On one hand I want to say "I really would love to play that" but... the jump scares would probably kill me. Where did you start in terms of programming knowledge?
@TalentlessJohn11 күн бұрын
I get it, as you see I'm also no hero when it comes to Jumpscares haha. In terms of programming knowledge I was already quite knowledgeable about Unity itself which helped a lot. I've never really programmed C# before but I talked with a lot of developers and understood certain concepts already by working with games for quite a long time by now. Overall my advice would be to start building something that you have in mind by googling it. E.G. maybe you want to have a character walk around, open unity drop a character controller in there and start tweaking the values in the editor. Then just think of what you want to add, google it and implement it. Watch KZbin videos to understand basic concepts but try to avoid them when it comes to actually programming things since you will end up just blindly following what's being said instead of typing something yourself and thinking about it.
@RiiPapa24 күн бұрын
Spreading positivity by not cutting out the setbacks. Let's go!
@paluxyl.868229 күн бұрын
Not sure what it is, but I would at a silent sound effect (like wind of like a pfff) or a kind visual steam/dust effect when a monster disappears. I think also "fake" (similar like a cricket or whispering) sounds to lead the player watch in the wrong direction would make it more disturbing. ^^
@TalentlessJohn11 күн бұрын
That's good feedback I definitely want to add some cool effect to it when they disappear. In addition I've been thinking of "poltergeist" effects like the TV turning on or something to distract the player and get them on edge. Thanks for the ideas!
@paluxyl.868211 күн бұрын
@@TalentlessJohn Your idea with the tv is great. ^^
@implozia-rewindАй бұрын
So JUST like my lecturers make their lesson sliders in my uni! Cool! I do prefer the Steam format personally, regardless of audience type, as less effort to watch a presentation, but I can see why the slide lecture style is employed in a professional setting! This is very insightful! Thank you!
@creativeside-b6329Ай бұрын
Sick!
@complextheoryАй бұрын
Hearing you talk about your issues with Unity, really do make me laugh. We are all in the struggle bus with you brother, sheesh 3 hours just to get the monster to invert is insane. Glad you got it sorted. Progress looks fantastic!
@complextheoryАй бұрын
Amazing video fam! Congrats it came out super dope!
@goJi7Ай бұрын
This is a really good video! I just wish it were louder.
@TalentlessJohnАй бұрын
Damn sorry to hear that the audio didnt work out, I'll look into it for the next video! Thanks for letting me know and happy to hear you still enjoyed it :)
@KerupukKejuАй бұрын
Please stop with the clickbait style titles
@Sh1penfireАй бұрын
I think for smaller projects/low stakes projects simple devlogs can be made for yourself it's fun to look back on what you've done or to be able to see how the project's changed overtime meanwhile I can also get that it might take a lot of time to plan out how they will go/compose the video. Im thining of pushing out an actually edited video for once about the mod im making, but learning lightworks & doing anything with it is taking me a long time and that takes time away from pushing out the next release.
@mlwiz950Ай бұрын
Step #1 being ray casting is so relatable 😂 great video
@cirusMEDIAАй бұрын
These days, everyone is making more devlogs and less games AKA talking about the same obvious things for the sake of "content" ..instead of focusing on progressing their damn game. Its truly a problem now. Sadly, this video is a prime example. Yap yap yap.
@samamies88Ай бұрын
I agree generally with you. Devs waste a lot of dev time just to market towards other devs. But this video specifically I disagree with u. 1stly he isn't wasting that much time. This isn't high effort vlog like many other yt videos are. Keeping it simple means less time wasted. AND he uses it as accountable tool. Yes some people/teams are able to be their own boss but many people need a deadline and some kinda check-in system to keep them on their toes. This simple slide thingy holds him accountable. Also it is a way to quickly analyse what was done, what needs to be improved and what to focus next. Yes u can do that on trello board too but some people need to take the small goal thingies and reword&reformat them in easier to understand shape. U aren't just looking at trees in the forest. U take the trees into slide show to see if forest is still growing in pace u were predicting. Devs don't need devlogs. But they do need accountable checks. And this dev believes best way for him (and I guess hinting to viewers that others could benefit from this format too) is to put info on slides and see where everything fits in timeline.
