammer with Gears of War is a bit misleading considering that the characters in GOW are hunchbacked and have sausage arms and most of the time the opponents don't have as creative a design as in Warhammer. So in my opinion, Space Marine 2 is something new, superior.
@LeviverzydenАй бұрын
Def agree on that point. I think more the content of Gears is similar. The beefcake characters is more a product of the Unreal universe from Cliff. But you can’t deny that Gears took a lot of inspiration from 40k. Don’t get me started on Blizzard…
@universalflamethrower6342Ай бұрын
It is not any religion, It is Roman Catholicism, The Western European Variant, that is part of why it works, it is in our cultural DNA
@LeviverzydenАй бұрын
All the oppression, none of the love. Did someone say ‘Spanish inquisition’?!
@universalflamethrower6342Ай бұрын
@@Leviverzyden Boring, No Catholicism, No Europe, Cry Harder
@HankDevosАй бұрын
This makes me want to play!
@mr.pavone9719Ай бұрын
To the crowd talking about how looking up and down was a limitation of the time; Ultima Underworld from 1992, over a year before Doom, was fully 3d and had the ability to look up and down. The problem was is wasn't made with a fast engine.
@Dandan-vf9krАй бұрын
I swear theres been a huge surge in timesplitters content in 2024
@allyoucangamebuffetАй бұрын
As soon as we put this video up we also started to notice this!
@Dandan-vf9krАй бұрын
@@allyoucangamebuffet it's about damn time it became more popular
@yeseniat3357Ай бұрын
It recently got added to ps5 ! That’s probably why
@Dandan-vf9krАй бұрын
@@yeseniat3357 that makes sense!
@LeviverzydenАй бұрын
Sackboy: A Big Adventure has better character controls…. Shots fired.
@rosscurran5650Ай бұрын
This game reminds us of what it was like when games where full of fun content and a complete package on release........ I miss those days.
@LeviverzydenАй бұрын
Warhammer 40k: Space Marine II is the newest take on this idea. It’s the whole package and is a ton of dumb fun! Give it a try if you haven’t! I got a review of it coming soon.
@ScantaniouslyCombustАй бұрын
OG doom soundtrack is awesome dude! 100% iconic.
@stormtrooperjon9212Ай бұрын
I wish they made new Crash Bandicoots for PS like this, oh well
@haus16aАй бұрын
i wouldn't go so far as to say that astrobot will dethrone super mario, but having an awesome platformer on a playstation console is definitely something good.
@austinvw1988Ай бұрын
Bro half of the mechanics is from mario galaxy 1 or 2. There's even enemies that look ripped straight from the game with slight modifications.
@Slurpee_BurgerАй бұрын
No. It’s 1 week of hype. Mario is established.
@steve-852Ай бұрын
Not being able to look up/down is better imo than the warped effect that would have happened if Carmack had allowed it (like in Build engine). Also Carmack was working on the Quake engine during Doom 2's development, that's why it fell behind Bungie, technology-wise. Didn't know that they'd built room-over-room though, very impressive
@EkajArmstro4 күн бұрын
Yeah looking up in Duke 3D (and I assume Marathon as well) makes me feel sick lol. It's as if you drew the screen with very high vertical FOV and then cropped the entire bottom of the image off rather than actually tilting the camera up.
@AbeTweakinАй бұрын
He mentioned Half Life, so I guess I have no choice but to subscribe.
@allyoucangamebuffetАй бұрын
@@AbeTweakin wait… are you trying to tell us that half life 3 is real?
@AbeTweakinАй бұрын
@allyoucangamebuffet shhh, Gaben is always listening!
@TakNGaming92Ай бұрын
To answer your question based on the title. Yes, absolutely. Also, you can also get platinum awards too, when doing the challenges. Mapmaker was my favorite. Was cool unlocking a lot of the characters and story mode was a blast.
@gavindixon15Ай бұрын
nice video, but you lost me when you said DOOM's music wasn't very good or iconic? Literally some of gamings most well known and loved music, very few aren't aware or like E1M1 for example.
@paratko123Ай бұрын
Comment for algorythm 🫶
@LeviverzydenАй бұрын
You are a king among men, my friend.
@paratko123Ай бұрын
@@Leviverzyden U2bro 🫶
@808JoshhАй бұрын
Been having so much fun reliving my childhood on this game. The new generation of games got NOTHING on TS2…
@LeviverzydenАй бұрын
This game feels so good to play, today! It holds up surprisingly well
@salabukhalil8677Ай бұрын
Incoming thousands of views..
@BerryA86Ай бұрын
Yes, it is.
@ScufflegritАй бұрын
Change the size and color of your targeted reticle (300%ish) to help with vertical targeting. Mine switches to big and magenta when I’m targeting them even when I can’t see well. That also helps for hitting shots while strafing quickly on controller.
@allyoucangamebuffetАй бұрын
This is a great idea. Never even occurred to me.
@ScufflegritАй бұрын
@@allyoucangamebuffet I still come back to Doom/Doom II almost as a palette cleanser between sweaty-ass modern games. The simplicity of it never gets old.
@dcfcАй бұрын
Great video! Thank you for the shot of nostalgia 😁
@LeviverzydenАй бұрын
We’re all just slaves to nostalgia, aren’t we?
@UnabridgedGamerАй бұрын
I dunno… one of the best reviewed console FPSes of all time? Being good? Madness, I say.
