Rigging - Devlog 5
7:54
Жыл бұрын
Character Design - Devlog 4
7:03
2 жыл бұрын
Cel Shading - Devlog 3
11:09
2 жыл бұрын
Outlines - Devlog 2
13:47
3 жыл бұрын
The 3Cs - Devlog 1
10:43
3 жыл бұрын
The Beginning - Devlog 0
3:29
3 жыл бұрын
DOKEDO Official Teaser (2019)
1:01
5 жыл бұрын
MINI MEN Official Trailer (2018)
1:35
Пікірлер
@vekan_rmbr
@vekan_rmbr 3 күн бұрын
Thanks for the great video! I followed the each steps, but it seems like I'm not getting any additional lights.. :(
@vekan_rmbr
@vekan_rmbr 2 күн бұрын
I found the reason I changed my rendering path to 'Forward' and it works (it was originally 'Forward+') It seems like I need additional hlsl coding for additional lights in 'Forward+'
@afrancis7475
@afrancis7475 5 күн бұрын
Awesome!
@RobinSeibold
@RobinSeibold 5 күн бұрын
Thank you! ❤️
@ramsey2155
@ramsey2155 5 күн бұрын
Can you go more in detail on how you implemented it? I have seen many solutions online but i hate them all because they either require manipulating materials at runtime or changing gameobject layers which is not ideal for me. Is yours using a screen space shader?
@RobinSeibold
@RobinSeibold 5 күн бұрын
The next short I make will probably go into more depth of the implementation! But basically it’s about adding and removing an additional material on highlighted objects, as well as running two custom render passes, one of them being a full screen Blit!
@AntonOhrn
@AntonOhrn 5 күн бұрын
looking gooood!
@RobinSeibold
@RobinSeibold 5 күн бұрын
Tack! 💕❤️
@diligencehumility6971
@diligencehumility6971 5 күн бұрын
Looking damn good
@RobinSeibold
@RobinSeibold 5 күн бұрын
Thank you Diligence! :D I thought the same first time I saw the result! :D
@harneethguttikonda5451
@harneethguttikonda5451 5 күн бұрын
Looks amazing! What a coincidence! I was thinking about making an outline system in Unity just today, when you released this short!
@RobinSeibold
@RobinSeibold 5 күн бұрын
Thank you! Interesting! I’ll probably release both a short and a devlog describing these new outlines more in depth in the future! It’s actually injecting a render pass directly instead of doing it with a renderer feature!
@harneethguttikonda5451
@harneethguttikonda5451 5 күн бұрын
@@RobinSeibold Thank you for the idea! Can't wait for the new devlog you described!
@AbelView
@AbelView 5 күн бұрын
Hi, I’m just trying to learn but what is the difference between injecting a render pass and using a render feature? I thought render features injected passes too or not?
@harneethguttikonda5451
@harneethguttikonda5451 5 күн бұрын
@AbelView Even I am new to Unity and I don't know if this is correct, but I think a render feature is something that comes in post processing whereas injecting a render pass is before post processing. 🤷‍♂
@RobinSeibold
@RobinSeibold 5 күн бұрын
Honestly I’m still learning the new system in Unity 6 myself, but the documentation describes it the best: ”The key difference is in the workflow for the two methods, a Scriptable Renderer Feature must be added to a renderer in order to run, while Scriptable Render Passes offer more flexibility but require additional work to apply across multiple scenes.”
@derikdotnet
@derikdotnet 5 күн бұрын
Looking good!
@RobinSeibold
@RobinSeibold 5 күн бұрын
Thank you Derik! ✨
@phee3D
@phee3D 8 күн бұрын
more like velocity and position texture
@RobinSeibold
@RobinSeibold 5 күн бұрын
Maybe so?
@Legend286UK
@Legend286UK 9 күн бұрын
It would be fun to make a normal map with this attached to random physics stuff
@RobinSeibold
@RobinSeibold 5 күн бұрын
Something similar is the plan!