@cirusMEDIAАй бұрын
@@samamies88 i observe your point. For better context into your perspective i must ask.. are you currently working on your own game? Plan to work on one in the future? or just a fan of devlogs? And how is this video helping you as a viewer?
@samamies88Ай бұрын
@cirusMEDIA Atm making my 1st game. I don't wanna waste my time doing devlogs during production as I don't think targeting to other game devs is worth it & it would just distract me. I will make some kinda documentation about the game but only edit and finish the video when I already published the game or its nearly done (like only few bug fixes & polish left to do). But that is just something I wanna have personally for myself as a memory even if I publish it on yt. However from this video I got an idea to implement his system of that traffic light measuring tool and simple slides (I might just use few simple images on notion, a monthly or biweekly check-out that only takes like 30min to an hour isn't gonna postpone the game for months) to measure my progress and keep myself accountable. In case I get accountable-partner for myself I can use these slides (or images) to show them that I have actually worked on something.
@cirusMEDIAАй бұрын
@@samamies88 okay. Well good luck on completing and launching your first game. I am also working on my very first game and i plan on posting to a new yt channel after i've completed around 5 devlogs. Like you, i'm mostly doing it as documentation and to keep myself accountable. I am really trying to avoid falling into the devlog trap (with all the pressure of posting new devlogs as my audience grows), hence why i'm only committing to post once i already have a head start. I also agree that simple slides can do the trick! I see these devlogs as a source of inspiration, so i wanted to add to the pool of inspiration myself. But i just had to point out where the community is headed. Devlogs hardly generate sales and since most people watching devlogs are other devs in search of inspiration and motivation.... why waste time making this type of talk-and-no-dev "content" (as simple as it may be) that does not sel games and takes you away from coding.
@akwashingtonАй бұрын
I kind of want to make my own devlogs as slide decks now...Great video.
@ZuranthusАй бұрын
the professional devlogs are given at GDC 😆
@TalentlessJohnАй бұрын
GDC is mostly about very specific problems they've faced during development, or a post-mortem about a development cycle. But in general GDC presentations are rarely given about games currently in production. So its not really these types of status updates, where ideas and decisions still can be shaped. That being said; GDC is very awesome.
@shablamboАй бұрын
This is a great video, I’m genuinely shocked at the view count
@TalentlessJohnАй бұрын
Thank you for the kind words!
@omarkhtamimiАй бұрын
I watched a podcast with pontypants and he said that devlogs are useless eventhough his game sold 50000 copies due to devlogs! I think he said that it was over a couple of years but still, I think he stopped because he wanted to focus more on game creation and reach gamers and not devs
@TalentlessJohnАй бұрын
As you can see from the video i definitely disagree with the fact that they're useless. However the Devlogs from pontypants look like they require a huge amount of work so I can understand that if he wants to keep that production quality he feels like its better to focus on his game.
@Giga4everАй бұрын
Correlation doesn't imply causation. You have no clue how his game would have performed without the devlogs. It's possible that they had no real impact on his success, especially if you consider the time it took him to create the devlogs, and putting all the hundreds, maybe even thousands of hours into something else. In fact, his 2nd game had zero devlogs and did order of magnitudes better.
@BraveLittleTomato2 ай бұрын
The thing about niches is that if its small you wont get a lot of views but if its really big like games development youre gonna need something special, something only you have.
@osegfault2 ай бұрын
you're not a bad editor, and I believe you know it
@TalentlessJohn2 ай бұрын
Thanks, i see that as a great compliment. I really dont feel like a great editor at all but I'm happy that people might see otherwise :)
@filmmaker_dan2 ай бұрын
As an editor, I would recommend sticking to one unique design instead of using multiple fonts. The animation of the advice is cool and minimalistic, which I really like! However, I would leave out the sound effects. They distract me a bit and don’t quite serve their purpose of supporting your message. For example, instead of using goofy or somewhat trashy sounds, you could try simple mouse clicks for a cleaner feel. You have a great voice, and I enjoy listening to you. Your journey is inspiring! Stay consistent and keep up the excellent work🔥
@filmmaker_dan2 ай бұрын
And invest in a mid-priced key light-totally worth it! 👌💯
@TalentlessJohn2 ай бұрын
Thank you so much for the advice and Feedback. I really appreciate it. I'll be sure to look into better lighting and tweaking my sound effects!
