Hi there! What sun animation? Was this for the time of day? Thanks 😊
@jaydip3d14 күн бұрын
Gr8 Tutorial !!! Thank you 😊
@RenderRite14 күн бұрын
Thank you for watching! keep an eye out for more videos :)
@RenderRite17 күн бұрын
What is your favorite feature from the new update? 😊💯
@JamesMichael-cu6wy17 күн бұрын
Probably the trees or Random UV! theyre great!
@RenderRite13 күн бұрын
@@JamesMichael-cu6wy Mine too! 😁
@RenderRite21 күн бұрын
Check this out! This might be of some help to people :D gist.github.com/jamiephan/0c04986c7f2e62d5c87c4e8c8ce115fc#file-run-js
@RenderRite21 күн бұрын
NOTES below on about FAB: What’s changing when Fab launches in mid-October? Megascans will be available for purchase exclusively on Fab. When Fab launches, you won't get new additions to the Megascans library from Quixel.com or Bridge. Instead, you will get those on Fab.com, and via Fab integrations in UE (5.3 and beyond) and UEFN. All Megascans content that you downloaded under a paid subscription will automatically appear in your Fab library, once you log in with the same Epic account that you use for Quixel. Any Megascans content that you got for free via Unreal Engine can be downloaded anew from Fab. All Megascans will be free until the end of 2024 under Fab’s Standard License. In 2025, Megascans will switch to Fab’s paid content model based on dollar values rather than points (more details on pricing are included below). This change will also apply to Unreal Engine plan users. We will make sure you can still enjoy some free Megascans content, so keep an eye out for it! You will continue to have access to MetaHumans on Bridge. If you have an eligible points balance, you can request a refund or request that your points balance be converted into Epic Wallet credit. You will see this option on Bridge desktop and Quixel.com. What’s staying the same when Fab launches: If you have previously-acquired Megascans, you will still be able to access them from Quixel.com and Bridge for the foreseeable future. Any new purchases that you make on Fab.com will not appear on Quixel.com or Bridge. You can continue accessing MetaHumans through Quixel Bridge. If you currently have a custom Studio license, your access to Quixel tools and services will continue according to our agreement. What’s not changing today: You can still access Megascans through Quixel.com and Bridge. If you access Megascans for free via Unreal Engine, nothing is changing at this time. If you currently have a custom Studio license, your access to Quixel tools and services will continue according to our agreement. What’s changing today: If you currently have a legacy, Personal or Indie Quixel subscription and have it set to auto-renew, auto-renew will be deactivated from this point forward. You will not be charged again for your subscription. You will, however, continue to have access to Megascans on Quixel.com and Bridge. We are discontinuing the Quixel points program. When Fab launches, if you have a balance of eligible points on your account, you will be able to request a points conversion to Epic Wallet or request a refund. All Megascans are now available for free on Bridge and Quixel.com under the Epic Content License, until Fab launches. If you wish to get new Megascans, any points balance that you have will not be impacted. Starting in 2025, you will no longer be able to purchase Megascans with points. Instead, they will be priced as follows: Standalone 2D and 3D assets starting at $0.99 USD Asset packs starting at $24.99 USD Procedural asset kits starting at $4.99 USD For additional information, head over to the Epic Developer Community.
@maleklaila741422 күн бұрын
is there any way i can change the cars in the normal Vehicle path ? , because in the custom path , the wheels of the car doesn't move
@RenderRite20 күн бұрын
No, I dont think you can change the cars on the normal vehicle path. You could maybe apply translators to a custom car and save that to your user library and apply it to your custom path that way. I'm not 100% sure if it works but worth a try! 😊
@eastwinddesignconstruction738824 күн бұрын
Thanks for the update
@RenderRite24 күн бұрын
Thank you for watching! 😁
@RenderRite25 күн бұрын
What inspired your approach to this Friday's exercise, and how did you incorporate that inspiration into your work? 😁🏠
@shannizzle22Ай бұрын
This is so awesome! I love the way it turned out, and can’t wait to see part 3 🎉
@RenderRiteАй бұрын
🙌 Thank you for watching!
@annveligurskaya7015Ай бұрын
Thank you for a good video! But maybe you know why when I import my project into ue5 there is complete darkness inside (interior) despite of lumen is switched on and raytracing is enabled in settings? I have only skylight there. Thank you
@RenderRiteАй бұрын
I was working on a project about 2 days ago and I was having the same issue. That was the first time coming across it. I'm thinking it has something to do with the HDRI enabled in Twinmotion. I will do some tests later on and I will let you know! Thank you for your comment :)
@annveligurskaya7015Ай бұрын
@@RenderRite Thank you very much! If you'll find new subscriber - it's me :))
@avicohen2kАй бұрын
I upvoted the grass material and tree pack as critical more than a year ago! Don't sit and wait for these I guess.. Its just a list, D5 relaese 5 in progress features every 2-3 months. TM releases 2-3 once a year. Anything under consideration can be regarded as never going to happen. I'm still team TM just not placing to much faith in these. The main thing I want is bug fixes and stability. Everything else is second.
