lol i was looking that kind of video for a while, thank u.
@xPancakes4lyf12 күн бұрын
Somehow my landscape changed from xyz to wxyz and couldn't figure out why my imports weren't working 😅 So these are more specific to animations i take it? Is there ever a use case where static meshes or landscapes could utilize Quaternion rotations?
@FastFox91614 күн бұрын
Interesting
@arch41814 күн бұрын
Thanx! It was helpful! =)
@karthik8106116 күн бұрын
i tried to import that model in to scene bro its throwing errors like . "Uncaught TypeError: Failed to resolve module specifier "three/addons/loaders/GLTFLoader.js". Relative references must start with either "/", "./", or "../"."
@nathawarathepkesorn266020 күн бұрын
Thank you so muchhhh
@uc57422 күн бұрын
So got a distortion effect with (webgl shaders) what would be the best way to apply it to 3D Spline project?
@uc57422 күн бұрын
Would it be the same process for Spline?
@Shonshyn24 күн бұрын
Awesome video! Calm, to the point, easy to understand, and very nice style. Only problem is mic volume, had to turn my headphones all the way up! Other than that, this is an amazing video and it helped me actually understand the UI!
@Moss_XO25 күн бұрын
I'm getting pink materials every time i build but not in the editor. Any thoughts
@wisdomkhanАй бұрын
Good job. Exactly what needed but the voice is too low. Thanks anyways.
@OZTutohАй бұрын
2:45 Kind of crazy that you have shown us how to install OpenSSL yet you never showed us how to set up the environment paths so we can run openssl.exe from any folder we like
@nvidiashield6368Ай бұрын
When I get to the part that has be dup the Armature it all goes wrong. My model is in t-pose with working bones then I click dup and the bones stay but my model warps. IDK what's going on I am a Blender newbe
@snek1088Ай бұрын
Probably really late but this video was great! I watched so many videos on gimbal lock but never understood it, same with Quaternions, but this video defo did it for me, thanks!
@sam-xi9wkАй бұрын
Smart 🤓❤
@rc6162Ай бұрын
thanks for the video!!!
@div1558Ай бұрын
No settings need to be change you can just drag and drop xr simulator prefab in scene any time you want to test
@amnazafar1254Ай бұрын
hi i have made my VR project and i want to test it using Device simulator. I have added XR simulator prefab to my project but it is not working with my Rig. Is it necessary to use XR Rig origin for the simulator to work?
@div1558Ай бұрын
@@amnazafar1254 Yes XR rig is required for XR Simulator to work. Also simulator will only work with Action based XR rig.
@amnazafar1254Ай бұрын
@@div1558 thanks for your answer...
@div1558Ай бұрын
You dont need to check mock hmd option just xr simulator is enough
@paulchris8585Ай бұрын
It help a lot for a begginer, Thx very much.
@TUPGDАй бұрын
it works in 2024. Thanks
@ph1l74Ай бұрын
Thank you so much. Dat's what I've searched for a long time.
@VITAS874Ай бұрын
i just need add texture from original model to another. How to do that
@jayde-3971Ай бұрын
THANK YOU, I tried other videos and they never worked
@jkagwen2 ай бұрын
Really good video. I was stuck here while trying to sort my mixamo to rigify issues. Now everything is perfect.
@stefan-bayer2 ай бұрын
Great explanation!
@stefan-bayer2 ай бұрын
Short and precise :)
@DarkHarpuia2 ай бұрын
Very good. I was very hesitant to retopologize my current model, but this definitely helps cut down on the amount of work I'll have to redo.
@Garfield_Minecraft2 ай бұрын
my friend was talking about "rotors"
@EricLiu-q4h2 ай бұрын
Good explanation! Thank you for your class!
@Sonic321masterVT2 ай бұрын
You sir... are a genius. I did to try using LIV, but I don't like it be on steam VR only since I like using Meta Quest Link PC for streaming on twitch and this can really help me out, thank you so much.
