What do you think of the so called "contra test" by retro game corps? In my tests the original controllers always failed to pass it, which is paradoxical.
@wafflebroz9 сағат бұрын
0:02 Five came out before Four?
@jaredt259015 сағат бұрын
Game makers over thought the system to use its video quality to do things. The Genesis is wired up for rgb and I think sega was forward thinking enough to think that people would one day have televisions that can accept an rgb signal directly like we have now or they wouldn’t have wired the din up on the back for it like the master system before, it would have only been wired for composite video.
@theowinters631416 сағат бұрын
The color bars are interesting for me, as due to how thick my glasses are, the reds and blues move (in different directions) depending on the angle I'm looking through the lenses. Usually it's not to noticeable, but the color bars really make it stand out.
@alexh279020 сағат бұрын
Games like this were soo weird to me as a kids. They felt like they were made by someone who only ever saw a screengrab of a game, and whose prior experience was working on productivity software.
@CyberAngel57321 сағат бұрын
After rewatching this, I decided to screw around in the Hex Editor of FCEux to mess with the level values of the Sword, Magic, and Health. And I got some weird results. Maybe something to consider for BEHIND THE CODE: Mess with Values to see how you can break the game.
@hannahvickery468322 сағат бұрын
wild that they went thru the trouble of programming all this. way more work than they'd make for modern games!
@Treblaine23 сағат бұрын
"the REAL pendant was in your inventory all along"
@targuscinco23 сағат бұрын
Fake! Unsubscribed.
@XX-sp3ttКүн бұрын
Everyone thought Hello Games had taken the money and run. In reality they'd shut off all contact to actually fix the game instead of do the media dance again.
@pedroamaralcoutoКүн бұрын
I implemented by myself, when I was a kid, a jump by setting a negative speed. It's intuitive. The problem was collision resolution. The lookup table method is news to me and contrived. And takes more time to implement.
@jensenbohren4056Күн бұрын
So there's half a dozen sequences like this, some more easily beaten than others (the next two are okay), but the sucker bikes are way harder than this section. Could you modify where the warp zones are to place them (or just add some) to the start of these sequences and let them just warp you to the next level, making these sections optional?
@kevinbutler-hm1Күн бұрын
This brings back so many memories programming the 6502 on an Apple II+. The only difference is that I programmed in straight machine language and didn't use an assembler. Definitely makes for some slow programming.
@MyAmazingUsernameКүн бұрын
You somehow managed to make a video about register writes super interesting. 😂❤
@guitarmansg499Күн бұрын
clickbait
@elodvezer1790Күн бұрын
what an amazing game even today!! sooooooo much fun to play!!! Thnk you for the break down!! cant stop watching
@JamesatigheКүн бұрын
Completely random but I was watching on my phone and the images of the gun and whip power up at 0:50 make a really good stereogram of you stare just right lol
@stonetic2515Күн бұрын
Konami Anamoly = Konamoly. It was right there.
@dejatwixt9214Күн бұрын
Wasn't really a Contra game, They just put the name on it. John Riggs explains it.
@Kisai_YukiКүн бұрын
I'm going to guess that the source code bits you can see in the ROM are likely three things: a) a compression routine that didn't work correctly, so large parts are not compressed b) a virtual machine c) they needed to justify the larger rom size to someone and thus "filled it" Either way you'd have to actually examine the game in a debugger to see if it ever actually reads anything in that space.
@jaloria2 күн бұрын
The pc version of this game was even worse than the nes version. was so laggy on my 486sx 16/32... glad i got it from a bargain bin at the time.
@dougmasters45612 күн бұрын
No There are some current game bugs that shouldnt be fixed either Rebalancing and fixing minor exploits, just let it be sometimes.
@aceman11262 күн бұрын
Idk how i got here but it's super cool learning about the PDS. I grew up in redmond Washington and my neighbors had a kid my age so naturally we played a bunch. His dad worked for Nintendo and their living room was a mass of hardware and he had some crazy circuit board thing that smaller boards plugged into and we could play all the games we wanted we just had to tell the dad whenever there was a problem like if it stopped working. As a 6 year old I was unknowingly beta testing games but man those were great times! 😂 seeing the PDS brought back a ton of memories just now and I never knew what that stuff was called until today. Neat!