@allyoucangamebuffetАй бұрын
I for one am shocked… shocked I tell you
@artyomloukashov636Ай бұрын
Saying that Marathon is more technically advanced than Doom is a mistake. Blame it on Apple. Marathon came a year after Doom, a year after Ultima Underworld 2(the first-person RPG with actual 3D environments), and two years after Virtua Fighter (the first actual 3D fighting game). Oh, and Magic Carpet from 1994. Doom defined the "3D open-world gameplay experience" as we know it today without using any actual 3D because it would be unfeasible with the era's technology. It used Wolfenstein3D as a base engine and some clever applied math from Space Oracle Wizard John Carmack. And PC, of course.
@fileerausveitsiАй бұрын
First of all, Doom 2 has bigger levels, new enemies, and the legendary Double Barrel Shotgun. It might not have been graphically better, but it improved in other areas. The new enemies were the icing on the cake for me-they made the game so much better than the first one. Doom 2 for life!
@curtissalyers9640Ай бұрын
Marathon fan boy, look up and down blah blah. Next video 11:13
@logic63Ай бұрын
He said "Wolfensteeen". 😞
@WilliamEllisonАй бұрын
I was 12 in 93.
@ezgoodnightАй бұрын
MIDI music weirdly gets a bad rap. We don't look down on Megaman or SMB music on NES for essentially being the same thing, we rightly see it as iconic and a smart solution to creating music when it was completely implausible to ship something like a large sound file. There's a whole subculture around FM synthesis chips and retro sound cards. It can give you an appreciation for how iconic and cool the Doom soundtrack is, and how cool the technology actually is (was). Still, it's cromulent to prefer the remix that comes with the Kex engine release.
@allyoucangamebuffetАй бұрын
@@ezgoodnight a perfectly cromulent set of points here.
@ezgoodnightАй бұрын
@@allyoucangamebuffet a noble spirit embiggens all MIDI enjoyers
@tigerbalm666Ай бұрын
"How"? You mean "Why"...???
@THEEJONESYАй бұрын
this video is not that great
@allyoucangamebuffetАй бұрын
Let us know how we can improve!
@THEEJONESYАй бұрын
@@allyoucangamebuffet it felt like a lot of pointless commentary, maybe too drawn out with the personal explanation of how you couldnt get into the game
@kirksealls191226 күн бұрын
I disagree, I think your perspective as a Mac user was one of the more interesting elements of a topic that has otherwise kind of been covered to death. If I were to offer any critique, it would be to say that you’re missing the historical context that games like “Marathon” only existed because of “Doom”, and the fact that other games had more advanced engines within a year was because: 1. They were directly competing with “Doom” 2. “Doom” wasn’t originally sold on commercial shelves, you had to mail order the rest of the game if you liked the shareware episode. Therefore, the whole point of “Doom II” was to turn around as quickly as possible a sequel that would be sold on store shelves, and somewhat take advantage of the better hardware that was coming out. 3. Id Software recognized that the future of gaming would be fully 3D games, and abandoned the “Doom” IP after “Doom II” to take the time to develop “Quake”, another hugely influential FPS, rather than take the intermediate step of releasing another _mostly_ 3D shooter to compete with the likes of “Marathon”, “Blood”, “Duke Nukem 3D”, “Star Wars: Dark Forces”, and others
@kevingoualch8306Ай бұрын
About the sound, try the PlayStation version. Sounds and music is waayyyyyyy more superior than event Hulshut’s one from my pov.
@allanfitz3535Ай бұрын
Souls games scared me for years. Now I can't get enough of them.
@sd5919Ай бұрын
The original Doom's weapon system was great because it allowed the player to approach each room and decide for themselves which enemies to prioritize and which weapons to use against them. That's something the new Dooms, especially Eternal, has continued at least in spirit by making you prioritize enemies and decide when to use the chainsaw and powerpunch.
@Rudi4riusАй бұрын
Because it's goated
@NicholasBrakespearАй бұрын
The real root of Doom's success is something that nobody ever seems to talk about - the entire FPS genre was effectively a minor, largely superficial evolution... of 2D sidescrollers. Not even an exaggeration. Look at Id's own heritage - look at the transition from Keen to Wolfenstein, and you can see it more clearly. Wolfenstein (and Doom) are 2D games. There is no traversable third dimension (Doom only has the visual illusion of it - you can't actually traverse a third dimension). Wolfenstein and Doom are basically 2D sidescrollers... laid flat on the ground. This is why the levels work so well - the finite ammo, the hand-placed enemies, the simple AI that is transformed into complex, unique gameplay by the level geometry itself... it's a finely-tuned 2D sidescroller/simplified dungeon crawler, with a first person camera. A lot of people think that Doom was some revolutionary "new" thing - it's the opposite. It was the refined and polished end result of Id iterating what they knew about game design across multiple titles - Doom was the culmination of their work. Sadly, the fact that nobody bothers to actually study these games and really understand what they are and why they work... has resulted in modern game development suffering heavily, and losing some important lessons. I could write an entire essay about everything that Doom 2016 did wrong, objectively and from the perspective of basic level design principles, but I'll sum it up by saying - original Doom games? A door was a door. Doom 2016? A door was often not a door at all. This might seem like a minor point, but level design is all about creating a visual language... the original Doom games spoke an elegant, pristine and universal language. Modern Doom doesn't know what language it's speaking.
@scrubsscrubs694Ай бұрын
Doom gives me motion sickness. I can barely play 1 level, then I have to stop before I throw up
@evdestroy5304Ай бұрын
You should check out Heretic and Hexen. They both run on an enhanced version of the Doom engine with vertical aim.
@zacharyfindlay-maddox171Ай бұрын
Dude I was born in 1981, and seeing doom when I was 12 years old in 1993, the graphics and music and atmosphere was unlike anything ever seen!