Hey, I know this is an old upload of yours but do can I ask some questions? How did you make it where it says "spotted unit" on the top right? Also where did you get those bad ass radio sounds from?
@SilentPlayer5736 ай бұрын
Hi, i have a question do the ai respawn after they die?
@JustKaarlo7 ай бұрын
How do i index a map?
@user-ke2su9ew2j8 ай бұрын
Is there a way to link Drongos mode with alive?
@purest_evil8 ай бұрын
Holy sht thanks
@stolt80459 ай бұрын
How do you do the time speed up thingy?
@blizzination9 ай бұрын
+ and -
@stolt80459 ай бұрын
Great tutorial, I'm going to try and use this to create an occupation so the boyz and I can go liberate our occupied homeland!
@blizzination8 ай бұрын
I'll be uploading an insurgency tutorial shortly. Only took me 2 years.
@stolt80459 ай бұрын
How do I know if a map is indexed? What does that mean?
@blizzination9 ай бұрын
Basically, ALiVE creates Military and Civilian zones based on the structures within the map. Military objectives for things like airfields and military bases, civilian objectives for towns, etc. There can be overlap between the two. This allows you to put the Mil and Civ tiles down to have those areas automatically populated with units, civilians, etc. Enter Eden, drop your ALiVE and Virtual AI tiles. Then drop a Mil Objective and Civ objective tile. Change both to objectives only (no unit placement). Turn debugging on. Drop a unit and spawn in then open the map. If it looks like this: kzbin.info/www/bejne/nKHWn4OdhapledE (this video video at 11:04) the map is indexed. If it doesn't, the map is not indexed. If a map is NOT indexed, you can still use Custom Objective tiles to populate the map, but it's a little more challenging. This Google Sheet (which doesn't appear to have been updated for a while) lists the maps that have been indexed: docs.google.com/spreadsheets/d/1-wsoODqeeS7N4I6PbKAvcU-vK8t5ZdqA2vZYPyYa2CA/edit#gid=0
@liameyles145010 ай бұрын
this was awesome thank you for this I've been wanting to try this mod out for ages but have been held back how dauting it looked to set up do you have to place markers or was that to define a particular part of the map if you don't want to use the whole map
@MemeDogger11 ай бұрын
I swear to god, alive doesn't wanna work with SOG prairie fire..
@DreadForce8311 ай бұрын
Oh snap! 😆🤣
@bradydavis6365 Жыл бұрын
way too complicated for me
@TheRoseboi92 Жыл бұрын
😂😂😂
@shandon122 Жыл бұрын
Would you by chance use ace? The ace interaction menu doesn't work for orbat created factions and I can't find a way to fix this
@KENIXII Жыл бұрын
hi how to edit loadout or class in moded faction
@joed8634 Жыл бұрын
I'm sure people would like to see you continue to do more videos for ALiVE. Good solid info.
@lezard6699 Жыл бұрын
What kind of Nasa pc do u have man
@JustinWalas Жыл бұрын
You ramble sooooooo much. Seriously get to the point. I wanted a refresher for AliVE as ive used it before, and to explain the basics should take 20 minutes. You spent a minute browsing boats, just to explain that factions need boats to use the sea transport feature. the information is there, but the presentation is brutal!
@evolgenius1150 Жыл бұрын
27:25 *pop* "Let's just spawn in and ... Oh there's my homies right there." اقتل لاعب الناتو هذا !!!!! "oh sh*t!"😳😳😳
@VietnamWarSummarized Жыл бұрын
This guy is a hero, thanks dude
@kulik242 Жыл бұрын
If I make the addon only from assets my group uses (such as RHS) do players need to download the addon to play the mission or can I just use it as a local addon to build the mission and players can play without it?
@snipesmckinley8691 Жыл бұрын
Excellent tutorial, I've probably watched and rewatched a dozen times or more. Curious if anyone knows how to set up multiple custom Orbaton factions in the same addon? Everything I have tried so far has failed, and the game only shows on faction.
@joehuntly8506 Жыл бұрын
What sound mod are you using?
@blizzination9 ай бұрын
I'm...not sure. Talking about sounds in general or the background radio noise?
@queenelizabethii4331 Жыл бұрын
Nerd
@Billygoattee Жыл бұрын
Ok so say I placed mil and civ objectives and nothing populated in the entire map...
@nachu8852 жыл бұрын
I made 3 addons and idk why but if they all are enabled only one of them works, but every of them are working alone
@ArmaRubix2 жыл бұрын
Thanks for the guide. Very helpful!