@bewilderbeesty
@bewilderbeesty 10 күн бұрын
It would be interesting to see this as manipulating data in a flow field
@RobinSeibold
@RobinSeibold 10 күн бұрын
Hell yeah! I’m planning to do something just like that! :D
@Rultiverse
@Rultiverse 10 күн бұрын
I don’t know what visual effects can be made from this but I’m excited to know what they are
@RobinSeibold
@RobinSeibold 10 күн бұрын
Hopefully I’ll be able to show in a near future!
@harneethguttikonda5451
@harneethguttikonda5451 13 күн бұрын
Nice. I can't wait to see what all you are going to do with it.
@RobinSeibold
@RobinSeibold 13 күн бұрын
We’re hopefully gonna make some real beautiful stuff!
@diligencehumility6971
@diligencehumility6971 13 күн бұрын
Looks good man
@RobinSeibold
@RobinSeibold 13 күн бұрын
Thank you Diligence!
@harneethguttikonda5451
@harneethguttikonda5451 15 күн бұрын
B Although A and C look the most realistic as pointed out by many, B looks cool.
@sovpenguin289
@sovpenguin289 18 күн бұрын
Great Tutorial! Works well and looks great, tho I have three errors at 8:13 when attempting to add smoothstepping to the rim, and the material turns purple; [Workerl] Shader error in 'Shader Graphs/ToonShaderBaseV2': variable 's' used without having been completely initialized at Assets/Shader/CelShading.hlsl(84) (on d3d11) Shader error in 'Shader Graphs/ToonShaderBaseV2': variable 's' used without having been completely initialized at Assets/Shader/CelShading.hlsl(84) (on d3d11) [WorkerO] Shader error in 'Shader Graphs/ToonShaderBaseV2': variable 's' used without having been completely initialized at Assets/Shader/CelShading.hlsl(84) (on d3d11)
@RobinSeibold
@RobinSeibold 10 күн бұрын
Did you manage to fix it?
@sovpenguin289
@sovpenguin289 10 күн бұрын
​@@RobinSeibold sadly not, and I havent been able to find out anything else about this issue :/
@sovpenguin289
@sovpenguin289 5 күн бұрын
Update: Did actually fix it, I just forgot something. Sorry, am quite new to hlsl lol
@neozoid7009
@neozoid7009 18 күн бұрын
Cool
@lobrazogames
@lobrazogames 18 күн бұрын
Hi, I made a tutorial for updating the code in Unity 6 on my channel for those who are interested kzbin.info/www/bejne/jqfTgqRph7Sfhtk
@smarttarded
@smarttarded 20 күн бұрын
Bro is a certified yapper
@chaitanyadabbiru6535
@chaitanyadabbiru6535 24 күн бұрын
Fantastic, you have hands down the best outlines out of everything Ive seen. Thank you for sharing this
@RobinSeibold
@RobinSeibold 21 күн бұрын
Thank you and no problem! 💖✨
@MelonM135
@MelonM135 25 күн бұрын
hi! some great stuff here. i'm trying to use it in unity 2022.3.29f1, and i'm getting massive memory leaks (and thus a crash) when adjusting the outline settings in the renderer. do you have any ideas on what might be causing it? everything is released in your code so I assume it must be a unity issue.
@RobinSeibold
@RobinSeibold 21 күн бұрын
Hm, that doesn't sound good, and nothing I've experienced. Have you gotten to the bottom of it yet?
@MelonM135
@MelonM135 21 күн бұрын
@@RobinSeibold Didn't manage to fix it unfortunately, but I did find another outlines solution. I can't see anything wrong with your code, so I can only assume it's an issue with that unity version
@harneethguttikonda5451
@harneethguttikonda5451 26 күн бұрын
Nice!
@VarezYeyez
@VarezYeyez Ай бұрын
Hey, when I tried to build the game in Android with your shader in URP setting, the screen/camera only rendered black. Can you help me fix it?
@RobinSeibold
@RobinSeibold 21 күн бұрын
Have you fixed it yet?