@ABV_antibadvibe2 ай бұрын
Nice video!
@lifesymbiont57692 ай бұрын
This recently helped me, thank you allot
@carfox18602 ай бұрын
Awesome video!!
@michaelvargas23592 ай бұрын
this helped me so much Thank you!!!
@psykopat812 ай бұрын
Where is the index.html file? I am a complete noob
@EMB3D2 ай бұрын
man, you helped me, finally some pragmatic way to do this
@matto32492 ай бұрын
thank you goated video
@xeranor3 ай бұрын
so even tho we have a warning there the communication gets encrypted right?
@classoutside2 ай бұрын
Yes, I believe the communication should still be encrypted even though you may receive a warning in the browser. The warning is usually because the certificate is self-signed. This certificate relates to who is creating and sharing the public key used to encrypt the data. When you go to a website like Wikipedia, the certificate is often signed by a "trusted certificate authority". This is usually a list of companies that your browser's developer considers trustworthy. Self-signed or untrustworthy certificates can be risky when you do not know who is generating them. If you went to a website with an untrusted certificate, the entity that generated the public key may also sell or share the private key, and allow unwanted people to decrypt your data. For testing purposes, on a local network, self-signed certificates are usually okay. You know that you created the keys, and are responsible for making sure that the private key you generate is not taken and used to decrypt your information. I hope this helps provide some more information around encryption and certificates!
@SumitKumar-xu4zz2 ай бұрын
Add the generated certificate to trusted root authorities then you will not receive any warning.
@dr.robotnikgaming92183 ай бұрын
good job on this tutorial now make one for meshes that have shapekeys
@classoutside2 ай бұрын
Thank you for your compliment! I also appreciate your suggestion. I have some other videos currently in the pipeline. Hopefully someday I will make a video on setting a rest pose for meshes with shape keys too!
@etam_entertainment3 ай бұрын
Could you make an updated version of this video?
@classoutside2 ай бұрын
Is there new or separate information you are curious about that you did not find in this video? I believe the steps and resources discussed in this video are still effective and available as of today. I added a download link to Node.Js, which includes Node Package Manager (NPM), if this happens to be included in the update you are suggesting.
@OliverAmoss3 ай бұрын
Thank you for your tutorials :) they are all really helpful!
@classoutside2 ай бұрын
I am glad my tutorials can be helpful for you! I appreciate you sharing your experience :)
@jermesastudio3 ай бұрын
Thank you for this tutorial. It has been very helpful for my commercial projects.
@classoutside2 ай бұрын
I am glad you found this helpful! Thank you for sharing :)
@taportnaya21363 ай бұрын
Very nice video about lightning!
@classoutside2 ай бұрын
Thank you for sharing, I appreciate your compliment! :)
@issacvoregames3 ай бұрын
now how do we disable it
@classoutside2 ай бұрын
It sounds like you want to disable the rest position. It may depend on what you mean by disabling it. If you are in pose mode, and unable to edit the pose, you may get a message similar to 'Cannot change pose when 'Rest Position' is enabled'. If this is similar to your situation, you may need to select Pose Mode in the 3D viewport, select your bone or armature in the Outliner, then go to the Properties panel, and select the "Data" tab, which looks like a stick figure running. In this tab there should be a Pose section with two buttons "Pose Position" and "Rest Position". Select Pose Position, and then try to edit the bone or armature's pose. I hope this may help you towards a solution!
@pnachtwey4 ай бұрын
I wrote code for a 6DOF platform. Not only does the order make a difference but the direction of rotation must be defined. You can use the left hand or right hand rule. So there are many ways of moving the 6DOF platform. Rarely would two people get the order and directions the same. This was a problem because a flight simulator would down load x,y,z, yaw, pitch and roll but often the 6DOF would move as the customer thought it should. I finally decided to use the NASA's Glen Research centers standard and told people to use that. I need to figure out quaternions but the 6DOF platform doesn't make big angle changes.
