🌸Bloodless (FP) Ep.4 -- Breaking the Cycle
2:08:49
🌸Bloodless (FP) Ep.3 -- This Tower is Fire
3:35:52
🌸Bloodless (FP) Ep.2 -- Arena Anarchy
4:40:16
🃏Balatro Ep.12 -- Certified Joker Magnet
1:18:02
💥Smash Remix Ep.6 -- Aww Nuts
21:55
7 сағат бұрын
🌠 Twinkle Star Sprites Ep.4 -- The OP Crew
1:20:10
💥Smash Remix Ep.5 -- Piano Solo
25:05
7 сағат бұрын
CodeChannel -- Bubsy Stack & Jex the Jecko
45:16
💥Smash Remix Ep.3 -- The Power of C h i l d
1:02:52
Пікірлер
@Ddnjjsuensnsjsn
@Ddnjjsuensnsjsn 9 күн бұрын
Did your therapist warn that you are most likely a disgusting pedophile?
@BootyHuntingPirate
@BootyHuntingPirate Ай бұрын
Wow. Core memory unlocked. I used to play this with my mom as a kid. Time is a son of a bitch
@YTDeepshock
@YTDeepshock Ай бұрын
The Megaman house is in Nova Scotia, and I will insist on this unless it's explicitly disconfirmed by Capcom.
@zero0grace
@zero0grace 2 ай бұрын
Cheese burger cat goooo
@sweetandsourgamers6963
@sweetandsourgamers6963 3 ай бұрын
We had a lot of fun playing through this game as well, we too also just shortened it to Just calling it Mario Wonder
@Mattrules64
@Mattrules64 3 ай бұрын
I didn't know these can stack and they can start up one after the other.
@SAMURIADI
@SAMURIADI 3 ай бұрын
ive never heard code peak the mic so much in 5 min O_O
@markganus1085
@markganus1085 3 ай бұрын
kewl vid
@ripvanwinkle6940
@ripvanwinkle6940 3 ай бұрын
what a title cant wait to find out the very cool conversations about squilk
@ripvanwinkle6940
@ripvanwinkle6940 3 ай бұрын
Now this is a video of all time
@wrestlingjesus2893
@wrestlingjesus2893 4 ай бұрын
GREAT - ANOTHER MM LETS PLAY - DISGUSTING VTUBERS CRINGE FAT SLOBS
@mahmoudgames4512
@mahmoudgames4512 4 ай бұрын
🤩🤩🤩🤩🤩🤩
@Sionmakida
@Sionmakida 5 ай бұрын
Hi Code. Enjoyed watching this video and tried the demo myself afterwards. Not sure whether you will ever see this, but it’s NsanHakaru here. Just wanted to let you know that things are so much better in my life now - just good vibes from me these days so to speak. Really sorry about how I was last time we spoke (14 years ago now). Anyway just sending best wishes, it’s nice to relax and watch you play games sometimes. 🙂
@codechannelVT
@codechannelVT 5 ай бұрын
Awww gosh!! It's great to hear from ya, glad that things are better 😊!! I hope ya continue to enjoy the videos, and I'm wishing you the best too!! 💖
@Sionmakida
@Sionmakida 5 ай бұрын
@@codechannelVTThank you so much 😊💞
@-Evil-Genius-
@-Evil-Genius- 6 ай бұрын
🎯 Key Takeaways for quick navigation: 00:33 🎮 *Password Generator for Kid Icarus* - Generating passwords for early game achievements. - Exploring different password options to progress in the game. - Testing a password generator to achieve specific objectives in Kid Icarus. 02:47 🔑 *Achievements: Like an Angel & Evasive Maneuvers* - Discussing the objectives of two specific achievements in Kid Icarus. - Explaining the challenges and strategies involved in obtaining these achievements. - Planning the approach to fulfill the requirements for the achievements. 06:41 🔍 *Password Trial and Error* - Experimenting with different passwords and their effects in the game. - Observing the outcomes of various password combinations. - Analyzing patterns and correlations between passwords and in-game results. 15:23 🛠️ *Using Known Passwords to Progress* - Utilizing previously obtained passwords to advance in the game. - Discussing the convenience and effectiveness of using pre-existing passwords. - Planning game progression based on available resources and achievements. 24:06 💡 *Planning Game Progression and Recovery* - Strategizing game progression while considering health recovery options. - Discussing optimal routes and strategies for completing stages. - Exploring methods to efficiently navigate through game challenges. 30:05 🎮 *Exploring Kid Icarus gameplay mechanics* - Discussion about navigating through dungeon levels in Kid Icarus. - Testing different strategies for traversing obstacles and enemies. - Commentary on game difficulty and emergent gameplay moments. 