@VarezYeyez
@VarezYeyez 17 күн бұрын
@@RobinSeibold I haven't. but the error code is ArgumentNullException: Value cannot be null. Parameter name: shader
@VarezYeyez
@VarezYeyez 17 күн бұрын
The problem is I haven't Include it on Always Included Shaders so the Code return null when Find it
@tron7604
@tron7604 Ай бұрын
mind blowing editing
@tron7604
@tron7604 Ай бұрын
Love the editing man, i was wondering how did you make the animation part in the edit look so flawless, usually I make too much mistakes to put the process of animation in an edit
@RobinSeibold
@RobinSeibold Ай бұрын
You talking about the Unity editor UI animations?
@tron7604
@tron7604 Ай бұрын
@RobinSeibold yea
@xyx6622
@xyx6622 Ай бұрын
could this help me on adding acceptor of pointlight in urp unlit toonshader,It always bothers me :)
@RobinSeibold
@RobinSeibold Ай бұрын
What is acceptor of pointlight?
@darrenhu1233
@darrenhu1233 Ай бұрын
Awsome tutorial and insane editing. Just one question, is it possible to have different outline color for different object?
@RobinSeibold
@RobinSeibold Ай бұрын
Thank you! Yes! But not out of the box, some additional changes will have to be made.
@harddev9181
@harddev9181 Ай бұрын
hiii
@RobinSeibold
@RobinSeibold Ай бұрын
Hiii ~❤️
@YoyoDale
@YoyoDale Ай бұрын
Hi, I hope you reply. I'm creating a game, and I have a problem: when I build the game, I only get a gray screen. If you know what the issue might be, please let me know.
@YoyoDale
@YoyoDale Ай бұрын
P.S: Removing it fixes it
@YoyoDale
@YoyoDale Ай бұрын
Thank you, I’ve already fixed the issue, and by the way, your URP is awesome. Thanks! :)
@starplatinum3305
@starplatinum3305 Ай бұрын
Oh its like god of war 4's wind/grass
@RobinSeibold
@RobinSeibold Ай бұрын
Haven’t played god of war, but probably something similar yeah! :)
@starplatinum3305
@starplatinum3305 Ай бұрын
@@RobinSeibold no no i mean theres a GDC presentation from Santa Monica studio (i think) about God Of War's wind and vegetation system which is extremely good
@RobinSeibold
@RobinSeibold Ай бұрын
Oh! Gonna have to check that out!
@ramsey2155
@ramsey2155 Ай бұрын
Looks Beautiful!! But maybe you could have used a screen-space shader instead of making the whole terrain reactive? Not sure what kind of end result you want to achieve but i am sure you have already considered it
@RobinSeibold
@RobinSeibold Ай бұрын
Thank you, it’s a start! :D I’ve gone back and forth between this and a screen space solution, eventually I started experimenting with this because I want to support snow, and creatures affecting it even though they are not in view! I have high hopes for the end result, but still a far way to go!
@gattra
@gattra Ай бұрын
Tutorial on the water shader? looks really good!
@RobinSeibold
@RobinSeibold Ай бұрын
Thank you! That is eventually the goal!
@siematojaigor_SP18
@siematojaigor_SP18 Ай бұрын
His feet should be in the water
@RobinSeibold
@RobinSeibold Ай бұрын
They are! But just a tiny tiny bit! The water is only 5cm deep.
@vinantichaudhari2386
@vinantichaudhari2386 Ай бұрын
Cool!
@mans7432
@mans7432 2 ай бұрын
Buenisimo
@RobinSeibold
@RobinSeibold 2 ай бұрын
Thank you!
@diligencehumility6971
@diligencehumility6971 2 ай бұрын
Looks awesome as always
@RobinSeibold
@RobinSeibold 2 ай бұрын
Thank you Diligence 💕
@virusplax
@virusplax 2 ай бұрын
Can u add rain
@RobinSeibold
@RobinSeibold 2 ай бұрын
It’s on the TODO!