@IrrationalBstrd2 күн бұрын
There is no version of Dragon's Lair worth even paying attention to, other than the original.
@ZynSays2 күн бұрын
This looks like an *insanely* polished game for an NES title..
@skeleton_craftGaming2 күн бұрын
not only was the z80 everywhere back then they only stopped making z80s this year so they're still everywhere...
@CrimsonSlug2 күн бұрын
I think that the best fix would be to have the low jump require down to be held while jumping. Push A and Down to get a low jump that starts at a lower velocity so feels more natural and is easier to pull off. Then if you are still holding at frame 8 the double jump can still implement.
@SandTurtle2 күн бұрын
about the maybe intended backwards compatibility, although the ports are different, the SNES controller is wired to be backwards and forwards compatible with an NES wire a NES controller to a SNES or vice versa and they will work, aside from the either nonfunctional or missing extra buttons.
@SandTurtle2 күн бұрын
damn, a lesser programmer would just not allow trading to happen with cpu, good shit
@benjaminthomasson2 күн бұрын
KZbin, why have I not found this channel until now?
@tfrspeedo3 күн бұрын
1:36 water is not conductive without sodium or other minerals.
@schoktra3 күн бұрын
Instead of changing the comparison to look for successful input once, couldn't you just set that memory address to 1 or is the game genie not capable of that?
@elfeintwentyfives3 күн бұрын
being a good parent i make my kids play this as punishment. these days i all have to say is tmnt for nes...ALL arguments and fights stop immidietly and all you hear is sound of feet running
@agnel473 күн бұрын
Old games were pure wizardry.
@agatonspik3 күн бұрын
All thanks to Loopy.
@darthtortugas3 күн бұрын
My pop drove a truck doing freight deliveries, One day when I was out of school and working with him we had 10 tall boxes for a local jukebox/game rental company and they where the first 10 in my town and they needed to test each one before accepting them, I was the first kid in my town to play them.
@TunechiFish694203 күн бұрын
TLDR: “I’m not bad, the code is.”
@jdb20023 күн бұрын
The version on Playstation 1 has a bug, in which the CPU will happily sell you any property it has for half of it's value, even unmorgaged. It made getting Monopolies a trivial task.
@lovalmidas3 күн бұрын
If you fix the attack cancelling on getting hit, there would be no need to maintain *another* attack cancellation in Freeze_in_Place_Complete sub, addr 0x9684 (at 9:52). Because Simon cannot initiate a new attack during knockback. That code becomes redundant. This behavior could well be a feature, or a result of an unintended late cancellation. :D
@blob59073 күн бұрын
basically you suck at video games
@ZynSays3 күн бұрын
A job system on the NES is an amazing find, even if it results in subpar performance or weird, unpredictable timing. Really cool engine architecture for an 8-bit system!
@haikeaintiaani91833 күн бұрын
Man how you even researxh thiss stuff
@ChefForte4 күн бұрын
Emulation brings choice. Original hardware is great for playing games and they are. Emulation allows you to choose playing games as they could be. Both are perfectly valid and fun. Sometimes you just want to be a kid again, and sometimes you want to push the limits of the games you loved as a kid.
@The_Nametag4 күн бұрын
A bug is not sacred because someone made it 30 years ago. HOWEVER, it's best to have the option to have original or patched, for preservation sake. Especially if the bug can be useful (ex, Capcom reintroducing the Juggernaut bug in Marvel vs Capcom 2 in the recent Fighting Collection release after fans complained that it was fixed.)
@geckoo91904 күн бұрын
So, there was a time in which the 2d programmers had to deal with the drawing even at the same time than the game logic I mean we still do that, but now is just about optimization, not what draws when to make the game feasible.
@AceStrife4 күн бұрын
Video randomly shows up on my feed almost 4 years later.. and I wish it was double the length. Feels like it kinda abruptly ended. Still, interesting to learn about all this stuff, even though most of the code parts are a bit over my head as a non-developer.
@laserfloyd4 күн бұрын
So it wasn't just me being bad at this game? Phew! Nah, I was still bad at this game. It's amazing that people have adapted to the jank and even speed run this thing.
@WaaS-Labs4 күн бұрын
yeah but this doesnt explain why dragon's lair on the snes was so frikkin' difficult. actually i didn't even know there was a NES version. looks horrendous.