35:24 🗝️ *Unlocking passwords and discussing game features* - Attempting to unlock passwords for progression in the game. - Commentary on the accessibility and features of Kid Icarus. - Exploring different gameplay elements and mechanics. 39:28 🛡️ *Strategy and tactics in Kid Icarus* - Discussing tactics for combat and navigation in challenging rooms. - Exploring the importance of health management and item usage. - Commentary on enemy behavior and player strategies. 46:41 🏹 *Collectibles, achievements, and game progression* - Obtaining collectibles and discussing their effects on gameplay. - Commentary on achieving in-game goals and unlocking stages. - Exploring game progression mechanics and achievements. 54:08 🎮 *Continuing gameplay and casual commentary* - Casual gameplay with intermittent commentary on game mechanics. - Interactions with the audience and discussion about various topics. - Progressing through levels and encountering new challenges. 01:06:41 🎮 *Video Game Progression* - Progressing through challenging game sections. - Discussing platforming difficulties and enemy encounters. - Strategies for navigating obstacles and collecting items. 01:12:01 🏹 *Gameplay Tips and Tricks* - Utilizing specific weapons for different game sections. - Importance of exploring bonus rooms for additional items. - Strategies for navigating specific areas and defeating enemies. 01:17:28 🧭 *Dungeon Navigation* - Navigating through dungeon areas. - Memorizing routes and avoiding obstacles. - Commentary on game design and dungeon mechanics. 01:22:15 💡 *Boss Battles Analysis* - Analysis of boss difficulty and mechanics. - Comparison with other game bosses. - Commentary on game balance and boss design. 01:39:43 🗝️ *Dungeon Challenges* - Facing challenges in the final dungeon. - Strategies for overcoming obstacles and enemies. - Reflections on game difficulty and level design. 01:44:42 🎮 *Critique on Kid Icarus gameplay mechanics* - Critique on the gameplay mechanics of Kid Icarus, - Rewards for speed vs. thorough exploration, - Frustrations with certain game mechanics like becoming an eggplant. 01:46:43 🎮 *Speculation on game narrative and character motivations* - Speculation on narrative elements and character motivations in Kid Icarus, - Analysis of thematic elements and character dynamics, - Discussion on the significance of certain in-game events. 01:50:07 🎮 *Gameplay strategy and dungeon exploration in Kid Icarus* - Strategy discussion for gameplay and dungeon exploration, - Analysis of in-game mechanics and challenges, - Decision-making process during gameplay. 01:56:28 🎮 *Achievement accomplishment and reflection on gameplay experience* - Reflection on achieving in-game milestones, - Assessment of overall gameplay experience and satisfaction, - Plans for future gaming endeavors and viewer engagement. 02:01:15 🎮 *Discussion on upcoming game choices and viewer interaction* - Discussion on upcoming game choices and viewer engagement, - Engagement with the audience through polls and game selection, - Interaction with audience comments and suggestions. Made with HARPA AI
@-Evil-Genius-
@-Evil-Genius- 6 ай бұрын
🎯 Key Takeaways for quick navigation: 00:00 🎮 *Gameplay Commentary and Glitches* - Provides commentary while playing Castlevania, discussing layout adjustments and glitches encountered. - Shares insights into gameplay mechanics and strategies for overcoming challenges. - Interacts with the audience, addressing questions and comments about the game. 07:07 🏆 *Achievement Strategy and Progression* - Outlines achievement objectives and strategies for completing specific in-game tasks. - Discusses progress made towards achieving various goals and milestones. - Considers different approaches to optimize gameplay for completing achievements efficiently. 17:34 🔧 *Item Management and Resource Optimization* - Strategizes around item selection and usage to maximize effectiveness in gameplay. - Discusses the significance of certain items and their utility in different stages of the game. - Considers the balance between risk and reward when choosing strategies for item management. 