“It’s not the character that changes, it’s the world that changes”. With that simple idea I finally realize why Fallout 3 (and to a large extent Fallout 4) simply fall short
@glados4765Ай бұрын
So whyd you stop? You didnt make many vids and your growth was actually impressive for a new channel. What a shame.
@cleverballoon65352 ай бұрын
I love how they artificially made you hate Glados as a villain
@BrandonNinja3 ай бұрын
And who was the genius that didn't hire her for the Netflix series???
@MLPDethDealr323 ай бұрын
I have 2500 hours in FNV. 190 in Fallout 3. And over 1000 in Fallout 4. That should tell you something. Bethesda never understood Fallout. And i dont give a sh*t what Sawyer says, the Fallout " TV" show is more of the same Bastardization that we saw with the Witcher and Rings of Power. Written by people that arent fans of the ORiginal games and only want to check boxes for clout. The Fallout show is not canon to Fallouts 1,2, Tactics, or New Vegas. We need people that actually gi ve a shit about player choice, and freedom, and you wont get that from mor)ns like Emil or Pete Hines.
@WolffsLegion5 ай бұрын
The freedom you felt in this game is the reason why no game has more then a 1% chance to make the player feels this free. Games can come close but Fallout New Vegas definitely is a one in a lifetime experience.
@dragonjames45005 ай бұрын
Actually saw someone take the cube to the final boss 😅
@pious2765 ай бұрын
I've been so disappointed during some segments of CP2077. It's a very captivating game with an interesting story, but a lot of times the scene composition and direction were lacking terribly. Dumb little oversights can break immersion very easily in such an ambitious story driven game like Cyberpunk. I really hope these guys will be able to actually finish their next project and polish it to the AAA standard.
@wowsocreative6 ай бұрын
Why did this video just make me cry? ;--;
@MrFrog2227 ай бұрын
Yeah, problem is that the game we are talking about is portal, the one game where walls are a suggestion so you have actually many choices as the methods to bypass killing the companion cube are near endless.
@rage97157 ай бұрын
We need a FO:NV2 already new engine/graphics smoother experience but keep all the world building and choices. Is this soo hard for Bethesda to understand?
@8stormy57 ай бұрын
And this is why time and direction are truly the cornerstones of very good "open-ended response" games (I won't use the term immersive sim because everybody fights over what it means). I'm reminded of a very simple measure taken in Dishonored's mission to assassinate Lady Boyle. Your objective is to figure out which of three costumed sisters in a masquerade matches the letters you've intercepted, and kill her. But you *can* just kill all three of them, upon which the objective updates to read "process of elimination - Lady Boyle is surely dead." I can just imagine so many other games either outright preventing the killings before finding her identity, or otherwise just failing to realize that killing all three possible persons does in fact mean you've certainly completed your objective even if you never found out who was who.
@actionboy32217 ай бұрын
Why no more videos 😞
@WalterHWhite-ri7pn8 ай бұрын
All new fallout fans should watch this to understand why fallout new Vegas is so great. Or better yet maybe play the damn games rather than making video essays about not getting FNV
@jesusmagnum44888 ай бұрын
Chris Avellone exists
@Pandacous8 ай бұрын
Vegas to me is the best game ever made. My love of my childhood.
@cosmic84378 ай бұрын
The New Vegas radio was definitely one of the best ways of showing the players impact on the world.
@szupertntakos50008 ай бұрын
For some reason, when a game tells me something I usually trust it. I mean, the game devs wouldn't have given me the advice if it wasn't part of the game design. Even though I felt a little bad afterwards, I didn't even hesitate on dropping it in. Similarly, in portal 2, at the PotatOS reunion, I didn't hesitate to pick her up, until she went like "yeah I'm totally not lying to you" I also fell for GLaDOS' "this is the last test chamber before I let you go" trap.
@supermushiksuperski8 ай бұрын
I remember staying all night long playing FNV. . . If you ask me the replay value is just infinite.
@alinvid60988 ай бұрын
They copied the player freedom and factions system from Gothic 3 if you think about it
@briancorley19919 ай бұрын
New Vegas needs some love. If Fallout 3 can get a 4k patch, why not New Vegas??
@kara33968 ай бұрын
Because hacks at Beshesda hate fallout 1,2 and new vegas
@Fefnefef9 ай бұрын
best game ever made. imagine if they had more than 18 months to make it
@WillemDafuq699 ай бұрын
Vegas itself feels like a place you can just go and be your own wild self
@Vub.9 ай бұрын
It has the smallest map, most invisible walls, and also deathclaws that will kill you if you leave the "main path" to early. I love this game but i dont think this take is it.
@SisyphusSRB9 ай бұрын
I played Portal for the first time last year and I gotta say the companion cube is my favourite fictional character ever. Some would say "It's not a character, it's just a cube" but we've been through a lot, her and I. No but seriously, what surprised me is how crushed I felt when Glados told me to throw her in the incinerator. I was like "But.. I love her" then I started looking for ways to save her, but nothing could be done and I just.. betrayed her. Man I love that cube. It's still amazing that they made me get attached to an object in a video game.
@thehumbleonion52809 ай бұрын
2:59 nah fallout 4 is definitely on the right. It's just 4 characters designed by the creators that you can decide to be. The point made at 4:04 proves this as fallout 3 and 4 prevent you from killing certain characters.
