Are the previous volumes (1 and 2) intended for beginners? I purchased them this morning but haven't started learning yet.
@lookangle013 ай бұрын
Hi Adam, i was wondering if it would be possible to purchase the chapter on the space filling algorithm separately?
@adamswaab80133 ай бұрын
Unfortunately, no, I'm sorry. Chapters cannot be purchased individually.
@lega-xyz3 ай бұрын
Just got your volume 3 looking forward to it!
@baldoski4 ай бұрын
Hey Adam, would you be so kind and give the name of the song, please? Sounds great!
@gorrodon-kill-hot97604 ай бұрын
The best!👍
@cgzero75 ай бұрын
easy purchase
@utubeparpankaj5 ай бұрын
Nice one❤
@utubeparpankaj5 ай бұрын
Simply awesome ❤
@aki_gong62717 ай бұрын
Amazing stuff! I'd also love another series on abstract effects, similar to the course you were involved some years ago ;) Would that be possible? The content for that course was sooooo cool!
@adamswaab80136 ай бұрын
Thank you! I'll be putting out a lot of content this year and next. I think you'll find as the tutorials progress, I'll cover more things like in the abstract effects course. Right now I am building up the tutorials, starting with intro and beginner content, and then moving into intermediate and expert level stuff.
@aki_gong62716 ай бұрын
@@adamswaab8013 that sounds amazing! Big thanks for putting all this quality content together. Looking forward to see how it develops further ;)
@mxgn07 ай бұрын
lovely :3
@timjdesign7 ай бұрын
One of the best teachers and also an incredibly warm voice! :)
@orientaxis7 ай бұрын
Does this course cover the cubes project on your twitter🤪
@adamswaab80137 ай бұрын
I have many cubes projects on my Twitter 😊 I will be covering one volumetric cube packing algorithm in volume 2 of this course.
@patrickl99307 ай бұрын
my coworker took this a step further, used NearPoint in the solver to detect points close by, then did a Dot Product. If the dot product was above a threshold, he set @N to 0. That prevents the intersections and inside-out areas shown at the end of this, also works to avoid other meshes as a sort of collision
@adamswaab80137 ай бұрын
Awesome that your coworker took this further. As an intro lesson this was about showing the concept of solvers, not taking this example all the way. I’ll point out that nearpoints is somewhat problematic, as that only gives you point-point collisions. You want to use xyzdistance() to get point-mesh intersections. You can also use intersect() to shoot rays from your points for collision detection(very useful as well).
@bharat51947 ай бұрын
Rendered using?
@adamswaab80137 ай бұрын
Karma. The sample was rendered with XPU, but either CPU or XPU Karma will work.
@stinosan8 ай бұрын
Amazing, the intricate shapes one can achieve with just a few simple nodes. Thank you Adam!
@quietlyworking8 ай бұрын
Love your calm teaching style. You inspire the joy and possibility within while making the complexity approachable. You definitely have a gift for teaching.
@adamswaab80138 ай бұрын
Thank you so much! That's so kind. Would it be ok with you if I quoted you for marketing materials or endorsement of the tutorial series?
@quietlyworking8 ай бұрын
Yes, absolutely @@adamswaab8013 I've been doinng this for a long time and you can really tell when someone has the aptitude to not just teach, but inspire others to grow. And please let me know if there are any other ways I can be of assistance.
@zohahs52768 ай бұрын
oh woow looks like the legend is back!
@Helios.vfx. Жыл бұрын
Hi, I tried animating but when I open the F curves I just see one axis? I-m confused
@FaitelTech2 жыл бұрын
A pleasure to watch🤤
@georgesebastian65583 жыл бұрын
good tutorial. how should I activate clip mixer tab?
@FaddyVFX3 жыл бұрын
Cool tutorial, i tried to make the same,
@FaddyVFX3 жыл бұрын
Your tutorial is easy to understand, thank you
@FaddyVFX3 жыл бұрын
Thanx for the updates
@FaddyVFX3 жыл бұрын
That is cool technically aproach
@douaaal-mgoter52603 жыл бұрын
why i don't have "clip mixer" in my houdini ?
@ekaterinabotsvinova69433 жыл бұрын
This is very cool. How did you do this ? I still cannot use the Kine FX properly.
@adamswaab80133 жыл бұрын
I may put up a tutorial about this at some point. It would take several hours to explain completely.
@alexmedia57883 жыл бұрын
@@adamswaab8013 we are ready to wait for the tutorial as long as necessary. I think some people will buy the tutorial if you do. I will definitely buy it. Thank you.
@zeroclay3 жыл бұрын
very cool, could you share how you setup the forearm twist?
@adamswaab80133 жыл бұрын
Yeah, I do a bone chain that has subdivided prims - so, for lower arm, it gets subdivided into 5 points. Then I grab the local rotation matrix for the hand, convert to eulers, get just the z component, run that through a loop that gives a % of it to the twist bones, set their local matrices, and then set the world matrix of the hand back to the original matrix.
@18bovende3 жыл бұрын
Would love to see a tutorial on that,
@adamswaab80133 жыл бұрын
@@18bovende I may put one out at some point.
@昭奚旧草3 жыл бұрын
Nice setup
@evmlionel3 жыл бұрын
super cool adam! (:
@lega-xyz3 жыл бұрын
That's a pretty neat setup! nice
@KO28JOJO3 жыл бұрын
Hi Adam, I noticed that this tool is no longer for sale at your gumroad. Any plans for re-release ?
@adamswaab80133 жыл бұрын
No, no plans at the moment for re-release at the moment, but perhaps in the future. The kineFX toolset has new methods of working with characters, which made this workflow obsolete - that's why it was removed from Gumroad.
@j3rm81ne3 жыл бұрын
what is the menu you put the clips in?
@williambell45914 жыл бұрын
I've been wishing for a tool similar to what DAZ and Animate+ brought to the table, and your tool for Houdini looks marvelous! Now with Houdini 18.5, I can't think of a better time to start practicing designing characters and working with animations, using their new character tools. I've seen your Gumroad page - how has your development progressed with retargeting? I'm hoping now with v18.5, it will make that task easier for you! I'm really interested in this tool!
@adamswaab80134 жыл бұрын
Hi WIlliam, Thanks for the comment. This tool should still work in Houdini 18.5 (untested so far, but in theory, it should work). I didn't attempt re-targeting because I heard inklings of a retargeting workflow being worked on for 18.5, so it didn't seem prudent. Now that KineFX is out and we see that everything has been moved to SOPS I will have to work on revising this to work in the new KineFX workflow. I'm not sure yet whether to pull this from the gumroad store or not in the interim. What do you think?
@rponnie4 жыл бұрын
Brilliant stuff !! Coming from Softimage this is what I was missing in Houdini.