Is there an unedited version? I'd love to watch the 30 minutes you skipped over if you still have it!
@blablablablablablablablablbla3 ай бұрын
You really should upload the full unedited version too. If you don't want to bombard the public too much, you could put it up unlisted and then link to it here in the description.
@StainlessHelena9 ай бұрын
cool
@MelindaGreen10 ай бұрын
Correct me if I'm wrong, but it appears that he never answered the question in the title.
@zestyorangez10 ай бұрын
nice video bro. wish you had more views.
@reid_makes_art10 ай бұрын
very cool
@josephyoung674910 ай бұрын
0:04 I haven't noticed that you're using fancier software because this is the first time I'm seeing your videos
@hannahnelson456910 ай бұрын
Awesome!
@kirbyurner10 ай бұрын
Book by Popko, Divided Spheres, takes up other points on a sphere distribution algorithms.
@Kram103210 ай бұрын
did you ever actually continue this somewhere
@Kram103210 ай бұрын
for the d'oh, it'd be fun to have some panning so you can differentiate whether it hits on the left or the right
@Kram103210 ай бұрын
it'd be interesting to see just how large you can get the radius. At the exact right tradeoff, it should get as close to the corners as possible while still always hitting the edges. I bet there is going to be a somewhat nice closed-form solution for this.
@VinOnline10 ай бұрын
Are you alright man? This is a brilliant video!
@rkalle6610 ай бұрын
This evenly spacing points on a disk is something very real when lapping large optical mirrors. There you have a small circular tool that spreads over a large disk by rotation of the disk with a pendulum like moving of the tool. They want a relation between rotation and pendulum frequency with highest irregularity not lapping grooves but an evenly flat surface.
@Eugensson10 ай бұрын
Yet you still cannot "comb" the sphere whatever distribution you use.
@kutay842110 ай бұрын
This is a great video which gave me *INSPIRATION* to understand how my *MEMORY WORKS*. - divided by r square : I remember childhood memories the most. And squarely it diminishes. - best accessible memories of today are AGE/PHI ages recursively. Insane , thank you ❤
@j.2110 ай бұрын
a
@가시10 ай бұрын
What is this
@adrien556810 ай бұрын
Why did I never find this video when I needed it? Pure gold.
@alcyonecrucis10 ай бұрын
Hey it’s golden gully or whoever
@ollllj10 ай бұрын
not all fibbonachi-spheres are the same quality in terms of equidistribution, they vary in offsetting all points.x along their spiral.x(uv.xyz) by the same remap(x,fromo,from100,to0,to360) function. the offset+scaling of the first-to-last cube matters, because it may not be ideal to have points exactly on the poles.
@vennd10 ай бұрын
Can you post the unedited versions somewhere? Would be a shame for it to be lost (like the so3 stuff)
@VeteranVandal10 ай бұрын
Fire animation and math, mate. Very well presented too.
@zacontraption10 ай бұрын
Idk y this is in my suggestions, but I love it.
@seanrobertson163911 ай бұрын
I actually have a need to do this in Blender - is this available anywhere, or at least instructions for doing it in Blender?
@unixux10 ай бұрын
ChatGPT 4.0 has been very helpful to me in rendering stuff in blender from complete standstill .
@blablablablablablablablablbla3 ай бұрын
17:16 the code is there on the screen. It's not that much, would only take 5 mins to type up
@aidbeno640911 ай бұрын
This is a cool video
@liku388011 ай бұрын
Dang, if only I stumbled upon this video two years ago! This channel is a true gem. It's a bummer that you've stopped posting, but man, your energy and passion for math are truly inspiring! I've subscribed in the slim hope you return to KZbin one day.
@danielmilyutin991411 ай бұрын
Good Job! You didn't release video for 2 years. I hope you are in good health!
@khoda8111 ай бұрын
Just commenting so the algorithm picks up this masterpiece
@blacklistnr110 ай бұрын
Thank you for bringing me here :))
@pistachos486810 ай бұрын
Thank you
@EliasCalatayud10 ай бұрын
Its working
@epic233-officiale5 ай бұрын
thank you so much
@angelobertinsanchezhernand9432 Жыл бұрын
Hello! Do you know how to program the dynamics of a Kleinian group like Joys Leys? Greetings from Mexico!
@samuelspace101 Жыл бұрын
Wow just wow I’ve been interested in the Mandelbrot set for a while and I have basic understanding of it and the calculations but I’ve been cunfused on why it exists and how it’s used you explained what it was and the simple math to make it in detail in a way that kids could understand this is actually amazing and deserves way more views.
@SteveAcomb Жыл бұрын
Do you have the code you wrote for this posted anywhere?
@Laff700 Жыл бұрын
Mathematica has non-linear neural network functionality which can utilize the GPU. That, as well as FunctionCompile, could drastically speed it up.
@roooarg Жыл бұрын
whats the use of drawing mandelbrots?
@elyades2480 Жыл бұрын
The most obvious one would be because it's really pretty ! The underlying fact is the not yet understood structure of the chaos behind simple algorithms. While those videos mostly serve as pretty visualisations, studying the mandelbrot and julia sets might lead us to some important fact about such algorithms and chaos theory / complex dynamics
@codedlAnguage Жыл бұрын
kzbin.info/www/bejne/i3SkoWVqfamIgbs 🙄.
@noonstars Жыл бұрын
"let him cook" >1 year later
@Laff700 Жыл бұрын
I really hope they're ok...
@Michallote Жыл бұрын
Man you are awesome
@fatfingersman2 жыл бұрын
Are you the math genius i have been looking for?
@thierryhammer90742 жыл бұрын
The internet brought me back to this, still love it
@herethere4642 жыл бұрын
Wow.. would like to try this..
@herethere4642 жыл бұрын
Hey.. Do you use Octave or Mathamatica, do you have a recommendation for a calculation tool for hobbyist math guys?
@ekamperi2 жыл бұрын
Why doesn't this have one million views?
@petrospaulos77362 жыл бұрын
Where r u? Everything ok?
@droppedwaffle2423 жыл бұрын
I dont have any ideas for this video but just a idea for a future video that would be fun and interesting. Try calculating the number of possible chess games. I know this has been done in the past but there are a lot of different ways to spin the problem that makes it fun. Say by limiting number of total moves before the game ends, or saying there are only a small amount of moves that are practical in any one position, or you could even just calculate the number of moves from move 1 to move n, as high as you can in your hour stream. This may not seem interesting to you... but thought i would put it out there as a suggestion!
@whauk3 жыл бұрын
Not sure if this is possible with your framework: But what about one object rotating about the z-axis around the origin and another rotating about the x-axis around the origin. Then make the objects the maximal volume (inside idk the unit ball...). What about the same with three objects around each axis?
@hitoshiyamauchi3 жыл бұрын
Please take your time. I think the quality of your content every week is not sustainable (even if this is your full-time job, ?). They are way too better than I expect. From the end of this month, I cannot join the Wednesday streaming, unfortunately. But I would like to watch the recording anyway. Thanks!
@Dom-Nom-Nom3 жыл бұрын
woot! shaders!
@1st_ProCactus3 жыл бұрын
This is how a short video should be done. It didn't leave me thinking I just wasted time clicking a thumbnail. And it's in proper Wide-screen, none of that vertitard shit. Cheers