@classoutside2 ай бұрын
Thank you for sharing your personal, hands-on, experience solving problems with concepts in this field. It sounds like it can be challenging when customer expectations do not initially align with common or planned for results, and standardization can help in these situations. I appreciate your input!
@moviemagicgillesdelage4 ай бұрын
well it was ok until you said to click the funnel thing, which I don't see. How do I find the little funnel thing?
@classoutside2 ай бұрын
The funnel thing is also known as the "Outliner Filter". This option should be at the top of the outliner panel in blender. This is the panel where you usually see your Scene collection and objects in a folder-like structure. The presence or appearance of this button may depend on your Blender version. In the video, I demonstrate with Blender version 3.4.1. I believe the Outliner Filter remains visually similar, and in a similar position, through Blender version 4.1.1. If you are on a different Blender version, you may need to review the Blender documentation for your specific version to confirm that this functionality is present, and where it may be. On many versions of Blender, there is a "Help" in the top left near the File and Edit buttons. If you click this, you may have an option for "Manual" that may open a website with more information about your specific Blender version. I hope this may help you towards a solution!
@HakaYonder4 ай бұрын
It would help a ton if you could not skip around. I had no idea what package file you were talking about as total newbie, making this video useless right at the end and forcing me to look for another.
@classoutside2 ай бұрын
Thank you for sharing your experience with me. I believe you are referring to when I state something similar to "we need to move to the same directory as the package.json file", around the 2 minute, 50 second mark: kzbin.info/www/bejne/lYLQmaOjj7uNf7csi=OFXKNvPXutD_mExO&t=170 After re-watching the video, I see how it could be more clear what I meant there. I appreciate your feedback, and will try to keep this in mind when walking through similar steps in future videos. Below I will share some more details about this topic, in hopes it may benefit you or anyone else who may have a similar experience. The package.json (often pronounced package dot jayson) file is commonly found in JavaScript projects. It has a list of named libraries, or code, that our project will depend on. It is located at the root directory, or base folder, of a JavaScript project. This is the folder you want your terminal, or command window, to be pointed to when running certain commands like "npm install". When we run "npm install", the Node Package Manager tool (npm) will look at the package.json file like a shopping list, and go to the internet to download any libraries, or code, the project needs. NPM will see "threeJS" in package.json, and then go online to download it to the project. In Visual Studio Code (VSCode), you can usually see the folder structure on the left panel. In the video, the project folder can be seen as "Blender_To_ThreeJS-main" which has a child folder with the same exact name, "Blender_To_ThreeJS-main". And that child folder has the "package.json" file being held inside it. Our terminal is the bottom panel of VSCode. We can see where our terminal is pointed to by looking at the text right after the letters PS. In the video, the terminal is initially pointed to "D:\Downloads\Blender_To_ThreeJS-main", which does not have package.json inside of it. We need to change the folder, or change directory (cd), into the child folder with the same name. In the video, I run the command: cd .\Blender_To_ThreeJS-main\ , and after pressing enter we can see that the terminal is now pointed to "D:\Downloads\Blender_To_ThreeJS-main\Blender_To_ThreeJS-main" which is the path to the folder with package.json inside of it.
@marctoews19714 ай бұрын
You mentioned possibly making a tutorial on creating custom markers. Could you give me a quick rundown? I'm stuck with using something with a border when using AR.js Marker Training. Is there another tool to create the marker so it can be an image instead of something with a black border?
@classoutside2 ай бұрын
Hello. For custom markers AR.js offers a tool for generating them with images, as well as some documentation on how to set them up. Here is the tool: ar-js-org.github.io/AR.js/three.js/examples/marker-training/examples/generator.html AR.js marker documentation: ar-js-org.github.io/AR.js-Docs/marker-based/ You will likely need to identify the marker as a "type: pattern" in your code. I hope this helps on your way towards a solution!