Learn Dynamics in Cinema 4D
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Пікірлер
@motiondesign_animation
@motiondesign_animation 2 күн бұрын
Hi! Cool video, thanks! And how to make the reproduced particles smoothly increase in size and appear from 0 to a given value?
@UltraCoreX
@UltraCoreX 17 күн бұрын
Amazing tutorial sir 🙏🏽
@elchicosinestudiodepsicolo1395
@elchicosinestudiodepsicolo1395 29 күн бұрын
Just amazing, thank you so much, "Abi"! Every necessary detail is included in the video!
@dynomik
@dynomik Ай бұрын
HUGE. Many thanks
@sergiofernandez6566
@sergiofernandez6566 Ай бұрын
Your video is amazing and helps me to understand many parts from the "show help". I know you from Skillshare. Thanks a lot and I think the new Particles in conjunction with Pyro sent Insydium to the cemetery.
@jamdun3043
@jamdun3043 Ай бұрын
Awesome teacher.
@hancemagoyo
@hancemagoyo 2 ай бұрын
Great Stuff, Please can you tell me how to creat a Mesh Emitter and make particles to follow motion from an animated object/mesh? I will truly appriciate.
@ovcos
@ovcos 2 ай бұрын
I have the latest version 2024.5.1. Conditional - 40F (reproduce) part doesn't look the same. Has it been updated in 3 months?
@AffordExplorer
@AffordExplorer 2 ай бұрын
So helpful!! Thank you- new subscriber
@NikitaAndJeka
@NikitaAndJeka 2 ай бұрын
Thank you!
@MrKeyframes
@MrKeyframes 2 ай бұрын
How are you supposed to child objects to the Emitter now? Try adding a cube as child to the emitter, doesn't work. It's not very clear where we're supposed to place our objects in this setup. Can you advise please?
@ahmedalsagheer
@ahmedalsagheer Ай бұрын
Have you found an answer to this? Having the same issue. No "show objects" option now.
@ss-jt6yr
@ss-jt6yr 3 ай бұрын
Thank you for explaining the basic features of the particles well. It was very helpful.
@Ruulas808
@Ruulas808 3 ай бұрын
Great! This tutorial is very useful. I have a question regarding particle systems. How do I use rigidbody to make them interact with each other? Or can reproduce be applied to older emitters as well?
@OmniVisionElite
@OmniVisionElite 3 ай бұрын
Can you do a tutorial on how to get the particles to follow a Spline path in 2024?
@abuaysam6459
@abuaysam6459 3 ай бұрын
great update finally , thanks bro that was very informative
@surajitpatro
@surajitpatro 4 ай бұрын
Beautifully Explained.
@southboycurtis5554
@southboycurtis5554 4 ай бұрын
One of the best tutorials I've seen...Thank you very much.
@Digidemy
@Digidemy 4 ай бұрын
Glad it was helpful! :)
@zothop
@zothop 4 ай бұрын
What are the posibilities to create liquid simuladtions?
@Digidemy
@Digidemy 4 ай бұрын
Particles will be improving with each new release.. so although you can't quite create fluids yet, I am not ruling that out altogether for future releases.
@obiquestbenji5005
@obiquestbenji5005 4 ай бұрын
nice.. but can we do say 120 frames fps time line and slow the footage in AE
@Digidemy
@Digidemy 4 ай бұрын
But that would also slow down your camera movements. Here, you're only slowing down the physics of the dynamic objects, nothing else.
@immortalartscom
@immortalartscom 4 ай бұрын
maxon are pathetic.
@ebifurai415
@ebifurai415 5 ай бұрын
great tutorial, appreciate it
@Ali_Kisitu
@Ali_Kisitu 5 ай бұрын
😎 cool
@Pa3yMHbIu
@Pa3yMHbIu 5 ай бұрын
It looks like thinking particles in the form of a template with settings. Is it possible to generate particles using UW or light, as Thinking Particles do?
@Digidemy
@Digidemy 5 ай бұрын
Not quite yet, but maybe soon :)
@Pa3yMHbIu
@Pa3yMHbIu 5 ай бұрын
@@Digidemy Maxon managers are like children. They rush after everything shiny and don’t let them finish what they have. Nothing prevented Thinking Particles from being switched to a choice of CPU/GPU and simply giving them a visual interface for those who cannot work in Nod. They removed loudspeakers and stereo microphones from versions later than P20, which is why stereo sound now needs to be done in other “eye and feel” programs. Until now, they haven’t thought that the “sound” node in Xpresso is an excellent tool for voicing, for example, steps and etc. The sound renderer from the effector and Xpresso were never delivered... abandoned their development of the GPU renderer and began to buy other products and are trying to integrate them into a plugin. I'm already tired of catching Redshift glitches during rendering. Incompatibility of materials...God...The craziest thing is that I had to transfer the project to P20, and then back, because the "gradient" checkboxes for "depth of field" are simply hidden and it is impossible to properly adjust the blur ranges (2024.3). "Don t Give Up" - this is the slogan with which I get up for work every day... spread glue on Maxon's managers' shoes so that they will stop giving stupid instructions to programmers and finally give them the opportunity to do the job without errors.
