The Making of CG Sparrow Birds
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Kevfx Demo Reel 2022 07
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Kevfx Facial Picker | H19
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Kevfx Work Collection
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Kevfx Logo - Gold Version
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Kevfx Studios Logo
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Desk Lamp Rigging Test In Maya
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Houdini Ocean Wave Simulation
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Dragon Fire
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Houdini Flip Ocean Simulation
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Houdini Pyro Dragon Fire
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Houdini Voronoi Fracture
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spikes with glow test
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Maya Python Tutorial - The Beehive
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Maya Python Exercise
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Meet Ball
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Пікірлер
@Geometrynode
@Geometrynode 5 ай бұрын
Does it work with houdini 20?
@chillsoft
@chillsoft 6 ай бұрын
This is an amazing little rigger - but a little pricey for me as an Indie just using this kind of thing once in a while, not all the time! But I understand there is a lot of work, so it is probably justifiable! Thanks for the tool - maybe I buy in the future! Also, if we have mocap data, can this be put "on top" of the mocap data to correct limbs for example?
@juanlopez-sq1ry
@juanlopez-sq1ry 7 ай бұрын
very good tool, could you share it please? 😃
@jyxiaa
@jyxiaa 11 ай бұрын
youtube bitrate doesn't like it xD
@juanlopez-sq1ry
@juanlopez-sq1ry 11 ай бұрын
hello friend is it compatible with houdini 19.5?
@wmmediallc
@wmmediallc 11 ай бұрын
Does not appear to work in 19.5 only 18.5 on my end
@CGImagine
@CGImagine Жыл бұрын
Hey man, I just bought it and it is not working for me. Not sure if I am doing something wrong. I got the errors on 19.5 but then I read you comment and installed 19, both Py3 and Py2. The Hdas load normally and no error. But my combined controls are empty inside, only the outline of the face but no features. My other nodes provide much less points than yours and I can´t figure out a way to add them. My eye brows are set to 7 but does not change the amount of points on my vieport. In your example I can see all 7 points for the eyebrows. Can you help me sort this out?
@WaltosaurusRex
@WaltosaurusRex Жыл бұрын
The Legoize asset crashes houdini for me on 19.5, but it does still work in 18.5!
@spelafort
@spelafort Жыл бұрын
will this be updated to work with H19.5?
@JohnLarryGroff
@JohnLarryGroff Жыл бұрын
This looks promising but I'm confused if it works with Houdini 19.5 - On Orbit it says your Version 8 only works with Houdini 19, but your version 7 says works with 19.5 - can you give us some updated info? Thanks.
@MustafaJafarTD
@MustafaJafarTD Жыл бұрын
Sadly, I couldn't follow your instructions, some node (kevfx_face_init_skeleton , kevfx_face_add_extra_joints) threw a punch of errors.. I'm using fresh installed Houdini Apprentice 19.5 ... thank you a lot in advance.
@kevfx
@kevfx Жыл бұрын
There are some issues with H19.5 and asset publishing because H19.5 is very new. So please use H19 for the moment. Once the issues are resolved, I will reply here to inform you again.
@MustafaJafarTD
@MustafaJafarTD Жыл бұрын
Thank you 🙏
@lega-xyz
@lega-xyz Жыл бұрын
Is this working with Houdini 19.5?
@kevfx
@kevfx Жыл бұрын
We are working on the tools to make them work with H19.5. We will release the tools in a few days time. I will reply here once it is done. Thanks.
@gjfjfjfjfj
@gjfjfjfjfj 2 жыл бұрын
wowowowoowow
@aufgespielt3768
@aufgespielt3768 2 жыл бұрын
Hi There! I really need this Asset for some Lego Stop Motion Renderings and personal used Game Assets (Building a Unreal Game for my Daughter ;) ). My Questions, can i edit the Nodes in the purchased Version of Youre Tool? Or is there a License Type where the Nodes Unlocked? Best Regards ;)
@nadiafilippova6373
@nadiafilippova6373 2 жыл бұрын
Thank you, that was extremly useful!
@SuperTheKorn
@SuperTheKorn 2 жыл бұрын
how can we control peeling with spesific location on object?
@robeckert2313
@robeckert2313 2 жыл бұрын
This is amazing! Thank you for this, I am absolutely going to use this.