@ZamMaPL
@ZamMaPL 2 ай бұрын
dev listening to the community in important fixes, this game is going to be epic
@RobinSeibold
@RobinSeibold 2 ай бұрын
Haha yeah even for minor stuff like this ;) Epic is the aim!
@nights312312
@nights312312 2 ай бұрын
Wish this supported URP
@RobinSeibold
@RobinSeibold 2 ай бұрын
It does.
@nights312312
@nights312312 2 ай бұрын
@@RobinSeibold Oh i tried it before i commented but perhaps im missing this "Custom Lighting in Shader Graph" ?
@Space_Masters
@Space_Masters 2 ай бұрын
No splash effect when walking?
@RobinSeibold
@RobinSeibold 2 ай бұрын
Not yet my man, we’re gonna get there soon enough!
@ramsey2155
@ramsey2155 2 ай бұрын
Still waiting for the jawline update...
@RobinSeibold
@RobinSeibold 2 ай бұрын
Ehh, that one is gonna take a bit longer!
@isaiahthompson7975
@isaiahthompson7975 2 ай бұрын
What game engine, a d program language are you using?
@RobinSeibold
@RobinSeibold 2 ай бұрын
Unity and C#
@Luno2137
@Luno2137 2 ай бұрын
why do you keep working on stuff you usually work on last instead of showing us the main game mechanics and system this game will have? for now it looks like you're making a tech demo and not a game
@RobinSeibold
@RobinSeibold 2 ай бұрын
Because currently this is what I want to work on!
@Luno2137
@Luno2137 2 ай бұрын
@@RobinSeibold I get it since I also prefer to work on the eye candy first, but with this workflow I don't see this project ever getting even remotely close to anything playable you've envisioned
@RobinSeibold
@RobinSeibold 2 ай бұрын
I tend to have an easier time finishing games/projects if they are visually pleasing the way through, easier to get traction too! I sure hope to finish this one as well, we’ll have to see!
@SanyaBane
@SanyaBane 2 ай бұрын
Shader looks great. I hope you will completely change character model in future, since this one... is not exactly what I would described as "pleasant to look".
@MarcIndieDev
@MarcIndieDev 2 ай бұрын
Personally I quite like the style
@RobinSeibold
@RobinSeibold 2 ай бұрын
Thank you! For the first part, the second part hurts! :D
@SanyaBane
@SanyaBane 2 ай бұрын
@@MarcIndieDev I might be in minority here 🙂
@mehmeh8883
@mehmeh8883 2 ай бұрын
@@SanyaBane i actually really like the character lol
@andrewpullins8817
@andrewpullins8817 2 ай бұрын
Is the grid supposed to be the ground under the water? Because it looks odd.
@RobinSeibold
@RobinSeibold 2 ай бұрын
Yes, it’s ground with a prototype grid material.
@GIGANTOMECHA
@GIGANTOMECHA 2 ай бұрын
i think its awesome
@RobinSeibold
@RobinSeibold 2 ай бұрын
Thank you!
@ramsey2155
@ramsey2155 2 ай бұрын
He needs some boots, or his socks will get wet
@RobinSeibold
@RobinSeibold 2 ай бұрын
Haha true! There actually exists wearable boots in the game, I just forgot to put them on before recording :D
@mehmeh8883
@mehmeh8883 2 ай бұрын
I wanna drink that water, need a full breakdown someday for sure!
@RobinSeibold
@RobinSeibold 2 ай бұрын
Hell yeah! Gonna try to make that happen in 2025!
@derikdotnet
@derikdotnet 2 ай бұрын
So cool!
@RobinSeibold
@RobinSeibold 2 ай бұрын
Agree! ;D
@falciexd
@falciexd 2 ай бұрын
bro be looking fresh with that haircut
@ramsey2155
@ramsey2155 2 ай бұрын
He has the drip 🔥🔥
@RobinSeibold
@RobinSeibold 2 ай бұрын
Hell yeah! |||