@gutlauninger
@gutlauninger 5 ай бұрын
2025: "new amazing feature, undo history list" 2026: "new amazing feature, working net render solution" 2027: "new amazing feature, value 9.8 for gravity instead of 1000" 😂
@GoliZeka
@GoliZeka 4 ай бұрын
What’s this for, man? I see this update as big as Pyro or Fields. New Particle system along with ToonShader is da bomb
@immortalartscom
@immortalartscom 4 ай бұрын
@@GoliZeka it is a big update of a feature, that should have been there since 15 years like in other 3d packages. particle system. and then, its not really thought trough very well... c4d is so dissapointing. i switched 2 years ago after working with it since 2001.
@skychulla7600
@skychulla7600 5 ай бұрын
The diameter of the particles in my c4d (Particle Group -Draw-Size)are much bigger in the viewport than what you are showing in your tutorial
@Digidemy
@Digidemy 5 ай бұрын
You should be able to reduce this from the Size field
@eihabvisuals6327
@eihabvisuals6327 5 ай бұрын
Can you make a rain with particles splash setup tutorial?
@AlexChosse
@AlexChosse 5 ай бұрын
Awesome tutorial, thanks man!
@richardxs
@richardxs 5 ай бұрын
This is the beginning of the end of the x-particles monopoly
@immortalartscom
@immortalartscom 4 ай бұрын
monopoly? are you serious?... noob
@joestevens3071
@joestevens3071 5 ай бұрын
great stuff. I am having a hard time with rigid body. no matter where I place the tag the particles still cross eachother. Thoughts?
@Havealot
@Havealot 5 ай бұрын
There is no particle-particle collision yet. So you either do particles or rigid body simulations. What you can do is clone onto the particles and make the clones rigid body objects. In that case the emitter will only take care of the creation of particles and the rigid body of the animation. But this is unrelated to the new particle system. You could have done that already with the old one.
@Digidemy
@Digidemy 5 ай бұрын
Rigid body tag will only work when you have actual polygons. So you can try turning particles into clones (using a cloner) and add the rigid body tag to the cloner. If you want particles to interact with a collider (like a container box, a wall, floor, etc.), you can also use a collide modifier.
@jasonscott5653
@jasonscott5653 5 ай бұрын
Thanks for help.
@farid.rabhallah
@farid.rabhallah 5 ай бұрын
Brilliant explanation, thank you.
@miradorazermera5838
@miradorazermera5838 5 ай бұрын
Is there a function that can vary the size depending on the time? like (size over life) in trapcode particular THANKS
@Digidemy
@Digidemy 5 ай бұрын
You can use a MoGraph Cloner and add the Time Effector to control the size of the particles over time. Other than that, the particles are just vectors, so they don't really have a "size".
@Havealot
@Havealot 5 ай бұрын
@@Digidemy The particles DO have a size called "radius". The cloner will take take it into account as well. To change the size over time use the Data Mapper Modifier and map age or age percentage to radius. You can even use the spline UI to precisely shape the remapping.
@punkx4044
@punkx4044 5 ай бұрын
good tutorial, but I don't understand one setting. I need a certain number of particles to be reproduced over a given time. If we look at a specific example, I need 200 particles to appear within five seconds. I can see where the number of particles is set, but they all appear at the same time, but I need them to finish appearing after 5 seconds. In the old version of the emitter this was very easy to configure, but in the new version I don’t see this setting
@Digidemy
@Digidemy 5 ай бұрын
You can use the Constant emission mode with a rate of 500 per second. Then turn on the Range and set the Duration to be 150 (5 x 30f). That should do the trick.
@punkx4044
@punkx4044 5 ай бұрын
@@Digidemy thank you! It works!
@posebukse
@posebukse 5 ай бұрын
Awesome! Just sat down playing with it - do you know how to make a condition loop? I want to have the particles use the Turn object for every 50 cm travelled, but they only turn after the first 50, and all the particles turn in the same direction. Any tips? Basically, I want to recreate the Network-function in x-particles :D
@Digidemy
@Digidemy 5 ай бұрын
A network type of animation is definitely possible. But may be a little long winded :) You'd start by creating 4 x Time Conditions. Inside each time condition, you would have a Switch Group modifier. You'd also need to create four particle groups (one group per condition). Each particle group would have a Turn modifier in it (one that turns right, the other left, then up and down). After the turn modifiers, you'd also have a switch group modifier, so when the turn is complete, you would switch to another group, so the particles turn in a different direction. Finally use a tracer to create the lines.
