Hey there, I want some serious but small help. I want to create a 2.5D platformer kinda game. I have a proper plan, map, story and all that stuff ready. I just want you to make the character moment and animation and just tell me how I can add objects to the map according to the limited 2D motion of the character but with 3D effects and world design, I'll do the rest of it. I'm just 18 and looking forward to learning Unity and Unreal. But I don't have enough money and resources. Please help me. The idea that I have for the game is actually promising and will surely work (I believe in it), because it's completely new with character and story design but from famous and exciting genre. We will share the profit made according to the contribution. But just please help me. I'll share everything after your response. Please 🥺🥺😭😭🙏🏻🙏🏻🙏🏻
@Unity3dCollege23 сағат бұрын
Send me an email, on a flight to LAX atm but would love to help tomorrow
@ColdDarkMatterGames2 күн бұрын
Thanks! This was very helpful.
@MaximilianPs2 күн бұрын
The third person cam. with different position when targeting is interesting indeed
@deathofthemagi3 күн бұрын
We use svn at work (web dev) because we need our code to have other dinosaurs to socialize with.
@NoneShark3 күн бұрын
Hey! @Jason_Weimann Can you explain how to use vivox because I can't not find anyone that can explain it clear how to use and how does it work, so could you make a tutorial explain vivox of unity services
@fokeyjo3 күн бұрын
Just to understand how this translates to a 2D sprite game - would the prefab have a set of sprite images in it, and the animation refers to those images? Is there any code in the prefab doing anything?
@Unity3dCollege3 күн бұрын
Good q, I'll do a video about it soon. Feel like it needs more than a simple comment :)
@alec_almartson4 күн бұрын
I felt like I really had to comment on this one. As a Fan of Mario Galaxy (1 & 2... and Mario Games, since 1989 in my case...), I must admit that I really like 💯👍🏻 the sample scenes that the new Cinemachine package is featuring, It looks like fun & encouraging us to make some experiments there. I like the direction they're taking, the new options and controls in the Inspector. Really gotta try it for my next demo & feel like a kid again while testing it out 😁 🎨🖼🎮
@kozmobotgames4 күн бұрын
Not only we have a new input system, now we have a new camera system 😅
@GameDevNerd5 күн бұрын
I've been using Cinemachine 3 a bit since it was in preview, and once I had to remove it and downgrade back because it had a lot of clashes with other new Unity packages, but as of now that's been fixed. I didn't know they overhauled all the samples though, these look fun! So far I'd only used regular VCams and the new dolly cam based on splines, which I really, really like! I've been rewriting/refactoring the Houdini Engine for Unity plugin, and adding a "Spline Output" type is actually one of the additions/changes I have planned, and one of the use cases in mind is so that I can make really pretty and sophisticated curves and loops in Houdini and see them instantly pop into Unity as splines and changes in one editor updates the other ... and I was gonna make some new "magic" attributes to spawn a Cinemachine Dolly Cart + VCam on a curve/spline. Camera work is one of the most fundamental and important aspects of game dev, and in every project it's one of the first things you should nail down! 🔨
@OseghaleIghalo5 күн бұрын
i wanna do both tbh is that a bad idea?
@mrfatuchi5 күн бұрын
Does it have reset camera to beginning feature? This one bothers me alot when I respawn the character on another position there is no instant cut to new position(that I am aware of).
@PixelBlight6 күн бұрын
I remember trying to implement spherical camera with CM few years ago. got it working, but super yanky. Nice to see that they are updating it still!
@GabrielGreedy6 күн бұрын
THIS JUST MADE MY DAY. I've been looking for a solution for my character camera since the old Cinemachine really doesn't like my character running all over the place, now... IT JUST WORKS.
@ragerungames6 күн бұрын
I was just trying to find where can I get these cinemachine samples? Are they available with Unity 6 beta? Right now I am using Unity 2022.3.20f1 LTS
@Unity3dCollege6 күн бұрын
In the package manager, select cinemaxhine and go to the samples tab. It's in the 3d samples one
@lee1davis16 күн бұрын
Im assuming this is for unity 6?
@MRSHERMAN-id4fx6 күн бұрын
🌴ViceCity vibes 🌴
@abdulgonyripon46986 күн бұрын
reminds me of Evoland 2 camera
@wiglord6 күн бұрын
the fadeout scene doesnt work with urp or hdrp. From the Ui helper " <b>Note: The fadeout material is not compatible with URP or HDRP.</b>" In case that is what caused the scene to mess up?
@Patricebrouh6 күн бұрын
Great Great video, thanks! Please where can I have the PC animations ?
@UTTheLaw6 күн бұрын
Great quick look! Thanks! Can't wait for a deeper dive! 👍
@ComicusFreemanius6 күн бұрын
guess I do need to upgrade
@O2Dev6 күн бұрын
I spent a long time to make a sea with waves and foam and... >Unity introduces HDRP Water System (though I still prefer my custom approach in URP) I go insane doing Mario Galaxy style planet walk with a 3rd person camera for a gamejam... >THIS I'm mad, but that's great stuff! So others don't suffer like I did :) I bet the next feature of Unity is whatever I'm doing now...
@dreamcatforgotten84356 күн бұрын
This happened to me awhile back when Unity first introduced Vector2Int and I was in the middle of making something like that for my own project. Was years ago, but sometimes Unity manages to read our minds from afar >:3
@ObiWineKenobi6 күн бұрын
Too bad it’s wasn’t so painful to upgrade my project from 2… 😢
@tientam7796 күн бұрын
Short and sweet, thanks for pointing all these things out!
@Sinbad836 күн бұрын
Cinemachine is really amazing, have been using on my projects since its first version(after I breakout some nerves reading Wind Waker camera tutorials at the time haha).
