Align Object Origin Unity
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Scrollable Grid Layout in Unity
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Unity UI Layout Basics
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Unity WebXR Setup
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Blender Lighting Basics
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Add Multiple Cross Fade Effects
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Batch Video Rendering in Blender
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Simplify Importing PBR Images
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Export images for selected UVs
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Export Blender to Unreal Engine
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3D Portfolio with ThreeJS
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Water Texture in ThreeJS
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Set JPEG as SkySphere in ThreeJS
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360 Media Player - Installation
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Outline object in ThreeJS
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Пікірлер
@george_davituri
@george_davituri 7 сағат бұрын
👍
@bmd_videos
@bmd_videos 7 күн бұрын
Simply added bones 🙄
@daaruma
@daaruma 7 күн бұрын
Great tutorial! Thank you very much!
@leonardocortes2942
@leonardocortes2942 9 күн бұрын
lol i was looking that kind of video for a while, thank u.
@xPancakes4lyf
@xPancakes4lyf 12 күн бұрын
Somehow my landscape changed from xyz to wxyz and couldn't figure out why my imports weren't working 😅 So these are more specific to animations i take it? Is there ever a use case where static meshes or landscapes could utilize Quaternion rotations?
@FastFox916
@FastFox916 14 күн бұрын
Interesting
@arch418
@arch418 14 күн бұрын
Thanx! It was helpful! =)
@karthik81061
@karthik81061 16 күн бұрын
i tried to import that model in to scene bro its throwing errors like . "Uncaught TypeError: Failed to resolve module specifier "three/addons/loaders/GLTFLoader.js". Relative references must start with either "/", "./", or "../"."
@nathawarathepkesorn2660
@nathawarathepkesorn2660 20 күн бұрын
Thank you so muchhhh
@uc574
@uc574 22 күн бұрын
So got a distortion effect with (webgl shaders) what would be the best way to apply it to 3D Spline project?
@uc574
@uc574 22 күн бұрын
Would it be the same process for Spline?
@Shonshyn
@Shonshyn 24 күн бұрын
Awesome video! Calm, to the point, easy to understand, and very nice style. Only problem is mic volume, had to turn my headphones all the way up! Other than that, this is an amazing video and it helped me actually understand the UI!
@Moss_XO
@Moss_XO 25 күн бұрын
I'm getting pink materials every time i build but not in the editor. Any thoughts
@wisdomkhan
@wisdomkhan Ай бұрын
Good job. Exactly what needed but the voice is too low. Thanks anyways.
@OZTutoh
@OZTutoh Ай бұрын
2:45 Kind of crazy that you have shown us how to install OpenSSL yet you never showed us how to set up the environment paths so we can run openssl.exe from any folder we like
@nvidiashield6368
@nvidiashield6368 Ай бұрын
When I get to the part that has be dup the Armature it all goes wrong. My model is in t-pose with working bones then I click dup and the bones stay but my model warps. IDK what's going on I am a Blender newbe
@snek1088
@snek1088 Ай бұрын
Probably really late but this video was great! I watched so many videos on gimbal lock but never understood it, same with Quaternions, but this video defo did it for me, thanks!
@sam-xi9wk
@sam-xi9wk Ай бұрын
Smart 🤓❤
@rc6162
@rc6162 Ай бұрын
thanks for the video!!!
@div1558
@div1558 Ай бұрын
No settings need to be change you can just drag and drop xr simulator prefab in scene any time you want to test
@amnazafar1254
@amnazafar1254 Ай бұрын
hi i have made my VR project and i want to test it using Device simulator. I have added XR simulator prefab to my project but it is not working with my Rig. Is it necessary to use XR Rig origin for the simulator to work?
@div1558
@div1558 Ай бұрын
@@amnazafar1254 Yes XR rig is required for XR Simulator to work. Also simulator will only work with Action based XR rig.
@amnazafar1254
@amnazafar1254 Ай бұрын
@@div1558 thanks for your answer...
@div1558
@div1558 Ай бұрын
You dont need to check mock hmd option just xr simulator is enough
@paulchris8585
@paulchris8585 Ай бұрын
It help a lot for a begginer, Thx very much.
@TUPGD
@TUPGD Ай бұрын
it works in 2024. Thanks
@ph1l74
@ph1l74 Ай бұрын
Thank you so much. Dat's what I've searched for a long time.
@VITAS874
@VITAS874 Ай бұрын
i just need add texture from original model to another. How to do that
@jayde-3971
@jayde-3971 Ай бұрын
THANK YOU, I tried other videos and they never worked
@jkagwen
@jkagwen 2 ай бұрын
Really good video. I was stuck here while trying to sort my mixamo to rigify issues. Now everything is perfect.
