#3dsMax 2025 - USD 0.7
1:42
6 ай бұрын
#3dsMax USD 0.6  - USD Explorer
1:13
#3dsMax 2024.2 Modeling updates
1:02
#3dsMax 2024.2 Conform modifier
1:39
#3dsMax USD 0 5  - MaterialX
1:01
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#3dsMax 2024 Array v2
1:35
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csArrayMaker 1 0
0:57
2 жыл бұрын
3dsMax 2013 vs 2023
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MCG : map2vc
0:42
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MCG:CollapseSW teaser
0:40
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Пікірлер
@harshavardhan.a4666
@harshavardhan.a4666 21 күн бұрын
how
@PandaJerk007
@PandaJerk007 Ай бұрын
Conform modifier made my life so much easier on this project with a bunch of cables :)
@zakaria20062
@zakaria20062 Ай бұрын
Many they dont know the power of this workflow . So we dont have to think about material comptabilité cross DCC software now unreal engine also support
@vitorsouza3d
@vitorsouza3d Ай бұрын
Ganhou um seguido só com esse reels
@Viscte
@Viscte Ай бұрын
Can you edit the USD from reference view like this? For example, can I delete assets stored in the USD?
@zulfiqarali4888
@zulfiqarali4888 Ай бұрын
I think it is needed as using it we can transfer the scenes between software. So if USD provides so much functionality it will become a norm to use it get things transferred between software.
@zulfiqarali4888
@zulfiqarali4888 Ай бұрын
It will be good if you can provide a resource or video in which someone covers color management in 3ds max from start of importing images to end of rendering and saving images. And detail of what different color profiles means. Especially the linear sRGB, sRGB, Raw
@hookhook834
@hookhook834 Ай бұрын
I don’t have material xmaterial in general what should I do !?
@changsooeun
@changsooeun Ай бұрын
You need to install USD for Max plugin
@lingyan9224
@lingyan9224 2 ай бұрын
2025.2 bug more
@im.thatoneguy
@im.thatoneguy 2 ай бұрын
Is there a simple way to do index but as a float value? E.g. 1.0, 1.1, 1.5, 1.7, 2.0. You can do it by animating weights but you need to be careful to always inverse the weights and only ever have 2 weights active. Something controllable with a script controller but seems like something that should be possible natively.
@changsooeun
@changsooeun 2 ай бұрын
Index is mode is just switcher I'm not sure how it can be a float? But, with your power, I'm sure you can do script controller. :)
@tanxxtaixx
@tanxxtaixx 2 ай бұрын
Hello, can i ask how did you model the model in that scene? i can see it's a cone with bend modifier, but how can it has that concavity texture? Thank you so much!
@changsooeun
@changsooeun 2 ай бұрын
I used Tension Deform in DCM and bake the result in uv.
@tanxxtaixx
@tanxxtaixx 2 ай бұрын
@@changsooeun thank you!
@Jason1989A
@Jason1989A 2 ай бұрын
Thanks for the updates Changsoo! 😀👍
@masamiakita993
@masamiakita993 2 ай бұрын
I just turn it off
@F10F11hm
@F10F11hm 2 ай бұрын
Very useful!
@F10F11hm
@F10F11hm 2 ай бұрын
Cool stuff, but needs an Apply button so that we can see the changes immediately instead of closing and opening the window again to make adjustments.
@F10F11hm
@F10F11hm 2 ай бұрын
Thank you, Data Channel modifier is seriously underrated and little known. I hope Volume Select gets more love - expanded feature set and improved performance, it works well with DC.
@Maxdesign3d
@Maxdesign3d 2 ай бұрын
Soo cool
@Sergij_Vari
@Sergij_Vari 2 ай бұрын
Finally! 🎉
@tedeusz83
@tedeusz83 2 ай бұрын
Who need this? Never used that usd
@Mohammed.Hassen
@Mohammed.Hassen 2 ай бұрын
Finally!
@jheysonch4875
@jheysonch4875 3 ай бұрын
how do I make the lines of the blocks look black, could you help me with the configuration please?
@WaspMedia3D
@WaspMedia3D 3 ай бұрын
Nice! Been withing we had something like this for a while!
@WaspMedia3D
@WaspMedia3D 3 ай бұрын
Very nice, elegant solution.
@pascalcreativedesign8790
@pascalcreativedesign8790 3 ай бұрын
How did you become so amazingly talented? ❤❤❤
@hereb4theend
@hereb4theend 3 ай бұрын
What am I supposed to do with this information? 😅
@hereb4theend
@hereb4theend 3 ай бұрын
3ds Max is so ridiculously expensive. Like, why?