26:49 🎶 *Game Design and Aesthetic Appreciation* - Reflects on game design elements such as level layout, enemy placement, and hidden treasures. - Discusses aesthetic aspects of the game, including soundtrack and visual design. - Shares observations and opinions on the overall game experience and enjoyment. 38:46 🎮 *Gaming Achievements and Challenges* - Discussing gaming achievements and challenges in Castlevania. - Working on achievements like completing stages without dying and breaking all candlesticks. - Facing challenges such as avoiding bird attacks and mastering specific game mechanics. 41:13 🎮 *Reflecting on Gaming Progress* - Reflecting on recent gaming achievements, including obtaining a 1 cc and completing various challenges. - Discussing strategies and difficulties encountered during gameplay. - Sharing experiences with different game elements and mechanics. 49:35 🎮 *Game Strategy Adjustments* - Adjusting gameplay strategies based on previous experiences and challenges faced. - Experimenting with different in-game items and weapons to overcome obstacles. - Analyzing gameplay patterns and refining approaches to progress further. 56:19 🎮 *Overcoming Gameplay Obstacles* - Facing and overcoming various obstacles and challenges encountered during gameplay. - Discussing strategies for dealing with difficult enemies and navigating challenging sections. - Reflecting on gameplay mistakes and learning from them to improve performance. 01:16:29 🎮 *Completionist Gaming Approach* - Pursuing completionist gaming objectives by achieving specific in-game milestones and challenges. - Discussing strategies for completing stages without certain gameplay elements like the whip. - Reflecting on the challenges and satisfaction of completing difficult gaming tasks. 01:22:03 🎮 *Gameplay highlights and challenges* - Commentary on gameplay actions and challenges faced. - Dealing with various enemies using different weapons. - Attempting to progress through a challenging stage while encountering obstacles. 01:26:23 💡 *Strategy experimentation and analysis* - Experimenting with different strategies and weapons to defeat enemies and bosses. - Analyzing the effectiveness of various approaches in gameplay. - Discussing potential strategies for upcoming challenges. 01:43:20 💡 *Game mechanics and insights* - Exploring game mechanics related to item drops and sub-weapons. - Sharing insights and observations about gameplay mechanics. - Discussing the impact of different gameplay elements on strategy and tactics. 01:52:29 🏆 *Achievement progress and future plans* - Reflecting on achieved milestones and progress made in the game. - Planning future gameplay goals and strategies for upcoming challenges. - Discussing remaining achievements and strategies for completion. 02:06:33 🎵 *Discussion on music for the stream* - Adding variety to the stream's music playlist. - Consideration of adding new tracks and adjusting the music cycling. - Plans for upcoming streams, including gaming selections like Zelda and Punch-Out. 02:10:21 🎮 *Gameplay achievements and goals* - Reviewing game achievements and progress in "Go Mecha Ball." - Setting goals for achieving specific in-game milestones. - Considering adjustments to gameplay strategies for improved performance. 02:18:29 🧩 *Gameplay commentary and reflections* - Gameplay commentary and reflections on the puzzle game "Mix Lumia." - Commentary on gameplay techniques and challenges faced during the session. - Casual conversation and interaction with viewers during the gameplay. Made with HARPA AI
@NEStalgia1985
@NEStalgia1985 6 ай бұрын
LGBTQ
@user-nu1do5hj2j
@user-nu1do5hj2j 6 ай бұрын
Hello 👋
@gangsterwangsterman8417
@gangsterwangsterman8417 7 ай бұрын
literally who
@roro_0r
@roro_0r 8 ай бұрын
first like!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! good video <3
@Mechsae
@Mechsae 8 ай бұрын
That really was a rollercoaster of emotions!
@HarleyQueens-vp7tf
@HarleyQueens-vp7tf 8 ай бұрын
Huh .... this is a nice blast from the past. Can't go wrong with the 90s. :P
@djc6647
@djc6647 8 ай бұрын
Nice! New characters are always difficult (regardless of Xrd) - keep at it!