@stefan-bayer
@stefan-bayer 2 ай бұрын
Great explanation!
@stefan-bayer
@stefan-bayer 2 ай бұрын
Short and precise :)
@DarkHarpuia
@DarkHarpuia 2 ай бұрын
Very good. I was very hesitant to retopologize my current model, but this definitely helps cut down on the amount of work I'll have to redo.
@Garfield_Minecraft
@Garfield_Minecraft 2 ай бұрын
my friend was talking about "rotors"
@EricLiu-q4h
@EricLiu-q4h 2 ай бұрын
Good explanation! Thank you for your class!
@Sonic321masterVT
@Sonic321masterVT 2 ай бұрын
You sir... are a genius. I did to try using LIV, but I don't like it be on steam VR only since I like using Meta Quest Link PC for streaming on twitch and this can really help me out, thank you so much.
@ABV_antibadvibe
@ABV_antibadvibe 2 ай бұрын
Nice video!
@lifesymbiont5769
@lifesymbiont5769 2 ай бұрын
This recently helped me, thank you allot
@carfox1860
@carfox1860 2 ай бұрын
Awesome video!!
@michaelvargas2359
@michaelvargas2359 2 ай бұрын
this helped me so much Thank you!!!
@psykopat81
@psykopat81 2 ай бұрын
Where is the index.html file? I am a complete noob
@EMB3D
@EMB3D 2 ай бұрын
man, you helped me, finally some pragmatic way to do this
@matto3249
@matto3249 2 ай бұрын
thank you goated video
@xeranor
@xeranor 3 ай бұрын
so even tho we have a warning there the communication gets encrypted right?
@classoutside
@classoutside 2 ай бұрын
Yes, I believe the communication should still be encrypted even though you may receive a warning in the browser. The warning is usually because the certificate is self-signed. This certificate relates to who is creating and sharing the public key used to encrypt the data. When you go to a website like Wikipedia, the certificate is often signed by a "trusted certificate authority". This is usually a list of companies that your browser's developer considers trustworthy. Self-signed or untrustworthy certificates can be risky when you do not know who is generating them. If you went to a website with an untrusted certificate, the entity that generated the public key may also sell or share the private key, and allow unwanted people to decrypt your data. For testing purposes, on a local network, self-signed certificates are usually okay. You know that you created the keys, and are responsible for making sure that the private key you generate is not taken and used to decrypt your information. I hope this helps provide some more information around encryption and certificates!
@SumitKumar-xu4zz
@SumitKumar-xu4zz 2 ай бұрын
Add the generated certificate to trusted root authorities then you will not receive any warning.
@dr.robotnikgaming9218
@dr.robotnikgaming9218 3 ай бұрын
good job on this tutorial now make one for meshes that have shapekeys
@classoutside
@classoutside 2 ай бұрын
Thank you for your compliment! I also appreciate your suggestion. I have some other videos currently in the pipeline. Hopefully someday I will make a video on setting a rest pose for meshes with shape keys too!
@etam_entertainment
@etam_entertainment 3 ай бұрын
Could you make an updated version of this video?
@classoutside
@classoutside 2 ай бұрын
Is there new or separate information you are curious about that you did not find in this video? I believe the steps and resources discussed in this video are still effective and available as of today. I added a download link to Node.Js, which includes Node Package Manager (NPM), if this happens to be included in the update you are suggesting.
@OliverAmoss
@OliverAmoss 3 ай бұрын
Thank you for your tutorials :) they are all really helpful!
@classoutside
@classoutside 2 ай бұрын
I am glad my tutorials can be helpful for you! I appreciate you sharing your experience :)
@jermesastudio
@jermesastudio 3 ай бұрын
Thank you for this tutorial. It has been very helpful for my commercial projects.
@classoutside
@classoutside 2 ай бұрын
I am glad you found this helpful! Thank you for sharing :)
@taportnaya2136
@taportnaya2136 3 ай бұрын
Very nice video about lightning!
@classoutside
@classoutside 2 ай бұрын
Thank you for sharing, I appreciate your compliment! :)
@issacvoregames
@issacvoregames 3 ай бұрын
now how do we disable it
@classoutside
@classoutside 2 ай бұрын
It sounds like you want to disable the rest position. It may depend on what you mean by disabling it. If you are in pose mode, and unable to edit the pose, you may get a message similar to 'Cannot change pose when 'Rest Position' is enabled'. If this is similar to your situation, you may need to select Pose Mode in the 3D viewport, select your bone or armature in the Outliner, then go to the Properties panel, and select the "Data" tab, which looks like a stick figure running. In this tab there should be a Pose section with two buttons "Pose Position" and "Rest Position". Select Pose Position, and then try to edit the bone or armature's pose. I hope this may help you towards a solution!