@RenderRiteАй бұрын
Haha, I hear you! Waiting for updates can feel like watching grass grow… which is ironic! No news is good news I guess 😊
@stefanomarchi3542Ай бұрын
Thanks for the tutorials! Hope your channel will grow
@RenderRiteАй бұрын
Thank you for watching and following me on this journey!
@JamesMichael-cu6wyАй бұрын
I love the atmosphere of this one, good work!
@RenderRiteАй бұрын
Thank you!
@gustavoschmidt-arquiteto1339Ай бұрын
we need smart grass material ASAP!!! The current method for placing grass is absurd
@RenderRiteАй бұрын
I agree! At least we can see what is currently been developed on in the background. Hopefully we see these updates implemented soon.
@RenderRiteАй бұрын
I forgot to mention! You can also submit your own idea from the box in the top right hand corner 😁 What are you most excited for? Visit the Twinmotion Public Roadmap here: portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/5-in-progress
@samuelisaactapia887Ай бұрын
incredible, I have a doubt, when I create a primitive shape and scale it and apply a material to it, it comes out swept along the axes that I modified by scaling
@RenderRiteАй бұрын
Thank you! Try changing the way you apply your material using the different UV functions (object UV, Cubic, spherical or cylindrical). Once you have done this adjust the scale and stretch of the material. Let me know how you get on 😁
@warburgaby2 ай бұрын
Twinmotion does not work with Macbook Sonoma and THERE IS NO SUPPORT, only damned user forums 😈😈😈😈😈
@RenderRite2 ай бұрын
Hi there! I will do some research and also ask the beta team if there is any fix for this. Thanks!
@RenderRite2 ай бұрын
Hi! I have had a reply from the TM Beta Community and Twinmotion works on OS Sonoma. Is there a specific feature that doesn't work? Or can you provide some more details? Thanks!
@mendezbridget23812 ай бұрын
Where do you get tress please?
@RenderRite2 ай бұрын
Thanks for the comment, the trees are from the Twinmotion library. Indian Sandalwood and Chinaberry Trees!
@mendezbridget23812 ай бұрын
@@RenderRite ok thanks
@mendezbridget2381Ай бұрын
@@RenderRite oufnd it thank u
@3DARCHMAX2 ай бұрын
not good
@RenderRite2 ай бұрын
That's okay! I would like to know why? Thanks for the comment :)
@bradleymuffins9154Ай бұрын
Bro look at your work cartoonish renders😂😂😂
@RenderRiteАй бұрын
@@bradleymuffins9154 thank you 😃 anything to help! Much appreciated!
@batuhanuztemur2 ай бұрын
Thank you for video. Please keep going on this videos series
@RenderRite2 ай бұрын
Hi there! Thank you for your comment. I will definitely be continuing this tutorial series with part 2 coming out sometime in the next couple of weeks! Thanks!
@Lokesmke2 ай бұрын
👏👏
@RenderRite2 ай бұрын
🙌
@iamshanroxzan2 ай бұрын
Nice! 👌✨
@RenderRite2 ай бұрын
Thank you! 😁
@tarcisiomaia35492 ай бұрын
👏👏👏👏👏👏👏
@georgemazaul18692 ай бұрын
Can you make tutrioul more about seqence..in twinmotion.tq
@RenderRite2 ай бұрын
Hi there! Yes this is on my to do list for upcoming tutorials! Thank you for your comment ☺️
@georgemazaul18692 ай бұрын
@@RenderRite I hope it is from basic,That is great thankyou.
@RenderRite2 ай бұрын
Yes it will be, I will make it easy for beginners to understand. Clear and concise!
@georgemazaul18692 ай бұрын
What link can I download "Cinematic car chase "scene project simple..?
@RenderRite2 ай бұрын
Hi there! I don't think you can download that file sorry! 🙌
@CameronL-l5k2 ай бұрын
So, useful video but I was hoping to find some troubleshooting help. I have done all of these steps but my materials have not come across with the datasmith file and I can not work out why or how to fix it. I have a LARGE surface of an industrial infrastructure site. Everything was originally modeled with CAD softwares, and then in TM I set up a scene for renders, replacing all of the material with TM materials. It started crashing once I started populating the topography with Trees, rocks and grass. So I was looking at UE as an option to deal with this, however I cant even get all of the work across from the materials into UE. Im using TM2024.1 and UE5.4.2 - Any help to resolve this would be awesome, Maybe I can even share the file with you as part of a "fix noob mistakes" series :P
@RenderRite2 ай бұрын
Hi! thanks for the comment. I will do some troubleshooting myself and test a model exported from ArchiCAD. I have tried a few different projects with no issues. Are you exporting the Twinmotion datasmith file to the right directory? Also when you import it into Unreal Engine are you importing it via the datasmith plugin? Note: I have only tested the Twinmotion materials & Megascans. Another thing it could be is that third party materials that are created in Twinmotion might not be imported properly into Unreal? Ill do some testing and possibly require your file that I can do some testing on also - Figure out the cause as you're not the only person with that problem 😁
@CameronL-l5k2 ай бұрын
@@RenderRite as context for you - the project came across from Revit, but I have since reworked every single material with out of the box Twinmotion materials. There is no custom or downloaded materials there (except for ones I downloaded within twinmotion itself once I signed in). I send the datasmith file from TM to the directory where the UE file is saved, as it wont actually let me save it anywhere else. I'd be willing to share the file with you but its chunky at 1.5 gig.