@dclxviclan6 күн бұрын
Oh its video so far from 5 years planet gravity faux , with github + scripts, why not new gameplays?😢😊❤
@dbweb.creative6 күн бұрын
that cubes ripple is probably unity event to which objects subscribe
@josh_swanson6 күн бұрын
Im a little confused, which features are new? I know the example scenes are new but i dont see anything that wasnt possible before, unless im mistaken
@iHeartGameDev6 күн бұрын
I had no idea that they were still pumping out new versions of Cinemachine. It's a masterclass of a package. Thanks for sharing, Jason!
@ragerungames6 күн бұрын
Wow, this free look on the surface will actually be useful for my hybrid vehicle controller asset. By the way, impulse-based is simply taking in velocity vector and moving the camera based on that velocity then get back to it's default position
@watercat12486 күн бұрын
I have tried cinamesin on the past but was very confusing for My the have at list 5 option on create cinemasin And most important i have not figured how to make the cameras to work correctly with cinemain wean you have multiple cameras (split screen) I don't know why but wider stuff happens wean cameras go closed with each other and stuff like that. I don't know how this cinemasin work's but the are very complex for my so i end up not using this system at all and use the default camera system.
@alejandro__Rodriguez19956 күн бұрын
hey jason, have you ever used unirx? any thoughts on it?
@_scorpi_6 күн бұрын
How well does it work on mobile devices now?
@rashidfarhan62236 күн бұрын
Damn this looks really good. Looking forward to indepth videos of this feature and sample
@jefflynch6 күн бұрын
Definitely enjoy using CM3 > CM2, and the samples are definitely a deep cut that should be either easier to access or better advertised. I checked the samples out briefly before but had forgotten about them, so thanks for reminding me!
@Hazzel313376 күн бұрын
thats a big upgrade
@GameDragon2k6 күн бұрын
Is this currently available for LTS 2022, or is this for Unity 6?
@isleeg6 күн бұрын
2023.2 and later
@setroid82356 күн бұрын
Menu dropdown in the manual says 2022.3+.
@isleeg6 күн бұрын
@@setroid8235 Unity 2022.2 users will only be able to access CM 3.0 by hand-editing the manifest.json or entering the package name in Package Manager's Add Package By Name field. In 2023.1, users will be able to access CM 3.0 by enabling pre-release packages, then finding the package in the Package Manager UI. So yes, your correct :)
@Sim23226 күн бұрын
@@setroid8235 There was a Unity live stream about it a couple months back, and the guy showed how to run it in 2022.3 (I managed to do it), but it required a lot of manual wizardry and patience. I suggest you either try to find that official Cinemachine 3 video here on youtube and follow the guy's instruction, but the best solution would just be to upgrade the project as a whole, or do without version 3 for your current projects.
@Luciphear6 күн бұрын
I am using 2022.3.26f1 with pre-release packages enabled, yet it doesn't appear under the Versions tab of the Cinemachine package in the Package Manager as per the instructions/documentation. What am I missing here?
@Rafaelcraftero6 күн бұрын
I made my own camera system, still better than cinemachine xd
@Unity3dCollege6 күн бұрын
It probably is, but also a lot more work :) Have you seen the CM3 setup? I like how they split out the components, feels a lot more flexible and easy to work with. More Gamey
@Rafaelcraftero6 күн бұрын
@@Unity3dCollege Not yet, i need to check it out and my camera system is the result of a mistake in the interpolation formula that makes it extremely smooth, idk why it's working so well 🤣
@random_precision_software6 күн бұрын
Id like you to show up how to use this new setup. Oh I don't suppose you can be the ONLY person on KZbin that knows how to do pseudo 3D road in 2D sprite mode? Like the old Pole position and Outrun games? Literally NO ONE knows how to do it! Please do a video on it 🙏🙏🙏🙂
@libberator58917 күн бұрын
I gotta be honest, I have never heard someone pronounce buh-listics like ball-istics. that was a first lol
@Unity3dCollege6 күн бұрын
lol was just because it was a ball asset :) made me laugh when I said it :)
@2Jackrabbit7 күн бұрын
hate this contest. you pitch ideas for a company to potentially rip you off, pitching round in the business are done for more and with more propect than a winning lottery. Also sleep and be healthy.
@moosesnWoop8 күн бұрын
These kinds of videos is what the community needs - always find hidden gems on the store. Thanks for not gatekeeping
@daniel3dart8 күн бұрын
NICE Great vid!
@vcjg2878 күн бұрын
This is cool, but why are there no AI NAvigation packages found in my unity registry? All other packages seem to be there except the AI Nav one
@Hazzel313378 күн бұрын
you are using the steamworks asset ? maybe you can talk in an extra video about what it does, what it makes easier, i was wondering about that
@Unity3dCollege8 күн бұрын
Will do soon. Doing steam integration next month on this next game :)
@Hazzel313378 күн бұрын
@@Unity3dCollege nice
@dbweb.creative8 күн бұрын
Where to get varied idle animations? like the kind in WoW where a character or a horse will shrug, or look around occasionally. Every animation pack I've seen has no idle variations
@snarf81158 күн бұрын
Thanks as always, Jason. Purchased Kenney's bundle.
@kpr28 күн бұрын
Doh! Not much time to whip together a prototype, but I've got a decent idea that might just appeal. 🤔 Better switch gears and open another new project! Thanks for the hot tip, Jason. 🤘🤓🤘
@kpr28 күн бұрын
Wow, what terrific news! I hope that American McGee catches wind of this because it sounds like they're free to make games again! 🎉
@hfbdbsijenbd8 күн бұрын
Thanks for the info and not wasting my time getting to it.