@aidancoutts234110 ай бұрын
The kind of people stepping in after drew karpashen and walters are not anywhere near the standard.
@Shamman_komanch10 ай бұрын
Dam the music still makes me cry.
@connor5634710 ай бұрын
RIP Story Mode and Lessons From The Screenplay :(
@pedrofernandesribeiro111 ай бұрын
To realize Obsidian had a year and a half to make the game, with Bethesda breathing down their necks... Makes one wonder what the game would have been like if they had more time on their hands.
@Vaultyculty Жыл бұрын
The first time I ever played New Vegas I was 6 years old it was the first game I ever played I kind of wish I was a little bit older when I first played it so I can truly experience it as a person should but nonetheless it's the best game ever made
@artesano_onirico Жыл бұрын
It is amazing that you got an interview with the writer and the creator. This game (I wouldn't call it a game per se, it's more of an interactive puzzle story/film, I really have no idea how it should be defined) completely changed my life and many others', from what I read online. It was a great experience, but more importantly, it inspired me. It made my horizons so much broader, it gave fuel to my imagination. It is one of the reasons why I started this channel, for example, and did a few certain projects in my private life. Watching the early versions of the game, and the devs' logic behind why things are the way they are, and how they were in the beginning, is very eye opening. This video is a true essay on the creative process and on audience management and storytelling. Thanks!
@artesano_onirico Жыл бұрын
Fantastic video... Wait, what??! You are the people behind Nebula? I've seen it as a sponsor many times in other videos ( @LikeStoriesofOld ) so I was very surprised to hear it was your creation. I think you hit the nail about New Vegas. I had been very confused by the gigantic fanbase the game has, up until I decided to play it. I don't really like the sepia tones and I shamefully recognise that held me back for a few years. But then I tried the game and found the story to be an extremely immersive experience. Nice work!
@Josh-le6lu Жыл бұрын
I never cared about the companion cube but after watching this, I can't really say that I don't get why anyone would. I'd always assumed it was a joke about Ratman being isolated for so long that he projected his emotions onto it to a point where his schizophrenia was beginning to manifest itself through the cube. It's kind of creepy that it's that easy to manipulate human emotions in so many people. Granted, I have a stuffed animal on my bed because I'm an aspie so I guess I have no room to give my two cents on the matter.
@rumblefish9 Жыл бұрын
Please do Jedi Survivor!
@robloxian9962 Жыл бұрын
I don't think the cube was entirely gone when thrown into the incinerator... At the end of Portal2, you are being send to the surface. In that scene when you are outside, a burnt companion cube appears and Chell (the player) gets to keep the cube
@unitds27-delta9 ай бұрын
That cube also used the same model as Portal 1's, as opposed to using the updated Portal 2 model
@robloxian99629 ай бұрын
@@unitds27-delta Yeah, that's how the game tells you it's the cube you tossed into the incinerator in the first game :)
@trubnikov Жыл бұрын
Brilliant video!
@kobold7466 Жыл бұрын
because thats what good games do
@reggiebadunkadunk Жыл бұрын
Fallout new vegas is the Undertale of the fallout series.
@yuriflagrare Жыл бұрын
I really miss this channel. I ALWAYS cry watching this video (and Batman from LTFS) because I want so bad to be a storyteller.
@Downsquad Жыл бұрын
It is too bad Bethesda could not learn and be inspired by New Vegas to make Fallout 4 or 76 good
@KyloZach Жыл бұрын
I had a blast with New Vegas and the DLC's! Truly an amazing apocalypse experience!
@BavoDebraekeleer Жыл бұрын
Oh man this music gets me every time! 🥲 Such an amazing and unique game. Thank you for this great breakdown and interviews. Also for other people watching this Noclip has a great doc on this game with interviews as well. Not specific on the story, but the overall process of how it was made. Great addition to this.
@meteor2569 Жыл бұрын
5:44 - 6:11 Actually, if you use a bug to get a cube or turret from chamber 16 and bring it to chamber 17 and throw it into the incenerator, the game may think you killed the companion cube and let you go
@meteor2569 Жыл бұрын
you can even save all the cubes and bring them to the end of the game
@keyboardcowgirl69 Жыл бұрын
they should of taken this advice on board when they made the outer worlds
@15awesomehighfive Жыл бұрын
I'm okay with the 6 month montage, but I wish they would've experimented and implemented some gameplay and decision-making into the montage to reinforce the connection between player-V-Jackie and make us a participant in their journey/rise through the underworld. For instance, you play a five minute long section that ends with a "press square to choose a dialog/action" that then leads to a cut into another gameplay section. They already do this in one of the endings, where gameplay and montage are intertwined very nicely to create an extremely memorable moment.
@SeanChriscole Жыл бұрын
Ironically, they're talking about bugs and how fixing them can cause a cascade of breaks if they open the lid on an issue, there's a huge visual bug in this suicide mission where the human reaper falls down into the chasm after being defeated twice, it's all complete blackness and even affects the ending cutscene. To this day it's still not been addressed. However the original game does not have this problem. GAH.
@joarsoderstrom8287 Жыл бұрын
I just thought that Glados says Chell was the quickest test subject to destroy the companin cube because it's true. Chell is special and that's why she was chosen to test so she could take down Glados. It dosen't really feel like Chell to get emotionally attached to the cube. And I truly think she is the only test subject that didn't hesitate in destroying it.
@obsidian542010 ай бұрын
I assume rattman was tested at some point, so probably him