@dahjp_3 ай бұрын
This place looks absolutely stunning! The scenery is so pretty... What do you do with the renders? Do you make games in Unreal based on the geometry?
@RenderRite3 ай бұрын
Thank you! Yes, I love this place 😊 For this it is purely for a tutorial, I do architectural rendering most of the time. I would love to further explore game design, that is what got me started in the first place!
@tofyeforyou3 ай бұрын
Still having trouble with materials, all of them import into my UE project, but they are greyed out and say “sm6 missing material function” Ive done test files with simple TM boxes and materials and still no go Plugin is added as well Any ideas?
@RenderRite3 ай бұрын
Hi there, what version of Twinmotion & Unreal Engine are you running? I just tried two different projects with no issues. It could be that you need to update to the most latest releases? The Twinmotion Content plugin does not need to be added to the newest release of Unreal. Thanks!
@ConstantinesisАй бұрын
@@RenderRite Hello, I have the same issue using UE 5.3. However, it does work in 5.4. Dont know why because it should work on 5.3 too. Also some content like Megascans are not updated for 5.4.. Also, all the trees have the lighmap error. I have changed the Lightmap to 128 but nothing happens.
@shannizzle223 ай бұрын
I really enjoy your speed tutorials! 🙏🙌
@RenderRite3 ай бұрын
Thank you! 🥰
@polygonflow3 ай бұрын
Cool idea, looking forward to seeing the other parts! :)
@JamesMichael-cu6wy3 ай бұрын
Cool video! I love NZ, such a nice place.
@RenderRite3 ай бұрын
Thank you! It really is
@TwinmotionGuru3 ай бұрын
Can't wait to see the other parts! This is a great idea, thank you!
@RenderRite3 ай бұрын
Thank you! I am excited to share the other parts so stay tuned! 😁
@MitchClark-g4k3 ай бұрын
Best channel kept it up 😁😁
@RenderRite3 ай бұрын
Thank you for the kind words! 🙌
@shannizzle223 ай бұрын
Such an awesome video! Thanks for showing us around 😊
@RenderRite3 ай бұрын
Thank you for taking the time to explore with me!
@sikanderkhan45283 ай бұрын
I think this video is much more slow accelerate some speed🤣🤣🤣 like 50X
@RenderRite3 ай бұрын
Thank you for the comment! 🤣 I know what you mean! These exercises are purposefully sped up. I will do more detailed interiors and exteriors with voiceover soon! Stay tuned!
@manofsteel55463 ай бұрын
no good control of light!
@RenderRite3 ай бұрын
Thank you for your feedback! 😁 These videos are just quick exercises, not a lot of time spent on refining details.
@conmes30773 ай бұрын
🥰🥰🥰
@RenderRite3 ай бұрын
🥰 Thanks!
@WillyCash693 ай бұрын
New Zealand looks beautiful.Darn, long trip from NY.. Lots of places to see, not enough time in our short lives arghhh
@RenderRite3 ай бұрын
Thank you for the comment! Yeah it is beautiful 😊 You're right about not enough time! I would love to see NY and so many other places.
@RenderRite3 ай бұрын
Let me know if you liked this video! Like and Subscribe for Part 2!
@ver2Go3 ай бұрын
Are you a kiwi?
@RenderRite3 ай бұрын
I sure am! 🇳🇿
@ver2Go3 ай бұрын
@@RenderRite Good work fellow kiwi.
@RenderRite3 ай бұрын
@@ver2Go Thank you! 😊
@1insp3ru163 ай бұрын
Bro you are amazing, could you do a video with D5 render please
@RenderRite3 ай бұрын
Thank you heaps! I will have a look at D5, I have just started my Unreal Engine tutorial Series so I may do D5 after that! 😁 Keep an eye out!
@1insp3ru163 ай бұрын
@@RenderRite amazing thankyou
@1insp3ru163 ай бұрын
Hey man , with twin-motion ? There’s a problem with repeated textures could you fix this?
@RenderRite3 ай бұрын
Hi there! you can increase the scale of the texture to reduce repeating textures, you can also adjust the texture in photoshop. The Twinmotion Public Road Map features a UV randomizer function that will be released in the next coming updates! portal.productboard.com/epicgames/3-twinmotion-public-roadmap/c/1579-uv-randomizer