@kevfx
@kevfx 2 жыл бұрын
The Kevfx auto-rig tools are FREE now for apprentice users. Please give them a try.
@oliverhamedinger1207
@oliverhamedinger1207 2 жыл бұрын
hey i have the following problem for the human rig i got "invalid licens" dispite i`m using Houdini indie version and same for your human rig asset, could you please clarify?
@icedtea2184
@icedtea2184 2 жыл бұрын
Is it possible to convert this fbx with the weight paint already set to this kine fx rig while retaining the weight information?
@kevfx
@kevfx 2 жыл бұрын
The auto-rig tools are based on joints with same naming. If your char skeleton joints have the same names with the Init Skeleton asset (after the mirroring), then the auto-rig node should just work nicely. Again, if your fbx char is from mocap, then it might has less joints than actually needed for smoothly twisting of the forearm, shoulder and legs. Please let me know more details of your specific requirements, we might look into adding it into next version of the tool. Again, for now this tool set is more for quick keyframe animation, but not modifying mocap data. Thanks.
@icedtea2184
@icedtea2184 2 жыл бұрын
@@kevfx Thanks for your reply. I have emailed you for more information.
@user-wy3ng5hs3i
@user-wy3ng5hs3i 2 жыл бұрын
Please make it free!I'm begging you !It's really a revolutionary rig tool in Houdini!
@kevfx
@kevfx 2 жыл бұрын
It is FREE for apprentice users now.
@user-wy3ng5hs3i
@user-wy3ng5hs3i 2 жыл бұрын
@@kevfx Sorry,what does apprentice users mean?
@kevfx
@kevfx 2 жыл бұрын
@@user-wy3ng5hs3i That means those users who run Houdini with Apprentice Licenses.
@user-wy3ng5hs3i
@user-wy3ng5hs3i 2 жыл бұрын
@@kevfx All right,thanks.
@user-wy3ng5hs3i
@user-wy3ng5hs3i 2 жыл бұрын
Please make it free!You should look Maya's rig tool called ADV,it's free!Please make it free,and Houdini will defeat Maya in rig area!
@kevfx
@kevfx 2 жыл бұрын
It is FREE now for apprentice users. Please give them a try.
@user-wy3ng5hs3i
@user-wy3ng5hs3i 2 жыл бұрын
@@kevfx All right,thank you so much.
@user-wy3ng5hs3i
@user-wy3ng5hs3i 2 жыл бұрын
Please make it free!You should look Maya's rig tool called ADV,it's free!Please make it free,and Houdini will defeat Maya in rig area!
@sakibkhondaker
@sakibkhondaker 2 жыл бұрын
This looks nice.
@kevfx
@kevfx 2 жыл бұрын
The auto-rig tools are FREE for apprentice users now. Please give them a try.
@jaypatrick8026
@jaypatrick8026 2 жыл бұрын
Really like the smoke color brown and blue. Any tips how I can get that look?
@kevfx
@kevfx 2 жыл бұрын
You can play with the density of the smoke and adjust color accordingly.
@starwarz8479
@starwarz8479 2 жыл бұрын
I'm new to KineFX, and im trying to animate the face and body for a character. I'm also testing a physics based animation tool called Cascaduer. I'm think of animating the body in Cascaduer then retargeting the anim with KineFX, and then animate the face in Houdini.
@starwarz8479
@starwarz8479 2 жыл бұрын
Is your tool only for reading facial mocap data? Can I also use it for pure keyframe animation? Does your tool come with a set of facial expression poses that I can use? Thanks
@kevfx
@kevfx 2 жыл бұрын
This is a CSV loader which only loads the facial mocap data generated from Live Link Face app (version 1.1.2). I will release a set of assets soon for keyframe animation.
@kevfx
@kevfx 2 жыл бұрын
I have released a video to my youtube channel about the features of the Kevfx Facial Auto-Rig. Please watch it to see if it can help.
@kevfx
@kevfx 2 жыл бұрын
Both body and facial auto-rig tools have been released to orbolt.com. They are all FREE for apprentice users. Please give them a try. The facial auto-rig comes with a preset for you to start with.