@Sarvets
@Sarvets 9 ай бұрын
good stuff code! <3
@floralpoboop
@floralpoboop 11 ай бұрын
This sounds about right for this game. I love the piggies but they escape everything I build for them. I have gotten to a point where I make a boar house, fence off the boar house, build a wall around the fence, and a molt around the wall and they still find a way out. But I also end up with a so many boars. Same with chickens, and its happened with loxes with me too.
@jbone5579
@jbone5579 11 ай бұрын
Just started playing it again and kinda stuck on the old shirt guy but i haven't attempted much
@floralpoboop
@floralpoboop Жыл бұрын
geeze. amazing, and amazing build.
@jbone5579
@jbone5579 Жыл бұрын
Making me want to check this out again. I remembered liking it but never getting too deep. You're instantly my fav Furi player lol.
@jbone5579
@jbone5579 Жыл бұрын
I never even heard of this but it looks fun
@catarinacattasaki6865
@catarinacattasaki6865 Жыл бұрын
😺Ah, Das Pocket Monsters! Let's just do some Mad Catgurrl Scientist Gene Splicing...Lmao! 😺💋
@catarinacattasaki6865
@catarinacattasaki6865 Жыл бұрын
Thank You!😽❤
@Bone_Zone
@Bone_Zone Жыл бұрын
Cube Moment
@kennyrivera8319
@kennyrivera8319 Жыл бұрын
Hi 👋 kenny🫅🏻💚🍃🍀
@kennyrivera8319
@kennyrivera8319 Жыл бұрын
Hi 👋 kenny🫅🏻💚🍀🍃
@fightersupreme1849
@fightersupreme1849 Жыл бұрын
Hi. How are you?
@coreyvicesassistant4403
@coreyvicesassistant4403 Жыл бұрын
Lynn shows up in Ken's Background in SFA2, Ryu's background in SFIII:NG, and the bathhouse stage in MVC1. She is also the direct inspiration for Ibuki in SFIII. Lynn's crowd control attack in AVP is the direct inspiration for Ibuki's raida move and Super Art (which is her Ultra 1 in SSF4). While Capcom can't use Lynn outside of AVP, she inspired Simone in Cannon Spike. Simone also (sort of) made canon appearance in SF via the SF Shadowloo Data Base.
@DannyboyO1
@DannyboyO1 Жыл бұрын
Piggy is part skyrim horse.
@fuzzythedolphin763
@fuzzythedolphin763 Жыл бұрын
watch them fly
@chromatrescu
@chromatrescu Жыл бұрын
Ayy before you ban people like some idiot SJW you are: i was saying in RE4R Challenge: You can take down Verdugo without using Nitrogen Showers and it's doable on PROFESSIONAL NG+, so yeah wait till people fucking talk next time.
@isreallyfun7282
@isreallyfun7282 Жыл бұрын
First?
@Syaxamaphone
@Syaxamaphone Жыл бұрын
Watching you place like three bombs next to the milk in 3-2 and screaming at my computer
@StudioRevoct
@StudioRevoct Жыл бұрын
I looked for a video like this, I too desperately want to know how these creatures taste. I think Royal Ludroth would be one of the tastiest monster, entirely because the mane might be a delicious mushroom like sponge that could soak up soups, but otherwise it would just taste like gator, which is pretty good in the right hands.
@chaosvii
@chaosvii Жыл бұрын
1:18:23 The moon is made of cheese, so all the milk has already been used up 🌙 🥊
@chaosvii
@chaosvii Жыл бұрын
💪 🍰
@kylew7890
@kylew7890 Жыл бұрын
'Promo sm' 😎
@jonigazeboize_ziri6737
@jonigazeboize_ziri6737 Жыл бұрын
nyaaa
@jonigazeboize_ziri6737
@jonigazeboize_ziri6737 Жыл бұрын
🐊🦊
@robertalexstorm
@robertalexstorm Жыл бұрын
Never seen this game before. (Never seen the streamer before either)
@TheREALGoofy_
@TheREALGoofy_ Жыл бұрын
Keep up the good work my fellow content creator
@ChibiFighter
@ChibiFighter Жыл бұрын
One of the defining games of my childhood I'm so happy that you're playing this
@joshuana5132
@joshuana5132 Жыл бұрын
Noticed there's not a playlist for this.
@jaiden6612
@jaiden6612 2 жыл бұрын
promosm 👌