@posebukse
@posebukse 5 ай бұрын
@@Digidemy you’re the man! Thanks for taking the time to reply! I also found another solution in Rocketlassos 5 hour (!) video where he uses the Look modifier to align the particle to travel direction.
@Havealot
@Havealot 5 ай бұрын
Noseman did a tutorial on that. It was either on Maxon Training Team channel or on cineversity.
@ikbo
@ikbo 5 ай бұрын
This was clear and to the point. Subscribed!
@Murathanaksoz
@Murathanaksoz 5 ай бұрын
Firstly, it should properly bake when both a rigid body and a collider body are in the same scene, as it's still full of bugs in this regard
@Digidemy
@Digidemy 5 ай бұрын
It's only the first version, keep watching this space :) In the meantime, check out the Collide Modifier included in the new version of particles.
@Havealot
@Havealot 5 ай бұрын
The fact that you call it "collider body" suggests that you are using the old Bullet Physics. They are separate and not part of the new unified simulation system. All compatible tags are grouped under "Simulation" in the right click menu / tag menu in the object manager.
@timaging
@timaging 5 ай бұрын
I have yet to play with this, but I tried doing emission from a path in x-particles, and I wanted the emission points to be equidistant from each other. x-particles would only work an an emitter if the emission was set to "random". Hopefully we can do that here... especially when using tracers
@timaging
@timaging 5 ай бұрын
later than day... figured it out. Could not figure this out in x-particles and now I have it! so awesome!
@Digidemy
@Digidemy 5 ай бұрын
The new particles just keep giving! :) Worth spending some time and exploring all of its features.
@jfiw8382dkkd
@jfiw8382dkkd 5 ай бұрын
great video mate. you got a new suscriber! :)
@_o__o_
@_o__o_ 5 ай бұрын
RIP Insydium
@sidlake5954
@sidlake5954 5 ай бұрын
Finally
@colinwilloughby4321
@colinwilloughby4321 5 ай бұрын
Right it’s just literally a knockoff XP almost 1-for-1
@OmniVisionElite
@OmniVisionElite 5 ай бұрын
Good
@GoliZeka
@GoliZeka 4 ай бұрын
FI-NA-L-LY!
@immortalartscom
@immortalartscom 4 ай бұрын
@@GoliZeka hahaha! noob
@desertlion7013
@desertlion7013 5 ай бұрын
Amazing Just subscribed! waiting to enroll for the remote training🙌
@HassanAhmed-dm6by
@HassanAhmed-dm6by 5 ай бұрын
How much GB ram needed?
@Digidemy
@Digidemy 5 ай бұрын
You don’t need any more RAM than what C4D normally requires. The new particles are super light and need very little computing power!
@lucasrenoudlyat
@lucasrenoudlyat 6 ай бұрын
Hello, I have not the frame duration settings on my. c4d...it's the latest version, I don't understand..
@Digidemy
@Digidemy 5 ай бұрын
You need to be in the Advanced mode of the Redshift settings and the Motion Blur tab. In there, the Shutter Type needs to be set to "custom" to reveal the Frame Duration setting.
@timdovecool7202
@timdovecool7202 6 ай бұрын
Worthy watching. Very detailed.
@MirkoMancini
@MirkoMancini 6 ай бұрын
Thank you, very useful video!
@Digidemy
@Digidemy 6 ай бұрын
You're welcome, glad you found it useful!
@real14com15
@real14com15 6 ай бұрын
Thanks sir, really helpful 🙏
@motiondesign_animation
@motiondesign_animation 7 ай бұрын
Спасибо!!!! 💥💥💥
@supergeneric9519
@supergeneric9519 7 ай бұрын
Please post blender tutorials beginner to advanced
@Digidemy
@Digidemy 5 ай бұрын
Will do soon! :)
@victordelcea2
@victordelcea2 7 ай бұрын
Great Tutorial, thank you. Short and on point! It would be awesome if you could upload more often.
@Chakawakaw
@Chakawakaw 8 ай бұрын
this is a great tutorial I like how he explains everything, but I keep getting stuck on the part where he says to snap the emitter on to the sphere at 9:21. I don't know how to do that can someone please explain?
@Digidemy
@Digidemy 7 ай бұрын
The Place tool should do the trick, make sure that's what you're using, instead of the Move tool :)
@lucinefilmsllc
@lucinefilmsllc 8 ай бұрын
Ive watched your tutorials and there is no way I couldn't subscribe. You have a clear concise way of explaining and your videos are the correct amount of time to be able to process and utilize the information.
@lucinefilmsllc
@lucinefilmsllc 8 ай бұрын
This video is great 👍🏿