@starwarz8479
@starwarz8479 2 жыл бұрын
@@kevfx Thanks! I'll check it out
@lonequark2224
@lonequark2224 2 жыл бұрын
I have some questions: 1) Are these controllers "rigpose attached controllers", or separate nulls? 2) Can an OBJ (not SOP) HDA be made containing these nodes and you still will be able to select these rig controllers of the HDA at OBJ level? 3) Will "kinefx__rigpose" viewer state have ot be set on the OBJ level HDA in order to have these controllers visible/selectable at OBJ level? 4) Can these rig controllers be constrained to other external controllers/nulls in other HDAs or geo networks at OBL level? Thank you.
@kevfx
@kevfx 2 жыл бұрын
These controllers are created through "Attach Joint Geo" nodes. They will be available through "kinefx__rigpose" viewer state at SOP level because the H19 Kinefx nodes are at SOP level. And I don't think we can just simply expose kinefx__rigpose to OBJ level. The controllers are not for OBJ level constraints directly, but note that the end products of KineFX are just SOP level "joints" which are just points (with transformation values), so I guess you can do OBJ level constraint work by utilizing the points (the "joints"). And again, all depends on what you want to do. Hope these answer your questions. :)
@colinridley5334
@colinridley5334 2 жыл бұрын
So Sick..Puts my pirate ship to shame
@SoraluverEternity
@SoraluverEternity 2 жыл бұрын
Great tutorial!
@valentijnfiggins1561
@valentijnfiggins1561 2 жыл бұрын
❣️ Promo'SM!!!
@zhongpingyang1955
@zhongpingyang1955 2 жыл бұрын
Is there a facial binding
@kevfx
@kevfx 2 жыл бұрын
The face auto rig is work-in-progress :)
@kevfx
@kevfx 2 жыл бұрын
The facial auto-rig is done. And the tools are all FREE for apprentice users. Please give them a try.
@alsaher309
@alsaher309 2 жыл бұрын
can i use this fire in my video ?
@alexmedia5788
@alexmedia5788 2 жыл бұрын
I think that's a pretty big price to pay for it. If the price was about $ 40- $ 70, then I am ready to buy, like many others
@kevfx
@kevfx 2 жыл бұрын
Thanks for your support. There will be new features coming.
@kevfx
@kevfx 2 жыл бұрын
It will save you days and weeks of rigging characters. 😄
@kevfx
@kevfx 2 жыл бұрын
Now it is FREE for apprentice users. Please give them a try.
@Damagesan123
@Damagesan123 2 жыл бұрын
Tnx a lot! Now all works correct
@WPguru
@WPguru 2 жыл бұрын
I love this tutorial! It covers both tools and workflow concept, it's the perfect combination at a great pace. Thank you so much for sharing :-)
@mohammadaminranjbar9008
@mohammadaminranjbar9008 2 жыл бұрын
how to run python script?
@FaddyVFX
@FaddyVFX 2 жыл бұрын
I see alot of videos and definitely You have very nice channel. Keep adding nice cool video 😌
@sozno4222
@sozno4222 2 жыл бұрын
Beautiful! Would love if you could make a tutorial on the rigging process for this.
@yokanshree4621
@yokanshree4621 2 жыл бұрын
why didn't u say what button i have to press to paint on my model i dont know how paint first time using zbrush
@FaddyVFX
@FaddyVFX 2 жыл бұрын
Good and excellent work
@FaddyVFX
@FaddyVFX 2 жыл бұрын
Awesome video, thanx alot 😊
@FaddyVFX
@FaddyVFX 2 жыл бұрын
👍Nice video, looks amazing. 😊
@FaddyVFX
@FaddyVFX 2 жыл бұрын
Nice video, beautiful to see.
@FaddyVFX
@FaddyVFX 2 жыл бұрын
Beautifully done, cool and nice
@GennovaJoyas
@GennovaJoyas 3 жыл бұрын
Donde puedo encontrar el skeleton tool ?
@KarelChytilArt
@KarelChytilArt 3 жыл бұрын
Nice
@orlandeuce6567
@orlandeuce6567 3 жыл бұрын
NICE
@FrediSaal16
@FrediSaal16 3 жыл бұрын
damn so nice please where can we learn this!!!!!
@BhargavaJaisimha
@BhargavaJaisimha 3 жыл бұрын
this was a very nice video! Helped a lot, as a beginner I understood a a lot abt how problem solving works...... Thank you so much!
@jessepinkmeng1556
@jessepinkmeng1556 3 жыл бұрын
great stuff!
@JashisuHayashi
@JashisuHayashi 3 жыл бұрын
You're awesome.