@WaspMedia3D
@WaspMedia3D 3 ай бұрын
To give Blender a chance ...
@ReneAlex
@ReneAlex 3 ай бұрын
The same reason Apple sells 1000 dollars iPhones; because ppl buy it.
@qwwweereewqqq
@qwwweereewqqq 3 ай бұрын
Что тут происходит
@WaspMedia3D
@WaspMedia3D 3 ай бұрын
Who knows ... but it sure is fast!
@electroluxia
@electroluxia 4 ай бұрын
EXCELLENT.
@electroluxia
@electroluxia 4 ай бұрын
Beautiful. For 3ds Max 2025.1. Another awesome addition to OSL.
@RajaHaddadi
@RajaHaddadi 4 ай бұрын
Hi changsoo, Thank for your stuff Please add Ai gpu simulations and rendering in 3dsmax Node base rigging or node base modeling
@F10F11hm
@F10F11hm 4 ай бұрын
Very good addition! We need even more Skin Modifier updates.
@tolebaybaglan4330
@tolebaybaglan4330 4 ай бұрын
you have "toggle skin " option, but my update dont have. What is wrong? Can you help me master?
@martinniesyto1656
@martinniesyto1656 4 ай бұрын
Hi. I tried to use the "Selection Pivot" on an edge of a skewed cube (all vertices are randomly transformed) by pressing ALT+SHIFT+S and it seems to not work properly for me in max 2024 and 2025. The pivot won't align perfectly to the selected edge unfortunately. So I am still using the basachi script which adjusts the pivot properly. Do you know if that's a bug?
@GameMakerX
@GameMakerX 4 ай бұрын
wow.. much needed
@yunduan3420
@yunduan3420 4 ай бұрын
It seems that 3dmax2021 cannot use the new version of OSL
@betamax3D
@betamax3D 4 ай бұрын
That's awesome. A shame OSL isn't properly supported in Redshift 😭
@changsooeun
@changsooeun 4 ай бұрын
The files are in ENU folder. If you update, the folder will not be generated. Rename your ENU folder and get the files from this folder and copy to the original ENU folder and rename back C:\Users\[username]\AppData\Local\Autodesk\3dsMax\2025 - 64bit\ENU\en-US\plugcfg\DataChannelPresets
@betamax3D
@betamax3D 4 ай бұрын
Yeh these are missing for me too in 24.2
@Nico_ZuLuS
@Nico_ZuLuS 5 ай бұрын
Hello. Tell me how to solve the problem with scaling the selected object (this problem did not exist in older versions of Max). The essence of the problem is that if I am in the "Editable Poly" mode when editing, for example, vertices, and I have several vertices selected, then it zooms along the selection of these vertices perfectly (selected vertices fill the entire screen). But if I deselect the vertices (no vertices are selected, but I am still in the mode of editing the vertices of this object), then the zoom on the selected object does not work on the selected object, but on the entire scene. In earlier versions of Max, if the vertices of an object are selected, it zooms over them; if the vertices are not selected, it zooms over the specifically selected object, and not the entire scene. Thanks in advance!
@mikbal7055
@mikbal7055 5 ай бұрын
Could you update it for 2025 ? (cs_sme_drop)
@lewiswallace2625
@lewiswallace2625 5 ай бұрын
P r o m o s m 😑
@IIIQZAIII
@IIIQZAIII 6 ай бұрын
wow
@bgtubber
@bgtubber 6 ай бұрын
Nice! It only took 10+ years to get a usable boolean!
@ibayazitov
@ibayazitov 6 ай бұрын
after almost 15 years they finally managed to do some kind of retopology)))
@Tutorials-hj4xd
@Tutorials-hj4xd 6 ай бұрын
What do you mean?? It didn't exist even 8 years ago
@Hasan-t3e4o
@Hasan-t3e4o 6 ай бұрын
I didn't understand anything
@F10F11hm
@F10F11hm 6 ай бұрын
Good to have some performance improved, even if minor. How about very complex rigging performance for the future?
@GlenWhelden
@GlenWhelden 6 ай бұрын
Thanks!
@Tutorials-hj4xd
@Tutorials-hj4xd 6 ай бұрын
Gr8
@danielmanuel2653
@danielmanuel2653 6 ай бұрын
This is super great! How I wished 3ds max has plugin that is as flexible and creative as Tissue Addon of Blender which works not only with quads but N-gons
@Itsyesfahad
@Itsyesfahad 6 ай бұрын
Finally woow !!!