@fernandovelasco28742 ай бұрын
i know the youtuber you were following to learn about storytelling, i did the same thing kkkkk
@Fremenix2 ай бұрын
As a small channel myself, this video was the kick in the pants I needed to keep going. Thank you.
@AshT85242 ай бұрын
This video came in my frontpage in yt, You clearly are on the right track ✨
@gino33022 ай бұрын
Good luck! :)
@scrubwar2 ай бұрын
Just play and make games, the main benefit of school is networking (social) but online networking is better nowadays for that In AAA playing office politics is the path to success not technical or design skill, just kiss ass well and you'll win
@AlbertonBeastmaster2 ай бұрын
As a lecturer in game design and development, I would add that studying a course that is accedited means that it has been certified that it aligns to current industry practice, and some of your lecturers may have come from industry, so have hands-on experience to share. It also gets you used to working in groups, opens up networking opportunities. With regard to the content that is out there online, sure there are a lot of helpful tutorials by some very capable people. But until you start to learn the fundamentals, you won't know the difference between agood tutorial and a bad one. Having an academic team to guide students through that can be really beneficial.
@NoahBrayall2 ай бұрын
great video
@timmygilbert41022 ай бұрын
Bro hasn't reach implementing doors yet 😂 a nightmare nobody told you about 😢 it's not just code, what happen if a door open and there is something behind? What happen if that happens next to a wall, what if it's the player? ☕
@alexandruanghel44622 ай бұрын
I Recommend reading Learn C# in One Day and Learn It Well, it helped me a lot when i was starting out programming
@cybertpax2 ай бұрын
Yep. Yeha most of this issues are due to ur inexperience BUT unfortunately, "harder" things, become easy YET fkcign stupid random bugs are stay, and will always place us in out place XD Difference between Senior Dev and Jun Dev is experience and ability to not crack under random bugs. Keep it up. U doing well! =) Also suggest to use Duck much more =) When u explain things to someone u do find fixes =)
@TalentlessJohn2 ай бұрын
Thanks for the advice, very much appreciated :D! In essence the camera is my duck at the moment but I tend to cut out me talking to myself to not look like a complete sociopath haha.
@gioizzan85312 ай бұрын
First!
@LilLyko2 ай бұрын
Hello friend, I love your videos, we should collab
@TalentlessJohn2 ай бұрын
Hey man thanks for the kind words, for now I first want to find my footing and figure things out myself before working with others. Thank you for the offer though!
@ytubeanon2 ай бұрын
Unity and Unreal Engine are mature enough now that they have pretty high quality online courses for free
@TalentlessJohn2 ай бұрын
Indeed, as I said; almost everything can be found online.
@Schottr2 ай бұрын
Welcome in Berlin! Keep it up John, I cant wait to see your progress when you´re facing the save system :)
@e.k.p35162 ай бұрын
You might want to update the thumbnail, because censoring an object (that most people can easily distinguish as a fridge) doesn't really make sense and the thumbnail overall fails to give the viewer any idea of what is expected the video, in order to make them interested to watch it.
@TalentlessJohn2 ай бұрын
Hey, thanks for the feedback. Gotta be honest, this whole thumbnail title thing is definitely still a learning process so I appreciate whatever feedback I can get.
@e.k.p35162 ай бұрын
@@TalentlessJohn Best thing you can do while starting out is to make the thumbnail represent what the video is as closely as possible, even if it happens to look a little ugly. Good luck either way!
@ultimabass1012 ай бұрын
Would be cool if you had a summary in the end of the video, or time stamps, thank you for the advice!
@TalentlessJohn2 ай бұрын
Glad you enjoyed it and thanks for the feedback, I'll take it into account in the next video!