@skyward_moon93552 жыл бұрын
The most helpful video on this topic so far, thank you so much man!
@PoloMoney2 жыл бұрын
Do you know how to get drones or helicopters to work for you?
@romulocardoso33802 жыл бұрын
still waiting for the tutorial for stupid mfks
@neloth4342 жыл бұрын
mf rly explaining every single setting bro its the basics it dont have to be 50 mins long lol
@magnomotta86612 жыл бұрын
there is anyway to show on map enemy occupied areas?
@NickyDekker892 жыл бұрын
Does this blend well with VCOM and/or LAMBS Danger FSM? (ALiVE)
@blizzination2 жыл бұрын
Yes. It works fine with both. I've found unless you're running a dedicated server with headless clients for the AI mods, you'll have pretty substantial quality drops on any scenarios of size.
@gryff422 жыл бұрын
What I really wonder, is there a way to control the randomization? E.g. I want my units to have 3 or 4 different, randomized helmets. So I'd like to pick the specific helmets that are allowed to appear randomly on their heads. Do you know anything about this?
@itssooverweresoback2 жыл бұрын
Just make multiple riflemen and stuff..
@thatoneguy53302 жыл бұрын
i cant use any custom armies (cup, rhs etc) how do i fix that shit pls
@SpencerBurkett2 жыл бұрын
Something you should know: ORBAT apparently had it's code "updated" but actually it ended up borking a few things. I had spent the past week trying to make a mod that replaces the loadout of every infantryman in the NATO faction but when you export the full mod, ORBAT actually fails to grab some of the base class names, so you cannot pack and binarize the autogen successfully. To get around this, what I did was Ctrl + click on the units I had already made changes to in the unit editor (excluding vehicles or non-human units) and then went to Export > Units > Selected Units and just pasted that into the autogen file. Packed it like how you demonstrated, binarized it, and it works like a charm. I haven't made a standalone faction just yet so I don't know if the export full faction works in that capacity or not. It seems like some of the turret and helicopter class names are missing when Orbat tries to grab them, but I don't know if that's just because of the sheer size of the full NATO faction or if it's happens with JUST those specific class names I just did infantry. If someone here is using this video to figure out how to edit NATO loadouts like I did, I hope this comes in useful.
@alexanderrussell2126 Жыл бұрын
i got a build fialed message is this because i edited each indivudual units loadout ?
@erwincruz92252 жыл бұрын
Ok PS iré a buscar otro Oxxo quiero respuestaaaaaaaaaaaaaaaaaaa
@queenelizabethii43312 жыл бұрын
Boring
@FNPS242 жыл бұрын
Can you set attacks to delay until a specific time after the mission starts?
@Dearestandme2 жыл бұрын
very good detailed explanation, thank you.
@felixkranken96752 жыл бұрын
How do I change category names and display my preview images? Where even is my preview images
@trollgemomo38232 жыл бұрын
I have several questions: 1- Do I have to repackage the PBO file every time I make a change to the faction or is there an easier way? 2- How can I add a faction flag? 3- Can I add flags to vehicles? I'd guess that the easiest way is to use a vehicle that has a flag as a base and edit the config?
@hatecrewsix22 жыл бұрын
too long explaining
@yourpaldeebs2612 жыл бұрын
Assymetric ALiVE tutorial when?
@blizzination9 ай бұрын
This week.
@yourpaldeebs2619 ай бұрын
@@blizzination<_< HE'S A LICH, A NECROMANCER!
@ahmadwildan58422 жыл бұрын
D u know what must do if the mod is loaded but not detected? Cuz i just experience that, before i w as succesfull, but now it won
@Gdan852 жыл бұрын
So, after 7 hours, I did it! I made a few mistakes which swallowed most of my time. While editing units/factions I selected a weapon that caused the system to crash, so I had to start again. Second time, I failed to save the prepacked correctly (doube check the clipboard copy has actually pasted in to your saved files). Third time it worked. Next phase is my SF units! Thank you for this video
@Itsmiaglov2 жыл бұрын
what do i do to edit existing factions
@Marty322 жыл бұрын
What I did was make a new faction, open up the unit editor, import the units from the faction I wanted to work on, made the changes, then saves the configs etc as he shows here and then created a new folder. I wasn't sure how to edit one either so I just did it that way. I didn't upload or make it public, just used it for my own personal SP use.
@wraith11542 жыл бұрын
Hey thanks for the vid, helped a lot. Got a question though. If I want to have a force that is only looters for example, how do I do it?
@wraith11542 жыл бұрын
Thanks man, first tut I watched that worked. Question: How do I go about uploading it onto steam?