@pnachtwey
@pnachtwey 4 ай бұрын
I wrote code for a 6DOF platform. Not only does the order make a difference but the direction of rotation must be defined. You can use the left hand or right hand rule. So there are many ways of moving the 6DOF platform. Rarely would two people get the order and directions the same. This was a problem because a flight simulator would down load x,y,z, yaw, pitch and roll but often the 6DOF would move as the customer thought it should. I finally decided to use the NASA's Glen Research centers standard and told people to use that. I need to figure out quaternions but the 6DOF platform doesn't make big angle changes.
@classoutside
@classoutside 2 ай бұрын
Thank you for sharing your personal, hands-on, experience solving problems with concepts in this field. It sounds like it can be challenging when customer expectations do not initially align with common or planned for results, and standardization can help in these situations. I appreciate your input!
@moviemagicgillesdelage
@moviemagicgillesdelage 4 ай бұрын
well it was ok until you said to click the funnel thing, which I don't see. How do I find the little funnel thing?
@classoutside
@classoutside 2 ай бұрын
The funnel thing is also known as the "Outliner Filter". This option should be at the top of the outliner panel in blender. This is the panel where you usually see your Scene collection and objects in a folder-like structure. The presence or appearance of this button may depend on your Blender version. In the video, I demonstrate with Blender version 3.4.1. I believe the Outliner Filter remains visually similar, and in a similar position, through Blender version 4.1.1. If you are on a different Blender version, you may need to review the Blender documentation for your specific version to confirm that this functionality is present, and where it may be. On many versions of Blender, there is a "Help" in the top left near the File and Edit buttons. If you click this, you may have an option for "Manual" that may open a website with more information about your specific Blender version. I hope this may help you towards a solution!
@HakaYonder
@HakaYonder 4 ай бұрын
It would help a ton if you could not skip around. I had no idea what package file you were talking about as total newbie, making this video useless right at the end and forcing me to look for another.
@classoutside
@classoutside 2 ай бұрын
Thank you for sharing your experience with me. I believe you are referring to when I state something similar to "we need to move to the same directory as the package.json file", around the 2 minute, 50 second mark: kzbin.info/www/bejne/lYLQmaOjj7uNf7csi=OFXKNvPXutD_mExO&t=170 After re-watching the video, I see how it could be more clear what I meant there. I appreciate your feedback, and will try to keep this in mind when walking through similar steps in future videos. Below I will share some more details about this topic, in hopes it may benefit you or anyone else who may have a similar experience. The package.json (often pronounced package dot jayson) file is commonly found in JavaScript projects. It has a list of named libraries, or code, that our project will depend on. It is located at the root directory, or base folder, of a JavaScript project. This is the folder you want your terminal, or command window, to be pointed to when running certain commands like "npm install". When we run "npm install", the Node Package Manager tool (npm) will look at the package.json file like a shopping list, and go to the internet to download any libraries, or code, the project needs. NPM will see "threeJS" in package.json, and then go online to download it to the project. In Visual Studio Code (VSCode), you can usually see the folder structure on the left panel. In the video, the project folder can be seen as "Blender_To_ThreeJS-main" which has a child folder with the same exact name, "Blender_To_ThreeJS-main". And that child folder has the "package.json" file being held inside it. Our terminal is the bottom panel of VSCode. We can see where our terminal is pointed to by looking at the text right after the letters PS. In the video, the terminal is initially pointed to "D:\Downloads\Blender_To_ThreeJS-main", which does not have package.json inside of it. We need to change the folder, or change directory (cd), into the child folder with the same name. In the video, I run the command: cd .\Blender_To_ThreeJS-main\ , and after pressing enter we can see that the terminal is now pointed to "D:\Downloads\Blender_To_ThreeJS-main\Blender_To_ThreeJS-main" which is the path to the folder with package.json inside of it.
@marctoews1971
@marctoews1971 4 ай бұрын
You mentioned possibly making a tutorial on creating custom markers. Could you give me a quick rundown? I'm stuck with using something with a border when using AR.js Marker Training. Is there another tool to create the marker so it can be an image instead of something with a black border?
@classoutside
@classoutside 2 ай бұрын
Hello. For custom markers AR.js offers a tool for generating them with images, as well as some documentation on how to set them up. Here is the tool: ar-js-org.github.io/AR.js/three.js/examples/marker-training/examples/generator.html AR.js marker documentation: ar-js-org.github.io/AR.js-Docs/marker-based/ You will likely need to identify the marker as a "type: pattern" in your code. I hope this helps on your way towards a solution!