@TrentSterling2 ай бұрын
I like LEDS to work 👍
@AidanLinks2 ай бұрын
I'm currently taking a game design course at Boise State right now and drowning in homework, but every single day I enjoy what I'm doing, and it makes it all worth it
@MadsterV2 ай бұрын
As a tree falling unseen in a forest, my advice is: 1. Motivation: if you don't already have this, DON'T MAKE GAMES. Games are a TON of work. A stupid, mind-numbing, ego-smashing amount of work. Motivation is yourself. If you lose motivation quickly, your will join the legions of projects that were worked on for a week and a half and then left to rot as soon as it wasn't fun anymore. 2. Knowledge: If the idea of researching and learning by yourself makes you uncomfortable, DON'T MAKE GAMES. Games are a TON of work. A soul-crushing, nerve wracking, patience-testing amount of work. The medium moves so fast that most knowledge you acquire will be useless by the time you try to put it in practice. The classic model of hoarding knowledge first in case it becomes useful later doesn't work very well here. Yes, DO learn, but also start using what you learn right away. Jams are great for this: focus on a single skill for each game until you feel you got it. 3. Inspiration: If you don't already have inspiration, DON'T MAKE GAMES. The industry is FLOODED with uninspired clones of already-famous games and it's VERY hard to follow up a hit from outside, even the creators of the hit themselves often fail to do so! You need a vision and a lecture isn't gonna give you that. 4. Experience: Guess what. A school is actually good for this. You can ask supposedly experienced people and be a giant by standing on their shoulders. You could also do game jams though, fail fast and learn a ton. Don't wait though. The best game making experience is to make games. 5. Network: if what you're looking for is a job, well this is how you get it. You go to school, met people, then y'all apply and talk to each other about experiences and opportunities. Maybe even teachers can hook you up. This is hard to do by yourself. Or you could just grit and get recognition through jams and demos and then self-publish. There's that.
@chaitanyavasamsetti81772 ай бұрын
Wow new channel with good quality videos danm and honestly good knowledge, keep it up here as a early subscriber❤️
@TalentlessJohn2 ай бұрын
Thanks for the kind words! Very happy to have you on board :D
@orio692 ай бұрын
At last, someone said it! Why motivation is the key to learning anything! Honestly, if I had the kind of motivation to work on something that I have on the last day of submission, I would be sitting on the CEO seat of some big company by now.
@Matthew92502 ай бұрын
love this, it's such an inspiration that could make me go back to gamedev! Subscribed :)
@TalentlessJohn2 ай бұрын
Great to hear and happy you liked it!
@mercy96282 ай бұрын
Great video can’t believe it doesn’t have a million views already
@TalentlessJohn2 ай бұрын
That is incredibly kind of you to say, thank you!
@smugglersunion2 ай бұрын
There are blind spots for sure, but there is honestly one book that should be foundational to anyone doing game design: The Art of Game Design: A Book of Lenses by Jesse Schell
@TalentlessJohn2 ай бұрын
Indeed, a must read for anyone interested in Game Design!
@samiyaku45322 ай бұрын
I'm in
@faur0s2 ай бұрын
if youtube algorithm doesn't push this I'm going to break into their office and do it myself
@xButterflyx2 ай бұрын
I want more mep merps please XD
@TalentlessJohn2 ай бұрын
Mep merp! :P
@joelhughes11122 ай бұрын
Im guessing you play cs due to the swear count?
@TalentlessJohn2 ай бұрын
I actually suck greatly at shooters so unfortunately CS was never a swear teacher of mine ;)
@Deliveredmean422 ай бұрын
Hopefully the atmosphere should be enough and not rely on jumpscare at all! A constant unease of something bad might happen that will never actually come or that its a gradual sense of dread can be more effective than cheap jumpscares.
@TalentlessJohn2 ай бұрын
I will do my best! I have some very nifty ideas to make the "dread" as real as possible; I hope to get to them in the next devlog.
@yahkimicki2362 ай бұрын
Eh, people are too whiny about jumpscares. They're a great way to create a quick ramp up in panic, which is a useful tool in curating the types and levels of fear throughout your game.